Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsAnniversary gribble (Axis) vs CrazyIvan (Allies)
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So, back to Japan, and my the force be with us, lol. 7:42 pm, 17th May.
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It’s actually Britain’s turn. Japan took their turn and got some more of the Pacific, and India.
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They were 3/2, and I missed this in the rules, and didn’t catch it until I went back in game and redid Russia’s purchases, and sure enough, there it was. Heh heh, I really, really, really need to go over every unit/tech/rule so as not to get caught out again, lol.
Oh well, live and learn, and having a great time.:relaxed:
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Ok, going in now…
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 infantry moved from Eastern Canada to 1 Sea Zone 1 armour moved from Eastern Canada to 1 Sea Zone 1 armour, 1 destroyer, 1 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Norway 3 bombers moved from United Kingdom to Norway 1 fighter moved from Karelia S.S.R. to Norway 1 bomber moved from Karelia S.S.R. to Norway 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 30 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from 34 Sea Zone to Egypt Combat - British Battle in Egypt British attack with 1 artillery and 1 infantry Italians defend with 1 armour and 1 infantry British roll dice for 1 artillery and 1 infantry in Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 1 armour and 1 infantry in Egypt, round 2 : 1/1 hits, 0.83 expected hits 1 infantry owned by the British lost in Egypt British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 1 infantry in Egypt, round 3 : 1/1 hits, 0.83 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Italians: 1 infantry Battle in Norway British attack with 1 armour, 4 bombers, 1 fighter and 1 infantry Germans defend with 1 fighter and 2 infantry British roll dice for 1 armour, 4 bombers, 1 fighter and 1 infantry in Norway, round 2 : 4/1 hits, 3.83 expected hits Germans roll dice for 1 fighter and 2 infantry in Norway, round 2 : 2/1 hits, 1.33 expected hits 2 infantry owned by the Germans, 1 fighter owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Norway British win with 4 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 fighter and 2 infantry Non Combat Move - British 4 bombers moved from Norway to Russia 1 fighter moved from Norway to Finland Place Units - British 1 armour, 1 bomber, 1 fighter and 1 infantry placed in United Kingdom 1 transport placed in 3 Sea Zone Turn Complete - British British collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.17 Italians : 0.33 -
Ok, Britain is done, and in more ways than one, lol.
With her navy sunk, her airforce ineffective without ground troops, and India and Egypt is Axis hands, I cannot see any way this game comes out in anything other than an Axis victory, at least using the 1941 setup.
If you want to keep slugging this out, we can do that, but as far as I can see there is nothing a noob like me is going to be able to do to stem the Axis tide. There must be something I can do that would let the allies have a fighting chance, but I cannot see what that might be…
Up to you, continue this game, or start another, or maybe have you play the allies?
Let me know what you want to do. :)





