@Martin
Game History
Combat Hit Differential Summary :
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
11 infantry moved from Korea to Amur
3 infantry moved from Russia to Samara
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Vologda to Samara
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Volgograd to Samara
9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
11 infantry moved from Korea to Amur
3 infantry moved from Russia to Samara
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Vologda to Samara
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Volgograd to Samara
9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Novgorod, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
Battle in Belarus
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 9 artilleries and 13 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 7/1 hits, 6.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Volgograd
2 fighters moved from Kazakhstan to Volgograd
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 aaGun moved from Archangel to Novgorod
3 aaGuns moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Bessarabia to Eastern Poland
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.33
Japanese : 0.00
AA fire in Novgorod : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 4 infantry moved from Archangel to Novgorod
1 bomber moved from Russia to Novgorod
1 infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Germans
11 infantry moved from Korea to Amur
3 infantry moved from Russia to Samara
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Vologda to Samara
3 armour and 2 mech_infantrys moved from Russia to Belarus
1 fighter moved from Volgograd to Samara
9 artilleries and 13 infantry moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Volgograd to Kazakhstan
2 fighters moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber and 4 infantry
Germans defend with 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
AA fire in Novgorod : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 artillery, 1 bomber and 4 infantry in Novgorod, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Russians, 1 aaGun owned by the Germans and 1 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 3 infantry in Novgorod, round 3 : 1/1 hits, 1.67 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Novgorod, round 3 : 1/1 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 artillery, 1 bomber and 2 infantry in Novgorod, round 4 : 2/1 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Novgorod, round 4 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 13
Casualties for Russians: 3 infantry
Casualties for Germans: 1 aaGun, 1 armour, 1 infantry and 2 mech_infantrys
Battle in Belarus
Russians attack with 3 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 armour and 2 mech_infantrys in Belarus, round 2 : 2/1 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 9 artilleries and 13 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 13 infantry in Slovakia Hungary, round 2 : 7/1 hits, 6.67 expected hits
Germans roll dice for 1 infantry in Slovakia Hungary, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 9 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters and 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Kazakhstan, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Amur, round 2 : 2/1 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 4 infantry in Samara, round 2 : 1/1 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Volgograd
2 fighters moved from Kazakhstan to Volgograd
1 armour, 1 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
3 armour and 2 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 1 mech_infantry moved from Volgograd to Northwest Persia
1 artillery moved from Volgograd to Caucasus
2 infantry moved from Rostov to Caucasus
1 bomber moved from Novgorod to Russia
1 artillery and 1 infantry moved from Urals to Evenkiyskiy
1 aaGun moved from Archangel to Novgorod
3 aaGuns moved from Eastern Poland to Slovakia Hungary
4 infantry moved from Bessarabia to Eastern Poland
Place Units - Russians
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
2 armour and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 41 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 43 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 2 aaGuns
EDIT: Adding units owned by Russians to Amur: 2 aaGuns
Combat Hit Differential Summary :
Germans : -1.17
Russians : 0.33
Japanese : 0.00
AA fire in Novgorod : : -0.17
Sorry, edit to move AA units to Amur
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 destroyers, 5 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 submarine, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to French Madagascar
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Malaya to Shan State
1 infantry moved from French Indo China to Siam
1 artillery moved from French Indo China to Siam
1 infantry moved from Kwangsi to French Indo China
1 infantry moved from Kansu to Timguska
1 artillery moved from Novosibirsk to Timguska
1 infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 submarine moved from 20 Sea Zone to 5 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
Combat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in French Madagascar
Non Combat Move - Japanese
1 tactical_bomber moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
2 artilleries moved from Jehol to Manchuria
1 infantry moved from Jehol to Manchuria
1 infantry moved from Jehol to Chahar
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsi to Hunan
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 mech_infantry moved from Suiyuyan to Timguska
1 mech_infantry moved from Chahar to Kansu
1 mech_infantry moved from Hopei to Suiyuyan
2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 fighter moved from 39 Sea Zone to Persia
1 artillery moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Malaya
1 bomber moved from Philippines to Anhwe
1 artillery moved from Shensi to Sikang
1 mech_infantry moved from Hunan to Shensi
1 mech_infantry moved from Shantung to Hopei
1 mech_infantry moved from Kwangsi to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
Place Units - Japanese
3 transports placed in 37 Sea Zone
2 destroyers placed in 20 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
May I pls make a change to my purchase. If you will allow it I would like to exchange the Kwangtung factory purchase from 2 DDs to a ftr and a sub. If not, that’s fine
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
Ok. I made you edits. Since you didn’t really fight any where, it doesn’t really matter when you buy, so no big deal.
I attacked the fleet, and the game is failing…each round it says “zero casualties”. I’m going to try to redo the battle with new game.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
4 submarines owned by the Germans Submerged
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
3 carriers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 5 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits
Germans roll dice for 1 battleship, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 6 transports in 110 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship and 6 transports remaining. Battle score for attacker is -11
Casualties for Americans: 5 bombers, 5 fighters and 1 tactical_bomber
Casualties for Germans: 3 carriers, 1 cruiser and 5 fighters
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 mech_infantry moved from Algeria to Libya
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
1 artillery, 2 fighters and 4 infantry placed in Eastern United States
Americans undo move 6.
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.50
Americans : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 3/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Combat Move - British
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 fighters moved from Eastern United States to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
Combat - Americans
Battle in 104 Sea Zone
Americans attack with 1 fighter and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 5 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
4 submarines owned by the Germans Submerged
Americans roll dice for 5 bombers, 5 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 7/1 hits, 6.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
3 carriers owned by the Germans, 5 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 5 bombers and 1 tactical_bomber in 110 Sea Zone, round 3 : 4/1 hits, 3.83 expected hits
Germans roll dice for 1 battleship, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
4 fighters owned by the Germans, 1 tactical_bomber owned by the Americans and 3 bombers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 2 bombers in 110 Sea Zone, round 4 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 battleship, 1 fighter and 6 transports in 110 Sea Zone, round 4 : 2/1 hits, 1.33 expected hits
1 fighter owned by the Germans and 2 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship and 6 transports remaining. Battle score for attacker is -11
Casualties for Americans: 5 bombers, 5 fighters and 1 tactical_bomber
Casualties for Germans: 3 carriers, 1 cruiser and 5 fighters
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 mech_infantry moved from Algeria to Libya
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Midway to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
Place Units - Americans
2 transports placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 artillery, 3 fighters and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 submarine and 1 transport placed in 10 Sea Zone
Americans undo move 3.
1 fighter placed in Western United States
1 artillery, 2 fighters and 4 infantry placed in Eastern United States
Americans undo move 6.
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 artilleries and 13 infantry moved from Yunnan to Szechwan
Combat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries and 13 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 artilleries and 13 infantry in Szechwan, round 2 : 3/1 hits, 3.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 13 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 fighters moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 carrier moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Combat - British
Battle in 110 Sea Zone
British attack with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Germans defend with 1 battleship, 4 submarines and 6 transports
British roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 1 carrier, 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 carrier owned by the British
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
2 submarines owned by the Germans and 1 carrier owned by the British lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
British roll dice for 2 fighters in 110 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 battleship and 6 transports in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Germans lost in 110 Sea Zone
6 transports owned by the Germans lost in 110 Sea Zone
British roll dice for 2 submarines in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
British win with 2 fighters and 2 submarines remaining. Battle score for attacker is 62
Casualties for Germans: 1 battleship, 4 submarines and 6 transports
Casualties for British: 1 carrier and 1 destroyer
Battle in Burma
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun and 2 infantry moved from Yunnan to Szechwan
3 infantry moved from Rhodesia to Union of South Africa
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Nigeria to French Equatorial Africa
1 carrier moved from 83 Sea Zone to 91 Sea Zone
2 fighters moved from 110 Sea Zone to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 91 Sea Zone to 101 Sea Zone
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 0.83
British : -0.33
Americans : 0.17
Chinese : -0.67
Japanese : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 87 Sea Zone: 1 transport
EDIT: Removing units owned by British from French West Africa: 1 armour and 1 infantry
EDIT: Adding units owned by British to Morocco: 1 armour and 1 infantry
EDIT: Adding units owned by British to 91 Sea Zone: 1 transport
Combat Hit Differential Summary :
Edit. I decided to transport the Gibraltar units to Morocco. I had enough in F. West Africa.
I have a little issue with your attack on the fleet. You only had 2 available carriers, but 6 ftrs/tacs. The UK carrier was loaded
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
1 fighter moved from Eastern United States to 104 Sea Zone
Ugh. My bad. Sorry. Try this one. Need to know OOL for battle.
You might not want to do that. Odds are against the UK winning this.
But if you want to press on, you should not need to edit anything. In this situation, the game will not let you make illegal moves as long as you don’t move the carriers after you move the planes. You have too many planes fighting. Only 4 can be in combat.
OOL, if you come with the same power:
4 hits on 2 carriers
5th Cruiser
6th Ftr
7th Carrier
8th Carrier
rest on ftrs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 destroyers
EDIT: Adding units owned by Japanese to Kwangtung: 1 fighter
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 submarine
Americans buy 2 artilleries, 1 destroyer, 3 fighters, 5 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Americans takes French Equatorial Africa from Italians
EDIT: Americans takes Tobruk from Italians
EDIT: Turning off Edit Mode
Turning off Edit Mode
EDIT: 1 fighter moved from 91 Sea Zone to 110 Sea Zone
EDIT: 5 bombers, 2 fighters and 1 tactical_bomber moved from Gibraltar to 110 Sea Zone
EDIT: 2 submarines moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 fighter moved from Eastern United States to 104 Sea Zone
EDIT: Americans undo move 4.
EDIT: 1 submarine moved from 101 Sea Zone to 104 Sea Zone
EDIT: 1 infantry moved from French Central Africa to French Equatorial Africa
EDIT: 1 infantry moved from Libya to Tobruk
EDIT: Americans undo move 7.
1 fighter moved from Eastern United States to 104 Sea Zone
Combat - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in 110 Sea Zone
Americans attack with 5 bombers, 3 fighters and 1 tactical_bomber
Germans defend with 1 battleship, 3 carriers, 1 cruiser, 5 fighters, 4 submarines and 6 transports
4 submarines owned by the Germans Submerged
Americans roll dice for 5 bombers, 3 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 fighters and 6 transports in 110 Sea Zone, round 2 : 6/1 hits, 5.50 expected hits
1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 3 fighters owned by the Americans, 2 bombers owned by the Americans and 1 cruiser owned by the Germans lost in 110 Sea Zone
Americans roll dice for 3 bombers in 110 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 5 fighters and 6 transports in 110 Sea Zone, round 3 : 4/1 hits, 4.33 expected hits
1 fighter owned by the Germans and 3 bombers owned by the Americans lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 4 fighters and 6 transports remaining. Battle score for attacker is -47
Casualties for Americans: 5 bombers, 3 fighters and 1 tactical_bomber
Casualties for Germans: 2 carriers, 1 cruiser and 1 fighter
Battle in 104 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 104 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
4 fighters owned by the Germans forced to land in Normandy Bordeaux
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 4 fighters
EDIT: Adding units owned by Germans to United Kingdom: 4 fighters
EDIT: Turning off Edit Mode
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 infantry moved from Nigeria to French Equatorial Africa
1 transport moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery moved from Marshall Islands to 32 Sea Zone
1 artillery and 1 transport moved from 32 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from Midway to 33 Sea Zone
Place Units - Americans
1 fighter placed in Eastern United States
1 artillery, 1 fighter and 4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
2 transports placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 artillery and 1 infantry placed in Western United States
1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -0.83