Don’t really see the path forward from here. Some bad dice but I think the losing move was letting you grab Gibraltar I1. Could have been prevented but I’m a bit rusty.
Will think if I have forgotten anything a bit before posting.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
6 bombers moved from Gibraltar to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Gibraltar to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to Solomon Islands
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
1 bomber moved from Western United States to Alaska
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Amur to Shantung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry and 1 transport; Remaining resources: 7 PUs;
Combat Move - Americans
1 fighter moved from Gibraltar to 110 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
6 bombers moved from Gibraltar to 112 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 fighters moved from United Kingdom to 112 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 fighter moved from Gibraltar to 108 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to Solomon Islands
1 cruiser moved from 63 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 fighter moved from Western United States to Alaska
1 bomber moved from Western United States to Alaska
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
1 bomber moved from Amur to Shantung
Combat - Americans
Strategic bombing raid in Shantung
AA fire in Shantung : 0/1 hits, 0.17 expected hits
Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Shantung causes 4 damage total.
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in 49 Sea Zone
Americans attack with 1 cruiser and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 49 Sea Zone
Americans win with 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 108 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans roll dice for 1 destroyer and 1 fighter in 108 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 108 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 108 Sea Zone
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 submarine owned by the Germans and 1 destroyer owned by the Americans lost in 110 Sea Zone
Americans roll dice for 1 fighter in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine
Casualties for Germans: 1 submarine
Battle in Alaska
Americans attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 fighter and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Alaska, round 2 : 2/0 hits, 2.00 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Alaska, round 2 : 1/1 hits, 1.33 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Alaska
Americans roll dice for 1 artillery, 1 bomber, 1 fighter and 1 mech_infantry in Alaska, round 3 : 1/1 hits, 1.83 expected hits
Japanese roll dice for 1 fighter in Alaska, round 3 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 mech_infantry owned by the Americans lost in Alaska
Americans win, taking Alaska from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 9
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Japanese: 1 fighter and 2 infantry
Battle in 112 Sea Zone
Americans attack with 6 bombers and 3 fighters
Germans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 3 transports
3 submarines owned by the Germans Submerged
Americans roll dice for 6 bombers and 3 fighters in 112 Sea Zone, round 2 : 5/1 hits, 5.50 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 3/1 hits, 3.17 expected hits
1 destroyer owned by the Germans, 1 carrier owned by the Germans, 3 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans roll dice for 6 bombers in 112 Sea Zone, round 3 : 4/0 hits, 4.00 expected hits
Germans roll dice for 1 battleship, 2 fighters and 3 transports in 112 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
1 battleship owned by the Germans, 2 fighters owned by the Germans, 2 bombers owned by the Americans and 1 transport owned by the Germans lost in 112 Sea Zone
2 transports owned by the Germans lost in 112 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 43
Casualties for Americans: 2 bombers and 3 fighters
Casualties for Germans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports
Battle in Solomon Islands
Americans attack with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Solomon Islands, round 2 : 3/1 hits, 2.50 expected hits
Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Solomon Islands
Americans win, taking Solomon Islands from Japanese with 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Shantung to Amur
1 fighter moved from 108 Sea Zone to United Kingdom
4 bombers moved from 112 Sea Zone to United Kingdom
1 fighter moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from Eastern United States to Gibraltar
1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 1 submarine moved from 63 Sea Zone to 49 Sea Zone
3 fighters and 1 tactical_bomber moved from Solomon Islands to 49 Sea Zone
1 fighter moved from Alaska to Western United States
2 aaGuns moved from British Columbia to Alaska
1 destroyer moved from 26 Sea Zone to 49 Sea Zone
1 carrier moved from 91 Sea Zone to 88 Sea Zone
1 bomber moved from Alaska to Hawaiian Islands
Place Units - Americans
1 artillery and 1 infantry placed in Eastern United States
1 carrier and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry placed in Western United States
1 fighter could not land in 110 Sea Zone and was removed
Turn Complete - Americans
Americans collect 54 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : 1.83
AA fire in Shantung : : -0.17
Americans : -1.33
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - British
1 fighter and 2 infantry moved from Persia to Iraq
1 mech_infantry moved from Eastern Persia to Iraq
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 88 Sea Zone
1 artillery and 1 infantry moved from 88 Sea Zone to French Guiana
1 artillery and 4 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
OOL in Iraq
BTW, that was a freaking tragedy in the British Straits…
WTF… damn, I just gave you the german fleet.
take the bomber in Iraq
the plan was for the fleet to park in sz125 not 112, that’s why I took Scotland so the bombers couldn’t reach
Before battle commences. I have 4 changes to make
Re German fleet. Ah…Quite honestly, I’m so pissed about the British straits thing, I’d say you keep your fleet and I get the American move do over.
I wasn’t expecting to have the Germans gift wrapped…
yes…thats very good of you. Yes, I made a big blunder. If you want you can do the whole turn over…start fresh with the German fleet in sz128.
Ok. I assume you meant SZ125 vice 128.
There is a fly in the ointment for that plan. You placed 1 DD + 3 subs in SZ112. Where do you want to place them?
The subs don’t really matter as I cant attack them. I’m going to assume the DD goes SZ113 to stay alive.
yes, sorry sz125 and dd to 113.
subs can stay in 112
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 3 transports
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 fighter moved from United Kingdom to 119 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 98 Sea Zone
5 bombers moved from Gibraltar to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 fighter and 1 submarine moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 armour moved from Kenya to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 armour moved from Anglo Egyptian Sudan to Ethiopia
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to Solomon Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone
1 infantry and 1 mech_infantry moved from 49 Sea Zone to Solomon Islands
1 battleship moved from 63 Sea Zone to 49 Sea Zone
1 bomber and 1 fighter moved from Western United States to Alaska
1 mech_infantry moved from British Columbia to Alaska
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 artillery and 1 infantry moved from 1 Sea Zone to Alaska
Scramble to protect Italian fleet?
BTW, this is one of the most complicated moves I’ve had to make (twice…)
Also, I’ll be attacking Iraq on British turn. Same way. Any change on OOL?
…I’m flabbergasted, so the fighters are allowed even though I have blockers???