TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from French Equatorial Africa to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Iraq Italians take Iraq from Russians 1 mech_infantry moved from Egypt to Trans-Jordan Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Poland to Greater Southern Germany 1 infantry moved from Romania to Yugoslavia 2 artilleries, 3 infantry and 3 mech_infantrys moved from Northern Italy to Southern Italy 1 fighter moved from Persia to Greece 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 submarine moved from 92 Sea Zone to 95 Sea Zone 1 bomber moved from Bulgaria to Egypt 1 bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Yugoslavia to Northern Italy Place Units - Italians 1 destroyer placed in 95 Sea Zone 3 infantry placed in Southern Italy Italians undo move 2. 1 fighter and 2 infantry placed in Southern Italy 2 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4 Italians collect 21 PUs (2 lost to blockades); end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 1 fighter moved from Korea to Midway 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 1 fighter moved from Korea to Midway 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Um. I did a monumental miscalculation for US ANZAC in Caroline Islands.
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If you’ll let me I need to mod the US and ANZAC forces NCMs
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Of course
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Non Combat Move - ANZAC 1 fighter moved from Korea to Midway 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 cruiser, 1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Queensland 1 artillery and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 83 Sea Zone to 91 Sea Zone Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 cruiser, 1 destroyer, 1 submarine and 1 transport EDIT: Removing units owned by ANZAC from Queensland: 1 artillery EDIT: Turning on Edit Mode EDIT: Removing units owned by ANZAC from Midway: 1 fighter EDIT: Adding units owned by ANZAC to Caroline Islands: 1 fighter EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 tactical_bomber EDIT: Removing units owned by ANZAC from Queensland: 1 fighter EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 fighter EDIT: Adding units owned by ANZAC to Caroline Islands: 1 artillery EDIT: Removing units owned by ANZAC from Queensland: 2 infantry and 1 marine EDIT: Adding units owned by ANZAC to Caroline Islands: 1 marine EDIT: Removing units owned by Americans from 33 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 25 Sea Zone: 1 transport
Combat Hit Differential Summary :
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Ok, I panicked because I do lose Carolines, but it should be rather Pyrrhic for you.
This will just be ANZAC moves.I moved units from New S. Wales upto Carolines (vice Queensland)
Swapped tac fighter on CV with Queensland Ftr
Brought marine on cruiser upto Carolines
Transport from Hawaii goes to Carolines bringing art.Now since it sounds like you’re magnanimous, I’d like to move US transport to Midway. Moving it to Carolines never did me any good, and I’m pretty sure I overlooked that with the rest of the fleet
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@surfer said in Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech:
Pyrrhic
really…I had to look the word up. Good one. Looks hard to pronounce. But anyway, I’ll get SeaLion on the way NLT tomorrow. Have a good day
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 2 artilleries, 2 carriers, 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Baltic States to Novgorod 2 infantry and 1 mech_infantry moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod 1 fighter moved from Novosibirsk to Persia 1 armour moved from Novosibirsk to Tsinghai 2 armour moved from Novosibirsk to Turkmenistan 1 armour moved from Buryatia to Yenisey 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 5 artilleries moved from Western Germany to 112 Sea Zone 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 2 marines moved from Scotland to 111 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from France to 110 Sea Zone 1 tactical_bomber moved from France to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 11 artilleries, 2 bombers, 2 fighters and 11 infantry moved from Scotland to United Kingdom 1 battleship, 1 carrier, 1 cruiser and 2 marines moved from 111 Sea Zone to 110 Sea Zone 1 bomber moved from Western Germany to United Kingdom 5 artilleries, 7 infantry and 2 marines moved from 110 Sea Zone to United Kingdom 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Novosibirsk to Bulgaria
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Finally SeaLion… you have scramble options
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Pls allow the Marine on the cruiser to go overland from Scotland instead of on the ship for an amphibious attack. I will have to take the CR as a loss if you scramble
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May I make a change to my purchase? If you haven’t rolled and you are agreeable pls use the new map I will send you shortly.
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@max334
… so more ignorance on my part concerning subs and how they can be used to stop an amphibious assault. I will put a sub off of Southern France which will force you to bring in the carrier if you try that route. -
TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans EDIT: Turning off Edit Mode Germans repair damage of 6x factory_minor; Remaining resources: 65 PUs; Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 transport moved from 111 Sea Zone to 110 Sea Zone 2 infantry moved from Normandy Bordeaux to 110 Sea Zone 5 transports moved from 111 Sea Zone to 112 Sea Zone 5 artilleries moved from Western Germany to 112 Sea Zone 5 infantry moved from Western Germany to 112 Sea Zone 5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 1 cruiser moved from 111 Sea Zone to 110 Sea Zone 1 marine moved from Scotland to 111 Sea Zone 1 fighter moved from 111 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from France to 110 Sea Zone 1 tactical_bomber moved from France to United Kingdom 1 bomber moved from Western Germany to United Kingdom 1 fighter moved from 111 Sea Zone to United Kingdom 11 artilleries, 2 bombers, 2 fighters, 11 infantry and 1 marine moved from Scotland to United Kingdom 1 destroyer moved from 111 Sea Zone to 104 Sea Zone 1 battleship, 1 carrier and 1 marine moved from 111 Sea Zone to 110 Sea Zone 5 artilleries, 7 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 1 infantry moved from Baltic States to Novgorod 2 infantry and 1 mech_infantry moved from Karelia to Novgorod 1 armour and 1 mech_infantry moved from Poland to Novgorod
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so just got back home and I’ve been obsessing on my plan for a long time, so I sent you the map and you may not even have looked at it, but I want to ask you if you will allow me a redo? In other words will you allow me to send you a new G11 attack plan
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…this is like virgin territory for me… I’ve maybe only played 2 or 3 games for this many rounds
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nevermind…I don’t think a new plan is needed… what i do need is a new mind. I had this great new plan in my head and it sounded wonderful, but it turned out to be the same shit just looks a little different :). Maybe I can get lucky with the dice… that will make it a good plan
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Sure, you can redo. The marine can go overland, but you’ll have to mod the move because the marines get an attack bonus if they amphib assault vice regular attack overland.