@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Wizmark (X +3) vs AetV (L) BM G3
-
TripleA Move Summary: Germans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 destroyers, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 10 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 submarine moved from 93 Sea Zone to 92 Sea Zone 3 submarines moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 99 Sea Zone to 92 Sea Zone 3 bombers moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone -
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 5 armour, 2 destroyers, 6 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; Combat Move - Germans 2 armour and 1 mech_infantry moved from Caucasus to Northwest Persia 10 armour and 1 mech_infantry moved from Volgograd to Northwest Persia 1 submarine moved from 93 Sea Zone to 92 Sea Zone 3 submarines moved from 97 Sea Zone to 92 Sea Zone 1 destroyer moved from 99 Sea Zone to 92 Sea Zone 3 bombers moved from Southern Italy to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Americans scrambles 3 units out of Morocco to defend against the attack in 92 Sea Zone Battle in Northwest Persia Germans attack with 12 armour and 2 mech_infantrys British defend with 1 infantry Germans roll dice for 12 armour and 2 mech_infantrys in Northwest Persia, round 2 : 8/14 hits, 6.33 expected hits British roll dice for 1 infantry in Northwest Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 12 armour and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in 92 Sea Zone Germans attack with 3 bombers, 1 destroyer, 1 fighter and 4 submarines Americans defend with 1 carrier, 3 destroyers, 5 fighters and 2 submarines Germans roll dice for 4 submarines in 92 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 3 bombers, 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits Americans roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 carrier, 3 destroyers and 5 fighters in 92 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits 2 submarines owned by the Americans, 2 destroyers owned by the Americans and 4 submarines owned by the Germans lost in 92 Sea Zone 1 destroyer owned by the Germans retreated to 93 Sea Zone Americans win with 1 carrier, 1 destroyer and 5 fighters remaining. Battle score for attacker is 4 Casualties for Germans: 4 submarines Casualties for Americans: 2 destroyers and 2 submarines Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco Moving scrambled unit from 92 Sea Zone back to originating territory: Morocco 2 fighters owned by the Americans forced to land in Morocco Non Combat Move - Germans 3 bombers moved from 92 Sea Zone to Southern Italy 1 fighter moved from 92 Sea Zone to Southern France 3 bombers moved from Ukraine to Southern Italy 3 tactical_bombers moved from Caucasus to Syria 3 aaGuns moved from Rostov to Caucasus 2 armour moved from Tambov to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 fighters moved from Western Germany to Southern Italy 1 fighter moved from Caucasus to Southern Italy 2 artilleries moved from Western Germany to Northern Italy 4 fighters moved from Caucasus to Syria Place Units - Germans 2 armour and 1 mech_infantry placed in Caucasus 2 armour and 1 mech_infantry placed in Volgograd 1 armour and 2 mech_infantrys placed in Ukraine 3 infantry placed in Southern France 1 infantry placed in Normandy Bordeaux 2 infantry placed in Yugoslavia Germans undo move 6. Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 2 infantry EDIT: Adding units owned by Germans to Northern Italy: 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Western Germany 1 destroyer and 2 submarines placed in 97 Sea Zone 1 destroyer and 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 69 PUs; end with 69 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 78 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 98 PUsCombat Hit Differential Summary :
Germans : 2.50 British : 0.67 Americans : -1.00 -
TripleA Move Summary: Japanese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 4 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Japan to 20 Sea Zone 2 bombers moved from Japan to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 carrier and 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Hunan to Kwangsi -
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 53 PUs; 4 SuicideAttackTokens; Japanese buy 1 artillery, 2 destroyers, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 4 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Japan to 20 Sea Zone 2 bombers moved from Japan to 19 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 mech_infantry moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone 1 infantry and 1 mech_infantry moved from 1 Sea Zone to Alaska 1 carrier and 1 destroyer moved from 26 Sea Zone to 1 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 19 Sea Zone 1 bomber moved from Hunan to Kwangsi Combat - Japanese Battle in Alaska Battle in 20 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer; Americans defend with 1 submarine Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 20 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the British lost in 20 Sea Zone Japanese win, taking Alaska from Americans, taking 20 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer Casualties for Americans: 1 submarine Battle in 10 Sea Zone Japanese attack with 1 fighter, 3 submarines and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 3 submarines in 10 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 10 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 10 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 10 Sea Zone Japanese win, taking 10 Sea Zone from Neutral with 1 fighter, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 19 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber in 19 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits Americans roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from Americans with 2 bombers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kwangsi Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber moved from Kwangsi to Japan 2 bombers moved from 20 Sea Zone to Japan 2 bombers moved from 19 Sea Zone to Japan 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan 2 armour moved from Shantung to Hunan 1 mech_infantry moved from Hopei to Szechwan 1 infantry moved from Anhwe to Hopei 2 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia 1 submarine moved from 1 Sea Zone to 10 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 1 Sea Zone 1 destroyer moved from 21 Sea Zone to 35 Sea Zone Place Units - Japanese 2 destroyers and 2 submarines placed in 6 Sea Zone 3 infantry placed in Kwangtung 3 mech_infantrys placed in Shantung 1 artillery placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,5,5,6,3,2,2,3,5,5,1,6,3,3,1,4,1,1,5,4,5,2,2,1,1,4,3,5,4,2,2,1,1,6,4,3,3,6 Japanese collect 48 PUs (1 lost to blockades); end with 48 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 51 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -1.00 Chinese : 0.67 Japanese : -5.33 -
@aequitas-et-veritas Conducted the naval battle how I would have defended by gibraltar…if you want to change things around with the hits received feel free :+1:
-
@aequitas-et-veritas for got to move the 3 units in amur. could you edit the tank and mech to jehol please, and the art to korea :+1:
-
@wizmark Congratulations.
I think i am very safe to say i concede here.
Well played.Two minor mistakes costing me the game, but i am ok with that because i learned a lot about this Strategy now.
Game is posted.
Best regardsAetV
-
@aequitas-et-veritas Thanks for that…it was a good game against a skilled opponent.
What are the mistakes you made? Would like to know for future reference
-
@wizmark, between T7 and T8, i lost one full Turn because i didn’t pull out of the Meds in time.
This costing me the Arms race.The second was, when i US bombed Ukr. and tried to destroy your supplies at once.
This costing me an additional Turn bc UK Pac wasn’t Ready at that time loosing Mosqwa the following round.
I would have had better odds against your attack with all bmbrs, but the percentage of your attack raised when i lost too many bmbrs, that turn.You learned as well @wizmark, bc this time you kept the IJN at bay of Tokio after the fall of the money Islands.
Against Dizz you went wild at the West coast.:wink: loosing ground. -
@aequitas-et-veritas …yes…I had a game against dawgoneit that was similar in that I took moscow with germany but let japan fall too quick which ended up with the germans stalled in caucasus and lost me the game…so once you had decided to KJF I knew I had to just hold on as much as possible with them to let germany succeed





