@666 You couldn’t retreat as you got too many hits. Curse of great dice :P
No worries, game will still be here when you are feeling better. Get well soon!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 91 Sea Zone
1 bomber moved from France to 91 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 submarine moved from 118 Sea Zone to 103 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from Iceland to 123 Sea Zone
3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 2 marines, 1 submarine and 3 transports moved from 123 Sea Zone to 109 Sea Zone
3 artilleries, 3 infantry and 2 marines moved from 109 Sea Zone to Scotland
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 armour moved from Urals to Yenisey
Germans take Yenisey from Russians
1 infantry and 1 tactical_bomber moved from Archangel to Vologda
1 artillery moved from Nenetsia to Vologda
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 armour, 1 fighter and 1 mech_infantry moved from Turkmenistan to Eastern Persia
so a little change in plans…
scramble options for UK and Gibraltar
Ok, figured you couldn’t take US in a meaningful way.
No scramble, either place. I did forget to move a fighter down to Gib. Oh well.
Oh yeah, that’s no biggie. I’ll move one down for you when I take Italy’s turn.
@max334 Sorry got confused…thought you had posted and forgot a NCM
No. Just lamenting a bad move. Please proceed.
I don’t see the post, so here is the file. Not sure why its not letting me post.G9 3 Sep 19.tsvg
made a few NCM edits
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
4 artilleries and 11 infantry moved from Smolensk to Belarus
1 artillery and 4 infantry moved from Russia to Vologda
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Russia to Bessarabia
1 fighter moved from Volgograd to Kazakhstan
1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Smolensk to Archangel
1 infantry moved from Smolensk to Archangel
1 artillery moved from Smolensk to Archangel
4 artilleries and 11 infantry moved from Smolensk to Belarus
1 artillery and 4 infantry moved from Russia to Vologda
2 infantry moved from Volgograd to Kazakhstan
2 infantry moved from Ukraine to Bessarabia
2 fighters moved from Russia to Bessarabia
1 fighter moved from Volgograd to Kazakhstan
1 mech_infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/1 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belarus
Russians attack with 4 artilleries and 11 infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 4 artilleries and 11 infantry in Belarus, round 2 : 4/1 hits, 3.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 4 artilleries and 10 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 2 infantry
Battle in Kazakhstan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Vologda
Russians attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Vologda
Russians roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun moved from Smolensk to Belarus
3 mech_infantrys moved from Russia to Belarus
3 armour moved from Russia to Belarus
2 infantry moved from Caucasus to Northwest Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
1 fighter moved from Kazakhstan to Volgograd
3 infantry moved from Volgograd to Caucasus
3 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Bessarabia to Western Ukraine
2 infantry moved from Russia to Bryansk
1 fighter moved from Bessarabia to Western Ukraine
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Western Ukraine
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
Russians undo move 1.
2 infantry and 1 mech_infantry placed in Volgograd
1 armour and 2 infantry placed in Ukraine
1 armour and 4 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2
Russians collect 28 PUs (4 lost to blockades); end with 28 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 0.83
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 fighter moved from 79 Sea Zone to India
1 bomber moved from Turkmenistan to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Sikang to Kazakhstan
1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan
2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Persia
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 79 Sea Zone to 72 Sea Zone
1 fighter moved from 79 Sea Zone to India
1 bomber moved from Turkmenistan to India
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
Combat - Japanese
Air Battle in India
Japanese attacks with 2 units heading to India
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Persia
Japanese attack with 2 artilleries and 2 infantry
British defend with 1 factory_minor and 1 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Persia, round 2 : 1/1 hits, 1.33 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Persia
Japanese win, taking Persia from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Japanese
3 mech_infantrys moved from Turkmenistan to Persia
2 carriers moved from 79 Sea Zone to 80 Sea Zone
1 fighter moved from 42 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Japan
1 fighter moved from Dutch New Guinea to Philippines
1 artillery moved from New Guinea to Dutch New Guinea
1 infantry moved from Jehol to 19 Sea Zone
1 infantry moved from Shantung to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Malaya to Philippines
1 battleship, 1 carrier and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to Kwangtung
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from 79 Sea Zone to 37 Sea Zone
1 battleship moved from 79 Sea Zone to 80 Sea Zone
1 cruiser moved from 79 Sea Zone to 80 Sea Zone
1 submarine moved from 77 Sea Zone to 80 Sea Zone
1 fighter and 2 tactical_bombers moved from Turkmenistan to 80 Sea Zone
1 infantry moved from Kansu to Novosibirsk
1 artillery moved from Suiyuyan to Kansu
1 infantry moved from Szechwan to Sikang
1 fighter moved from Kazakhstan to 80 Sea Zone
1 tactical_bomber moved from Kazakhstan to Hopei
1 bomber moved from Kweichow to Japan
1 bomber moved from India to Malaya
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Hunan to Kiangsi
1 aaGun moved from Hunan to Kiangsi
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Shensi
1 artillery moved from Shensi to Tsinghai
1 infantry moved from Hopei to Kweichow
1 fighter moved from India to Eastern Persia
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Kwangtung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 artillery moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Shensi
1 artillery moved from Szechwan to Shensi
1 mech_infantry moved from Malaya to Siam
1 infantry moved from French Indo China to Shan State
1 artillery moved from French Indo China to Siam
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Shantung to Chahar
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 carrier, 1 destroyer and 1 transport placed in 37 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in Kwangtung
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
British : -0.33
AA fire in India : : -0.17
Russians : 0.67
Japanese : 0.17
Sorry that took a minute. I think you have a very important Round to play for the Allies. I tried to mount a good defense in the Pacific
Pls land two sz80 tacs on Egypt. Thanks.
@max334 Sorry, I can’t do that (not enough movement). Pls scratch that and land one ftr in Egypt instead of flying to Malaya.
Are the tacos staying in sz80?
Tacs… stupid autocorrect
@surfer yes
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Gibraltar to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 33 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from Wake Island to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
Americans take 17 Sea Zone from Japanese
2 bombers moved from Western United States to 6 Sea Zone
1 artillery and 1 infantry moved from Aleutian Islands to 8 Sea Zone
1 artillery, 1 carrier, 2 fighters, 1 infantry and 1 transport moved from 8 Sea Zone to 25 Sea Zone
1 artillery, 2 fighters and 1 infantry moved from 25 Sea Zone to Midway
1 battleship moved from 33 Sea Zone to 25 Sea Zone
1 cruiser moved from 33 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from 33 Sea Zone to 6 Sea Zone
Don’t know if you want to scramble. It’s a loser, but you probably kill 2 instead of a probable 0 (2/3 chance).
BTW, when you bombed India, you should have asked to scramble. I thought about that one for awhile…but it probably worked out for the best as is.