No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
hmm. having a rough dice game in this one.
Best regards
MrCunego
Yugoslavia was painfull… Let’s hope you will get some better dice soon
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
4 tactical_bombers moved from Bryansk to Greece
1 bomber moved from Bryansk to Greece
1 tactical_bomber moved from Northwest Persia to Greece
4 mech_infantrys moved from Yugoslavia to Greece
3 fighters moved from Western Germany to Greece
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
4 armour and 4 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Bryansk to Volgograd
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Scotland
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
Combat Hit Differential Summary :
scramble?
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunego
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Germans
Germans buy 2 bombers, 1 factory_minor, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
2 mech_infantrys moved from Bryansk to Rostov
2 mech_infantrys moved from Rostov to Volgograd
1 armour and 1 mech_infantry moved from Caucasus to Tsinghai
Germans take Kazakhstan from Russians
Germans take Tsinghai from Chinese
4 tactical_bombers moved from Bryansk to Greece
1 bomber moved from Bryansk to Greece
1 tactical_bomber moved from Northwest Persia to Greece
4 mech_infantrys moved from Yugoslavia to Greece
3 fighters moved from Western Germany to Greece
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Bryansk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Caucasus to Novosibirsk
4 armour and 4 mech_infantrys moved from Caucasus to Iraq
1 armour moved from Bryansk to Volgograd
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 119 Sea Zone
2 infantry moved from 119 Sea Zone to Scotland
1 battleship, 1 cruiser and 1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 bomber moved from Western Germany to Scotland
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 1 bomber, 3 fighters, 4 mech_infantrys and 5 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 bomber, 1 factory_minor and 1 fighter
Germans roll dice for 1 bomber, 3 fighters, 4 mech_infantrys and 5 tactical_bombers in Greece, round 2 : 8/13 hits, 5,83 expected hits
Americans roll dice for 1 bomber, 4 fighters and 1 tactical_bomber in Greece, round 2 : 2/6 hits, 3,33 expected hits
1 tactical_bomber owned by the British, 1 fighter owned by the Americans, 1 bomber owned by the Americans, 1 fighter owned by the French, 2 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Greece
Germans win, taking Greece from Americans with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 55
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 bomber and 1 fighter
Casualties for French: 1 fighter
Casualties for British: 2 fighters and 1 tactical_bomber
Battle in Novosibirsk
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novosibirsk
Germans win, taking Novosibirsk from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 1 factory_minor
Germans roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 119 Sea Zone
Germans attack with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
British defend with 1 destroyer
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
British roll dice for 1 destroyer in 119 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British lost in 119 Sea Zone
Germans win, taking 119 Sea Zone from British with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Scotland
Germans attack with 1 bomber and 2 infantry
British defend with 1 airfield and 1 fighter
Germans roll dice for 1 bomber and 2 infantry in Scotland, round 2 : 2/3 hits, 1,00 expected hits
British roll dice for 1 fighter in Scotland, round 2 : 0/1 hits, 0,67 expected hits
1 fighter owned by the British lost in Scotland
Germans win, taking Scotland from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Non Combat Move - Germans
1 bomber moved from Scotland to Western Germany
1 aaGun moved from Normandy Bordeaux to France
1 fighter moved from Normandy Bordeaux to Western Germany
3 fighters moved from Greece to Southern Italy
5 tactical_bombers moved from Greece to Bulgaria
1 bomber moved from Greece to Western Germany
3 infantry moved from Belarus to Novgorod
3 aaGuns, 2 armour, 21 artilleries, 25 infantry and 16 mech_infantrys moved from Bryansk to Ukraine
10 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Novgorod
8 mech_infantrys placed in Germany
2 bombers placed in Western Germany
1 factory_minor placed in Iraq
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,5,1,5,6
Germans collect 67 PUs (4 lost to blockades); end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 3,83
British : 0,00
Americans : -1,33
Russians : 0,17
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunego
I watched it twice now…
@Giallo said in 19L BM 3 Giallo(x) vs MrCunego:
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
No scramble.
All those airplanes left to die in greece is terrible to watch.
Best regards
MrCunegoI watched it twice now…
Again no good dice
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 6 artilleries; Remaining resources: 4 PUs;
Combat Move - Russians
9 infantry moved from Buryatia to Amur
1 infantry moved from Nenetsia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Samara
1 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Samara
10 artilleries and 50 infantry moved from Russia to Tambov
2 fighters moved from Russia to Rostov
1 tactical_bomber moved from Samara to Vologda
Combat - Russians
Battle in Amur
Russians attack with 9 infantry
Japanese defend with 1 infantry
Russians roll dice for 9 infantry in Amur, round 2 : 3/9 hits, 1,50 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 9 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
Russians attack with 10 artilleries and 50 infantry
Germans defend with 1 infantry
Russians roll dice for 10 artilleries and 50 infantry in Tambov, round 2 : 20/60 hits, 13,33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 10 artilleries and 50 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 2 fighters
Italians defend with 1 artillery
Russians roll dice for 2 fighters in Rostov, round 2 : 1/2 hits, 1,00 expected hits
Italians roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Russians and 1 artillery owned by the Italians lost in Rostov
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Russians: 1 fighter
Casualties for Italians: 1 artillery
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry in Samara, round 4 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantry
Battle in Vologda
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Vologda, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Vologda
Russians roll dice for 1 infantry and 1 tactical_bomber in Vologda, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Rostov to Russia
13 infantry moved from Russia to Tambov
2 aaGuns moved from Russia to Tambov
2 aaGuns moved from Buryatia to Amur
Place Units - Russians
1 armour and 6 artilleries placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 22 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Germans : 1,00
Italians : 0,67
Russians : 5,50
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 destroyers, 11 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 bomber moved from French Indo China to Hopei
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kiangsi
1 bomber moved from French Indo China to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
Combat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 16 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Hopei
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hopei, round 2 : 2/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsi
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Hopei to French Indo China
1 bomber moved from Kiangsi to French Indo China
1 mech_infantry moved from Kwangtung to Anhwe
1 armour and 5 infantry moved from Philippines to 35 Sea Zone
1 aaGun and 1 infantry moved from Manchuria to Korea
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Java
1 armour, 2 battleships, 1 carrier, 5 infantry, 1 tactical_bomber and 4 transports moved from 35 Sea Zone to 6 Sea Zone
1 armour and 5 infantry moved from 6 Sea Zone to Korea
3 carriers and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Japan
Place Units - Japanese
1 submarine placed in 36 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in French Indo China
3 infantry placed in Kwangtung
6 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0,83
Chinese : -0,67
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Yunnan to India
Place Units - Americans
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 5 fighters and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from 92 Sea Zone to Trans-Jordan
1 carrier, 1 cruiser and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 infantry and 2 mech_infantrys moved from Midway to 25 Sea Zone
5 carriers, 1 destroyer, 10 fighters, 2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 25 Sea Zone to 26 Sea Zone
2 carriers, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 fighter moved from Yunnan to India
Place Units - Americans
3 fighters placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
1 fighter moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Chinese creates battle in territory Chahar
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Hunan, round 2 : 2/3 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese win, taking Chahar from Japanese, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hunan to Yunnan
3 infantry moved from Yunnan to Szechwan
1 artillery moved from Yunnan to Szechwan
Place Units - Chinese
2 artilleries and 2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Purchase Units - British
British buy 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - British
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
Combat - British
Non Combat Move - British
2 carriers, 2 cruisers, 3 destroyers and 2 transports moved from 97 Sea Zone to 96 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 carriers, 2 cruisers, 3 destroyers, 1 mech_infantry and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from 98 Sea Zone to Trans-Jordan
1 fighter and 3 infantry moved from Egypt to Trans-Jordan
3 mech_infantrys moved from Belgian Congo to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from Union of South Africa to Egypt
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 aaGun and 2 infantry moved from Burma to Yunnan
1 tactical_bomber moved from Yunnan to India
5 infantry moved from India to West India
1 infantry moved from India to West India
Place Units - British
2 fighters placed in 98 Sea Zone
1 infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 31 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy nothing; Remaining resources: 7 PUs;
Combat Move - Italians
1 infantry moved from Bulgaria to Albania
Italians take Albania from Americans
1 armour moved from Iraq to Syria
Italians take Syria from British
1 armour moved from Syria to Iraq
Combat - Italians
Non Combat Move - Italians
1 aaGun and 1 artillery moved from Bulgaria to Greece
4 armour moved from Yugoslavia to Greece
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2,3,5,5,3,1,1,5,1
Italians collect 11 PUs (3 lost to blockades); end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Queensland to Hawaiian Islands
1 fighter and 2 infantry moved from New South Wales to Queensland
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Tunisia to Algeria
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 11 infantry, 2 marines, 3 mech_infantrys and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Yenisey
Germans take Yenisey from Russians
1 armour and 1 mech_infantry moved from Tsinghai to Caucasus
2 armour and 2 mech_infantrys moved from Volgograd to Caucasus
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 119 Sea Zone to 112 Sea Zone
1 submarine moved from 119 Sea Zone to 112 Sea Zone
1 fighter moved from Western Germany to France
1 fighter moved from France to Scotland
5 tactical_bombers moved from Bulgaria to Western Germany
3 fighters moved from Southern Italy to Scotland
Combat - Germans
Non Combat Move - Germans
10 mech_infantrys moved from Eastern Poland to Belarus
5 infantry moved from Novgorod to Belarus
8 mech_infantrys moved from Germany to Eastern Poland
1 aaGun and 1 infantry moved from France to Western Germany
Place Units - Germans
2 transports placed in 112 Sea Zone
3 artilleries, 2 infantry and 2 marines placed in Western Germany
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
Germans undo move 5.
3 infantry placed in Yugoslavia
3 mech_infantrys placed in Greece
1 fighter placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
Germans collect 68 PUs (2 lost to blockades); end with 68 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 3 mech_infantrys
EDIT: Adding units owned by Germans to Iraq: 3 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Persia: 1 mech_infantry
EDIT: Adding units owned by Germans to Iraq: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
???
friendly reminder
Hi Giallo
So sorry for lack of game time. I have been caught up with a lot of other things.
I will call this one as I can see that my gaming schedule will be looking grim for a while.
The game seemed to be going the axis way in both theaters so I will congratulate you with a good game and hope to play you later this season.
Best regards
MrCunego
@mrcunego said in 19L BM 3 Giallo(x) vs MrCunego:
Hi Giallo
So sorry for lack of game time. I have been caught up with a lot of other things.
I will call this one as I can see that my gaming schedule will be looking grim for a while.
The game seemed to be going the axis way in both theaters so I will congratulate you with a good game and hope to play you later this season.
Best regards
MrCunego
We don’t have to call it a game, if you need more time that’s fine by me. Let me know if you want to proceed and in how