I hope holding Moscow will be worth all the effort I have put into it. Might not be if it’s only for one more round.
Wizmark (X) vs FMEd (L) BM3 G2
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TripleA Move Summary: Japanese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x harbour, 3x airfield, 6x factory_minor; Remaining resources: 79 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 1 cruiser, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 mech_infantry moved from India to West India 1 bomber moved from Yunnan to West India 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 2 infantry moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x harbour, 3x airfield, 6x factory_minor; Remaining resources: 79 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 1 cruiser, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 artillery and 1 mech_infantry moved from India to West India 1 bomber moved from Yunnan to West India 1 infantry moved from Novosibirsk to Samara Japanese take Samara from Russians 2 infantry moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - Japanese Battle in Celebes Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in New Guinea Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in New Guinea Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in West India Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in West India, round 2 : 2/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kazakhstan Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Non Combat Move - Japanese 2 artilleries moved from India to 39 Sea Zone 1 armour moved from India to 39 Sea Zone 3 infantry moved from India to 39 Sea Zone 1 marine moved from Ceylon to 39 Sea Zone 1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 75 Sea Zone 1 cruiser and 1 marine moved from 39 Sea Zone to 75 Sea Zone 1 carrier moved from 39 Sea Zone to 75 Sea Zone 1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 75 Sea Zone 1 tactical_bomber moved from 39 Sea Zone to India 1 carrier moved from 39 Sea Zone to 75 Sea Zone 1 fighter moved from 39 Sea Zone to 75 Sea Zone 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 submarine moved from 39 Sea Zone to 75 Sea Zone 1 bomber moved from West India to India 1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone 2 battleships, 2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China 2 armour moved from Burma to India 2 armour moved from Yunnan to India 1 infantry moved from Shan State to Yunnan 1 artillery moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai 3 armour moved from Kweichow to Tsinghai 1 fighter moved from Shantung to 6 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 18 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 destroyer moved from 37 Sea Zone to 21 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone Place Units - Japanese 3 fighters placed in Japan 1 transport placed in 36 Sea Zone 1 artillery and 1 infantry placed in French Indo China Japanese undo move 3. 1 transport placed in 36 Sea Zone 1 infantry placed in French Indo China 2 artilleries and 1 infantry placed in Malaya 3 infantry placed in India 1 cruiser placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 82 PUs; end with 82 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 UK_Pacific : -0.33 Russians : -0.33 Japanese : 1.67
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@FMErwinRommel swapped a cruiser buy for a dd and a mech in edit.
You have a big fleet there in the pac now!
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You can’t change your builds after combat. I disallow the build edit and will edit it back.
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I felt that I wasn’t getting anywhere just defending Australia, so moved the U.S. fleet north. But after I did, I had second thoughts when I had to retreat the ANZ units and feared that you might take a territory or island and I wouldn’t be able to take it back.
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In a team game last year, I was Japan and had taken the islands, China and India. The German player was in trouble, but I was at peace with Russia, who had enough units near the border with China to make an attack costly. So I sailed off to Africa in hopes of diverting UK assets. It wasn’t worth it. UK converged on me and I sailed away without the army. You have a decent size force. I was anticipating you attacking the Mideast I.C.'s. Maybe I made them too strong for you to attack.
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 2 marines moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone 2 marines moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers moved from Northwest Persia to 97 Sea Zone
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Scramble 3 fighters and use kamikaze in sz 6? Or kamikaze in sz 17 (Iwo Jima). Scramble 3 fighters in sz97? It’s do or die time.
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@FMErwinRommel 2 kamis on sz 6 bb, 2 kamis on sz6 carrier, 1 kami on a carrier sz17, 1 kami on another carrier sz17.
Max scramble sz 6… Ool 1 hit each capital, subs, dd’s,carriers, t bomber, bb, fighters.max scramble sz97 ool german dd, italian dd, fighters
diverting a few inf and arty for a round to open a 2nd front against uk seems like an idea…I’ll see how it goes!
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Sorry for delay in posting, my wife needed to use the computer Will post shortly
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 2 marines moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone 2 marines moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers moved from Northwest Persia to 97 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 97 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports Battle in 17 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 17 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in New Guinea Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New Guinea Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 2 fighters and 4 submarines Germans defend with 3 destroyers and 3 fighters; Italians defend with 1 destroyer Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 3 destroyers owned by the Germans, 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits 3 fighters owned by the Germans lost in 97 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 38 Casualties for Americans: 4 submarines Casualties for Germans: 3 destroyers and 3 fighters Casualties for Italians: 1 destroyer Battle in 18 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Midway 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 97 Sea Zone to Syria 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Syria 2 fighters moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 fighter moved from Egypt to Syria 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to French Equatorial Africa 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Northwest Persia to Egypt Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 fighter and 2 tactical_bombers placed in Eastern United States 1 fighter placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.33 Americans : 2.33 Japanese : -3.50
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Americans 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone Americans take 22 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 21 Sea Zone 1 submarine moved from 55 Sea Zone to 44 Sea Zone 1 submarine moved from 33 Sea Zone to 18 Sea Zone 4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone 2 bombers moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Hawaiian Islands to 6 Sea Zone 2 marines moved from Caroline Islands to 33 Sea Zone 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone 2 marines moved from 17 Sea Zone to Iwo Jima 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 fighters moved from 98 Sea Zone to 97 Sea Zone 2 bombers moved from Northwest Persia to 97 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6 Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits 1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 2 bombers, 2 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits 4 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 97 Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports Battle in 17 Sea Zone Americans attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers Japanese defend with 1 destroyer Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 17 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 17 Sea Zone Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in New Guinea Americans attack with 1 artillery and 1 infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in New Guinea Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in New Guinea Americans roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New Guinea Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 97 Sea Zone British loiter and taunt; Americans attack with 2 bombers, 2 fighters and 4 submarines Germans defend with 3 destroyers and 3 fighters; Italians defend with 1 destroyer Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits 3 destroyers owned by the Germans, 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits Germans roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits 3 fighters owned by the Germans lost in 97 Sea Zone Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 38 Casualties for Americans: 4 submarines Casualties for Germans: 3 destroyers and 3 fighters Casualties for Italians: 1 destroyer Battle in 18 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 submarines in 18 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 18 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Iwo Jima Battle in 21 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 21 Sea Zone Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Midway 4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from 97 Sea Zone to Syria 2 fighters moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Gibraltar to Syria 2 fighters moved from Iraq to Syria 1 infantry moved from Iraq to Syria 1 fighter moved from Egypt to Syria 1 destroyer moved from 106 Sea Zone to 101 Sea Zone 1 bomber moved from Eastern United States to French Equatorial Africa 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 bomber moved from Western United States to Midway 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Eastern United States to Gibraltar 1 fighter moved from Northwest Persia to Egypt Place Units - Americans 1 destroyer and 2 submarines placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone 1 fighter and 2 tactical_bombers placed in Eastern United States 1 fighter placed in Western United States 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Combat - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 armour, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Iceland to United Kingdom 1 submarine moved from 81 Sea Zone to 76 Sea Zone 1 fighter moved from Persia to 76 Sea Zone 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Eastern Persia to West India 1 fighter and 1 tactical_bomber moved from Persia to West India Combat - British Battle in West India British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 mech_infantry Battle in 76 Sea Zone British attack with 1 fighter and 1 submarine Japanese defend with 1 destroyer British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter in 76 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 76 Sea Zone British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Caucasus British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 fighter moved from 76 Sea Zone to Iraq 1 fighter and 1 tactical_bomber moved from West India to Persia 1 marine moved from Trans-Jordan to Syria 1 aaGun moved from Iraq to Syria 1 aaGun moved from Northwest Persia to Iraq 3 mech_infantrys moved from Egypt to Belgian Congo 1 aaGun moved from Eastern Persia to Persia 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia Place Units - British 3 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Union of South Africa 1 submarine placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Egypt Turn Complete - British British collect 39 PUs; end with 40 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67 British : -0.33 Americans : 2.33 Japanese : -3.83
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Successful U.S. attacks on IJN helped by favorable dice. Destroyed its home fleet, scrambled fighters, 3 of 4 blocking DDs and 3 transports. Plus destroyed the Euro-Axis DDs and fighters off of Italy. +128 TUV vs Japan & +38 TUV vs Euro-Axis. Axis can counterattack, but my exposure is mostly limited to the damaged BB. Uk sank another DD, leaving only 1 DD in the entire IJN. ANZ will sink another transport. But Japan has lots of income and I.C.'s to rebuild. Without enough transports and troops, I really couldn’t do critical damage, like capture Japan; just some breathing room. ANZ could take out a Chinese I.C., but you could rebuild or not need to.
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy nothing; Remaining resources: 4 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 2 infantry and 1 mech_infantry moved from Ukraine to Rostov 1 aaGun moved from Ukraine to Rostov Turn Complete - Italians Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,1,4 Italians collect 8 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
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@wizmark certainly was a good round for allies…my german airforce managed to miss all 3 rolls which was a pain…and the loss of the home fleet will hurt for a round or 2 but I have the income to cope at the moment. Without boots on the ground for allies it will be a grind for a while!
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Battle in Marshall Islands Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 3 submarines; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 46 Sea Zone 1 marine moved from Caroline Islands to 33 Sea Zone 1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone 1 marine moved from 32 Sea Zone to Marshall Islands 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in 46 Sea Zone Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 transport 1 transport owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in New Guinea Battle in Marshall Islands Non Combat Move - ANZAC 1 artillery and 1 infantry moved from South Australia to Queensland 2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland Place Units - ANZAC 3 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
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TripleA Move Summary: Germans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 1 submarine moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 bomber, 3 destroyers, 2 fighters, 1 infantry, 2 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Tambov to Caucasus 2 mech_infantrys moved from Bryansk to Caucasus 3 fighters and 3 tactical_bombers moved from Bryansk to Caucasus 1 submarine moved from 110 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone Combat - Germans Battle in Caucasus Germans attack with 3 fighters, 3 mech_infantrys and 3 tactical_bombers British defend with 1 artillery and 1 infantry Germans roll dice for 3 fighters, 3 mech_infantrys and 3 tactical_bombers in Caucasus, round 2 : 4/9 hits, 4.00 expected hits British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from British with 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Germans: 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Russia to Tambov 3 fighters and 3 tactical_bombers moved from Caucasus to Rostov 29 armour, 15 artilleries, 17 infantry and 30 mech_infantrys moved from Bryansk to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 2 armour and 1 mech_infantry moved from Western Ukraine to Rostov 1 mech_infantry moved from Romania to Ukraine 1 aaGun moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Romania to Southern Italy 1 fighter moved from Western Germany to Southern Italy 2 infantry moved from Russia to Bryansk Place Units - Germans 2 destroyers and 1 submarine placed in 97 Sea Zone 1 destroyer placed in 113 Sea Zone 2 artilleries and 1 infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Western Ukraine 1 bomber, 2 fighters and 1 tactical_bomber placed in Western Germany Germans undo move 4. 1 armour and 2 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,2,2,3,5 Germans collect 63 PUs (2 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 0.00 British : 0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - Russians 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys moved from Volgograd to Caucasus Combat - Russians Battle in Caucasus Russians attack with 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys Germans defend with 2 mech_infantrys Russians roll dice for 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys in Caucasus, round 2 : 33/92 hits, 22.33 expected hits Germans roll dice for 2 mech_infantrys in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 armour, 19 artilleries, 66 infantry and 4 mech_infantrys remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - Russians 5 aaGuns moved from Volgograd to Caucasus 2 fighters and 1 tactical_bomber moved from Northwest Persia to Iraq Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 0.33 Russians : 10.67