Scramble Normandy and 114. Not 113.
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Scotland to Germany 1 bomber moved from Scotland to France 1 bomber moved from Scotland to Normandy Bordeaux 1 bomber moved from Scotland to Germany 1 fighter and 1 tactical_bomber moved from Java to Borneo 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 2/5 hits, 0.83 expected hits 2 bombers killed by AA Bombing raid in Germany rolls: 3,8,4 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in Borneo Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Scotland to Norway 1 artillery moved from Iceland to 123 Sea Zone 1 artillery and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 bomber moved from France to Norway 3 bombers moved from Scotland to Norway 1 bomber moved from Normandy Bordeaux to Norway 1 battleship, 3 cruisers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from Java to Queensland 1 fighter moved from 42 Sea Zone to Queensland 2 destroyers moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to Queensland 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 3 bombers moved from Germany to Norway Place Units - Americans 1 factory_minor placed in Norway 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17 Americans : -0.17 AA fire in Normandy Bordeaux : : -0.17 Japanese : -0.33 AA fire in Germany : : 1.17
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TripleA Move Summary: Chinese round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 3 artilleries and 1 infantry moved from Hunan to Anhwe
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 3 artilleries and 1 infantry moved from Hunan to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: British round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - British 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi 2 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 cruiser, 1 destroyer, 1 factory_minor, 1 fighter, 3 infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 bombers moved from Scotland to Germany 1 bomber moved from Scotland to France 1 bomber moved from Scotland to Normandy Bordeaux 1 bomber moved from Scotland to Germany 1 fighter and 1 tactical_bomber moved from Java to Borneo 1 submarine moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone Combat - Americans Strategic bombing raid in Normandy Bordeaux AA fire in Normandy Bordeaux : 0/1 hits, 0.17 expected hits Bombing raid in Normandy Bordeaux rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Normandy Bordeaux causes 6 damage total. Strategic bombing raid in France AA fire in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in France causes 3 damage total. Strategic bombing raid in Germany AA fire in Germany : 2/5 hits, 0.83 expected hits 2 bombers killed by AA Bombing raid in Germany rolls: 3,8,4 and causes: 15 damage to unit: factory_major Bombing raid in Germany causes 15 damage total. Battle in Borneo Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter and 1 tactical_bomber in Borneo, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Borneo Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 carrier, 1 destroyer and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Scotland to Norway 1 artillery moved from Iceland to 123 Sea Zone 1 artillery and 1 transport moved from 123 Sea Zone to 125 Sea Zone 1 artillery moved from 125 Sea Zone to Norway 1 bomber moved from France to Norway 3 bombers moved from Scotland to Norway 1 bomber moved from Normandy Bordeaux to Norway 1 battleship, 3 cruisers and 2 submarines moved from 42 Sea Zone to 54 Sea Zone 2 fighters moved from Java to Queensland 1 fighter moved from 42 Sea Zone to Queensland 2 destroyers moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to Queensland 1 carrier moved from 42 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 3 bombers moved from Germany to Norway Place Units - Americans 1 factory_minor placed in Norway 3 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States 1 cruiser and 1 destroyer placed in 10 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Suiyuyan Chinese take Suiyuyan from Japanese 1 infantry moved from Hopei to Anhwe 1 infantry moved from Kweichow to Anhwe 3 artilleries and 1 infantry moved from Hunan to Anhwe Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 4 artilleries placed in Anhwe Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs Purchase Units - British British buy 1 destroyer, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 2x factory_major; Remaining resources: 23 PUs; UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from Hunan to Kiangsi 1 armour and 4 mech_infantrys moved from Yunnan to Kiangsi 2 carriers, 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone 1 cruiser moved from 42 Sea Zone to 54 Sea Zone Combat - British Battle in Kiangsi British attack with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys Japanese defend with 3 mech_infantrys British roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kiangsi, round 2 : 3/7 hits, 1.83 expected hits Japanese roll dice for 3 mech_infantrys in Kiangsi, round 2 : 0/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 1 aaGun moved from Hunan to Anhwe 2 artilleries moved from Trans-Jordan to Iraq 1 artillery moved from Egypt to Trans-Jordan 2 mech_infantrys moved from India to Eastern Persia 1 armour and 2 mech_infantrys moved from India to Yunnan Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 factory_minor placed in Egypt 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 2 armour, 1 infantry and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 16 PUs; end with 16 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
British : 1.17 AA fire in France : : -0.17 Americans : -0.17 AA fire in Normandy Bordeaux : : -0.17 Japanese : -1.33 AA fire in Germany : : 1.17
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - Italians Italians buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 artillery moved from Western Ukraine to Ukraine Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6 Italians collect 12 PUs; end with 12 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Western Germany: 1 aaGun EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 destroyer moved from 42 Sea Zone to 36 Sea Zone ANZAC take 36 Sea Zone from Japanese 1 destroyer moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 1 carrier, 1 cruiser and 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 3 fighters moved from Queensland to 54 Sea Zone 2 infantry moved from Iraq to Northwest Persia
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TripleA Move Summary: ANZAC round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 3 fighters moved from Queensland to 54 Sea Zone
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 3 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: French round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Combat Move - French 3 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 3 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 3 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Non Combat Move - French 2 infantry moved from Algeria to Tunisia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: French round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 cruiser and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 42 Sea Zone to 54 Sea Zone 1 fighter moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from 54 Sea Zone to Queensland 3 fighters moved from Queensland to 54 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 2 destroyers EDIT: Adding units owned by ANZAC to 36 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 35 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 1 cruiser and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Combat Move - French 3 infantry moved from Trans-Jordan to Iraq 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Non Combat Move - French 2 infantry moved from Algeria to Tunisia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 25 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 6 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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@weddingsinger Please use last save post.
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TripleA Move Summary: Germans round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 2 bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Western Germany to 125 Sea Zone 1 mech_infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians
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Scramble option in Moscow
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No Intercept
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 2 bombers, 1 fighter and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Belarus to Rostov Germans take Rostov from Russians 2 bombers moved from Novgorod to Russia 1 bomber moved from Western Germany to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Western Germany to 125 Sea Zone 1 mech_infantry moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Archangel 1 mech_infantry moved from Belarus to Vologda Germans take Vologda from Russians Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Archangel Germans attack with 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 mech_infantry Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Archangel, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 mech_infantry Cleaning up after air battles Non Combat Move - Germans 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 bombers moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 2 artilleries and 1 infantry moved from Ukraine to Bryansk 1 tactical_bomber moved from Archangel to Bryansk 12 armour and 4 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Bryansk to Smolensk 2 mech_infantrys moved from Smolensk to Bryansk 3 armour moved from Novgorod to Bryansk 3 armour moved from Baltic States to Bryansk 5 aaGuns, 5 artilleries and 4 infantry moved from Western Ukraine to Bryansk 3 mech_infantrys moved from Poland to Western Germany 3 armour moved from Poland to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany Place Units - Germans 2 bombers and 1 tactical_bomber placed in Ukraine 1 fighter and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3,3,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4 Germans collect 50 PUs (5 lost to blockades); end with 50 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 armour EDIT: Adding units owned by Germans to Western Ukraine: 3 armour EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : -0.67 Russians : 0.33
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TripleA Move Summary: Russians round 11
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 artillery moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Rostov 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 9x factory_major; Remaining resources: 31 PUs; Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour and 1 mech_infantry moved from Russia to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 artillery moved from Yakut S.S.R. to Buryatia Russians take Buryatia from Japanese 1 infantry moved from Russia to Tambov 1 mech_infantry moved from Russia to Rostov 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan Combat - Russians Battle in Rostov Russians attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 mech_infantry moved from Russia to Rostov Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 0.00
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 11 Purchase Units - Japanese Japanese buy 2 artilleries, 2 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Buyant-Uhaa to Buryatia Japanese take Ulaanbaatar from Russians 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from Kiangsu to 6 Sea Zone 1 tactical_bomber moved from Kiangsu to 6 Sea Zone 1 bomber moved from Kiangsu to Buryatia 1 bomber moved from Kiangsu to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 43 Sea Zone to Kiangsi 1 fighter moved from 43 Sea Zone to Kiangsi 1 tactical_bomber moved from Kiangsu to Kiangsi 1 destroyer moved from 43 Sea Zone to 36 Sea Zone 2 artilleries and 2 infantry moved from Kiangsu to Kiangsi 1 bomber moved from Kiangsu to 36 Sea Zone 2 destroyers moved from 43 Sea Zone to 35 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Battle in Buryatia Japanese attack with 1 armour and 1 bomber Russians defend with 1 artillery Japanese roll dice for 1 armour and 1 bomber in Buryatia, round 2 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 artillery in Buryatia, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Buryatia Japanese win, taking Buryatia from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Kiangsi Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers British defend with 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Kiangsi, round 2 : 5/12 hits, 6.00 expected hits Chinese roll dice for 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys in Kiangsi, round 2 : 4/7 hits, 2.50 expected hits 2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 4 mech_infantrys owned by the British and 1 infantry owned by the British lost in Kiangsi Japanese roll dice for 4 fighters and 4 tactical_bombers in Kiangsi, round 3 : 5/8 hits, 4.67 expected hits Chinese roll dice for 1 armour and 1 artillery in Kiangsi, round 3 : 1/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 artillery owned by the British and 1 armour owned by the British lost in Kiangsi Japanese win with 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 artilleries, 2 infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery, 1 infantry and 4 mech_infantrys Battle in 35 Sea Zone Japanese attack with 1 bomber, 2 destroyers, 3 fighters and 3 tactical_bombers Americans defend with 1 carrier, 1 fighter and 1 tactical_bomber; ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 1 bomber, 2 destroyers, 3 fighters and 3 tactical_bombers in 35 Sea Zone, round 2 : 2/9 hits, 4.83 expected hits Units damaged: 1 carrier owned by the Americans Americans roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 2 : 3/4 hits, 1.83 expected hits 1 fighter owned by the Japanese, 1 destroyer owned by the ANZAC and 2 destroyers owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 1 bomber, 2 fighters and 3 tactical_bombers in 35 Sea Zone, round 3 : 4/6 hits, 3.50 expected hits Americans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport in 35 Sea Zone, round 3 : 0/3 hits, 1.50 expected hits 1 transport owned by the ANZAC, 1 tactical_bomber owned by the Americans, 1 carrier owned by the Americans and 1 fighter owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Japanese: 2 destroyers and 1 fighter Casualties for ANZAC: 1 destroyer and 1 transport Casualties for Americans: 1 carrier, 1 fighter and 1 tactical_bomber Battle in 36 Sea Zone Japanese attack with 1 bomber and 1 destroyer ANZAC defend with 1 destroyer Japanese roll dice for 1 bomber and 1 destroyer in 36 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 destroyer owned by the Japanese lost in 36 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 2 battleships, 7 carriers, 2 cruisers, 1 destroyer and 1 transport moved from 43 Sea Zone to 20 Sea Zone 1 bomber moved from 36 Sea Zone to Kiangsu 1 bomber moved from 35 Sea Zone to Kiangsu 1 fighter moved from 6 Sea Zone to Japan 1 tactical_bomber moved from 6 Sea Zone to Kiangsu 1 tactical_bomber moved from Kiangsi to Shantung 1 tactical_bomber moved from Kiangsu to Shantung 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Shantung 2 fighters and 2 tactical_bombers moved from Kiangsi to Kiangsu 1 tactical_bomber moved from 35 Sea Zone to Shantung 2 fighters moved from Kiangsi to Kiangsu 1 bomber moved from Buryatia to Manchuria Place Units - Japanese 2 destroyers placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turn Complete - Japanese Japanese collect 32 PUs; end with 32 PUs
Combat Hit Differential Summary :
ANZAC : 1.00 Americans : -0.33 Chinese : 1.67 Russians : -0.33 Japanese : -4.17