Scramble 111?
And does the 106 sub fight?
@weddingsinger Usually bad dice for axis are less damaging than for the allies, especially if those bad dice happens to be to Italy which seems to happen very often.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
2 armour and 1 mech_infantry moved from France to Holland Belgium
UK has scramble options at London
No scrambles!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 submarine moved from 111 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from Western Germany to United Kingdom
3 bombers moved from Western Germany to United Kingdom
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
2 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux
2 armour and 1 mech_infantry moved from France to Holland Belgium
Combat - Germans
Air Battle in United Kingdom
Germans attacks with 5 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,6,5 and causes: 16 damage to unit: factory_major
Bombing raid in United Kingdom causes 16 damage total.
Battle in 109 Sea Zone
Germans attack with 3 submarines
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Scotland
Battle in Normandy Bordeaux
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for French: 1 artillery
Battle in Holland Belgium
Germans attack with 2 armour and 1 mech_infantry
French defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Holland Belgium
Germans win, taking Holland Belgium from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to Western Germany
2 fighters moved from United Kingdom to 111 Sea Zone
1 fighter moved from 112 Sea Zone to Western Germany
3 bombers moved from United Kingdom to Western Germany
2 armour and 2 mech_infantrys moved from France to Western Germany
3 artilleries and 1 infantry moved from France to Western Germany
5 infantry moved from Finland to Norway
4 infantry moved from Poland to Germany
3 artilleries moved from Poland to Germany
2 armour moved from Yugoslavia to Germany
6 infantry moved from Yugoslavia to Romania
5 infantry moved from Bulgaria to Romania
11 infantry moved from Poland to Slovakia Hungary
3 aaGuns moved from Poland to Slovakia Hungary
Place Units - Germans
10 transports placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,3,5,2,2,6,2,5
Germans collect 44 PUs (2 lost to blockades); end with 45 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 cruiser
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33
French : 0.33
AA fire in United Kingdom : : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Russians
Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus
5 infantry moved from Novgorod to Belarus
3 armour moved from Novgorod to Bryansk
3 armour moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Amur
1 infantry moved from Bessarabia to Western Ukraine
1 infantry moved from Rostov to Ukraine
Place Units - Russians
3 armour placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to India
1 fighter moved from Kwangsi to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 artilleries and 3 infantry moved from Anhwe to Hunan
3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Hunan
1 bomber moved from India to Hunan
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kiangsu
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
British : 0.67
AA fire in India : : -0.17
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to India
1 fighter moved from Kwangsi to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 artilleries and 3 infantry moved from Anhwe to Hunan
3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Hunan
1 bomber moved from India to Hunan
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kiangsu
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Suiyuyan: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.67
AA fire in India : : -0.17
Japanese : 1.33
A quick repost to move two Japanese soldiers on the mainland. I forgot we’re NOT playing balanced mod so occupiers aren’t needed…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 carrier, 1 factory_minor and 3 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 submarines moved from 35 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
1 artillery and 1 infantry moved from 21 Sea Zone to Guam
1 bomber moved from Kwangsi to India
1 fighter moved from Kwangsi to 36 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/1 hits, 0.17 expected hits
Bombing raid in India rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in India causes 4 damage total.
Battle in Java
Battle in Sumatra
Battle in Guam
Battle in Celebes
Battle in 36 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 36 Sea Zone
Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 2 submarines and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 2 submarines in 37 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
British roll dice for 1 destroyer in 37 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 41 Sea Zone
1 carrier moved from 35 Sea Zone to 42 Sea Zone
1 battleship moved from 35 Sea Zone to 41 Sea Zone
1 battleship moved from 35 Sea Zone to 42 Sea Zone
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Chahar to Manchuria
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
2 artilleries and 3 infantry moved from Anhwe to Hunan
3 fighters and 3 tactical_bombers moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 36 Sea Zone to Hunan
1 bomber moved from India to Hunan
Place Units - Japanese
3 mech_infantrys placed in Shantung
1 factory_minor placed in Kiangsu
1 carrier placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 53 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 58 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Chahar: 1 infantry
EDIT: Adding units owned by Japanese to Suiyuyan: 1 infantry
EDIT: Removing units owned by Japanese from Anhwe: 1 infantry
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Anhwe: 2 fighters and 2 tactical_bombers
Combat Hit Differential Summary :
British : 0.67
AA fire in India : : -0.17
Japanese : 1.33
And the planes… last one, I swear.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 30 Sea Zone
4 bombers moved from Western United States to Eastern United States
2 aaGuns, 1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.83
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 2 fighters, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 armour, 1 cruiser, 1 infantry and 1 transport moved from 28 Sea Zone to 50 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 30 Sea Zone
4 bombers moved from Western United States to Eastern United States
2 aaGuns, 1 artillery and 1 infantry moved from Central United States to Western United States
Place Units - Americans
6 bombers placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
1 fighter moved from Burma to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Yunnan
Place Units - Chinese
3 artilleries and 1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - British
British repair damage of 13x factory_major; Remaining resources: 21 PUs;
British buy 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from United Kingdom to Scotland
2 fighters moved from United Kingdom to Scotland
1 submarine moved from 97 Sea Zone to 96 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Malta to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Combat - British
Battle in 96 Sea Zone
British attack with 4 fighters, 1 submarine and 1 tactical_bomber
Italians defend with 1 cruiser, 1 destroyer and 1 transport
British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 4 fighters and 1 tactical_bomber in 96 Sea Zone, round 2 : 2/5 hits, 2.67 expected hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 destroyer owned by the Italians and 1 cruiser owned by the Italians lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British roll dice for 1 submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
British win with 4 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 27
Casualties for Italians: 1 cruiser, 1 destroyer and 1 transport
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 artillery and 2 infantry
British roll dice for 1 artillery, 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/4 hits, 1.50 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery, 1 bomber and 1 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits, 1.33 expected hits
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 artillery and 1 bomber in Anglo Egyptian Sudan, round 4 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in Scotland
British attack with 2 fighters and 2 infantry
Germans defend with 1 airfield and 1 infantry
British roll dice for 2 fighters and 2 infantry in Scotland, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Scotland, round 3 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Scotland, round 4 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - British
2 fighters moved from Scotland to United Kingdom
1 mech_infantry moved from Eire to Scotland
1 mech_infantry moved from Scotland to United Kingdom
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 carrier, 1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 96 Sea Zone to 98 Sea Zone
2 fighters and 1 tactical_bomber moved from 96 Sea Zone to Egypt
1 armour moved from Tobruk to Egypt
2 artilleries moved from Tobruk to Alexandria
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Egypt to Trans-Jordan
1 infantry moved from Eastern Persia to West India
2 infantry moved from Shan State to Yunnan
1 artillery moved from French Indo China to Yunnan
1 fighter moved from Burma to India
1 fighter and 1 tactical_bomber moved from Burma to Yunnan
6 infantry moved from Burma to Yunnan
1 infantry moved from Burma to India
1 infantry moved from Rhodesia to Tanganyika Territory
1 tactical_bomber moved from Yunnan to India
1 aaGun moved from Burma to India
2 aaGuns moved from Burma to Yunnan
Place Units - British
7 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,1,5,5,6,6
British collect 25 PUs (2 lost to blockades); end with 25 PUs
Place Units - UK_Pacific
3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -1.00
British : -3.17
Italians : -1.17
Americans : -0.83
Chinese : -1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Italians
2 armour and 2 infantry moved from Albania to Greece
1 fighter moved from Southern Italy to Greece
1 bomber moved from Southern Italy to Caucasus
1 infantry moved from Kenya to Tanganyika Territory
Combat - Italians
Battle in Greece
Italians attack with 2 armour, 1 fighter and 2 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 2 armour, 1 fighter and 2 infantry in Greece, round 2 : 1/5 hits, 1.83 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 2 armour, 1 fighter and 1 infantry in Greece, round 3 : 3/4 hits, 1.67 expected hits
Neutral_Allies roll dice for 3 infantry in Greece, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians win, taking Greece from Neutral_Allies with 2 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in Caucasus
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Caucasus, round 2 : 1/1 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Caucasus
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tanganyika Territory
Italians attack with 1 infantry
British defend with 1 infantry
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Tanganyika Territory, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
British win with no units remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 bomber moved from Caucasus to Romania
Place Units - Italians
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 1.67
British : 0.67
Neutral_Allies : -0.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
2 transports placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Move - French
1 cruiser and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Libya to Tobruk
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :