Game set-Up:
Bid Spending.jpg
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Russians
Russians repair damage of 2x factory_major; Remaining resources: 30 PUs;
Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from Italians
1 mech_infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 tactical_bomber moved from Ukraine to Western Ukraine
1 fighter moved from Bryansk to Western Ukraine
1 mech_infantry moved from Bryansk to Bessarabia
1 infantry moved from Bryansk to Belarus
1 artillery moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 artilleries and 2 mech_infantrys
Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/4 hits, 1.83 expected hits
Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Russians: 2 infantry
Casualties for Germans: 2 artilleries and 2 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk
10 artilleries moved from Russia to Bryansk
2 mech_infantrys moved from Smolensk to Bryansk
Place Units - Russians
3 infantry placed in Volgograd
Russians undo move 1.
3 infantry placed in Ukraine
3 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 32 PUs; end with 32 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 carriers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 3 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Soviet Far East
1 armour moved from Buryatia to Yenisey
1 infantry moved from Yakut S.S.R. to Yenisey
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 bomber moved from Anhwe to Soviet Far East
3 artilleries and 3 infantry moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Hunan
1 fighter and 1 tactical_bomber moved from Anhwe to Chahar
1 mech_infantry moved from Kwangtung to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
2 mech_infantrys moved from Shantung to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from Anhwe to Hopei
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 armour moved from Kwangtung to 20 Sea Zone
1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
3 fighters and 4 tactical_bombers moved from 36 Sea Zone to Philippines
1 mech_infantry moved from Shantung to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hunan
Combat - Japanese
Battle in 3 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 3 Sea Zone
Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kwangsi
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Hopei
Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 4/5 hits, 2.00 expected hits
Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in Philippines
Japanese attack with 1 armour, 3 fighters and 4 tactical_bombers
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery
Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in Philippines, round 2 : 5/8 hits, 4.67 expected hits
Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines
Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 artillery
Battle in Chahar
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 2 infantry
Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/9 hits, 3.33 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 4/7 hits, 2.83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Yenisey
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yenisey
Japanese roll dice for 1 armour in Yenisey, round 3 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Japanese attack with 1 bomber and 2 infantry
Americans defend with 1 armour and 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East
Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East
Japanese win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Non Combat Move - Japanese
1 bomber moved from Soviet Far East to Siberia
3 fighters and 4 tactical_bombers moved from Philippines to 20 Sea Zone
1 fighter moved from 35 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone
2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 2 transports moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 fighter and 2 tactical_bombers moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu
2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone
Place Units - Japanese
2 carriers placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.67
Russians : 2.00
Japanese : 1.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
5 artilleries, 6 infantry and 1 mech_infantry moved from Eire to Scotland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
3 bombers moved from Java to Kwangsi
6 bombers moved from Java to Kwangsi
@weddingsinger , scramble sz 110 and OOL?
No scramble, max defense.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
5 artilleries, 6 infantry and 1 mech_infantry moved from Eire to Scotland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
3 bombers moved from Java to Kwangsi
6 bombers moved from Java to Kwangsi
Combat - Americans
Battle in Normandy Bordeaux
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Americans attack with 5 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Scotland, round 2 : 4/12 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 5 bombers, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 4 tactical_bombers and 5 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers, 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 tactical_bombers and 5 transports in 110 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 bombers, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 8/12 hits, 6.67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 tactical_bombers and 5 transports in 110 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits
1 battleship owned by the Germans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 4 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 100
Casualties for Americans: 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 4 tactical_bombers and 5 transports
Battle in Kwangsi
Americans attack with 9 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 9 bombers in Kwangsi, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
Americans win with 8 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
8 bombers moved from Kwangsi to India
2 fighters moved from 110 Sea Zone to Eire
5 bombers moved from 110 Sea Zone to Eire
1 tactical_bomber moved from 110 Sea Zone to Eire
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
5 bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : -1.67
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 2 : 4/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Hunan, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries in Hunan, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries in Hunan, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.17
Japanese : 1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Combat Move - British
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 mech_infantrys moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux
5 artilleries, 6 infantry and 1 mech_infantry moved from Eire to Scotland
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone
5 bombers moved from Eastern United States to 110 Sea Zone
1 submarine moved from 42 Sea Zone to 35 Sea Zone
3 bombers moved from Java to Kwangsi
6 bombers moved from Java to Kwangsi
Combat - Americans
Battle in Normandy Bordeaux
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Americans attack with 5 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Scotland, round 2 : 4/12 hits, 3.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland
Americans win, taking Scotland from Germans with 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 5 bombers, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 4 tactical_bombers and 5 transports
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 bombers, 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits
Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 tactical_bombers and 5 transports in 110 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits
2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone
Americans roll dice for 5 bombers, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 8/12 hits, 6.67 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 tactical_bombers and 5 transports in 110 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits
1 battleship owned by the Germans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 4 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone
5 transports owned by the Germans lost in 110 Sea Zone
Americans win with 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 100
Casualties for Americans: 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber
Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 4 tactical_bombers and 5 transports
Battle in Kwangsi
Americans attack with 9 bombers
Japanese defend with 2 mech_infantrys
Americans roll dice for 9 bombers in Kwangsi, round 2 : 4/9 hits, 6.00 expected hits
Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi
Americans win with 8 bombers remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 2 mech_infantrys
Non Combat Move - Americans
8 bombers moved from Kwangsi to India
2 fighters moved from 110 Sea Zone to Eire
5 bombers moved from 110 Sea Zone to Eire
1 tactical_bomber moved from 110 Sea Zone to Eire
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to Scotland
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
3 mech_infantrys moved from Alaska to Western United States
Place Units - Americans
5 bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 65 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries and 5 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 2 artilleries and 5 infantry
Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry
Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits, 1.83 expected hits
Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 2 : 4/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 3 artilleries in Hunan, round 3 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 artilleries in Hunan, round 4 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese roll dice for 2 artilleries in Hunan, round 5 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 artilleries in Hunan, round 6 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 4
Casualties for Chinese: 5 infantry
Casualties for Japanese: 3 artilleries, 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
1 infantry placed in Suiyuyan
1 infantry placed in Shensi
1 infantry placed in Szechwan
1 artillery placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 fighter moved from 110 Sea Zone to 111 Sea Zone
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
2 mech_infantrys moved from Yunnan to Kweichow
Combat - British
Battle in 111 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 111 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Kweichow
British attack with 2 mech_infantrys
Japanese defend with 1 mech_infantry
British roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kweichow
British roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kweichow
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for British: 2 mech_infantrys
Non Combat Move - British
2 armour and 3 mech_infantrys moved from India to Yunnan
1 infantry moved from French Indo China to Kwangsi
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 fighter moved from 111 Sea Zone to Scotland
1 fighter moved from 110 Sea Zone to Scotland
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,1,4,2,4,2,3,3,3,2,4,1,1,5,6,6,5,5,6,2,6,2,5,4,2,4,1
UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17
British : -1.17
Americans : -1.67
Chinese : 0.17
Japanese : 2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Romania to Bessarabia
1 bomber moved from Southern Italy to Scotland
1 armour moved from Novgorod to Belarus
2 armour moved from Romania to Belarus
Combat - Italians
Battle in Belarus
Italians attack with 3 armour
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 3 armour in Belarus, round 2 : 1/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Belarus
Italians roll dice for 3 armour in Belarus, round 3 : 3/3 hits, 1.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 armour
Battle in Bessarabia
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Bessarabia
Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Scotland
Italians attack with 1 bomber
British defend with 2 fighters; Americans defend with 1 airfield, 6 artilleries, 6 infantry and 1 mech_infantry
Italians roll dice for 1 bomber in Scotland, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Scotland, round 2 : 8/15 hits, 5.67 expected hits
1 bomber owned by the Italians and 1 infantry owned by the Americans lost in Scotland
Americans win with 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Italians: 1 bomber
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Romania to Bessarabia
2 aaGuns and 3 infantry moved from Northern Italy to France
1 fighter moved from Southern Italy to France
1 aaGun and 7 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.33
Americans : 2.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 42 Sea Zone to Borneo
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from United Kingdom to Scotland
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
1 bomber moved from Eastern Poland to Normandy Bordeaux
6 mech_infantrys moved from Slovakia Hungary to Western Ukraine
1 bomber moved from Eastern Poland to Archangel
2 mech_infantrys moved from Novgorod to Archangel
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
2 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine
1 bomber moved from Eastern Poland to Ukraine
12 armour, 8 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine
Combat - Germans
Battle in Archangel
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.17 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Western Ukraine
Germans attack with 12 armour, 8 artilleries, 10 infantry and 6 mech_infantrys
Russians defend with 1 armour and 1 mech_infantry
Germans roll dice for 12 armour, 8 artilleries, 10 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 16/36 hits, 12.67 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 12 armour, 8 artilleries, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Americans lost in Normandy Bordeaux
Germans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Scotland
Germans attack with 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
British defend with 2 fighters; Americans defend with 1 airfield, 6 artilleries, 5 infantry and 1 mech_infantry
Germans roll dice for 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Scotland, round 2 : 4/15 hits, 5.00 expected hits
Americans roll dice for 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Scotland, round 2 : 5/14 hits, 5.33 expected hits
5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Scotland
Germans roll dice for 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 3/10 hits, 4.00 expected hits
Americans roll dice for 6 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 3 : 5/10 hits, 4.00 expected hits
2 artilleries owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Germans roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Scotland, round 4 : 1/5 hits, 2.33 expected hits
Americans roll dice for 5 artilleries and 2 fighters in Scotland, round 4 : 4/7 hits, 3.00 expected hits
2 artilleries owned by the Germans, 2 fighters owned by the Germans and 1 artillery owned by the Americans lost in Scotland
Germans roll dice for 1 tactical_bomber in Scotland, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 4 artilleries and 2 fighters in Scotland, round 5 : 3/6 hits, 2.67 expected hits
1 tactical_bomber owned by the Germans lost in Scotland
Americans win with 4 artilleries and 2 fighters remaining. Battle score for attacker is -44
Casualties for Germans: 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Casualties for Americans: 2 artilleries, 5 infantry and 1 mech_infantry
Non Combat Move - Germans
6 mech_infantrys moved from Germany to Western Germany
6 aaGuns moved from Eastern Poland to Western Ukraine
1 bomber moved from Normandy Bordeaux to France
1 bomber moved from Ukraine to Germany
1 bomber moved from Archangel to Germany
1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia
Place Units - Germans
1 artillery and 2 infantry placed in United Kingdom
3 armour placed in Novgorod
1 mech_infantry placed in France
6 armour placed in Western Germany
Germans undo move 4.
3 armour placed in Western Germany
3 armour placed in Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 3.00
Russians : -1.17
Poor dice rolls swing Scotland heavily to the Allies… nuts.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 28 PUs;
Russians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 fighter moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Volgograd to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 1 infantry moved from Bryansk to Smolensk
1 artillery moved from Evenkiyskiy to Yenisey
1 infantry moved from Bryansk to Belarus
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 10x factory_major; Remaining resources: 28 PUs;
Russians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 fighter moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Bryansk to Belarus
2 mech_infantrys moved from Volgograd to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
1 armour and 1 infantry moved from Bryansk to Smolensk
1 artillery moved from Evenkiyskiy to Yenisey
1 infantry moved from Bryansk to Belarus
Combat - Russians
Battle in Ukraine
Russians attack with 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 2 armour
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 0/5 hits, 1.50 expected hits
Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 1/5 hits, 1.50 expected hits
Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 2/4 hits, 1.33 expected hits
Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Belarus
Russians win, taking Belarus from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Italians: 2 armour
Battle in Smolensk
Russians attack with 1 armour and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
10 armour and 9 artilleries moved from Bryansk to Russia
8 mech_infantrys moved from Bryansk to Russia
4 aaGuns moved from Bryansk to Russia
1 mech_infantry moved from Volgograd to Russia
1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Belarus to Russia
Place Units - Russians
5 infantry placed in Russia
2 armour and 1 fighter placed in Volgograd
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33
Italians : -1.50
Russians : -2.50
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla:
Poor dice rolls swing Scotland heavily to the Allies… nuts.
Ya I think the battle was about 40% for you, so I hoped it would have stayed that way for the allies, if I had lost Scotland, it would have been a big blow for the allies in Europe!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 bomber moved from Siberia to Suiyuyan
1 mech_infantry moved from Kweichow to Hunan
1 fighter and 2 tactical_bombers moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hopei to Kiangsi
1 mech_infantry moved from Hopei to Suiyuyan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Philippines
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Philippines from Americans, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 artilleries in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters and 3 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.50 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 fighter moved from Hunan to Kiangsi
2 tactical_bombers moved from Hunan to Kiangsi
1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 bomber moved from Suiyuyan to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50
Chinese : -0.67
UK_Pacific : 0.50
Japanese : -0.83