Yes, here it is:
Revised Plane Landing Rules: Planes may not make attacks that require landing on a newly purchase carrier that is not yet on the board.
https://www.axisandallies.org/forums/topic/35323/ww2-path-to-victory-rules-discussion
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 1 artillery, 3 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Volgograd to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 105 Sea Zone to 124 Sea Zone
3 bombers moved from Western Germany to 124 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 4x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 1 artillery, 3 destroyers, 5 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Bryansk to Russia
1 fighter moved from Novgorod to Russia
1 tactical_bomber moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Tambov
1 fighter moved from Volgograd to Tambov
1 tactical_bomber moved from Bryansk to Tambov
1 mech_infantry moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 bomber moved from Bryansk to Caucasus
1 fighter moved from Ukraine to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Russia
1 submarine moved from 105 Sea Zone to 124 Sea Zone
3 bombers moved from Western Germany to 124 Sea Zone
Combat - Germans
Battle in 124 Sea Zone
Germans attack with 3 bombers and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 bombers in 124 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits
British roll dice for 1 destroyer in 124 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Germans lost in 124 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in Tambov
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Tambov
Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 1 fighter, 3 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_major and 2 infantry
Germans roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Russia, round 2 : 2/6 hits, 2.17 expected hits
Russians roll dice for 2 infantry in Russia, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Caucasus
Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 2/2 hits, 0.67 expected hits
1 artillery owned by the British, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 artillery and 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
2 aaGuns moved from Volgograd to Rostov
2 fighters moved from Yugoslavia to Southern Italy
3 bombers moved from 124 Sea Zone to Western Germany
3 mech_infantrys moved from Novgorod to Bryansk
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Western Ukraine to Bryansk
1 bomber moved from Caucasus to Southern Italy
1 fighter and 1 tactical_bomber moved from Caucasus to Romania
1 mech_infantry moved from Ukraine to Romania
3 armour moved from Western Ukraine to Bryansk
Place Units - Germans
3 destroyers placed in 97 Sea Zone
1 submarine placed in 93 Sea Zone
1 submarine placed in 105 Sea Zone
1 submarine placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Western Ukraine
3 infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,5,4,3,1,3,4,5,3
Germans collect 66 PUs (2 lost to blockades); end with 73 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUs
Combat Hit Differential Summary :
Germans : -2.67
British : 0.67
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - Russians
1 fighter moved from Northwest Persia to Rostov
1 fighter and 1 tactical_bomber moved from Northwest Persia to Kazakhstan
1 artillery moved from Samara to Kazakhstan
2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys moved from Samara to Volgograd
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter
Germans defend with 2 aaGuns
AA fire in Rostov : 0/1 hits, 0.17 expected hits
2 aaGuns owned by the Germans lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is 10
Casualties for Germans: 2 aaGuns
Battle in Volgograd
Russians attack with 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 mech_infantry
Russians roll dice for 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys in Volgograd, round 2 : 19/92 hits, 22.33 expected hits
Germans roll dice for 3 infantry and 1 mech_infantry in Volgograd, round 2 : 0/4 hits, 1.33 expected hits
1 mech_infantry owned by the Italians and 3 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 armour, 19 artilleries, 67 infantry and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 3 infantry
Casualties for Italians: 1 mech_infantry
Battle in Kazakhstan
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Kazakhstan to Northwest Persia
1 fighter moved from Rostov to Northwest Persia
5 aaGuns moved from Samara to Volgograd
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -1.67
AA fire in Rostov : : -0.17
Russians : -2.83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x harbour, 3x airfield, 6x factory_minor; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 cruiser, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 mech_infantry moved from India to West India
1 bomber moved from Yunnan to West India
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese repair damage of 3x harbour, 3x airfield, 6x factory_minor; Remaining resources: 79 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 1 cruiser, 3 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 mech_infantry moved from India to West India
1 bomber moved from Yunnan to West India
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
2 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - Japanese
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 2/4 hits, 1.83 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 2/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery in New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in West India
Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in West India, round 2 : 2/3 hits, 1.33 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 artillery in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
2 artilleries moved from India to 39 Sea Zone
1 armour moved from India to 39 Sea Zone
3 infantry moved from India to 39 Sea Zone
1 marine moved from Ceylon to 39 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 39 Sea Zone to 75 Sea Zone
1 cruiser and 1 marine moved from 39 Sea Zone to 75 Sea Zone
1 carrier moved from 39 Sea Zone to 75 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 75 Sea Zone
1 tactical_bomber moved from 39 Sea Zone to India
1 carrier moved from 39 Sea Zone to 75 Sea Zone
1 fighter moved from 39 Sea Zone to 75 Sea Zone
1 destroyer moved from 39 Sea Zone to 76 Sea Zone
1 submarine moved from 39 Sea Zone to 75 Sea Zone
1 bomber moved from West India to India
1 fighter and 1 tactical_bomber moved from Celebes to 42 Sea Zone
2 battleships, 2 carriers, 2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 36 Sea Zone
1 submarine moved from 44 Sea Zone to 35 Sea Zone
1 bomber, 2 fighters and 2 tactical_bombers moved from Yunnan to French Indo China
2 armour moved from Burma to India
2 armour moved from Yunnan to India
1 infantry moved from Shan State to Yunnan
1 artillery moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from Kazakhstan to Tsinghai
3 armour moved from Kweichow to Tsinghai
1 fighter moved from Shantung to 6 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 18 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 destroyer moved from 37 Sea Zone to 21 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
3 fighters placed in Japan
1 transport placed in 36 Sea Zone
1 artillery and 1 infantry placed in French Indo China
Japanese undo move 3.
1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
2 artilleries and 1 infantry placed in Malaya
3 infantry placed in India
1 cruiser placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 cruiser
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to Kwangtung: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 82 PUs; end with 82 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 85 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
ANZAC : -1.00
UK_Pacific : -0.33
Russians : -0.33
Japanese : 1.67
@FMErwinRommel swapped a cruiser buy for a dd and a mech in edit.
You have a big fleet there in the pac now!
You can’t change your builds after combat. I disallow the build edit and will edit it back.
I felt that I wasn’t getting anywhere just defending Australia, so moved the U.S. fleet north. But after I did, I had second thoughts when I had to retreat the ANZ units and feared that you might take a territory or island and I wouldn’t be able to take it back.
In a team game last year, I was Japan and had taken the islands, China and India. The German player was in trouble, but I was at peace with Russia, who had enough units near the border with China to make an attack costly. So I sailed off to Africa in hopes of diverting UK assets. It wasn’t worth it. UK converged on me and I sailed away without the army. You have a decent size force. I was anticipating you attacking the Mideast I.C.'s. Maybe I made them too strong for you to attack.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 marines moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone
2 marines moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Northwest Persia to 97 Sea Zone
Scramble 3 fighters and use kamikaze in sz 6? Or kamikaze in sz 17 (Iwo Jima). Scramble 3 fighters in sz97? It’s do or die time.
@FMErwinRommel 2 kamis on sz 6 bb, 2 kamis on sz6 carrier, 1 kami on a carrier sz17, 1 kami on another carrier sz17.
Max scramble sz 6… Ool 1 hit each capital, subs, dd’s,carriers, t bomber, bb, fighters.
max scramble sz97 ool german dd, italian dd, fighters
diverting a few inf and arty for a round to open a 2nd front against uk seems like an idea…I’ll see how it goes!
Sorry for delay in posting, my wife needed to use the computer Will post shortly
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 marines moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone
2 marines moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Northwest Persia to 97 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Battle in 17 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 17 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New Guinea
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 2 fighters and 4 submarines
Germans defend with 3 destroyers and 3 fighters; Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
3 destroyers owned by the Germans, 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Germans roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
3 fighters owned by the Germans lost in 97 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 38
Casualties for Americans: 4 submarines
Casualties for Germans: 3 destroyers and 3 fighters
Casualties for Italians: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 97 Sea Zone to Syria
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Syria
2 fighters moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to French Equatorial Africa
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Northwest Persia to Egypt
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Eastern United States
1 fighter placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -1.33
Americans : 2.33
Japanese : -3.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 destroyer, 2 fighters, 5 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - Americans
1 battleship, 1 carrier, 3 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
Americans take 22 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 21 Sea Zone
1 submarine moved from 55 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 18 Sea Zone
4 fighters and 3 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
2 bombers moved from Caroline Islands to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 marines moved from Caroline Islands to 33 Sea Zone
1 transport moved from 33 Sea Zone to 26 Sea Zone
2 battleships, 4 carriers, 2 cruisers, 3 destroyers and 2 marines moved from 33 Sea Zone to 17 Sea Zone
2 marines moved from 17 Sea Zone to Iwo Jima
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from 98 Sea Zone to 97 Sea Zone
2 bombers moved from Northwest Persia to 97 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Germans scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 3,1
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4,6
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 6
Battle in 44 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters, 4 submarines and 4 tactical_bombers
Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 3 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 2 : 10/16 hits, 8.67 expected hits
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 7/12 hits, 6.50 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 4 submarines owned by the Americans, 1 destroyer owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 2 submarines owned by the Japanese and 1 carrier owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 destroyers, 6 fighters and 4 tactical_bombers in 6 Sea Zone, round 3 : 9/15 hits, 8.33 expected hits
Japanese roll dice for 4 fighters and 2 transports in 6 Sea Zone, round 3 : 2/4 hits, 2.67 expected hits
4 fighters owned by the Japanese, 2 transports owned by the Japanese and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 destroyers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Americans: 1 carrier, 1 destroyer, 2 fighters and 4 submarines
Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 6 fighters, 2 submarines, 1 tactical_bomber and 2 transports
Battle in 17 Sea Zone
Americans attack with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers
Japanese defend with 1 destroyer
Americans roll dice for 2 battleships, 4 carriers, 2 cruisers and 3 destroyers in 17 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 2 battleships, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in New Guinea
Americans roll dice for 1 artillery in New Guinea, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in New Guinea
Americans roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in New Guinea, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese and 1 artillery owned by the Americans lost in New Guinea
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Americans: 1 artillery and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 97 Sea Zone
British loiter and taunt; Americans attack with 2 bombers, 2 fighters and 4 submarines
Germans defend with 3 destroyers and 3 fighters; Italians defend with 1 destroyer
Americans roll dice for 4 submarines in 97 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits
Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Germans roll dice for 4 destroyers and 3 fighters in 97 Sea Zone, round 2 : 4/7 hits, 3.33 expected hits
3 destroyers owned by the Germans, 4 submarines owned by the Americans and 1 destroyer owned by the Italians lost in 97 Sea Zone
Americans roll dice for 2 bombers and 2 fighters in 97 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
Germans roll dice for 3 fighters in 97 Sea Zone, round 3 : 0/3 hits, 2.00 expected hits
3 fighters owned by the Germans lost in 97 Sea Zone
Americans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 38
Casualties for Americans: 4 submarines
Casualties for Germans: 3 destroyers and 3 fighters
Casualties for Italians: 1 destroyer
Battle in 18 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 18 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 18 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 18 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 18 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Iwo Jima
Battle in 21 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 21 Sea Zone
Americans win, taking Iwo Jima from Japanese with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Midway
4 fighters and 4 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 97 Sea Zone to Syria
2 fighters moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Gibraltar to Syria
2 fighters moved from Iraq to Syria
1 infantry moved from Iraq to Syria
1 fighter moved from Egypt to Syria
1 destroyer moved from 106 Sea Zone to 101 Sea Zone
1 bomber moved from Eastern United States to French Equatorial Africa
1 tactical_bomber moved from Western United States to Hawaiian Islands
1 bomber moved from Western United States to Midway
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Eastern United States to Gibraltar
1 fighter moved from Northwest Persia to Egypt
Place Units - Americans
1 destroyer and 2 submarines placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
1 fighter and 2 tactical_bombers placed in Eastern United States
1 fighter placed in Western United States
1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Combat - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 1 armour, 9 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;
Combat Move - British
1 fighter moved from Iceland to United Kingdom
1 submarine moved from 81 Sea Zone to 76 Sea Zone
1 fighter moved from Persia to 76 Sea Zone
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 artillery and 2 infantry moved from Eastern Persia to West India
1 fighter and 1 tactical_bomber moved from Persia to West India
Combat - British
Battle in West India
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in West India, round 2 : 2/5 hits, 2.00 expected hits
Japanese roll dice for 1 artillery and 1 mech_infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in West India
British win, taking West India from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in 76 Sea Zone
British attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
British roll dice for 1 submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 76 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter in 76 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 76 Sea Zone
British win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Caucasus
British attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter moved from 76 Sea Zone to Iraq
1 fighter and 1 tactical_bomber moved from West India to Persia
1 marine moved from Trans-Jordan to Syria
1 aaGun moved from Iraq to Syria
1 aaGun moved from Northwest Persia to Iraq
3 mech_infantrys moved from Egypt to Belgian Congo
1 aaGun moved from Eastern Persia to Persia
1 armour and 2 mech_infantrys moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Iraq to Northwest Persia
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
3 infantry placed in Union of South Africa
1 submarine placed in 98 Sea Zone
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1.67
British : -0.33
Americans : 2.33
Japanese : -3.83
Successful U.S. attacks on IJN helped by favorable dice. Destroyed its home fleet, scrambled fighters, 3 of 4 blocking DDs and 3 transports. Plus destroyed the Euro-Axis DDs and fighters off of Italy. +128 TUV vs Japan & +38 TUV vs Euro-Axis. Axis can counterattack, but my exposure is mostly limited to the damaged BB. Uk sank another DD, leaving only 1 DD in the entire IJN. ANZ will sink another transport. But Japan has lots of income and I.C.'s to rebuild. Without enough transports and troops, I really couldn’t do critical damage, like capture Japan; just some breathing room. ANZ could take out a Chinese I.C., but you could rebuild or not need to.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 4 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry and 1 mech_infantry moved from Ukraine to Rostov
1 aaGun moved from Ukraine to Rostov
Turn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,2,4,1,4
Italians collect 8 PUs (4 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
@wizmark certainly was a good round for allies…my german airforce managed to miss all 3 rolls which was a pain…and the loss of the home fleet will hurt for a round or 2 but I have the income to cope at the moment. Without boots on the ground for allies it will be a grind for a while!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Battle in Marshall Islands
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 46 Sea Zone
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in 46 Sea Zone
Americans loiter and taunt; ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in New Guinea
Battle in Marshall Islands
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 3 armour and 2 fighters moved from New South Wales to Queensland
Place Units - ANZAC
3 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67