TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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so we will see if 3rd time is a charm. Lots of edits, let me know if something isn’t right
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy nothing; Remaining resources: 65 PUs; Combat Move - Germans 1 fighter moved from Southern France to United Kingdom 1 fighter moved from France to United Kingdom 2 bombers moved from France to United Kingdom 2 bombers moved from Southern France to United Kingdom 2 fighters moved from 109 Sea Zone to United Kingdom Combat - Germans Air Battle in United Kingdom Germans attacks with 8 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 1/1 hits, 0.67 expected hits 1 bomber killed by AA Bombing raid in United Kingdom rolls: 6,5,3 and causes: 14 damage to unit: factory_major Bombing raid in United Kingdom causes 14 damage total. Cleaning up after air battles Non Combat Move - Germans 3 bombers moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to 109 Sea Zone Turn Complete - Germans Germans collect 52 PUs; end with 117 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 122 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 127 PUs
Combat Hit Differential Summary :
AA fire in United Kingdom : : 0.33
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so I didn’t do the bombing on London right. All 4 bombers and 4 ftrs went in and your factory damage should be 17 and I lost one bomber
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Um, why 17? If I shot down a bomber…then you should hit for 14 as it says, right?
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Also, did you mean to not buy anything?
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@surfer Or maybe you meant my total damage = 17, i.e. the way it is in the saved game
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@surfer I think it still had 3
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Ok, I need to edit this version to reflect the DD in SZ110 and the mobile inf in S. Africa.
Are you good with German forces – no buys and minimal NCM?
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No use the file just before that one. That one was just for the bombing of London
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@max334 all the editing should be done except for the bombers and ftrs
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Um. I thought the comment about scramble and attack on DD was for SZ101 against US.
If you are attacking with 2 subs against UK DD, then I would max scramble to protect the DD.
I never saw the combat to kill the UK DD. You’d have 1 in 4 chance to hit, and then the aircraft would kill both subs. -
I’ll try to clarify what actions I took regarding attacks on the Destroyers and the bombing of London only. Pls let me know if this looks right to you.
- 3 subs attack your UK Destroyer
You scramble 3 ftrs
Result is your DD dies and 2 or 3 of my subs die. - 1 sub attacks your US Destroyer
You scramble
Result is your DD and my sub dies - 4 bombers and 4 ftrs go into London
You do not launch interceptors
They cause damage of 14
Total factory damage is now 17
- 3 subs attack your UK Destroyer
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Ok, scratch my clarification. When I ran a simulation, I again learned something new about sub battles. Pls change my attack on the UK DD and London bombing as follows:
3 subs and 2 ftrs attack your UK Destroyer
4 bombers and 2 ftrs go into London
Pls tell me how you would respond (ie number of scramblers and interceptors).
We can keep all rolls that have been made the same.
Sorry for multiple changes, this is new to me too. Especially with low luck. Thanks
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine EDIT: Removing units owned by British from Union of South Africa: 1 armour EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry EDIT: Turning off Edit Mode 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 armour moved from Nenetsia to Urals 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 2 bombers moved from France to United Kingdom 2 bombers moved from Southern France to United Kingdom
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so the map I just sent you is intended for the sz110 battle and London bombing only. I made some edits, but I did not do the Russian battles. I’ll edit those later to reflect the actual rolls made and results achieved including the NCM’s. Its kind of clear in my head, but I know it may not be that way for you. Let me know
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine EDIT: Removing units owned by British from Union of South Africa: 1 armour EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 armour moved from Nenetsia to Urals 1 artillery moved from Western Germany to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 fighters moved from 109 Sea Zone to United Kingdom 2 bombers moved from France to United Kingdom 2 bombers moved from Southern France to United Kingdom 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone
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Are we good? Let me know if you disagree with anything I did
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Yes, we’re good. I think you found a good attack. I don’t think it is worth it to scramble as I’ll need the fighters later.
No scramble.
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Yah scrambling would be a bad idea. What I didn’t know before is that I would be allowed to take subs as losses because of your DD, but your losses would be in ftrs. And if you launched max of 4 interceptors your odds would only be 50-50.
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 fighter, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 101 Sea Zone: 1 destroyer EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine EDIT: Removing units owned by British from Union of South Africa: 1 armour EDIT: Adding units owned by British to Union of South Africa: 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer EDIT: Removing units owned by British from 110 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour moved from Yenisey to Buryatia Germans take Yakut S.S.R. from Russians Germans take Buryatia from Russians 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 submarine moved from 104 Sea Zone to 110 Sea Zone 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Southern France to 110 Sea Zone 1 fighter moved from France to 110 Sea Zone