My usual J1 buy of mIC and 2TT is better.
Wizmark (X) vs FMEd (L) BM3 G2
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Battle in Marshall Islands Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 1 submarine moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 1 submarine moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/9 hits, 4.00 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Russia to Tambov 3 fighters and 3 tactical_bombers moved from Caucasus to Rostov 29 armour, 15 artilleries, 17 infantry and 30 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Russia to Bryansk Place Units - Germans 2 destroyers and 1 submarine placed in 97 Sea Zone 1 destroyer placed in 113 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany Germans undo move 4. 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,3,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys in Caucasus, round 2 : 33/92 hits, 22.33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 19 artilleries, 66 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 5 aaGuns moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 10.67
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 destroyers, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from India to West India 1 bomber and 1 tactical_bomber moved from India to West India 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 75 Sea Zone to 71 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa 2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 destroyers, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from India to West India 1 bomber and 1 tactical_bomber moved from India to West India 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 75 Sea Zone to 71 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa 2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship and 2 destroyers Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Americans roll dice for 1 battleship and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship and 2 destroyers Battle in West India Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in West India, round 2 : 1/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Union of South Africa Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 7/10 hits, 4.00 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters moved from Union of South Africa to 71 Sea Zone 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from 46 Sea Zone to Celebes 1 bomber, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Tsinghai to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 bomber and 1 tactical_bomber moved from West India to India 1 artillery moved from Burma to India 1 infantry moved from Timguska to Kansu 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Kazakhstan to Tsinghai 6 armour moved from Tsinghai to Samara Place Units - Japanese 3 destroyers placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 1 submarine placed in 20 Sea Zone 1 submarine placed in 19 Sea Zone 2 infantry placed in India 4 infantry placed in Japan 1 fighter and 1 infantry placed in Japan 1 infantry placed in India 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : -0.50 UK_Pacific : 0.00 Japanese : 2.33
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@FMErwinRommel you forced me into a defensive position as the japanese this turn… needed to rebuild anti sub capacity and to garrison japan against an imminent landing.
2nd front in cape town opened…cost you 9 ipcs in dead garrison…5 ipcs in lost territory and N.O’s and another 12 ipcs in mechs coming down…will be interesting to see your response! -
Will try to take my turn late this evening. The IJN amphib fleet in Indian ocean can reach many places since its at a naval base. In my game with Owentoo, I’m the Japanese and have a fleet off India that threatens the entire mideast. But may have to withdraw it to defend against the large U.S./ANZ fleet in Caroline that can reach the Asian mainland.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers and 4 fighters moved from Syria to 97 Sea Zone 1 bomber moved from United Kingdom to Northern Italy
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Scramble S. Italy 2 fighters and a TB > sz97
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@FMErwinRommel sigh…no scrambles thanks
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Second turn in a row that the Luftwaffe failed to hit in sz97. Wise move not scrambling, as U.S. rolled 7 for 9, and would have killed your planes on round 1. Also strat bomb N. Italy succeeded. Babysitting today and granddaughter wants constant attention, so will have to wait until this evening to finish my turn.
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers and 4 fighters moved from Syria to 97 Sea Zone 1 bomber moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 6 fighters Germans defend with 2 destroyers and 2 submarines Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 97 Sea Zone Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 2 destroyers and 2 submarines Non Combat Move - Americans 2 fighters moved from 97 Sea Zone to 98 Sea Zone 2 bombers and 4 fighters moved from 97 Sea Zone to Syria 1 bomber moved from Northern Italy to Syria 2 fighters moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Syria 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 marines moved from Iwo Jima to 17 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 3 bombers moved from Midway to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from French Equatorial Africa to Caucasus Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 4 destroyers and 2 submarines placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 2.33 AA fire in Northern Italy : : -0.17
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers and 4 fighters moved from Syria to 97 Sea Zone 1 bomber moved from United Kingdom to Northern Italy Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 0/1 hits, 0.17 expected hits Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major Bombing raid in Northern Italy causes 7 damage total. Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 1 destroyer and 6 fighters Germans defend with 2 destroyers and 2 submarines Americans roll dice for 2 bombers, 1 destroyer and 6 fighters in 97 Sea Zone, round 2 : 7/9 hits, 4.67 expected hits Germans roll dice for 2 submarines in 97 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 2 destroyers in 97 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the Germans and 2 submarines owned by the Germans lost in 97 Sea Zone Americans win with 2 bombers, 1 destroyer and 6 fighters remaining. Battle score for attacker is 28 Casualties for Germans: 2 destroyers and 2 submarines Non Combat Move - Americans 2 fighters moved from 97 Sea Zone to 98 Sea Zone 2 bombers and 4 fighters moved from 97 Sea Zone to Syria 1 bomber moved from Northern Italy to Syria 2 fighters moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to Syria 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 3 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to French West Africa 1 tactical_bomber moved from Eastern United States to Gibraltar 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 2 marines moved from Iwo Jima to 17 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 marines and 4 tactical_bombers moved from 17 Sea Zone to 33 Sea Zone 2 marines moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 26 Sea Zone to 33 Sea Zone 2 submarines moved from 18 Sea Zone to 33 Sea Zone 1 submarine moved from 21 Sea Zone to 33 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Hawaiian Islands to Caroline Islands 1 tactical_bomber moved from Hawaiian Islands to Caroline Islands 3 bombers moved from Midway to Caroline Islands 1 fighter moved from Western United States to Hawaiian Islands 1 bomber moved from French Equatorial Africa to Caucasus Place Units - Americans 2 artilleries and 2 infantry placed in Western United States 4 destroyers and 2 submarines placed in 10 Sea Zone 2 submarines placed in 101 Sea Zone 1 bomber placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 2 destroyers, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to West India Combat - British Battle in West India British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in West India, round 2 : 3/4 hits, 1.83 expected hits Japanese roll dice for 2 infantry in West India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from West India to Persia 1 armour, 2 artilleries, 11 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Iraq to Caucasus 5 armour and 7 mech_infantrys moved from Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 3 artilleries and 3 infantry moved from Iraq to Northwest Persia 1 aaGun moved from Iraq to Northwest Persia 1 aaGun moved from Persia to Northwest Persia 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone 1 submarine moved from 76 Sea Zone to 98 Sea Zone 1 armour moved from Egypt to Belgian Congo 1 armour and 1 mech_infantry moved from Eastern Persia to Persia 1 fighter moved from Iraq to Persia 1 submarine moved from 98 Sea Zone to 97 Sea Zone Place Units - British 2 infantry and 1 mech_infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Persia 3 infantry placed in Iraq 1 destroyer placed in 106 Sea Zone British undo move 1. 1 infantry and 1 mech_infantry placed in Egypt 1 destroyer placed in 98 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6,1,4 British collect 32 PUs (3 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.00 British : 1.17 Americans : 2.33 AA fire in Northern Italy : : -0.17 Japanese : -0.67
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Going to the beach tomorrow, so may not get my next turn in until late Saturday or Sunday. I miscalculated my builds, ordered 3 ground troops and a DD for Egypt, so had to put an infantry in UK instead.
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@FMErwinRommel no problem…have a great day!
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 12 PUs; Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,6,5,4,3,5,6,5 Italians collect 7 PUs (5 lost to blockades); end with 19 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber and 2 infantry moved from Northwest Persia to Caucasus 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 bomber and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.00
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 bomber and 2 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 46 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 destroyer ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for ANZAC: 1 submarine Non Combat Move - ANZAC 1 marine moved from Marshall Islands to 32 Sea Zone 1 cruiser and 1 marine moved from 32 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands 1 bomber and 2 infantry moved from Northwest Persia to Caucasus 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 bomber and 2 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : 0.00
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TripleA Move Summary: Germans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 1 battleship, 2 carriers, 1 fighter and 7 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Tambov to Volgograd Germans take Volgograd from Russians