Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsWizmark (X) vs FMEd (L) BM3 G2
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TripleA Move Summary: Japanese round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Japanese take Tanganyika Territory from British 1 marine moved from Belgian Congo to 70 Sea Zone 1 cruiser and 1 marine moved from 70 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 submarine moved from 70 Sea Zone to 82 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 armour moved from Belgian Congo to Kenya Japanese take Kenya from British 1 armour moved from Kenya to Tanganyika Territory 1 artillery and 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from India to West India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from India to West India
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TripleA Turn Summary: Japanese round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Union of South Africa to South West Africa Japanese take South West Africa from British 1 armour moved from South West Africa to Rhodesia 1 mech_infantry moved from Union of South Africa to Tanganyika Territory Japanese take Tanganyika Territory from British 1 marine moved from Belgian Congo to 70 Sea Zone 1 cruiser and 1 marine moved from 70 Sea Zone to 72 Sea Zone 1 marine moved from 72 Sea Zone to French Madagascar 1 submarine moved from 70 Sea Zone to 82 Sea Zone 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Japanese take Anglo Egyptian Sudan from British 1 armour moved from Belgian Congo to Kenya Japanese take Kenya from British 1 armour moved from Kenya to Tanganyika Territory 1 artillery and 2 infantry moved from India to West India 1 fighter and 1 tactical_bomber moved from India to West India 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 36 Sea Zone to 43 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from India to West India Combat - Japanese Battle in French Madagascar Battle in 43 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 43 Sea Zone Japanese win, taking French Madagascar from British with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 35 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer and 1 submarine; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 35 Sea Zone 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 35 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Americans: 1 destroyer and 1 submarine Casualties for ANZAC: 1 transport Battle in 42 Sea Zone Japanese attack with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from ANZAC with 2 bombers, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in West India Japanese attack with 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 3/6 hits, 2.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from West India to India 1 transport moved from 58 Sea Zone to 39 Sea Zone 1 destroyer moved from 71 Sea Zone to 72 Sea Zone 2 carriers, 2 fighters, 1 tactical_bomber and 2 transports moved from 70 Sea Zone to 72 Sea Zone 2 artilleries moved from Belgian Congo to Rhodesia 2 bombers moved from 42 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from Japan to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 2 mech_infantrys moved from Malaya to Burma 1 infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kwangtung to Yunnan 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Sikang to Kazakhstan 1 mech_infantry moved from Kwangtung to Yunnan 1 aaGun, 12 armour, 3 artilleries and 3 mech_infantrys moved from India to West India Place Units - Japanese 2 destroyers and 1 fighter placed in 36 Sea Zone Japanese undo move 1. 2 carriers and 1 fighter placed in 36 Sea Zone 3 infantry placed in India 1 armour and 1 mech_infantry placed in Union of South Africa 1 submarine placed in 71 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer and 1 submarine placed in 20 Sea Zone Turn Complete - Japanese Japanese collect 85 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : -0.83 ANZAC : -0.33 UK_Pacific : 0.33 Japanese : -1.00
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TripleA Move Summary: Americans round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from French Central Africa to 72 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone 3 bombers moved from Syria to 72 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Caroline Islands to 16 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone
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Submerge Japan sub in sz6?
OOL Japan fleet in sz72. If you want to wait for 1st round of dice, let me know.
It’s a chancy air attack on ships, but the game is basically over anyway. -
@FMErwinRommel keep sub in battle in sz 6 please…if you only get 1 hit, lose the dd and submerge the sub please
sz 72…2 hits on carriers, dd, 2nd hit on carriers, cruiser tac, fighters please. If I have any air left please land in tanganyika with armour and mech
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I lost the sea battle off of Africa and your sub in homeland survived and submerged. Heading out shortly for the day. Will post when I can.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from French Central Africa to 72 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone 3 bombers moved from Syria to 72 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Caroline Islands to 16 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 72 Sea Zone Americans attack with 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports Americans roll dice for 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 72 Sea Zone Americans roll dice for 3 bombers in 72 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 72 Sea Zone Americans roll dice for 1 bomber in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 transports in 72 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -14 Casualties for Americans: 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 43 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Anglo Egyptian Sudan Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Tanganyika Territory Non Combat Move - Americans 1 marine moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 marine and 3 submarines moved from 44 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 46 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 4 destroyers moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 4 fighters moved from Syria to Eastern Persia 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 submarine moved from 92 Sea Zone to 87 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 3 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 92 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 16 Sea Zone to Wake Island 2 bombers moved from 6 Sea Zone to Midway Place Units - Americans 2 transports placed in 10 Sea Zone 1 armour and 5 infantry placed in Western United States 4 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5 Americans collect 62 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 2.00
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I will take UK turn tomorrow evening
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Oops, U.S. inflicted 2 hits in first round in sz6, so I should have taken your sub as hit by my sub and DD by my bombers. Will edit to remove your sub and NCM DD to Hawaii instead of guarding transport in sz3.
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from French Central Africa to 72 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone 3 bombers moved from Syria to 72 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Caroline Islands to 16 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 72 Sea Zone Americans attack with 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports Americans roll dice for 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 72 Sea Zone Americans roll dice for 3 bombers in 72 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 72 Sea Zone Americans roll dice for 1 bomber in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 transports in 72 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -14 Casualties for Americans: 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 43 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Anglo Egyptian Sudan Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Tanganyika Territory Non Combat Move - Americans 1 marine moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 marine and 3 submarines moved from 44 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 46 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 4 destroyers moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 4 fighters moved from Syria to Eastern Persia 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 submarine moved from 92 Sea Zone to 87 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 3 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 92 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 16 Sea Zone to Wake Island 2 bombers moved from 6 Sea Zone to Midway Place Units - Americans 2 transports placed in 10 Sea Zone 1 armour and 5 infantry placed in Western United States 4 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5 Americans collect 62 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 1.33 Japanese : 2.00
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Pending your approval, U.S. is changing NCM of 1 fighter from Syria > Egypt, instead of to E. Persia.
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Americans Americans buy 1 armour, 4 fighters, 5 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 2 PUs; Combat Move - Americans 1 armour moved from French Central Africa to Anglo Egyptian Sudan 1 bomber moved from French Central Africa to 72 Sea Zone 1 destroyer moved from 98 Sea Zone to 72 Sea Zone 2 fighters and 1 tactical_bomber moved from Egypt to 72 Sea Zone 3 bombers moved from Syria to 72 Sea Zone 1 submarine moved from 33 Sea Zone to 35 Sea Zone 1 destroyer moved from 44 Sea Zone to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 43 Sea Zone 2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Caroline Islands to 16 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 6 Sea Zone Combat - Americans Battle in Soviet Far East Battle in 6 Sea Zone Americans attack with 2 bombers and 1 submarine Japanese defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 2 bombers in 6 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 1 submarine owned by the Japanese Submerged Americans roll dice for 1 submarine in 6 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans win, taking Soviet Far East from Japanese, taking 6 Sea Zone from Japanese with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 72 Sea Zone Americans attack with 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Japanese defend with 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports Americans roll dice for 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber in 72 Sea Zone, round 2 : 6/8 hits, 4.67 expected hits Japanese roll dice for 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 2 : 5/7 hits, 3.33 expected hits 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 1 destroyer owned by the Japanese, 2 fighters owned by the Americans, 1 bomber owned by the Americans and 1 cruiser owned by the Japanese lost in 72 Sea Zone Americans roll dice for 3 bombers in 72 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits Japanese roll dice for 2 fighters, 1 tactical_bomber and 2 transports in 72 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 tactical_bomber owned by the Japanese and 2 bombers owned by the Americans lost in 72 Sea Zone Americans roll dice for 1 bomber in 72 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits Japanese roll dice for 2 fighters and 2 transports in 72 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 72 Sea Zone Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is -14 Casualties for Americans: 4 bombers, 1 destroyer, 2 fighters and 1 tactical_bomber Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Battle in 43 Sea Zone Americans attack with 2 fighters and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 43 Sea Zone Americans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 16 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 35 Sea Zone Americans attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 35 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 35 Sea Zone Americans win, taking 35 Sea Zone from Japanese with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 1 destroyer and 1 submarine Battle in Anglo Egyptian Sudan Americans attack with 1 armour Japanese defend with 1 infantry Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anglo Egyptian Sudan Americans win, taking Anglo Egyptian Sudan from Japanese with 1 armour remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry 1 fighter owned by the Japanese forced to land in Tanganyika Territory Non Combat Move - Americans 1 marine moved from Celebes to 44 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 1 marine and 3 submarines moved from 44 Sea Zone to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 46 Sea Zone 1 aaGun moved from New South Wales to Queensland 1 fighter and 2 tactical_bombers moved from 43 Sea Zone to 46 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 4 destroyers moved from 26 Sea Zone to 46 Sea Zone 1 destroyer moved from 10 Sea Zone to 3 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Caroline Islands to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 4 fighters moved from Syria to Eastern Persia 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone 1 mech_infantry and 1 transport moved from 89 Sea Zone to 87 Sea Zone 1 submarine moved from 92 Sea Zone to 87 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 mech_infantry moved from 87 Sea Zone to French West Africa 3 fighters moved from Gibraltar to United Kingdom 1 fighter moved from 92 Sea Zone to United Kingdom 1 fighter moved from Eastern United States to 92 Sea Zone 3 fighters moved from Eastern United States to Gibraltar 1 bomber moved from 16 Sea Zone to Wake Island 2 bombers moved from 6 Sea Zone to Midway Place Units - Americans 2 transports placed in 10 Sea Zone 1 armour and 5 infantry placed in Western United States 4 fighters and 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,5 Americans collect 62 PUs (1 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 submarine EDIT: Removing units owned by Americans from 3 Sea Zone: 1 destroyer EDIT: Adding units owned by Americans to 26 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern Persia: 1 fighter EDIT: Adding units owned by Americans to Egypt: 1 fighter EDIT: Turning off Edit Mode British repair damage of 2x factory_minor; Remaining resources: 33 PUs; British buy 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Caucasus to Volgograd British take Volgograd from Germans 1 infantry moved from Caucasus to Kazakhstan 2 fighters and 1 tactical_bomber moved from Persia to Kazakhstan Combat - British Battle in Kazakhstan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Kazakhstan to Eastern Persia 4 infantry moved from Persia to Eastern Persia 2 infantry moved from Iraq to Persia 1 aaGun and 3 infantry moved from Syria to Iraq 1 artillery, 2 infantry and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan Place Units - British 1 fighter and 2 infantry placed in Persia 1 mech_infantry placed in Iraq 1 armour, 1 artillery and 1 infantry placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,3 British collect 30 PUs (2 lost to blockades); end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1.17 Americans : 1.33 Japanese : 1.67
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TripleA Move Summary: Italians round 16
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Rostov to Iraq
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Rostov to Iraq Combat - Italians Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Non Combat Move - Italians 1 bomber moved from Iraq to Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,6,2,6,1,5,4,6,2 Italians collect 7 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
AA fire in Iraq : : -0.17
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@FMErwinRommel no prob with editing non com before I get to my go :+1:
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TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 marine moved from Celebes to 44 Sea Zone 1 cruiser, 1 marine and 2 submarines moved from 44 Sea Zone to 46 Sea Zone 1 marine moved from 46 Sea Zone to New Guinea 2 fighters moved from Celebes to New Guinea Place Units - ANZAC 2 artilleries and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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That pesky Italian bomber has been lucky as far as not being hit, although it doesn’t do max damage. Guess Italy is just frustrated at its inability to do anything else, so it goes on a suicide mission. Italy was lucky that UK subs rolled poorly for convoy blockage. Now you can build again. Oh joy.
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TripleA Move Summary: Germans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland 3 mech_infantrys moved from Russia to Kazakhstan 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 5 artilleries, 1 bomber, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Germans 3 artilleries moved from Western Germany to 112 Sea Zone 3 infantry moved from Western Germany to 112 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone 3 artilleries and 3 infantry moved from 111 Sea Zone to Scotland 3 mech_infantrys moved from Russia to Kazakhstan 2 infantry moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd 1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan 1 fighter and 1 tactical_bomber moved from Rostov to Volgograd Combat - Germans Battle in Scotland Battle in Volgograd Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers British defend with 1 factory_minor and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 2 : 0/6 hits, 2.67 expected hits British roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Volgograd, round 3 : 3/6 hits, 2.67 expected hits British roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Volgograd Germans win, taking Scotland from British, taking Volgograd from British with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1.67 expected hits British roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Kazakhstan Germans win, taking Kazakhstan from British with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Germans 3 artilleries and 3 infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov 1 fighter and 1 tactical_bomber moved from Kazakhstan to Rostov 2 fighters moved from Volgograd to Rostov 2 tactical_bombers moved from Volgograd to Rostov 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 submarines and 2 tactical_bombers moved from 112 Sea Zone to 111 Sea Zone 1 bomber moved from Southern Italy to Western Germany Place Units - Germans 3 mech_infantrys placed in Russia 1 bomber and 1 tactical_bomber placed in Western Germany 1 destroyer and 2 transports placed in 113 Sea Zone 5 artilleries and 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,1,2,3,6,2,1,5,4 Germans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -2.00 British : 0.00
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@FMErwinRommel Got to keep annoying those allies somehow! :wink: