@max334 GLHF! Scrambles anywhere?
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla
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TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 submarine moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone
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TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Americans Americans buy 6 bombers; Remaining resources: 2 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Hawaiian Islands to Queensland 1 artillery and 3 infantry moved from 54 Sea Zone to Queensland 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands 1 submarine moved from 10 Sea Zone to 30 Sea Zone 4 bombers moved from Western United States to Eastern United States 2 aaGuns, 1 artillery and 1 infantry moved from Central United States to Western United States Place Units - Americans 6 bombers placed in Eastern United States Turn Complete - Americans Americans collect 50 PUs; end with 52 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 2 infantry moved from Shensi to Kweichow 1 infantry moved from Szechwan to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Yunnan Place Units - Chinese 3 artilleries and 1 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - British British repair damage of 13x factory_major; Remaining resources: 21 PUs; British buy 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 infantry moved from United Kingdom to Scotland 2 fighters moved from United Kingdom to Scotland 1 submarine moved from 97 Sea Zone to 96 Sea Zone 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone 1 bomber moved from 96 Sea Zone to Anglo Egyptian Sudan 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 destroyer moved from 76 Sea Zone to 81 Sea Zone 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 cruiser moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 4 fighters, 1 submarine and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits 1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits British win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27 Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 bomber and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan British roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4 Casualties for British: 2 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Scotland British attack with 2 fighters and 2 infantry Germans defend with 1 airfield and 1 infantry British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Scotland, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 fighters and 2 infantry in Scotland, round 4 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 2 fighters moved from Scotland to United Kingdom 1 mech_infantry moved from Eire to Scotland 1 mech_infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 2 fighters moved from 96 Sea Zone to 98 Sea Zone 2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt 1 armour moved from Tobruk to Egypt 2 artilleries moved from Tobruk to Alexandria 1 bomber moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Egypt to Trans-Jordan 1 infantry moved from Eastern Persia to West India 2 infantry moved from Shan State to Yunnan 1 artillery moved from French Indo China to Yunnan 1 fighter moved from Burma to India 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 6 infantry moved from Burma to Yunnan 1 infantry moved from Burma to India 1 infantry moved from Rhodesia to Tanganyika Territory 1 tactical_bomber moved from Yunnan to India 1 aaGun moved from Burma to India 2 aaGuns moved from Burma to Yunnan Place Units - British 7 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,5,5,6,6 British collect 25 PUs (2 lost to blockades); end with 25 PUs Place Units - UK_Pacific 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.00 British : -3.17 Italians : -1.17 Americans : -0.83 Chinese : -1.00 Japanese : -0.33
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Italians Italians buy 1 infantry; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians 2 armour and 2 infantry moved from Albania to Greece 1 fighter moved from Southern Italy to Greece 1 bomber moved from Southern Italy to Caucasus 1 infantry moved from Kenya to Tanganyika Territory Combat - Italians Battle in Greece Italians attack with 2 armour, 1 fighter and 2 infantry Neutral_Allies defend with 4 infantry Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians roll dice for 2 armour, 1 fighter and 1 infantry in Greece, round 3 : 3/4 hits, 1.67 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Casualties for Neutral_Allies: 4 infantry Battle in Caucasus Italians attack with 1 bomber Russians defend with 1 infantry Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Italians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tanganyika Territory Italians attack with 1 infantry British defend with 1 infantry Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.17 expected hits British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory British win with no units remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 artillery and 1 infantry moved from Yugoslavia to Northern Italy 1 bomber moved from Caucasus to Romania Place Units - Italians 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5 Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1.67 British : 0.67 Neutral_Allies : -0.33 Russians : -0.33
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TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 transports placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs Combat Move - French 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 destroyer moved from 76 Sea Zone to 98 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa 1 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 destroyers and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 5 infantry moved from Norway to 113 Sea Zone 4 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 2 armour and 3 artilleries moved from Germany to 113 Sea Zone 3 artilleries moved from Western Germany to 113 Sea Zone 2 armour, 5 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Eire 2 armour moved from Holland Belgium to 110 Sea Zone 4 armour, 5 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 armour and 1 infantry moved from Western Germany to 112 Sea Zone 2 fighters moved from 111 Sea Zone to United Kingdom 1 battleship moved from 111 Sea Zone to 110 Sea Zone 1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 armour and 1 infantry moved from 111 Sea Zone to Scotland 1 bomber moved from Western Germany to Scotland 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Southern Italy to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 111 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to United Kingdom 2 submarines moved from 109 Sea Zone to 103 Sea Zone
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OK, let’s see if I did this right… scramble options for UK at London
Also… I REALLY don’t want to undo all the transport loading and unloading but I want a tank that was in Germany to take Baltic states to block a blitz and another from W. Germany will get on the transport…
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Arghhhh… hold on a sec. The cruiser is supposed to be in the channel, too
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TripleA Move Summary: Germans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 destroyers and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from 111 Sea Zone to United Kingdom 2 submarines moved from 109 Sea Zone to 103 Sea Zone 1 armour moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Scotland 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 2 armour and 2 artilleries moved from Western Germany to 113 Sea Zone 1 armour and 3 artilleries moved from Germany to 113 Sea Zone 5 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 4 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Eire 3 armour, 4 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour moved from Normandy Bordeaux to 110 Sea Zone 5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Southern Italy to 110 Sea Zone
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No scrambles!!
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 3 destroyers and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 battleship and 1 carrier moved from 111 Sea Zone to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 2 fighters moved from 111 Sea Zone to United Kingdom 2 submarines moved from 109 Sea Zone to 103 Sea Zone 1 armour moved from Germany to Baltic States Germans take Baltic States from Russians 1 infantry moved from Slovakia Hungary to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 bomber moved from Western Germany to Scotland 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 artillery and 1 infantry moved from 111 Sea Zone to Scotland 2 armour and 2 artilleries moved from Western Germany to 113 Sea Zone 1 armour and 3 artilleries moved from Germany to 113 Sea Zone 5 infantry moved from Norway to 113 Sea Zone 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 4 infantry moved from Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Eire 3 armour, 4 artilleries, 9 infantry and 9 transports moved from 113 Sea Zone to 110 Sea Zone 2 armour moved from Normandy Bordeaux to 110 Sea Zone 5 armour, 4 artilleries and 9 infantry moved from 110 Sea Zone to United Kingdom 2 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom 2 bombers moved from Western Germany to United Kingdom 2 tactical_bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Southern Italy to 110 Sea Zone Combat - Germans Germans creates battle in territory 109 Sea Zone Battle in Eire Battle in 109 Sea Zone Germans attack with 1 submarine British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans win, taking Eire from British with 1 submarine remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Scotland Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 airfield and 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Scotland, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland Germans roll dice for 1 artillery and 1 bomber in Scotland, round 3 : 2/2 hits, 1.00 expected hits British roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Scotland Germans win, taking Scotland from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 2 infantry Battle in United Kingdom Germans attack with 5 armour, 4 artilleries, 2 bombers, 4 fighters, 9 infantry and 4 tactical_bombers British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 13 infantry and 1 mech_infantry; French defend with 1 fighter and 2 infantry AA fire in United Kingdom : 1/10 hits, 1.67 expected hits 1 fighter owned by the Germans lost in United Kingdom Germans roll dice for 1 battleship and 1 cruiser in United Kingdom, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 3 fighters, 9 infantry and 4 tactical_bombers in United Kingdom, round 2 : 10/27 hits, 11.50 expected hits British roll dice for 5 aaGuns, 1 armour, 1 artillery, 3 fighters, 15 infantry and 1 mech_infantry in United Kingdom, round 2 : 8/21 hits, 8.17 expected hits 5 aaGuns owned by the British, 8 infantry owned by the Germans, 2 infantry owned by the French and 4 infantry owned by the British lost in United Kingdom Germans roll dice for 5 armour, 4 artilleries, 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers in United Kingdom, round 3 : 11/19 hits, 9.67 expected hits British roll dice for 1 armour, 1 artillery, 3 fighters, 9 infantry and 1 mech_infantry in United Kingdom, round 3 : 8/15 hits, 6.17 expected hits 1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 2 fighters owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Germans, 1 artillery owned by the British and 9 infantry owned by the British lost in United Kingdom Germans roll dice for 4 armour, 2 bombers, 1 fighter and 4 tactical_bombers in United Kingdom, round 4 : 8/11 hits, 6.50 expected hits British roll dice for 1 armour and 3 fighters in United Kingdom, round 4 : 3/4 hits, 2.50 expected hits 3 armour owned by the Germans, 1 fighter owned by the French, 2 fighters owned by the British and 1 armour owned by the British lost in United Kingdom Germans captures 25PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 armour, 2 bombers, 1 fighter and 4 tactical_bombers remaining. Battle score for attacker is 17 Casualties for Germans: 4 armour, 4 artilleries, 3 fighters and 9 infantry Casualties for British: 5 aaGuns, 1 armour, 1 artillery, 2 fighters, 13 infantry and 1 mech_infantry Casualties for French: 1 fighter and 2 infantry Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 1 bomber moved from Scotland to Western Germany 2 mech_infantrys moved from Western Germany to Slovakia Hungary 3 aaGuns moved from Western Germany to Germany 2 armour and 1 mech_infantry moved from Holland Belgium to Germany 2 bombers moved from United Kingdom to Western Germany 1 fighter and 1 tactical_bomber moved from United Kingdom to 110 Sea Zone 3 tactical_bombers moved from United Kingdom to Holland Belgium 1 armour moved from Yugoslavia to Slovakia Hungary 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium Place Units - Germans 3 destroyers placed in 110 Sea Zone 1 armour and 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,2 Germans collect 52 PUs (3 lost to blockades); end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : 1.50 British : 2.17 AA fire in United Kingdom : : -0.67
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TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Ukraine to Baltic States 1 mech_infantry moved from Novgorod to Baltic States 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Baltic States 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 19 infantry moved from Belarus to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 1 submarine moved from 125 Sea Zone to 111 Sea Zone 1 mech_infantry moved from Bryansk to Baltic States 8 armour and 1 mech_infantry moved from Bryansk to Eastern Poland
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TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Russians Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Ukraine to Baltic States 1 mech_infantry moved from Novgorod to Baltic States 1 infantry moved from Ukraine to Bessarabia 1 fighter moved from Ukraine to Bessarabia 1 tactical_bomber moved from Ukraine to Baltic States 1 artillery and 6 infantry moved from Western Ukraine to Eastern Poland 2 artilleries moved from Belarus to Eastern Poland 19 infantry moved from Belarus to Eastern Poland 3 armour moved from Ukraine to Eastern Poland 2 armour moved from Novgorod to Eastern Poland 1 submarine moved from 125 Sea Zone to 111 Sea Zone 1 mech_infantry moved from Bryansk to Baltic States 8 armour and 1 mech_infantry moved from Bryansk to Eastern Poland Combat - Russians Battle in 111 Sea Zone Russians attack with 1 submarine Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone Russians roll dice for 1 submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Russians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Bessarabia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 armour Russians roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 armour in Baltic States, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour Battle in Eastern Poland Russians attack with 13 armour, 3 artilleries, 25 infantry and 1 mech_infantry Germans defend with 1 infantry Russians roll dice for 13 armour, 3 artilleries, 25 infantry and 1 mech_infantry in Eastern Poland, round 2 : 14/42 hits, 12.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 13 armour, 3 artilleries, 24 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Belarus to Eastern Poland 1 mech_infantry moved from Russia to Rostov 1 fighter moved from Bessarabia to Novgorod 1 fighter and 1 tactical_bomber moved from Baltic States to Novgorod 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 3 armour placed in Novgorod 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Russia Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Combat Hit Differential Summary :
Germans : -0.17 Russians : 2.17
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Well done for the sea-lion, but only 1 tank left, I am glad I chewed up a bit of your planes!
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 carrier, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Japanese 1 armour moved from Manchuria to 19 Sea Zone 1 armour and 1 transport moved from 19 Sea Zone to 5 Sea Zone 1 armour moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Suiyuyan to Shensi Japanese take Shensi from Chinese 1 infantry moved from Hopei to Kweichow 1 infantry moved from Hunan to Kweichow 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Shan State 1 artillery and 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Siam 1 artillery and 1 infantry moved from Guam to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Hunan to Kwangsi 1 fighter moved from 41 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Siam 1 tactical_bomber moved from 42 Sea Zone to Kwangsi 1 tactical_bomber moved from 41 Sea Zone to Kwangsi 1 tactical_bomber moved from Hunan to Kwangsi 2 fighters and 2 tactical_bombers moved from Anhwe to Kweichow 1 bomber moved from Hunan to Kwangsi Combat - Japanese Battle in Soviet Far East Battle in Shan State Battle in French Indo China Battle in Malaya Japanese attack with 1 artillery, 1 fighter and 1 infantry ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Malaya, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Soviet Far East from Russians, taking Shan State from UK_Pacific, taking French Indo China from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Siam Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Siam, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Kwangsi Japanese attack with 1 bomber, 1 infantry and 3 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 infantry and 3 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.33 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win with 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 battleship and 1 carrier moved from 42 Sea Zone to 37 Sea Zone 1 battleship and 1 carrier moved from 41 Sea Zone to 37 Sea Zone 1 fighter moved from Malaya to 37 Sea Zone 1 fighter moved from Siam to 37 Sea Zone 2 fighters moved from Hunan to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kweichow to Hunan 3 tactical_bombers moved from Kwangsi to Hunan 3 mech_infantrys moved from Shantung to Hunan 1 bomber moved from Kwangsi to Philippines 2 fighters and 1 tactical_bomber moved from Japan to Philippines 2 carriers, 1 cruiser, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 1 carrier and 3 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 Japanese : 0.67
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@Sovietishcat said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla:
Well done for the sea-lion, but only 1 tank left, I am glad I chewed up a bit of your planes!
Indeed.
I almost didn’t notice 10 U.S. bombers ready to destroy the German fleet…
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TripleA Move Summary: Americans round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 10 bombers moved from Eastern United States to Hawaiian Islands
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 10 bombers moved from Eastern United States to Hawaiian Islands Combat - Americans Battle in Sumatra Battle in Celebes Non Combat Move - Americans 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 50 Sea Zone to 26 Sea Zone 1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 54 Sea Zone to 26 Sea Zone 1 submarine moved from 30 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Western United States to Central United States Place Units - Americans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Chinese round 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kweichow 1 fighter moved from Yunnan to Kweichow