Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
4 submarines owned by the Germans Submerged
Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits
1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 3 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/1 hits, 4.33 expected hits
1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 4 fighters and 6 transports remaining. Battle score for attacker is -47
Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomber
Casualties for Germans: 2 carriers, 1 cruiser and 1 fighter
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
4 fighters owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 fighters
EDIT: Adding units owned by Germans to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 33 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 4/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
1 battleship, 1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 artillery and 2 infantry moved from Yunnan to Burma
Yep, not working. Got the crazy going on…Need new OOL.
so pls assign the last US hit to a ftr instead of damage to the carrier.
And max scramble
@max334 …ool: let it assign the hits
maybe save the carrier. Depends on how the first couple of rounds go. I guess just ask me before the carrier is lost. I may do a ftr instead
Um, if you are going to kill ftr instead of hitting cv on US turn, then I probably would not attack with British. The plan was to eliminate cvs, which I thought I would do since you didn’t seem to value them.
are u on
that was meant for the UK attack. I might try to save one cv depending on how the dice go
oh ok, I think I understand. Coming out of the US battle, I need an undamaged carrier to help thwart a possible UK attack.
Test summary from TripleA, engine version: 1.9, time: 1:55:59 PM
Savegame
Hi Max,
How are you? What is this game you sent me?
@surfer Greetings. I just neede a fast temporary place to save this game file that I could access on my other PC while out of town. Sorry man.