@donutgold hey there, all ok?
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans EDIT: Resetting and Giving Bonus Movement to Units EDIT: Americans takes French Equatorial Africa from Italians EDIT: Americans takes Tobruk from Italians EDIT: Turning off Edit Mode Turning off Edit Mode EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone EDIT: Americans undo move 4. EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa EDIT: 1 infantry moved from Libya to Tobruk EDIT: Americans undo move 7. 1 fighter moved from Eastern United States to 104 Sea Zone Combat - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Battle in 110 Sea Zone Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports 4 submarines owned by the Germans Submerged Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 3 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone Americans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 battleship, 1 carrier, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/1 hits, 4.33 expected hits 1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone Germans win with 1 battleship, 1 carrier, 4 fighters and 6 transports remaining. Battle score for attacker is -47 Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomber Casualties for Germans: 2 carriers, 1 cruiser and 1 fighter Battle in 104 Sea Zone Americans attack with 2 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer 4 fighters owned by the Germans forced to land in Normandy Bordeaux Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 fighters EDIT: Adding units owned by Germans to United Kingdom: 4 fighters EDIT: Turning off Edit Mode 2 fighters moved from 104 Sea Zone to 91 Sea Zone 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from Eastern United States to Gibraltar 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 infantry moved from Nigeria to French Equatorial Africa 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 artillery moved from Marshall Islands to 32 Sea Zone 1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Midway to 33 Sea Zone Place Units - Americans 1 fighter placed in Eastern United States 1 artillery, 1 fighter and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone 2 transports placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.17 Americans : -0.83
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TripleA Move Summary: Chinese round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 artilleries and 13 infantry moved from Yunnan to Szechwan
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 artilleries and 13 infantry moved from Yunnan to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 3 artilleries and 13 infantry Japanese defend with 1 infantry Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 4/1 hits, 3.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.33
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TripleA Move Summary: British round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - British 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 2 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 artillery and 2 infantry moved from Yunnan to Burma
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Yep, not working. Got the crazy going on…Need new OOL.
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so pls assign the last US hit to a ftr instead of damage to the carrier.
And max scramble -
@max334 …ool: let it assign the hits
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maybe save the carrier. Depends on how the first couple of rounds go. I guess just ask me before the carrier is lost. I may do a ftr instead
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Um, if you are going to kill ftr instead of hitting cv on US turn, then I probably would not attack with British. The plan was to eliminate cvs, which I thought I would do since you didn’t seem to value them.
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are u on
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that was meant for the UK attack. I might try to save one cv depending on how the dice go
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oh ok, I think I understand. Coming out of the US battle, I need an undamaged carrier to help thwart a possible UK attack.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:55:59 PM
Savegame -
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Hi Max,
How are you? What is this game you sent me? -
@surfer Greetings. I just neede a fast temporary place to save this game file that I could access on my other PC while out of town. Sorry man.