Hi Markus
Enjoy your game with crockett :)
We are going to try a rematch but with a little bit of a modification. Trying out the low luck option.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 submarine moved from 7 Sea Zone to 2 Sea Zone
1 submarine moved from 7 Sea Zone to 12 Sea Zone
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Norway to 2 Sea Zone
1 fighter moved from Poland to 6 Sea Zone
1 fighter moved from Northwestern Europe to 12 Sea Zone
1 fighter moved from Germany to 12 Sea Zone
1 armour moved from France to 13 Sea Zone
1 infantry moved from France to 13 Sea Zone
1 armour, 1 infantry and 1 transport moved from 13 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
1 armour moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Libya to Egypt
2 infantry moved from Poland to East Poland
1 bomber moved from Germany to Karelia S.S.R.
1 artillery moved from Poland to East Poland
2 infantry moved from Bulgaria Romania to Ukraine
1 artillery moved from Bulgaria Romania to Ukraine
2 armour moved from Bulgaria Romania to Ukraine
2 armour moved from Czechoslovakia Hungary to East Poland
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 0/1 hits, 0.17 expected hits
Bombing raid in Karelia S.S.R. rolls: 5 and causes: 4 damage to unit: factory
Bombing raid in Karelia S.S.R. causes 4 damage total.
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 6 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in East Poland
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in East Poland, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 2 infantry in East Poland, round 2 : 0/1 hits, 0.67 expected hits
2 infantry owned by the Russians lost in East Poland
Germans win, taking East Poland from Russians with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Egypt
Germans attack with 2 armour, 1 artillery and 2 infantry
British defend with 1 armour, 1 artillery, 1 fighter and 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Egypt, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Egypt, round 2 : 2/1 hits, 2.17 expected hits
2 infantry owned by the Germans and 2 infantry owned by the British lost in Egypt
Germans roll dice for 2 armour and 1 artillery in Egypt, round 3 : 2/1 hits, 1.33 expected hits
British roll dice for 1 armour, 1 artillery and 1 fighter in Egypt, round 3 : 1/1 hits, 1.50 expected hits
1 artillery owned by the Germans, 1 artillery owned by the British and 1 armour owned by the British lost in Egypt
Germans roll dice for 2 armour in Egypt, round 4 : 1/0 hits, 1.00 expected hits
British roll dice for 1 fighter in Egypt, round 4 : 1/1 hits, 0.67 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 armour remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour, 1 artillery and 2 infantry
Casualties for British: 1 armour, 1 artillery, 1 fighter and 2 infantry
Battle in 2 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 battleship and 1 transport
Germans roll dice for 1 submarine in 2 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 fighter in 2 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 battleship and 1 transport in 2 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Germans and 1 battleship owned by the British lost in 2 Sea Zone
1 transport owned by the British lost in 2 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 transport
Battle in Ukraine
Germans attack with 2 armour, 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 artillery and 2 infantry in Ukraine, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/1 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in 12 Sea Zone
Germans attack with 2 fighters and 1 submarine
British defend with 1 cruiser and 1 destroyer
Germans roll dice for 1 submarine in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 fighters in 12 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 cruiser and 1 destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
1 destroyer owned by the British, 1 submarine owned by the Germans and 1 cruiser owned by the British lost in 12 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is 14
Casualties for Germans: 1 submarine
Casualties for British: 1 cruiser and 1 destroyer
Non Combat Move - Germans
1 fighter moved from 12 Sea Zone to France
1 fighter moved from 12 Sea Zone to Morocco Algeria
1 infantry moved from Germany to France
1 infantry moved from Bulgaria Romania to Ukraine
1 armour moved from Poland to Ukraine
1 armour moved from Poland to Ukraine
1 infantry moved from Poland to East Poland
1 artillery moved from Germany to Poland
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Poland
1 fighter moved from 6 Sea Zone to Germany
1 fighter moved from 2 Sea Zone to Norway
1 bomber moved from Karelia S.S.R. to Germany
Place Units - Germans
1 armour and 4 infantry placed in Germany
1 destroyer and 1 submarine placed in 5 Sea Zone
Turn Complete - Germans
Germans collect 36 PUs; end with 36 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : 3.67
British : -0.17
AA fire in Karelia S.S.R. : : -0.17
Russians : -0.33
I’ve been fiddling with this on and off all morning, and cannot decide what to do! I’ve skipped ahead and tried out the UK’s first turn, but when I thought I had come up with something I had missed, then I realised that the Japanese would have already moved in and taken the area my ‘brilliant plan’ was going to have been using!
I also went into my email, and found Marti dice rolls for one of the times that I fiddled around with their turn, but not for all of the times, so not sure exactly what that is all about.
Anyway, I still have not a clue what to due with the UK after their navy is all gone and Egypt has been taken on turn one. Guess I’ll just make it up as I go. Anyway, incase you are seeing Marti rolls in your email, let me know if there are multiple ‘run throughs’? I’m about to do Russia ‘for real’, and this time I’ll be posting my results.
Oh, and does it make a difference when playing a run through as to how you set it up? I’ve tried to use the PBF saved game file, and load it up as a local game, but it always has the same features as a PBF game, no matter what.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Russians
Russians repair damage of 4x factory; Remaining resources: 26 PUs; 0 techTokens;
Russians buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 artillery and 5 infantry moved from Karelia S.S.R. to Finland
Combat - Russians
Battle in 6 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Battle in Finland
Russians attack with 1 artillery and 5 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery and 5 infantry in Finland, round 2 : 1/1 hits, 1.33 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/1 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Finland
Russians roll dice for 1 artillery and 5 infantry in Finland, round 3 : 1/1 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Finland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Russians winGermans win with no units remaining, taking Finland from Germans with 1 artillery and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Belorussia to Baltic States
2 infantry moved from Archangel to Karelia S.S.R.
1 armour, 1 artillery and 3 infantry moved from Russia to Caucasus
2 infantry moved from Kazakh S.S.R. to Caucasus
2 infantry moved from Novosibirsk to Chinghai
1 infantry moved from Evenki National Okrug to Novosibirsk
1 infantry moved from Yakut S.S.R. to Stanovoj Chrebet
2 infantry moved from Stanovoj Chrebet to Buryatia S.S.R.
2 infantry moved from Soviet Far East to Buryatia S.S.R.
Place Units - Russians
2 artilleries and 2 infantry placed in Caucasus
2 infantry placed in Karelia S.S.R.
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective 1: Russians met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.67
On to Japan, 5:41 am, May 17th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 artillery, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 fighter moved from 61 Sea Zone to Philippine Islands
3 infantry moved from Caroline Islands to 51 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 52 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
2 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 49 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery moved from 61 Sea Zone to Kwangtung
3 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Formosa to Kwangtung
1 fighter moved from 61 Sea Zone to Burma
2 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
2 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
3 fighters moved from 57 Sea Zone to 53 Sea Zone
2 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 57 Sea Zone to Wake Island
2 infantry moved from Kiangsu to Fukien
1 fighter moved from Manchuria to Fukien
1 fighter moved from Japan to Kwangtung
Combat - Japanese
Battle in Fukien
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kwangtung, round 2 : 2/1 hits, 1.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 battleship owned by the Japanese lost in 50 Sea Zone
Americans and Japanese reach a stalemate
. Battle score for attacker is -12
Casualties for Japanese: 1 battleship
Casualties for Americans: 1 destroyer
Battle in Philippine Islands
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 3 : 0/1 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 4 : 0/1 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippine Islands
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Japanese retreated
Battle in Burma
Japanese attack with 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from British with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 battleship
Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 fighters in 53 Sea Zone, round 3 : 2/1 hits, 1.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Battle in Wake Island
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Wake Island, round 2 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 destroyer moved from 51 Sea Zone to 38 Sea Zone
1 cruiser moved from 61 Sea Zone to 49 Sea Zone
1 carrier moved from 57 Sea Zone to 52 Sea Zone
1 fighter moved from Wake Island to 52 Sea Zone
1 fighter moved from 53 Sea Zone to 52 Sea Zone
1 fighter moved from Burma to French Indo-China Thailand
1 fighter moved from Fukien to Manchuria
1 fighter moved from Philippine Islands to 61 Sea Zone
1 fighter moved from Kwangtung to 61 Sea Zone
1 fighter moved from Kwangtung to Kiangsu
1 carrier moved from 57 Sea Zone to 51 Sea Zone
2 fighters moved from 53 Sea Zone to 51 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 29 PUs; end with 29 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 34 PUs
Combat Hit Differential Summary :
British : -0.67
Americans : 0.33
Chinese : 0.67
Japanese : -1.50
I cannot believe what just happened. One of your destroyers singlehandedly sunk a battleship. Low luck indeed.
How in the ???
Ok, in the Baltic, the RAF is attacking, but without a DD in the battle, your sub wants to know wether to submerge or not BEFORE I get any attacker rolls. Reading up on this in the AE rules, aircraft hits cannot be counted against submarines unless there is a DD in the battle, and the sub cannot fire on the aircraft at all, I’m going to submerge your sub. If this is not ok, let me know and we can go back and redo that, ok?
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 3 bombers and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 infantry moved from India to 35 Sea Zone
1 artillery moved from India to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Egypt
1 artillery moved from 34 Sea Zone to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Australia to 41 Sea Zone
1 artillery moved from Australia to 41 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 41 Sea Zone to 30 Sea Zone
2 infantry moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to 5 Sea Zone
2 fighters moved from United Kingdom to 5 Sea Zone
1 destroyer moved from 9 Sea Zone to 1 Sea Zone
1 transport moved from 9 Sea Zone to 1 Sea Zone
1 infantry moved from Western Canada to Eastern Canada
Combat - British
Battle in Egypt
British attack with 1 artillery and 3 infantry
Germans defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 armour in Egypt, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Egypt
British win, taking Egypt from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in 5 Sea Zone
British attack with 1 bomber and 2 fighters
Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
British roll dice for 1 bomber and 2 fighters in 5 Sea Zone, round 2 : 2/1 hits, 1.67 expected hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 5 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
1 destroyer owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is 17
Casualties for British: 1 fighter
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Non Combat Move - British
1 fighter moved from 5 Sea Zone to Karelia S.S.R.
1 bomber moved from 5 Sea Zone to Karelia S.S.R.
Place Units - British
1 artillery, 3 bombers and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : 0.33
Ok, on to Italy 1. Shakes head over what just happened, again, in the Philippines islands. 12:31am, May 17.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Balkans to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Egypt
1 armour moved from 15 Sea Zone to Egypt
2 infantry moved from Libya to Egypt
1 battleship moved from 14 Sea Zone to 15 Sea Zone
2 cruisers moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from Italy to Egypt
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 fighter and 3 infantry
British defend with 1 artillery and 3 infantry
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Egypt, round 2 : 2/1 hits, 1.50 expected hits
British roll dice for 1 artillery and 3 infantry in Egypt, round 2 : 1/1 hits, 1.33 expected hits
3 infantry owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 fighter and 2 infantry in Egypt, round 3 : 2/1 hits, 1.33 expected hits
British roll dice for 1 artillery in Egypt, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Italians: 2 infantry
Casualties for British: 1 artillery and 3 infantry
Non Combat Move - Italians
1 fighter moved from Egypt to Libya
1 armour moved from Italy to Bulgaria Romania
2 infantry moved from Balkans to Bulgaria Romania
Place Units - Italians
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 16 PUs
Objective 2: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.33
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 carrier and 2 fighters; Remaining resources: 1 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 3 units.
Combat Move - Americans
1 infantry moved from Eastern United States to Eastern Canada
1 artillery moved from Eastern United States to Eastern Canada
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Eastern United States to United Kingdom
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Western United States to United Kingdom
1 transport moved from 50 Sea Zone to 59 Sea Zone
1 destroyer moved from 56 Sea Zone to 57 Sea Zone
1 destroyer moved from 44 Sea Zone to 53 Sea Zone
1 fighter moved from Hawaiian Islands to 20 Sea Zone
1 carrier and 1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Panama
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Western United States to Eastern Canada
Non Combat Move - Americans
Combat Move - Chinese
1 infantry moved from Yunnan to Fukien
1 fighter moved from Yunnan to Fukien
1 infantry moved from Hupeh to Fukien
Combat - Chinese
Battle in Fukien
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 1/1 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Fukien
Chinese win, taking Fukien from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Fukien to Ningxia
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Place Units - Chinese
3 infantry placed in Ningxia
Turn Complete - Americans
Americans collect 40 PUs; end with 41 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 51 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Americans rolls : : 0.00
Chinese : 0.17
Japanese : -0.33
And round #1 in done! 11:29pm, 17 May.
I’m so glad I took a nap, and got some rest before hopping back on tonight. Without sleep, I might well have fallen for this trap.
As I understand it, a SS or TR do not block naval movement in AE,
While a DD does!
Things are indeed looking grim for the allies, with only the “Remember the Alamo” type defense in the Philippine Islands to look to as an example.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour and 7 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Germans
1 transport moved from 15 Sea Zone to 16 Sea Zone
1 infantry moved from Ukraine to 16 Sea Zone
1 artillery moved from Ukraine to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 16 Sea Zone to 15 Sea Zone
1 infantry moved from 15 Sea Zone to Trans-Jordan
Germans take Trans-Jordan from British
1 artillery moved from 15 Sea Zone to Trans-Jordan
1 artillery moved from Poland to Baltic States
1 infantry moved from Poland to Baltic States
1 armour moved from East Poland to Baltic States
1 infantry moved from East Poland to Belorussia
1 artillery moved from East Poland to Belorussia
1 fighter moved from Germany to Belorussia
1 fighter moved from France to Baltic States
1 bomber moved from Germany to Karelia S.S.R.
1 armour moved from Ukraine to Belorussia
Combat - Germans
Germans creates battle in territory 6 Sea Zone
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.
Battle in Belorussia
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Baltic States, round 2 : 1/1 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
3 armour moved from Ukraine to Belorussia
1 armour moved from East Poland to Baltic States
2 infantry moved from East Poland to Belorussia
2 infantry moved from Poland to Baltic States
1 armour moved from Germany to Baltic States
1 fighter moved from Belorussia to East Poland
1 fighter moved from Baltic States to East Poland
1 fighter moved from Morocco Algeria to Poland
4 infantry moved from Germany to Poland
1 submarine moved from 6 Sea Zone to 12 Sea Zone
1 submarine moved from 5 Sea Zone to 7 Sea Zone
Place Units - Germans
3 armour and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 35 PUs; end with 40 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : -0.33
AA fire in Karelia S.S.R. : : 0.83
Russians : -0.67
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 2 armour and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
7 infantry moved from Karelia S.S.R. to Belorussia
2 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 armour moved from Caucasus to Belorussia
2 infantry moved from Chinghai to Ningxia
1 infantry moved from Novosibirsk to Chinghai
7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Caucasus to Eastern Ukraine
1 artillery moved from Finland to Karelia S.S.R.
3 infantry moved from Finland to Karelia S.S.R.
1 submarine moved from 6 Sea Zone to 7 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 1/0 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 armour and 10 infantry
Germans defend with 4 armour, 1 artillery and 3 infantry
Russians roll dice for 1 armour and 10 infantry in Belorussia, round 2 : 3/1 hits, 2.17 expected hits
Germans roll dice for 4 armour, 1 artillery and 3 infantry in Belorussia, round 2 : 4/1 hits, 3.33 expected hits
4 infantry owned by the Russians and 3 infantry owned by the Germans lost in Belorussia
Russians roll dice for 1 armour and 6 infantry in Belorussia, round 3 : 1/1 hits, 1.50 expected hits
Germans roll dice for 4 armour and 1 artillery in Belorussia, round 3 : 3/1 hits, 2.33 expected hits
3 infantry owned by the Russians and 1 artillery owned by the Germans lost in Belorussia
Russians roll dice for 1 armour and 3 infantry in Belorussia, round 4 : 1/0 hits, 1.00 expected hits
Germans roll dice for 4 armour in Belorussia, round 4 : 2/0 hits, 2.00 expected hits
2 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians roll dice for 1 armour and 1 infantry in Belorussia, round 5 : 1/1 hits, 0.67 expected hits
Germans roll dice for 3 armour in Belorussia, round 5 : 1/1 hits, 1.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Russians roll dice for 1 armour in Belorussia, round 6 : 1/1 hits, 0.50 expected hits
Germans roll dice for 2 armour in Belorussia, round 6 : 1/0 hits, 1.00 expected hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Belorussia
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 armour and 10 infantry
Casualties for Germans: 3 armour, 1 artillery and 3 infantry
Battle in 7 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans Submerged
Non Combat Move - Russians
1 artillery moved from Caucasus to Russia
1 artillery moved from Caucasus to Russia
7 infantry moved from Caucasus to Russia
1 aaGun moved from Karelia S.S.R. to Archangel
1 aaGun moved from Russia to Novosibirsk
1 aaGun moved from Caucasus to Russia
Place Units - Russians
2 armour and 4 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 1.17
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber and 2 submarines; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 artillery moved from Kwangtung to 61 Sea Zone
1 infantry moved from Kwangtung to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 artillery moved from 50 Sea Zone to Philippine Islands
1 infantry moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 51 Sea Zone to Philippine Islands
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from Borneo to 49 Sea Zone
2 infantry moved from East Indies to 38 Sea Zone
1 fighter moved from French Indo-China Thailand to 34 Sea Zone
1 destroyer moved from 38 Sea Zone to 35 Sea Zone
1 cruiser moved from 49 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 35 Sea Zone
1 fighter moved from 61 Sea Zone to 59 Sea Zone
2 infantry moved from Wake Island to 52 Sea Zone
2 infantry and 1 transport moved from 52 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
4 infantry moved from 35 Sea Zone to India
2 infantry moved from Burma to India
2 fighters moved from 52 Sea Zone to 53 Sea Zone
1 fighter moved from 51 Sea Zone to 53 Sea Zone
Combat - Japanese
Battle in 59 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 59 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 34 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer and 2 transports
British defend with 1 destroyer
Japanese roll dice for 1 cruiser, 1 destroyer and 2 transports in 35 Sea Zone, round 2 : 1/1 hits, 0.83 expected hits
British roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 35 Sea Zone
Japanese win with 1 cruiser, 1 destroyer and 2 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 53 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 53 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in India
Japanese attack with 6 infantry
British defend with 1 aaGun and 2 infantry
Japanese roll dice for 6 infantry in India, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 2 infantry in India, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese roll dice for 5 infantry in India, round 3 : 1/1 hits, 0.83 expected hits
British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese win, taking India from British with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from 34 Sea Zone to Trans-Jordan
1 carrier moved from 52 Sea Zone to 46 Sea Zone
2 fighters moved from 53 Sea Zone to 46 Sea Zone
1 carrier moved from 51 Sea Zone to 50 Sea Zone
1 fighter moved from 53 Sea Zone to 50 Sea Zone
1 armour moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 fighter moved from 61 Sea Zone to Kwangtung
1 fighter moved from 59 Sea Zone to Japan
1 fighter moved from Philippine Islands to 50 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 bomber placed in Japan
2 submarines placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 33 PUs; end with 34 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
British : 0.67
Americans : -0.67
Japanese : 0.67
@gribble Heh heh, I had just two battles, and lost them both! Looking closer, I see something that I cannot explain.
Ok, so as I understand LL, the process is to take the total of all the chances, of all the units in a battle, and them together and then divide by 6, and roll any fractions remaining on a single d6, with your chance for one last extra hit being remainder/6?
So, unless there is yet another rule change I’m not aware of, or some basic change in a units combat stats, I’m at a total loss to explain the above battle.
For the Russians:
10@1 + 1@3 = 13, so 13/6 = 2 + 1/6 remainder (2+1/6)
For the Germans:
8@2 = 16, so 16/6 = 2 + 4/6 remainder (2 + 4/6)
So, using LL we should have seen each side hit 2 times ‘automatically’, and then seen third hits being 1/6 for the Russians (Hard, but not impossible) and 4/6 for the Germans (most likely, but not a sure thing).
The summary, however, shows the hits as 3 Russian and 4 German. Unless the German units {tanks, arty, and inf} defend on something other than a ‘1-2’, something is wrong.
Russia getting three hits is very unlikely, but possible, but Germany getting 4 hits is not possible at all, right?
Second round of combat we should have seen the Russians with 1 tank and 7 infantry, but let’s go with the 1 and 6, so
For the Russians:
6@1 + 1@3 = 9, so 9/6 = 1 + 3/6 (1+3/6)
For the Germans:
5@2 = 10, 10/6 = 1 + 4/6 (1 + 4/6)
This time, the Russians score one hit, and don’t get lucky with a second hit, while the German should hit twice two thirds of the time, and yet, we once again see the Germans score an impossible 3 hits?!?!
And after all this, I go reload the game and discover that yes, the game designers did indeed change the tanks to a 3/3 unit, and so the calculations above are correct with those values.
Grrrr.
I hate being surprised by things that have changed from what I am used to, but I guess it’s just going to be a long and painful process learning new things, and making mistakes that everyone is going to be entertained by reading here.
DOH!!!
What were tanks in the old game? I admit, I’ve never played it