@Stucifer that’s right
The starting setup I put out there is not optional. But if sides aren’t easily agreed on, bid from that starting point, or negotiate, whatever
crockett just forgot that for a mo, or didn’t understand.
Are we good? Let me know if you disagree with anything I did
Yes, we’re good. I think you found a good attack. I don’t think it is worth it to scramble as I’ll need the fighters later.
No scramble.
Yah scrambling would be a bad idea. What I didn’t know before is that I would be allowed to take subs as losses because of your DD, but your losses would be in ftrs. And if you launched max of 4 interceptors your odds would only be 50-50.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Removing units owned by British from Union of South Africa: 1 armour
EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 armour moved from Yenisey to Buryatia
Germans take Yakut S.S.R. from Russians
Germans take Buryatia from Russians
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 submarine moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Southern France to 110 Sea Zone
1 fighter moved from France to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 2 fighters and 3 submarines
British defend with 1 destroyer
Germans roll dice for 3 submarines in 110 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Caucasus: 3 infantry
EDIT: Changing ownership of Caucasus from Russians to Germans
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern France: 1 bomber
EDIT: Turning off Edit Mode
1 aaGun moved from Nenetsia to Urals
1 mech_infantry moved from Nenetsia to Urals
1 armour moved from Nenetsia to Novosibirsk
1 fighter and 1 tactical_bomber moved from Tsinghai to Novosibirsk
2 armour moved from Tsinghai to Novosibirsk
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
1 fighter moved from 110 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
5 transports moved from 109 Sea Zone to 110 Sea Zone
4 artilleries and 4 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 infantry moved from Denmark to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 111 Sea Zone
6 artilleries and 6 infantry moved from 111 Sea Zone to Scotland
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 109 Sea Zone to 111 Sea Zone
1 submarine moved from 93 Sea Zone to 103 Sea Zone
1 bomber moved from Southern France to Scotland
1 bomber moved from France to Western Germany
1 bomber moved from France to Scotland
1 aaGun, 2 infantry and 1 mech_infantry moved from Novgorod to Karelia
1 infantry moved from Poland to Baltic States
1 infantry moved from Eastern Poland to Slovakia Hungary
2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Poland
1 aaGun, 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to Poland
Place Units - Germans
3 artilleries placed in Normandy Bordeaux
1 artillery, 5 infantry and 4 mech_infantrys placed in Western Germany
Germans undo move 2.
3 artilleries, 1 fighter and 5 infantry placed in Western Germany
4 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Yenisey: 1 mech_infantry
EDIT: Removing units owned by Germans from Tsinghai: 1 mech_infantry
EDIT: Removing units owned by Germans from Novosibirsk: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 mech_infantry
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Adding units owned by Germans to Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 infantry
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 infantry
EDIT: Removing units owned by Germans from Southern France: 2 infantry
EDIT: Adding units owned by Germans to Normandy Bordeaux: 2 infantry
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Removing units owned by Germans from Southern France: 1 aaGun
EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
British : -0.33
I merged the two maps. Let me know if I missed anything
…I did forget to edit your factory damage to 17
I’ll make the following edits that I forgot to make to my purchase and placement based on the fact that Germany did not do a SeaLion.
let me know if you see others or any mistakes I made with all the edits. Here is the map
just checking in to see if we are all good
Ok, I’m pretty good, but one minor point. At the end of the turn you have two phases of edits. The first I follow. The second involves buying an extra Tac ftr and several inf moves
2 Tac -> France, Remove 1 Tac ftr W. Germany + 1 inf + 2 mob inf Germany == good
Mv mob inf from Poland to Germany == good
this is the problem move
Add 2 art + inf to W. Germ, rm 2 art from Normandy
I would just remove one inf in W. Germ and call it good, but making sure you are ok with that.
Sorry, I’ve been slow this week, several items had to get finished at work.
…with all the edits and misunderstanding on how sub attacks in our specific situation work I just did not think much about my purchase decision. Each time it was more of an afterthought. I was trying to just get the bombing and DD attacks clear. I mean who wants to put a lot of thought into something that may not matter anyway. Anyway, you seem very fair minded so maybe we can come up with a good compromise. Obviously my purchase is based on making a 3rd attempt on SeaLion while previously it was based on defending the Eastern Front.
I guess I didn’t quite understand your comments. Did you mean that I might have accidentally placed an extra inf? If so, I will double check to see if it was legit.
Germany had 65 PU’s. Are you ok with a purchase of 7 art, 5 inf and 2 Tacs. 5 art and 5 inf placed in W Ger, 2 Tacs placed in France and 2 art placed in Germany.
Sure, I just wasn’t following edits and thought there was an extra inf. Can you post the final positions?
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17
EDIT: Turning off Edit Mode
Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Western Ukraine to Caucasus
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Vologda to Urals
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17
EDIT: Turning off Edit Mode
Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Western Ukraine to Caucasus
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Vologda to Urals
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
Combat - Russians
Russians creates battle in territory 92 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 2 : 1/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 3 : 2/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Urals, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Urals
Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 5 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 6 infantry in Eastern Poland, round 2 : 3/1 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 armour and 3 mech_infantrys moved from Belarus to Rostov
1 armour moved from Russia to Volgograd
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns moved from Western Ukraine to Eastern Poland
4 artilleries moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 infantry moved from Russia to Vologda
1 fighter moved from Bessarabia to Volgograd
2 fighters moved from Caucasus to Volgograd
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
2 armour and 1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,6,5,2,2,3,2,1,6,3
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Italians : 0.00
Russians : -0.33
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 17
EDIT: Turning off Edit Mode
Russians buy 2 armour, 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
2 infantry moved from Volgograd to Caucasus
1 fighter moved from Volgograd to Caucasus
1 armour moved from Ukraine to Caucasus
1 mech_infantry moved from Volgograd to Caucasus
1 fighter moved from Western Ukraine to Caucasus
2 infantry moved from Ukraine to Bessarabia
4 infantry moved from Western Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
5 artilleries and 6 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 3 infantry moved from Vologda to Urals
1 infantry moved from Korea to Amur
Russians take Amur from Japanese
Combat - Russians
Russians creates battle in territory 92 Sea Zone
Battle in Bessarabia
Russians attack with 1 fighter and 6 infantry
Italians defend with 1 artillery and 1 infantry
Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 2 : 1/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Italians lost in Bessarabia
Russians roll dice for 1 fighter and 6 infantry in Bessarabia, round 3 : 2/1 hits, 1.50 expected hits
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Bessarabia
Russians win, taking Bessarabia from Italians with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Urals
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 aaGun and 1 mech_infantry
Russians roll dice for 1 artillery and 3 infantry in Urals, round 2 : 1/0 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 mech_infantry in Urals, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Urals
Russians roll dice for 1 artillery and 2 infantry in Urals, round 3 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Urals, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Urals
Russians win, taking Urals from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 infantry
Casualties for Germans: 1 aaGun and 1 mech_infantry
Battle in Caucasus
Russians attack with 1 armour, 2 fighters, 2 infantry and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/0 hits, 2.00 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.83 expected hits
1 infantry owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Eastern Poland
Russians attack with 5 artilleries and 6 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 6 infantry in Eastern Poland, round 2 : 3/1 hits, 3.50 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
4 armour and 3 mech_infantrys moved from Belarus to Rostov
1 armour moved from Russia to Volgograd
2 infantry moved from Bryansk to Rostov
1 mech_infantry moved from Western Ukraine to Rostov
3 aaGuns moved from Western Ukraine to Eastern Poland
4 artilleries moved from Belarus to Eastern Poland
5 infantry moved from Belarus to Eastern Poland
2 infantry moved from Belarus to Eastern Poland
3 infantry moved from Belarus to Archangel
1 aaGun moved from Belarus to Archangel
1 infantry moved from Russia to Vologda
1 fighter moved from Bessarabia to Volgograd
2 fighters moved from Caucasus to Volgograd
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Volgograd
Russians undo move 1.
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
2 armour and 1 bomber placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,3,6,5,2,2,3,2,1,6,3
Russians collect 29 PUs (2 lost to blockades); end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Rostov: 1 armour and 2 mech_infantrys
EDIT: Adding units owned by Russians to Russia: 1 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from 92 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Italians : 0.00
Russians : -0.33
Japanese : 0.33
After long last, a move.
I had to edit to NCM 3 units to Russia from Belarus. (I forgot about the German force in Novobirsk)
and the sub in the Med.