Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
If you’ll let me I need to mod the US and ANZAC forces NCMs
Of course
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 submarines; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Non Combat Move - ANZAC
1 fighter moved from Korea to Midway
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Hawaiian Islands to Queensland
1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 83 Sea Zone to 91 Sea Zone
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 1 transport
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Midway: 1 fighter
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 tactical_bomber
EDIT: Removing units owned by ANZAC from Queensland: 1 fighter
EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber
EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry and 1 marine
EDIT: Adding units owned by ANZAC to Caroline Islands: 1 marine
EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
Combat Hit Differential Summary :
Ok, I panicked because I do lose Carolines, but it should be rather Pyrrhic for you.
This will just be ANZAC moves.
I moved units from New S. Wales upto Carolines (vice Queensland)
Swapped tac fighter on CV with Queensland Ftr
Brought marine on cruiser upto Carolines
Transport from Hawaii goes to Carolines bringing art.
Now since it sounds like you’re magnanimous, I’d like to move US transport to Midway. Moving it to Carolines never did me any good, and I’m pretty sure I overlooked that with the rest of the fleet
@surfer said in Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech:
Pyrrhic
really…I had to look the word up. Good one. Looks hard to pronounce. But anyway, I’ll get SeaLion on the way NLT tomorrow. Have a good day
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 2 artilleries, 2 carriers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Baltic States to Novgorod
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 fighter moved from Novosibirsk to Persia
1 armour moved from Novosibirsk to Tsinghai
2 armour moved from Novosibirsk to Turkmenistan
1 armour moved from Buryatia to Yenisey
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
2 marines moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
11 artilleries, 2 bombers, 2 fighters and 11 infantry moved from Scotland to United Kingdom
1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 111 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to United Kingdom
5 artilleries, 7 infantry and 2 marines moved from 110 Sea Zone to United Kingdom
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Novosibirsk to Bulgaria
Finally SeaLion… you have scramble options
Pls allow the Marine on the cruiser to go overland from Scotland instead of on the ship for an amphibious attack. I will have to take the CR as a loss if you scramble
May I make a change to my purchase? If you haven’t rolled and you are agreeable pls use the new map I will send you shortly.
@max334
… so more ignorance on my part concerning subs and how they can be used to stop an amphibious assault. I will put a sub off of Southern France which will force you to bring in the carrier if you try that route.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone
5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 infantry moved from Baltic States to Novgorod
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
so just got back home and I’ve been obsessing on my plan for a long time, so I sent you the map and you may not even have looked at it, but I want to ask you if you will allow me a redo? In other words will you allow me to send you a new G11 attack plan
…this is like virgin territory for me… I’ve maybe only played 2 or 3 games for this many rounds
nevermind…I don’t think a new plan is needed… what i do need is a new mind. I had this great new plan in my head and it sounded wonderful, but it turned out to be the same shit just looks a little different :). Maybe I can get lucky with the dice… that will make it a good plan
Sure, you can redo. The marine can go overland, but you’ll have to mod the move because the marines get an attack bonus if they amphib assault vice regular attack overland.
I’ll stick with the last file I sent you. Do you want to scramble 3 ftrs?
Wow, this was a remarkably difficult decision…but in the end, max scramble against the fleet. Good luck, brits!
I’m about to start rolling, but I will change out 1 inf and the 1 left over PU that I have for 1 artillery. Thats my only change before the dice start rolling.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone
5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
EDIT: Turning off Edit Mode
Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs;
Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 transport moved from 111 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
5 transports moved from 111 Sea Zone to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
1 cruiser moved from 111 Sea Zone to 110 Sea Zone
1 marine moved from Scotland to 111 Sea Zone
1 fighter moved from 111 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from France to 110 Sea Zone
1 tactical_bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
1 fighter moved from 111 Sea Zone to United Kingdom
11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom
1 destroyer moved from 111 Sea Zone to 104 Sea Zone
1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone
5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
Combat - Germans
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
British scrambles to create a battle in territory 110 Sea Zone
Battle in Novgorod
Germans attack with 1 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Novgorod, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 3 submarines, 1 tactical_bomber and 6 transports
British defend with 2 fighters; Americans defend with 1 fighter
3 submarines owned by the Germans Submerged
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 6 transports in 110 Sea Zone, round 2 : 3/1 hits, 2.33 expected hits
British roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/0 hits, 2.00 expected hits
Units damaged: 1 battleship owned by the Germans
1 fighter owned by the Americans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 6 transports remaining. Battle score for attacker is 19
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 fighter
Casualties for British: 2 fighters
Battle in United Kingdom
Germans attack with 16 artilleries, 3 bombers, 3 fighters, 18 infantry, 2 marines and 1 tactical_bomber
British defend with 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 17 infantry, 1 mech_infantry and 1 tactical_bomber; French defend with 2 infantry
AA fire in United Kingdom : 1/1 hits, 1.17 expected hits
1 tactical_bomber owned by the Germans lost in United Kingdom
Germans roll dice for 16 artilleries, 3 bombers, 3 fighters, 18 infantry and 2 marines in United Kingdom, round 2 : 15/0 hits, 15.00 expected hits
British roll dice for 5 aaGuns, 3 artilleries, 19 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 2 : 8/1 hits, 8.17 expected hits
5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 8 infantry owned by the British lost in United Kingdom
Germans roll dice for 16 artilleries, 3 bombers, 3 fighters, 10 infantry and 2 marines in United Kingdom, round 3 : 13/1 hits, 12.67 expected hits
British roll dice for 3 artilleries, 9 infantry, 1 mech_infantry and 1 tactical_bomber in United Kingdom, round 3 : 5/1 hits, 4.83 expected hits
1 mech_infantry owned by the British, 1 artillery owned by the Germans, 4 infantry owned by the Germans, 3 artilleries owned by the British and 9 infantry owned by the British lost in United Kingdom
Germans roll dice for 15 artilleries, 3 bombers, 3 fighters, 6 infantry and 2 marines in United Kingdom, round 4 : 11/0 hits, 11.00 expected hits
British roll dice for 1 tactical_bomber in United Kingdom, round 4 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British and 1 artillery owned by the Germans lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 14 artilleries, 3 bombers, 3 fighters, 6 infantry and 2 marines remaining. Battle score for attacker is 54
Casualties for Germans: 2 artilleries, 12 infantry and 1 tactical_bomber
Casualties for British: 5 aaGuns, 3 artilleries, 17 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for French: 2 infantry
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 aaGun moved from Karelia to Novgorod
1 tactical_bomber moved from Novosibirsk to Bulgaria
1 fighter moved from Novosibirsk to Persia
1 armour moved from Novosibirsk to Tsinghai
2 armour moved from Novosibirsk to Turkmenistan
1 armour moved from Buryatia to Yenisey
2 mech_infantrys moved from Slovakia Hungary to Greater Southern Germany
1 infantry moved from Romania to Bulgaria
1 armour and 2 mech_infantrys moved from Romania to Greater Southern Germany
1 aaGun, 2 artilleries and 2 infantry moved from Romania to Yugoslavia
1 infantry moved from Romania to Yugoslavia
1 mech_infantry moved from Western Germany to Southern Italy
1 aaGun moved from Western Germany to Germany
1 aaGun moved from Denmark to Western Germany
2 bombers moved from United Kingdom to Southern Italy
3 fighters moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to France
Place Units - Germans
2 carriers and 1 fighter placed in 110 Sea Zone
1 submarine placed in 93 Sea Zone
1 artillery and 2 infantry placed in France
2 infantry placed in Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 88 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 98 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to France: 1 artillery
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Changing PUs for Germans from 103 to 102
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.83
British : 0.50
Russians : 0.67
AA fire in United Kingdom : : -0.17