Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
Wizmark (X) vs FMEd (L) BM3 G2
-
Will try to take my turn late this evening. The IJN amphib fleet in Indian ocean can reach many places since its at a naval base. In my game with Owentoo, I’m the Japanese and have a fleet off India that threatens the entire mideast. But may have to withdraw it to defend against the large U.S./ANZ fleet in Caroline that can reach the Asian mainland.
-
TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers and 4 fighters moved from Syria to 97 Sea Zone 1 bomber moved from United Kingdom to Northern Italy
-
Scramble S. Italy 2 fighters and a TB > sz97
-
@FMErwinRommel sigh…no scrambles thanks
-
Second turn in a row that the Luftwaffe failed to hit in sz97. Wise move not scrambling, as U.S. rolled 7 for 9, and would have killed your planes on round 1. Also strat bomb N. Italy succeeded. Babysitting today and granddaughter wants constant attention, so will have to wait until this evening to finish my turn.
-
TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers and 4 fighters moved from Syria to 97 Sea Zone 1 bomber moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 6 fighters Germans defend with 2 destroyers and 2 submarines Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 97 Sea Zone Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 2 destroyers and 2 submarines Non Combat Move - Americans 2 fighters moved from 97 Sea Zone to 98 Sea Zone 2 bombers and 4 fighters moved from 97 Sea Zone to Syria 1 bomber moved from Northern Italy to Syria 2 fighters moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Syria 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 marines moved from Iwo Jima to 17 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 3 bombers moved from Midway to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from French Equatorial Africa to Caucasus Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 4 destroyers and 2 submarines placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 2.33 AA fire in Northern Italy : : -0.17
-
TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers and 4 fighters moved from Syria to 97 Sea Zone 1 bomber moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 6 fighters Germans defend with 2 destroyers and 2 submarines Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 97 Sea Zone Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 2 destroyers and 2 submarines Non Combat Move - Americans 2 fighters moved from 97 Sea Zone to 98 Sea Zone 2 bombers and 4 fighters moved from 97 Sea Zone to Syria 1 bomber moved from Northern Italy to Syria 2 fighters moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Syria 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 marines moved from Iwo Jima to 17 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 3 bombers moved from Midway to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from French Equatorial Africa to Caucasus Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 4 destroyers and 2 submarines placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to West India Combat - British Battle in West India British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to Persia 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 5 armour and 7 mech_infantrys moved from Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 3 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia 1 aaGun moved from Persia to Northwest Persia 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to Belgian Congo 1 armour and 1 mech_infantry moved from Eastern Persia to Persia 1 fighter moved from Iraq to Persia 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Iraq 1 destroyer placed in 106 Sea Zone British undo move 1. 1 infantry and 1 mech_infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,4 British collect 32 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00 British : 1.17 Americans : 2.33 AA fire in Northern Italy : : -0.17 Japanese : -0.67
-
Going to the beach tomorrow, so may not get my next turn in until late Saturday or Sunday. I miscalculated my builds, ordered 3 ground troops and a DD for Egypt, so had to put an infantry in UK instead.
-
@FMErwinRommel no problem…have a great day!
-
TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,3,5,6,5 Italians collect 7 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber and 2 infantry moved from Northwest Persia to Caucasus 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 bomber and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.00
-
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber and 2 infantry moved from Northwest Persia to Caucasus 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 bomber and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.00
-
TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 2 carriers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians
-
TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 2 carriers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians Combat - Germans Non Combat Move - Germans 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 1 artillery and 1 infantry moved from Greater Southern Germany to Western Germany 1 cruiser, 1 destroyer and 3 transports moved from 113 Sea Zone to 112 Sea Zone 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 tactical_bomber moved from Western Germany to 112 Sea Zone 2 fighters moved from Southern Italy to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone 2 infantry moved from Bryansk to Rostov 1 aaGun moved from Belarus to Bryansk 1 armour and 2 mech_infantrys moved from Russia to Rostov 2 artilleries and 1 infantry moved from Ukraine to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 submarine moved from 109 Sea Zone to 112 Sea Zone Place Units - Germans 1 battleship and 2 carriers placed in 112 Sea Zone 1 fighter placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Western Ukraine 1 infantry placed in Yugoslavia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,3,2,1,1,2,4 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs
Combat Hit Differential Summary :
-
@FMErwinRommel Hope you had a good time on your beach trip!
Pretty boring round for the germans…you have me well blocked at the moment on land and in the med so time to open a second front in the atlantic!
-
TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Iraq to Volgograd 1 infantry moved from Caucasus to Volgograd Combat - Russians Battle in Volgograd Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Volgograd, round 2 : 4/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Volgograd to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : 2.17
-
TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from India to West India 1 bomber and 1 tactical_bomber moved from India to West India 1 marine moved from Union of South Africa to 71 Sea Zone 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 armour moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Belgian Congo 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone 2 artilleries and 2 infantry moved from 70 Sea Zone to Belgian Congo 1 cruiser and 1 marine moved from 71 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to Belgian Congo 2 carriers and 1 submarine moved from 71 Sea Zone to 70 Sea Zone 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians
-
TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 2 destroyers, 1 fighter, 3 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from India to West India 1 bomber and 1 tactical_bomber moved from India to West India 1 marine moved from Union of South Africa to 71 Sea Zone 2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone 1 armour moved from Union of South Africa to Rhodesia Japanese take Rhodesia from British 1 armour moved from Rhodesia to Belgian Congo 2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Belgian Congo 2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone 2 artilleries and 2 infantry moved from 70 Sea Zone to Belgian Congo 1 cruiser and 1 marine moved from 71 Sea Zone to 70 Sea Zone 1 marine moved from 70 Sea Zone to Belgian Congo 2 carriers and 1 submarine moved from 71 Sea Zone to 70 Sea Zone 1 infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians Combat - Japanese Japanese creates battle in territory 6 Sea Zone Battle in West India Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in West India Japanese win, taking 6 Sea Zone from Americans, taking West India from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Belgian Congo Japanese attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber British defend with 1 armour and 3 mech_infantrys Japanese roll dice for 1 cruiser in Belgian Congo, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber in Belgian Congo, round 2 : 4/9 hits, 3.83 expected hits British roll dice for 1 armour and 3 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1.50 expected hits 1 infantry owned by the Japanese, 3 mech_infantrys owned by the British and 1 armour owned by the British lost in Belgian Congo Japanese win, taking Belgian Congo from British with 1 armour, 2 artilleries, 2 fighters, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 15 Casualties for Japanese: 1 infantry Casualties for British: 1 armour and 3 mech_infantrys Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Belgian Congo to 70 Sea Zone 1 transport moved from 71 Sea Zone to 58 Sea Zone 1 battleship and 1 carrier moved from 37 Sea Zone to 36 Sea Zone 2 fighters moved from Japan to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 tactical_bombers moved from Japan to 36 Sea Zone 2 artilleries moved from Malaya to 37 Sea Zone 2 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 37 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China 1 bomber moved from Celebes to French Indo China 1 bomber moved from Japan to French Indo China 1 bomber and 1 tactical_bomber moved from West India to India 5 armour moved from Samara to Tambov 1 infantry moved from Tsinghai to Kazakhstan 2 infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Shantung to Anhwe 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kweichow to Szechwan 1 mech_infantry moved from Szechwan to Kazakhstan 1 destroyer moved from 44 Sea Zone to 35 Sea Zone Place Units - Japanese 2 carriers placed in 36 Sea Zone 1 destroyer placed in 36 Sea Zone 1 fighter and 2 infantry placed in India 1 armour and 1 mech_infantry placed in Union of South Africa 1 destroyer placed in 71 Sea Zone 2 mech_infantrys placed in Malaya 1 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 85 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
British : -0.50 UK_Pacific : 0.33 Japanese : -0.00
-
I was so preoccupied with Japan in S. Africa being able to reach Egypt and Mideast and not getting to BelCon by land, that I overlooked the land corridor that let your fleet go west. I noticed it when Germany built the fleet that Japan could reach all the way to F.W. Africa. I can handle Germany, but can’t break through to hurt Japan. Usually can eventually break through the lightly defended Japanese empire if India is producing good income. I just want to see how the Atlantic plays out for a turn or two.
-
@FMErwinRommel no problem…take as long as you like :+1: