Will have to come to this later.
Wizmark (X) vs FMEd (L) BM3 G2
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Scramble 3 fighters and use kamikaze in sz 6? Or kamikaze in sz 17 (Iwo Jima). Scramble 3 fighters in sz97? It’s do or die time.
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@FMErwinRommel 2 kamis on sz 6 bb, 2 kamis on sz6 carrier, 1 kami on a carrier sz17, 1 kami on another carrier sz17.
Max scramble sz 6… Ool 1 hit each capital, subs, dd’s,carriers, t bomber, bb, fighters.max scramble sz97 ool german dd, italian dd, fighters
diverting a few inf and arty for a round to open a 2nd front against uk seems like an idea…I’ll see how it goes!
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Sorry for delay in posting, my wife needed to use the computer Will post shortly
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 2 marines moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone 2 marines moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers moved from Northwest Persia to 97 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 97 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports Battle in 17 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 17 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in New Guinea Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New Guinea Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 2 fighters and 4 submarines Germans defend with 3 destroyers and 3 fighters; Italians defend with 1 destroyer Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 3 destroyers owned by the Germans, 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits 3 fighters owned by the Germans lost in 97 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 38 Casualties for Americans: 4 submarines Casualties for Germans: 3 destroyers and 3 fighters Casualties for Italians: 1 destroyer Battle in 18 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Midway 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 97 Sea Zone to Syria 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Syria 2 fighters moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 fighter moved from Egypt to Syria 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to French Equatorial Africa 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Northwest Persia to Egypt Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 fighter and 2 tactical_bombers placed in Eastern United States 1 fighter placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 2.33 Japanese : -3.50
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 2 marines moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone 2 marines moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers moved from Northwest Persia to 97 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 97 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports Battle in 17 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 17 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in New Guinea Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New Guinea Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 2 fighters and 4 submarines Germans defend with 3 destroyers and 3 fighters; Italians defend with 1 destroyer Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 3 destroyers owned by the Germans, 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits 3 fighters owned by the Germans lost in 97 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 38 Casualties for Americans: 4 submarines Casualties for Germans: 3 destroyers and 3 fighters Casualties for Italians: 1 destroyer Battle in 18 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Midway 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 97 Sea Zone to Syria 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Syria 2 fighters moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 fighter moved from Egypt to Syria 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to French Equatorial Africa 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Northwest Persia to Egypt Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 fighter and 2 tactical_bombers placed in Eastern United States 1 fighter placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Iceland to United Kingdom 1 submarine moved from 81 Sea Zone to 76 Sea Zone 1 fighter moved from Persia to 76 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to West India Combat - British Battle in West India British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in 76 Sea Zone British attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 76 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 76 Sea Zone British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from 76 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from West India to Persia 1 marine moved from Trans-Jordan to Syria 1 aaGun moved from Iraq to Syria 1 aaGun moved from Northwest Persia to Iraq 3 mech_infantrys moved from Egypt to Belgian Congo 1 aaGun moved from Eastern Persia to Persia 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Union of South Africa 1 submarine placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : -0.33 Americans : 2.33 Japanese : -3.83
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Successful U.S. attacks on IJN helped by favorable dice. Destroyed its home fleet, scrambled fighters, 3 of 4 blocking DDs and 3 transports. Plus destroyed the Euro-Axis DDs and fighters off of Italy. +128 TUV vs Japan & +38 TUV vs Euro-Axis. Axis can counterattack, but my exposure is mostly limited to the damaged BB. Uk sank another DD, leaving only 1 DD in the entire IJN. ANZ will sink another transport. But Japan has lots of income and I.C.'s to rebuild. Without enough transports and troops, I really couldn’t do critical damage, like capture Japan; just some breathing room. ANZ could take out a Chinese I.C., but you could rebuild or not need to.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,1,4 Italians collect 8 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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@wizmark certainly was a good round for allies…my german airforce managed to miss all 3 rolls which was a pain…and the loss of the home fleet will hurt for a round or 2 but I have the income to cope at the moment. Without boots on the ground for allies it will be a grind for a while!
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Battle in Marshall Islands Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Battle in Marshall Islands Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 1 submarine moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 1 submarine moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/9 hits, 4.00 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Russia to Tambov 3 fighters and 3 tactical_bombers moved from Caucasus to Rostov 29 armour, 15 artilleries, 17 infantry and 30 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Russia to Bryansk Place Units - Germans 2 destroyers and 1 submarine placed in 97 Sea Zone 1 destroyer placed in 113 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany Germans undo move 4. 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,3,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys in Caucasus, round 2 : 33/92 hits, 22.33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 19 artilleries, 66 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 5 aaGuns moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 10.67
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TripleA Move Summary: Japanese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 destroyers, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from India to West India 1 bomber and 1 tactical_bomber moved from India to West India 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 75 Sea Zone to 71 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa 2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 5 destroyers, 1 fighter, 9 infantry and 3 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 3 infantry moved from India to West India 1 bomber and 1 tactical_bomber moved from India to West India 1 armour, 2 artilleries, 2 carriers, 1 cruiser, 2 fighters, 3 infantry, 1 marine, 1 submarine, 1 tactical_bomber and 3 transports moved from 75 Sea Zone to 71 Sea Zone 1 armour, 2 artilleries, 3 infantry and 1 marine moved from 71 Sea Zone to Union of South Africa 2 fighters and 1 tactical_bomber moved from 71 Sea Zone to Union of South Africa 1 submarine moved from 35 Sea Zone to 6 Sea Zone 1 bomber moved from Japan to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone 1 bomber moved from French Indo China to 46 Sea Zone 2 fighters and 2 tactical_bombers moved from French Indo China to 6 Sea Zone Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 46 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport; ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC and 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Americans: 1 transport Casualties for ANZAC: 1 transport Battle in 6 Sea Zone Japanese attack with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers Americans defend with 1 battleship and 2 destroyers Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits, 4.17 expected hits Americans roll dice for 1 battleship and 2 destroyers in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits 2 destroyers owned by the Americans, 1 submarine owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Japanese win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 30 Casualties for Japanese: 1 submarine Casualties for Americans: 1 battleship and 2 destroyers Battle in West India Japanese attack with 1 bomber, 3 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber, 3 infantry and 1 tactical_bomber in West India, round 2 : 1/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in West India Japanese roll dice for 1 bomber, 2 infantry and 1 tactical_bomber in West India, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 artillery in West India, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Union of South Africa Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber British defend with 1 factory_minor, 1 harbour and 3 infantry Japanese roll dice for 1 cruiser in Union of South Africa, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 armour, 2 artilleries, 2 fighters, 3 infantry, 1 marine and 1 tactical_bomber in Union of South Africa, round 2 : 7/10 hits, 4.00 expected hits British roll dice for 3 infantry in Union of South Africa, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Union of South Africa Japanese win, taking Union of South Africa from British with 1 armour, 2 artilleries, 2 fighters, 2 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 2 fighters moved from Union of South Africa to 71 Sea Zone 1 tactical_bomber moved from Union of South Africa to 71 Sea Zone 1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 bomber moved from 46 Sea Zone to Celebes 1 bomber, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from Tsinghai to French Indo China 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 bomber and 1 tactical_bomber moved from West India to India 1 artillery moved from Burma to India 1 infantry moved from Timguska to Kansu 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Kazakhstan to Tsinghai 6 armour moved from Tsinghai to Samara Place Units - Japanese 3 destroyers placed in 36 Sea Zone 1 destroyer and 1 submarine placed in 6 Sea Zone 1 destroyer placed in 37 Sea Zone 1 submarine placed in 20 Sea Zone 1 submarine placed in 19 Sea Zone 2 infantry placed in India 4 infantry placed in Japan 1 fighter and 1 infantry placed in Japan 1 infantry placed in India 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 83 PUs; end with 83 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 88 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
British : 0.00 Americans : -0.50 UK_Pacific : 0.00 Japanese : 2.33
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@FMErwinRommel you forced me into a defensive position as the japanese this turn… needed to rebuild anti sub capacity and to garrison japan against an imminent landing.
2nd front in cape town opened…cost you 9 ipcs in dead garrison…5 ipcs in lost territory and N.O’s and another 12 ipcs in mechs coming down…will be interesting to see your response! -
Will try to take my turn late this evening. The IJN amphib fleet in Indian ocean can reach many places since its at a naval base. In my game with Owentoo, I’m the Japanese and have a fleet off India that threatens the entire mideast. But may have to withdraw it to defend against the large U.S./ANZ fleet in Caroline that can reach the Asian mainland.
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 4 destroyers, 2 infantry and 4 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers and 4 fighters moved from Syria to 97 Sea Zone 1 bomber moved from United Kingdom to Northern Italy
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Scramble S. Italy 2 fighters and a TB > sz97
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@FMErwinRommel sigh…no scrambles thanks