TripleA v. 2.7.14934, OOB, normal dice, no tech
Good luck and have fun!
Surfer (Allies +6) vs. Max332 (Axis) BM3 LL no Tech
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 fighter moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from India to 37 Sea Zone Combat - ANZAC Battle in 48 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 6 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Gilbert Islands ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Gilbert Islands ANZAC win, taking Gilbert Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 48 Sea Zone to Caroline Islands 1 fighter moved from Gilbert Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 cruiser and 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 37 Sea Zone to Yunnan 2 aaGuns, 2 armour, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.67
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TripleA Move Summary: French round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - French
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from Hawaiian Islands to 6 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 48 Sea Zone 1 artillery and 1 infantry moved from 48 Sea Zone to Gilbert Islands 1 fighter moved from 33 Sea Zone to 48 Sea Zone 1 fighter moved from 33 Sea Zone to Gilbert Islands 1 fighter moved from India to 37 Sea Zone Combat - ANZAC Battle in 48 Sea Zone ANZAC attack with 1 fighter and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 48 Sea Zone ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 2 transports 2 transports owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 6 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged ANZAC roll dice for 1 fighter in 6 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 2 transports owned by the Japanese lost in 6 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in Gilbert Islands ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Gilbert Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Gilbert Islands ANZAC win, taking Gilbert Islands from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 1 fighter moved from 48 Sea Zone to Caroline Islands 1 fighter moved from Gilbert Islands to 33 Sea Zone 1 fighter and 1 tactical_bomber moved from New South Wales to 33 Sea Zone 1 cruiser and 1 submarine moved from 49 Sea Zone to 33 Sea Zone 1 fighter moved from 6 Sea Zone to Korea 1 fighter moved from 37 Sea Zone to Yunnan 2 aaGuns, 2 armour, 1 artillery, 2 infantry and 1 marine moved from New South Wales to Queensland 1 destroyer and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67 Japanese : 0.67
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Should have mentioned this earlier, but I’m going on vacation for Labor Day. Probably won’t get to move until Tuesday. Have a good weekend.
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ouch…maybe you shouldn’t take the Malaya transports because I obviously didn’t see the easy kill. The Japan trns, on the other hand, were fair game though. I don’t know, your call.
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Um… what do you propose?? It’s kind of ridiculous to say I didn’t see a counter attack. The move earlier with German fleet was somewhat understandable since you prepped the move with Scotland invasion. We all forget to move units… but typically it is noticed before the attack occurs.
I guess I would be amenable to allowing you to keep 14 IPCs to use next turn.
To be honest, I’ve lost many transports in many games because it is hard to keep track of all possible aircraft counter attacks. Annoying for sure, but part of the game.
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yes, very true, but maybe as a trade off I’ll let you place that US transport in sz10 instead of sz101 where it is an easy kill for the Germans. Don’t think you saw that, but your call. Like you say, its very annoying when you overlook something that’s otherwise very obvious.
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@max334 …maybe you didn’t anticipate me coming to Canada… but ya, that’s the plan. Since you’re coming to Europe and all…
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… maybe its a ‘slippery slope’ … you start forgiving one mistake and then another one and then… when or where does it end?
I just have to suck it up, take the hits and keep fighting. It’s scary, because things like that can alter the course of the war. It may jeopardize my Middle East invasion. Bur sorry to ask, it was a knee jerk reaction when I reviewed the map -
TripleA Move Summary: Germans round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 bombers, 1 fighter, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 91 Sea Zone 1 bomber moved from France to 91 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 1 submarine moved from 118 Sea Zone to 103 Sea Zone 3 artilleries, 3 infantry and 2 marines moved from Iceland to 123 Sea Zone 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 fighters, 3 infantry, 2 marines, 1 submarine and 3 transports moved from 123 Sea Zone to 109 Sea Zone 3 artilleries, 3 infantry and 2 marines moved from 109 Sea Zone to Scotland 1 destroyer moved from 113 Sea Zone to 109 Sea Zone 1 armour moved from Urals to Yenisey Germans take Yenisey from Russians 1 infantry and 1 tactical_bomber moved from Archangel to Vologda 1 artillery moved from Nenetsia to Vologda 1 artillery moved from Novgorod to Belarus 2 infantry moved from Novgorod to Belarus 1 armour, 1 fighter and 1 mech_infantry moved from Turkmenistan to Eastern Persia
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so a little change in plans…
scramble options for UK and Gibraltar -
Ok, figured you couldn’t take US in a meaningful way.
No scramble, either place. I did forget to move a fighter down to Gib. Oh well. -
Oh yeah, that’s no biggie. I’ll move one down for you when I take Italy’s turn.
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@max334 Sorry got confused…thought you had posted and forgot a NCM
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No. Just lamenting a bad move. Please proceed.
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I don’t see the post, so here is the file. Not sure why its not letting me post.G9 3 Sep 19.tsvg
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made a few NCM edits
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TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 4 artilleries and 11 infantry moved from Smolensk to Belarus 1 artillery and 4 infantry moved from Russia to Vologda 2 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Russia to Bessarabia 1 fighter moved from Volgograd to Kazakhstan 1 mech_infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians
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TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Russians Russians buy 2 armour, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Smolensk to Archangel 1 infantry moved from Smolensk to Archangel 1 artillery moved from Smolensk to Archangel 4 artilleries and 11 infantry moved from Smolensk to Belarus 1 artillery and 4 infantry moved from Russia to Vologda 2 infantry moved from Volgograd to Kazakhstan 2 infantry moved from Ukraine to Bessarabia 2 fighters moved from Russia to Bessarabia 1 fighter moved from Volgograd to Kazakhstan 1 mech_infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians Combat - Russians Battle in Bessarabia Russians attack with 2 fighters and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters and 2 infantry in Bessarabia, round 2 : 2/1 hits, 1.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Archangel Russians attack with 1 artillery and 3 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 1/0 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 1/1 hits, 0.83 expected hits Germans roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Belarus Russians attack with 4 artilleries and 11 infantry Germans defend with 1 artillery and 2 infantry Russians roll dice for 4 artilleries and 11 infantry in Belarus, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/0 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 4 artilleries and 10 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 2 infantry Battle in Kazakhstan Russians attack with 1 fighter and 2 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Kazakhstan, round 2 : 1/1 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Vologda Russians attack with 1 artillery and 4 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery and 4 infantry in Vologda, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/1 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Vologda Russians roll dice for 1 artillery and 4 infantry in Vologda, round 3 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 artillery in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 artillery and 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 aaGun moved from Smolensk to Belarus 3 mech_infantrys moved from Russia to Belarus 3 armour moved from Russia to Belarus 2 infantry moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Volgograd to Northwest Persia 1 fighter moved from Kazakhstan to Volgograd 3 infantry moved from Volgograd to Caucasus 3 mech_infantrys moved from Iraq to Northwest Persia 1 fighter moved from Bessarabia to Western Ukraine 2 infantry moved from Russia to Bryansk 1 fighter moved from Bessarabia to Western Ukraine 1 armour moved from Russia to Belarus 1 mech_infantry moved from Russia to Western Ukraine Place Units - Russians 1 armour, 1 infantry and 1 mech_infantry placed in Volgograd Russians undo move 1. 2 infantry and 1 mech_infantry placed in Volgograd 1 armour and 2 infantry placed in Ukraine 1 armour and 4 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,2 Russians collect 28 PUs (4 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : 0.83 Japanese : 0.67
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TripleA Move Summary: Japanese round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Manchuria to Sakha Japanese take Amur from Russians Japanese take Sakha from Russians 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 1 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Turkmenistan to Kazakhstan 2 artilleries, 2 infantry and 2 transports moved from 79 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from 80 Sea Zone to Persia 1 submarine moved from 80 Sea Zone to 81 Sea Zone 1 destroyer moved from 79 Sea Zone to 72 Sea Zone 1 fighter moved from 79 Sea Zone to India 1 bomber moved from Turkmenistan to India 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific