@sunkhareb no scram thanks
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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just checking in to see if we are all good
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Ok, I’m pretty good, but one minor point. At the end of the turn you have two phases of edits. The first I follow. The second involves buying an extra Tac ftr and several inf moves
2 Tac -> France, Remove 1 Tac ftr W. Germany + 1 inf + 2 mob inf Germany == good
Mv mob inf from Poland to Germany == goodthis is the problem move
Add 2 art + inf to W. Germ, rm 2 art from NormandyI would just remove one inf in W. Germ and call it good, but making sure you are ok with that.
Sorry, I’ve been slow this week, several items had to get finished at work.
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…with all the edits and misunderstanding on how sub attacks in our specific situation work I just did not think much about my purchase decision. Each time it was more of an afterthought. I was trying to just get the bombing and DD attacks clear. I mean who wants to put a lot of thought into something that may not matter anyway. Anyway, you seem very fair minded so maybe we can come up with a good compromise. Obviously my purchase is based on making a 3rd attempt on SeaLion while previously it was based on defending the Eastern Front.
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I guess I didn’t quite understand your comments. Did you mean that I might have accidentally placed an extra inf? If so, I will double check to see if it was legit.
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Germany had 65 PU’s. Are you ok with a purchase of 7 art, 5 inf and 2 Tacs. 5 art and 5 inf placed in W Ger, 2 Tacs placed in France and 2 art placed in Germany.
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Sure, I just wasn’t following edits and thought there was an extra inf. Can you post the final positions?
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TripleA Move Summary: Russians round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17 EDIT: Turning off Edit Mode Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Western Ukraine to Caucasus 2 infantry moved from Ukraine to Bessarabia 4 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 3 infantry moved from Vologda to Urals 1 infantry moved from Korea to Amur Russians take Amur from Japanese
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17 EDIT: Turning off Edit Mode Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Western Ukraine to Caucasus 2 infantry moved from Ukraine to Bessarabia 4 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 3 infantry moved from Vologda to Urals 1 infantry moved from Korea to Amur Russians take Amur from Japanese Combat - Russians Russians creates battle in territory 92 Sea Zone Battle in Bessarabia Russians attack with 1 fighter and 6 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 2 : 1/1 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 3 : 2/1 hits, 1.50 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Urals Russians attack with 1 artillery and 3 infantry Germans defend with 1 aaGun and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Urals, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Urals Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 1 mech_infantry Battle in Caucasus Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Eastern Poland Russians attack with 5 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 6 infantry in Eastern Poland, round 2 : 3/1 hits, 3.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 armour and 3 mech_infantrys moved from Belarus to Rostov 1 armour moved from Russia to Volgograd 2 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 3 aaGuns moved from Western Ukraine to Eastern Poland 4 artilleries moved from Belarus to Eastern Poland 5 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Archangel 1 infantry moved from Russia to Vologda 1 fighter moved from Bessarabia to Volgograd 2 fighters moved from Caucasus to Volgograd Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Volgograd Russians undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 2 armour and 1 bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,6,5,2,2,3,2,1,6,3 Russians collect 29 PUs (2 lost to blockades); end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 Italians : 0.00 Russians : -0.33 Japanese : 0.33
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TripleA Manual Gamesave Post: Russians round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17 EDIT: Turning off Edit Mode Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Archangel to Novgorod Russians take Novgorod from Germans 2 infantry moved from Volgograd to Caucasus 1 fighter moved from Volgograd to Caucasus 1 armour moved from Ukraine to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Western Ukraine to Caucasus 2 infantry moved from Ukraine to Bessarabia 4 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Western Ukraine to Bessarabia 5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland 1 artillery and 3 infantry moved from Vologda to Urals 1 infantry moved from Korea to Amur Russians take Amur from Japanese Combat - Russians Russians creates battle in territory 92 Sea Zone Battle in Bessarabia Russians attack with 1 fighter and 6 infantry Italians defend with 1 artillery and 1 infantry Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 2 : 1/1 hits, 1.50 expected hits Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Bessarabia Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 3 : 2/1 hits, 1.50 expected hits Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia Russians win, taking Bessarabia from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Battle in Urals Russians attack with 1 artillery and 3 infantry Germans defend with 1 aaGun and 1 mech_infantry Russians roll dice for 1 artillery and 3 infantry in Urals, round 2 : 1/0 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Urals Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Urals Russians win, taking Urals from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Germans: 1 aaGun and 1 mech_infantry Battle in Caucasus Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour and 1 mech_infantry Battle in Eastern Poland Russians attack with 5 artilleries and 6 infantry Germans defend with 1 infantry Russians roll dice for 5 artilleries and 6 infantry in Eastern Poland, round 2 : 3/1 hits, 3.50 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 armour and 3 mech_infantrys moved from Belarus to Rostov 1 armour moved from Russia to Volgograd 2 infantry moved from Bryansk to Rostov 1 mech_infantry moved from Western Ukraine to Rostov 3 aaGuns moved from Western Ukraine to Eastern Poland 4 artilleries moved from Belarus to Eastern Poland 5 infantry moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Eastern Poland 3 infantry moved from Belarus to Archangel 1 aaGun moved from Belarus to Archangel 1 infantry moved from Russia to Vologda 1 fighter moved from Bessarabia to Volgograd 2 fighters moved from Caucasus to Volgograd Place Units - Russians 1 armour, 1 artillery and 1 infantry placed in Volgograd Russians undo move 1. 1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd 2 armour and 1 bomber placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,6,5,2,2,3,2,1,6,3 Russians collect 29 PUs (2 lost to blockades); end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Rostov: 1 armour and 2 mech_infantrys EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 Italians : 0.00 Russians : -0.33 Japanese : 0.33
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After long last, a move.
I had to edit to NCM 3 units to Russia from Belarus. (I forgot about the German force in Novobirsk)
and the sub in the Med. -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 4 artilleries, 2 fighters, 5 infantry and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Yunnan Japanese take Yunnan from Chinese 1 armour and 1 mech_infantry moved from Sakha to Soviet Far East Japanese take Siberia from Russians Japanese take Soviet Far East from Russians 1 infantry moved from Manchuria to Amur 2 tactical_bombers moved from Manchuria to Amur 2 fighters moved from 37 Sea Zone to India 1 bomber moved from Malaya to India Combat - Japanese Air Battle in India Japanese attacks with 3 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in India causes 0 damage total. Battle in Amur Japanese attack with 1 infantry and 2 tactical_bombers Russians defend with 1 infantry Japanese roll dice for 1 infantry and 2 tactical_bombers in Amur, round 2 : 1/1 hits, 1.17 expected hits Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Amur Japanese win, taking Amur from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Japanese 1 carrier moved from 80 Sea Zone to 39 Sea Zone 1 battleship moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from 80 Sea Zone to Persia 1 fighter moved from Egypt to Persia 1 tactical_bomber moved from 80 Sea Zone to Persia 2 fighters moved from India to 39 Sea Zone 1 submarine moved from 80 Sea Zone to 39 Sea Zone 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 bomber moved from Japan to Philippines 1 tactical_bomber moved from Amur to Japan 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery moved from Celebes to 44 Sea Zone 1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 carrier moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 56 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from Philippines to 42 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangtung to 35 Sea Zone 1 tactical_bomber moved from Hopei to 35 Sea Zone 1 fighter moved from Japan to 35 Sea Zone 1 infantry moved from Novosibirsk to Timguska 1 artillery moved from Kansu to Timguska 1 infantry moved from Kazakhstan to Novosibirsk 1 artillery moved from Tsinghai to Novosibirsk 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Suiyuyan to Kansu 1 artillery moved from Shensi to Tsinghai 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Kwangtung to Hunan 1 artillery moved from Anhwe to Kweichow 1 mech_infantry moved from Shensi to Timguska 1 mech_infantry moved from Anhwe to Suiyuyan 1 artillery moved from Manchuria to Jehol 2 infantry moved from Shantung to Jehol 1 artillery moved from Shantung to Jehol 1 artillery moved from Kiangsi to Anhwe 1 infantry moved from Kwangtung to Kiangsi 1 artillery and 2 infantry moved from Kwangtung to Kwangsi 1 aaGun moved from Kiangsi to Kwangtung 1 artillery moved from Siam to French Indo China 1 infantry moved from Shan State to Siam 1 infantry moved from Malaya to Shan State 1 mech_infantry moved from Siam to Kwangsi 1 tactical_bomber moved from Amur to Jehol Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Persia 3 submarines placed in 19 Sea Zone Japanese undo move 2. 3 submarines placed in 20 Sea Zone 1 artillery and 2 infantry placed in Malaya 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,1,5,4,6 Japanese collect 67 PUs (2 lost to blockades); end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to Shantung: 3 mech_infantrys EDIT: Removing units owned by Japanese from Japan: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing PUs for Japanese from 74 to 72 EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in India : : 0.83 Russians : -0.33 Japanese : -0.17
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Edits: Changed out purchase from a ftr and 2 PUs for 3 mech
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India: assumed no scramble, but we can do it after the fact. AA did get my bomber… :( that’s the 2nd bomber they shot down.
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I agree, would not scramble.
I’ll let it pass, but please don’t modify your purchase after combat is resolved. -
I wouldn’t, but that had nothing to do with battle. Forgot to purchase for one of the factories. Thought you’d be ok with it.
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This is a test of my game, any rolls are not real until I post again…
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TripleA Move Summary: Americans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 3 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from United Kingdom to Normandy Bordeaux 1 bomber moved from Gibraltar to Southern France 1 artillery moved from Midway to 25 Sea Zone 1 artillery and 1 transport moved from 25 Sea Zone to 32 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in Southern France AA fire in Southern France : 0/1 hits, 0.17 expected hits Bombing raid in Southern France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Southern France causes 6 damage total. Battle in Marshall Islands Non Combat Move - Americans 1 bomber moved from Normandy Bordeaux to Gibraltar 1 bomber moved from Southern France to Gibraltar 1 fighter moved from Algeria to Gibraltar 1 infantry and 1 mech_infantry moved from French West Africa to 83 Sea Zone 1 carrier, 1 infantry, 1 mech_infantry and 2 transports moved from 83 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Central United States to Western United States 1 armour and 1 artillery moved from Central United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from Algeria to Morocco 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from French West Africa to Nigeria 1 fighter moved from United Kingdom to 91 Sea Zone 4 bombers moved from Eastern United States to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 tactical_bomber moved from Eastern United States to Gibraltar 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 tactical_bomber moved from 17 Sea Zone to 33 Sea Zone 2 bombers moved from Korea to Caroline Islands 1 fighter moved from Korea to 33 Sea Zone 1 tactical_bomber moved from Korea to Midway 2 fighters moved from 25 Sea Zone to Caroline Islands 1 carrier, 1 destroyer and 2 fighters moved from 62 Sea Zone to 33 Sea Zone 1 transport moved from 17 Sea Zone to 25 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 3 fighters placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
AA fire in Southern France : : -0.17 AA fire in Normandy Bordeaux : : -0.17
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Ok, game works…now I’ll roll.