Will have to come to this later.
Wizmark (X) vs FMEd (L) BM3 G2
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Kazakhstan to Volgograd 1 infantry moved from Samara to Volgograd 1 fighter moved from Russia to Volgograd 1 artillery moved from Russia to Tambov 1 fighter moved from Russia to Tambov 1 armour moved from Urals to Vologda 1 infantry moved from Novosibirsk to Vologda 1 artillery and 1 tactical_bomber moved from Russia to Vologda Combat - Russians Battle in Vologda Russians attack with 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry and 2 mech_infantrys Russians roll dice for 1 armour, 1 artillery, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Vologda, round 2 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry and 2 mech_infantrys Battle in Tambov Russians attack with 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 fighter in Tambov, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Volgograd Russians attack with 1 fighter and 2 infantry Germans defend with 1 armour and 1 factory_minor Russians roll dice for 1 fighter and 2 infantry in Volgograd, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Non Combat Move - Russians 1 fighter moved from Volgograd to Russia 1 fighter moved from Tambov to Russia 1 tactical_bomber moved from Vologda to Russia 1 aaGun moved from Tsinghai to Kansu 2 infantry moved from Olgiy to Kansu 1 infantry moved from Timguska to Kansu 1 aaGun and 3 infantry moved from Sakha to Buryatia 1 infantry moved from Ulaanbaatar to Buryatia 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Kazakhstan to Tsinghai 1 infantry moved from Samara to Kazakhstan 1 aaGun moved from Samara to Novosibirsk 1 armour moved from Novosibirsk to Russia 1 infantry moved from Samara to Novosibirsk 1 infantry moved from Russia to Samara Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
Germans : 0.17 Russians : 3.50
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Building a factory in W. Ukr! You must be preparing for a long slog, or hoping to avoid one.
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TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 3 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Jehol to Chahar 1 armour and 1 mech_infantry moved from Jehol to Central Mongolia 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 artillery and 1 infantry moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai 1 infantry moved from Amur to Sakha 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 2 bombers moved from French Indo China to 44 Sea Zone 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes 1 bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to 44 Sea Zone
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 destroyers, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Yunnan to Burma 1 fighter moved from 42 Sea Zone to 46 Sea Zone 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 3 infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 infantry moved from Chahar to Central Mongolia Japanese take Central Mongolia from Russians 1 infantry moved from Jehol to Chahar 1 armour and 1 mech_infantry moved from Jehol to Central Mongolia 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 1 armour and 1 mech_infantry moved from Shantung to Buyant-Uhaa 1 artillery and 1 infantry moved from Sikang to Kazakhstan 1 fighter and 1 tactical_bomber moved from Shensi to Kazakhstan 1 destroyer moved from 36 Sea Zone to 44 Sea Zone 2 infantry moved from Shensi to Tsinghai 1 fighter and 1 tactical_bomber moved from Shensi to Tsinghai 1 infantry moved from Amur to Sakha 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Celebes 2 bombers moved from French Indo China to 44 Sea Zone 2 fighters and 3 tactical_bombers moved from 42 Sea Zone to Celebes 1 bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to 44 Sea Zone Combat - Japanese Battle in 46 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 46 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 44 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 2 fighters and 1 transport in 44 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC, 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from Americans with 2 bombers, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 21 Casualties for ANZAC: 1 destroyer and 1 transport Casualties for Americans: 1 submarine Battle in Tsinghai Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tsinghai, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Japanese win, taking Tsinghai from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Battle in Kazakhstan Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 3/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 8/9 hits, 4.67 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Tsinghai to Shensi 1 fighter and 1 tactical_bomber moved from Kazakhstan to Shensi 1 mech_infantry moved from Kweichow to Sikang 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 armour moved from Yunnan to Shensi 1 armour, 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Burma to French Indo China 2 bombers moved from 44 Sea Zone to French Indo China 1 marine moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 4 carriers, 2 cruisers, 1 infantry, 1 marine and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 46 Sea Zone to 35 Sea Zone 3 fighters moved from Celebes to 35 Sea Zone 4 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters moved from 44 Sea Zone to Philippines 2 destroyers moved from 6 Sea Zone to 35 Sea Zone 1 battleship and 1 carrier moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 infantry moved from 6 Sea Zone to Japan 1 marine moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Kwangtung to Kwangsi 1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan Place Units - Japanese 1 destroyer placed in 20 Sea Zone 1 destroyer placed in 19 Sea Zone 1 destroyer placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 infantry and 1 mech_infantry placed in Shantung 1 armour and 1 mech_infantry placed in Kwangtung 1 fighter and 1 tactical_bomber placed in Japan Turn Complete - Japanese Japanese collect 69 PUs; end with 69 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 72 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
ANZAC : -1.17 Chinese : 0.67 UK_Pacific : 0.67 Russians : -0.33 Japanese : 3.50
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@FMErwinRommel Well the volgograd factory is hard to get operational so extra production right on the front line is very useful.
The eastern half of Asia is a nice yellow colour now :wink:
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Probably won’t get to take all of my turn this evening. Will need another day.
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 carrier, 2 destroyers, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to Malta 1 infantry, 1 marine and 1 mech_infantry moved from 96 Sea Zone to Malta 1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 96 Sea Zone 3 fighters moved from Egypt to Caucasus 1 armour moved from Iraq to Caucasus 2 fighters moved from Northwest Persia to Caucasus 2 bombers moved from India to Caucasus 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 submarine moved from 55 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Scotland to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in Malta Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Malta, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caucasus Americans attack with 1 armour, 2 bombers and 5 fighters Italians defend with 3 armour and 1 mech_infantry Americans roll dice for 1 armour, 2 bombers and 5 fighters in Caucasus, round 2 : 4/8 hits, 4.33 expected hits Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.83 expected hits 1 mech_infantry owned by the Italians and 3 armour owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 3 armour and 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Caucasus to Russia 2 fighters moved from Caucasus to Russia 3 fighters moved from Caucasus to Northwest Persia 1 bomber moved from Normandy Bordeaux to United Kingdom 3 bombers moved from Eastern United States to Gibraltar 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 bombers moved from Western United States to Queensland 1 marine moved from Johnston Island to 30 Sea Zone 1 battleship and 1 marine moved from 30 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Place Units - Americans 1 fighter, 1 infantry and 1 marine placed in Western United States 3 fighters placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -2.50 Americans : 1.50 AA fire in Normandy Bordeaux : : -0.17 Japanese : 1.17
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 14 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Tsinghai, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.33
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After the Allies missed their defensive shots against Japanese attacks, the Italian armor division missed against the American attack in the Caucasus; even sparing my sole ground unit, let alone my planes. The Italians also missed on Malta. On the other hand, the Chinese attack went 1-for-14. But that was enough to take out the sole defender. Unfortunately, the U.S. attack by the Celebes was mutual sinking, so your transport survived. Didn’t have a bomber this time. The Germans abandoned their can opener allies in the Caucasus. I was glad to wipe them out. The outlook is still grim, but there are rays of hope.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 destroyer, 4 fighters, 1 infantry, 1 marine, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 marine and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 carrier, 2 destroyers, 1 marine, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 carrier, 2 destroyers, 1 infantry, 1 marine, 1 mech_infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone 2 fighters moved from Gibraltar to Malta 1 infantry, 1 marine and 1 mech_infantry moved from 96 Sea Zone to Malta 1 cruiser, 1 destroyer and 3 submarines moved from 98 Sea Zone to 96 Sea Zone 3 fighters moved from Egypt to Caucasus 1 armour moved from Iraq to Caucasus 2 fighters moved from Northwest Persia to Caucasus 2 bombers moved from India to Caucasus 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 submarine moved from 55 Sea Zone to 44 Sea Zone Americans take 42 Sea Zone from Japanese 1 destroyer moved from 54 Sea Zone to 44 Sea Zone 1 bomber moved from Scotland to Normandy Bordeaux Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 3 damage total. Battle in Malta Americans attack with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry Italians defend with 1 artillery and 1 infantry Americans roll dice for 1 cruiser in Malta, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 2 fighters, 1 infantry, 1 marine and 1 mech_infantry in Malta, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Malta, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Malta Americans win, taking Malta from Italians with 2 fighters, 1 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Italians: 1 artillery and 1 infantry Battle in 44 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer, 1 submarine and 1 transport Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 44 Sea Zone Japanese win with 1 transport remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer and 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Caucasus Americans attack with 1 armour, 2 bombers and 5 fighters Italians defend with 3 armour and 1 mech_infantry Americans roll dice for 1 armour, 2 bombers and 5 fighters in Caucasus, round 2 : 4/8 hits, 4.33 expected hits Italians roll dice for 3 armour and 1 mech_infantry in Caucasus, round 2 : 0/4 hits, 1.83 expected hits 1 mech_infantry owned by the Italians and 3 armour owned by the Italians lost in Caucasus Americans win, taking Caucasus from Italians with 1 armour, 2 bombers and 5 fighters remaining. Battle score for attacker is 22 Casualties for Italians: 3 armour and 1 mech_infantry Non Combat Move - Americans 2 bombers moved from Caucasus to Russia 2 fighters moved from Caucasus to Russia 3 fighters moved from Caucasus to Northwest Persia 1 bomber moved from Normandy Bordeaux to United Kingdom 3 bombers moved from Eastern United States to Gibraltar 1 submarine moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 110 Sea Zone to 91 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 2 bombers moved from Western United States to Queensland 1 marine moved from Johnston Island to 30 Sea Zone 1 battleship and 1 marine moved from 30 Sea Zone to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 fighter moved from Hawaiian Islands to Queensland 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Malta to 96 Sea Zone 1 fighter moved from Malta to 96 Sea Zone Place Units - Americans 1 fighter, 1 infantry and 1 marine placed in Western United States 3 fighters placed in Eastern United States 1 destroyer and 1 submarine placed in 101 Sea Zone 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 14 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 14 infantry Japanese defend with 1 infantry Chinese roll dice for 14 infantry in Tsinghai, round 2 : 1/14 hits, 2.33 expected hits Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 14 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 2 PUs Purchase Units - British British buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Northwest Persia to Kazakhstan 1 mech_infantry moved from Eastern Persia to Kazakhstan 3 fighters moved from Russia to Kazakhstan 1 mech_infantry moved from Northwest Persia to Rostov Russians take Rostov from Italians 1 armour, 2 artilleries, 10 infantry, 3 mech_infantrys and 1 tactical_bomber moved from India to Burma 3 mech_infantrys moved from West India to Burma 1 transport moved from 80 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone 1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 mech_infantry moved from 72 Sea Zone to French Madagascar 1 infantry moved from Scotland to United Kingdom 1 fighter moved from United Kingdom to Gibraltar Combat - British Battle in French Madagascar Battle in Burma British attack with 1 armour, 2 artilleries, 10 infantry, 6 mech_infantrys and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 1 armour, 2 artilleries, 10 infantry, 6 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 4/20 hits, 4.83 expected hits Japanese roll dice for 1 artillery in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking French Madagascar from Neutral_Axis, taking Burma from Japanese with 1 armour, 2 artilleries, 9 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Kazakhstan British attack with 1 armour, 3 fighters and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry British roll dice for 1 armour, 3 fighters and 1 mech_infantry in Kazakhstan, round 2 : 0/5 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 2/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 armour owned by the British lost in Kazakhstan retreated to Kazakhstan Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10 Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - British 3 fighters moved from Kazakhstan to Russia 3 aaGuns moved from India to Burma 1 artillery moved from Morocco to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 94 Sea Zone 1 infantry moved from Tunisia to 94 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 cruisers, 1 destroyer and 2 submarines moved from 98 Sea Zone to 96 Sea Zone 3 infantry moved from Persia to Northwest Persia 1 infantry moved from Eastern Persia to Turkmenistan 1 armour moved from Egypt to Iraq 1 mech_infantry moved from Iraq to Eastern Persia 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 1 tactical_bomber moved from Burma to India Place Units - British 1 artillery and 2 infantry placed in Egypt 2 artilleries and 6 infantry placed in United Kingdom Turn Complete - British British collect 37 PUs; end with 37 PUs Place Units - UK_Pacific 1 armour and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Italians : -2.50 British : -3.00 Americans : 1.50 AA fire in Normandy Bordeaux : : -0.17 Chinese : -1.33 Japanese : 2.83
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Another example of extreme opposite dice results: UK attacks Kazak with power of 13 & rolls 0-for-5, defenders roll 2-for-2. Indian army got tired of guarding homeland and moved out in force; defender rolled 1-for-1. .
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TripleA Move Summary: Italians round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber and 1 mech_infantry moved from Ukraine to Rostov
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 bomber and 1 mech_infantry moved from Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 bomber and 1 mech_infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Italians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 mech_infantry Casualties for British: 1 mech_infantry Battle in 98 Sea Zone Italians attack with 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 98 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Non Combat Move - Italians 1 bomber moved from Rostov to Southern Italy Place Units - Italians 1 infantry and 1 mech_infantry placed in Northern Italy 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.50 French : -0.67 Russians : 0.67
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@FMErwinRommel Well you certainly have italy under control for now…but at the cost of a lack of presence in the atlantic. The can openers got me to where i wanted to be with the wehrmacht…hopefully a superior industrial base will be enough to grind the combined russian army down…and japan is still going strong
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 armour and 2 infantry moved from Queensland to 54 Sea Zone 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 armour and 1 infantry moved from 43 Sea Zone to Borneo 1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 armour and 1 infantry moved from 41 Sea Zone to Sumatra Combat - ANZAC Battle in Borneo Battle in Sumatra Non Combat Move - ANZAC Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 8
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 bomber moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Germans take Rostov from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 2 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 bombers moved from Novgorod to Vologda 1 submarine moved from 112 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 78 PUs; Germans buy 4 armour, 1 artillery, 1 bomber, 1 destroyer, 1 fighter, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Novgorod to Vologda 1 bomber moved from Novgorod to Vologda 1 armour and 1 mech_infantry moved from Bryansk to Caucasus Germans take Rostov from Russians 1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus 2 infantry moved from Bryansk to Tambov 1 fighter and 1 tactical_bomber moved from Bryansk to Tambov 2 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Novgorod to Nenetsia Germans take Nenetsia from Russians 2 bombers moved from Novgorod to Vologda 1 submarine moved from 112 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from Americans Combat - Germans Battle in Tambov Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tambov Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery Battle in Vologda Germans attack with 3 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 armour Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Vologda, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 armour in Vologda, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Battle in Caucasus Germans attack with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 armour Germans roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/4 hits, 1.83 expected hits Russians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Americans: 1 armour Battle in Volgograd Germans attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Volgograd, round 2 : 2/5 hits, 2.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Ukraine 1 fighter moved from Tambov to Western Ukraine 1 fighter moved from Volgograd to Ukraine 1 tactical_bomber moved from Volgograd to Bryansk 1 tactical_bomber moved from Caucasus to Bryansk 3 bombers moved from Vologda to Novgorod 1 fighter moved from Western Germany to Western Ukraine 1 tactical_bomber moved from Tambov to Bryansk 1 tactical_bomber moved from Western Germany to Bryansk 3 armour moved from Ukraine to Bryansk Place Units - Germans 3 armour placed in Ukraine 1 artillery and 2 infantry placed in Western Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber and 1 fighter placed in Western Germany 1 destroyer placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 infantry EDIT: Adding units owned by Germans to Smolensk: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Adding units owned by Germans to Bryansk: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.67
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Novosibirsk to Kazakhstan 2 fighters and 1 tactical_bomber moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kazakhstan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Kazakhstan to Russia 1 aaGun and 1 infantry moved from Kansu to Tsinghai 1 infantry moved from Russia to Samara 1 infantry moved from Kansu to Novosibirsk 1 infantry moved from Kansu to Timguska 1 infantry moved from Olgiy to Yenisey 2 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 aaGun and 4 infantry moved from Buryatia to Yakut S.S.R. 1 aaGun moved from Novosibirsk to Tsinghai Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 12 PUs; end with 14 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 16 PUs
Combat Hit Differential Summary :
Russians : 0.00 Japanese : -0.67
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Russia is getting squeezed and income is shrinking rapidly. In 1914 NML, Russia & Communists could build militia for 1 or 2 P.U.
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If Japan does a big land battle, ask me for OOL please.