@DoManMacgee There is a version 1.55 that solves the mines problems
@The_Good_Captain When playing against Eric, it is advisable to use the same version as his (1.5) and not 1.55. Use 1.55 only after your game has finished.
Nice! Getting on it right now!
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Karelia S.S.R. to Baltic States
9 infantry moved from Karelia S.S.R. to Baltic States
14 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 14 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 14 infantry in Ukraine, round 2 : 4/16 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 9 infantry
Germans defend with 2 armour, 1 fighter and 2 infantry
Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 4/10 hits, 2.00 expected hits
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 2.33 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 3 : 2/8 hits, 1.67 expected hits
Germans roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour, 1 fighter and 2 infantry
Non Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Archangel
1 infantry moved from Russia to Archangel
Place Units - Russians
2 infantry placed in Karelia S.S.R.
6 infantry placed in Russia
1 artillery and 1 infantry placed in Caucasus
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 artillery and 5 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 3.00
Looks like it’s on Japan, around 11:16 EDT, May 14!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery moved from Fukien to Yunnan
1 infantry moved from Fukien to Yunnan
2 infantry moved from Hupeh to Sikang
2 infantry moved from Suiyuan to Ningxia
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from Kiangsu to Sikang
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 cruiser moved from 49 Sea Zone to 48 Sea Zone
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 fighter moved from 61 Sea Zone to New Guinea
1 fighter moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to Philippine Islands
2 infantry moved from 48 Sea Zone to New Guinea
1 fighter moved from 62 Sea Zone to Ningxia
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 48 Sea Zone
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in New Guinea
Japanese attack with 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea
Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
Japanese win, taking New Guinea from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippine Islands
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Manchuria
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 carrier moved from 61 Sea Zone to 48 Sea Zone
1 fighter moved from New Guinea to 48 Sea Zone
1 carrier moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from Philippine Islands to 50 Sea Zone
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 fighter moved from Yunnan to 50 Sea Zone
1 fighter moved from Sikang to French Indo-China Thailand
1 fighter moved from Ningxia to Hupeh
1 transport moved from 49 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 armour, 1 bomber and 2 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : -0.33
Chinese : -0.33
Japanese : 0.83
That was fast! 11:33pm EDT May 14th. Crosses fingers for the upcoming RAF raid on the German Baltic fleet.
Ok, I screwed up, and need advice. I meant to hit transJordan with a big attack, but somehow my fighter didn’t go in there, but rather into the sea zone next to it. I want to redo that, if you don’t mind.
In fact, now that I look at it, the fighter was not the only guy that didn’t go where he was sent.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 battleship and 3 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Libya to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Libya to Morocco Algeria
British take Morocco Algeria from Germans
1 cruiser, 1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 infantry moved from 34 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Trans-Jordan, round 2 : 4/10 hits, 2.67 expected hits
Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Germans: 2 infantry
Battle in 6 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 5 Sea Zone
British attack with 1 bomber and 6 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 bomber and 6 fighters in 5 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23
Casualties for British: 2 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Non Combat Move - British
1 fighter moved from 5 Sea Zone to Russia
1 fighter moved from Trans-Jordan to Russia
1 fighter moved from 5 Sea Zone to Russia
1 bomber moved from 5 Sea Zone to Baltic States
2 fighters moved from 5 Sea Zone to Baltic States
Place Units - British
1 battleship placed in 6 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 1.83
Italians : -1.33
There we go! Not as bad as I feared, but still a tense situation, lol. Hopefully I can stop making mistakes, like the on in the far east with Russia, lol. I got a case of tunnel vision when I saw a German carrier, and totally forgot about asia, lol. 11:53 pm, May 14th
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
2 cruisers moved from 14 Sea Zone to 16 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 infantry
Russians defend with 1 aaGun, 1 factory and 2 infantry
Italians roll dice for 2 cruisers in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 armour moved from France to Balkans
1 fighter moved from Italy to France
1 battleship moved from 15 Sea Zone to 16 Sea Zone
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
The Italians are proving to be a thorn in the side of the British. Have a good night!
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Mechanized Infantry
Activate Technology - Americans
Americans activating Mechanized Infantry
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from 20 Sea Zone to Morocco Algeria
1 fighter moved from Eastern United States to Morocco Algeria
1 bomber moved from Eastern United States to Morocco Algeria
1 fighter moved from Eastern Canada to Morocco Algeria
1 bomber moved from United Kingdom to Morocco Algeria
1 fighter moved from United Kingdom to Morocco Algeria
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone
3 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Eastern Canada
Non Combat Move - Americans
Combat Move - Chinese
1 fighter moved from Chinghai to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 fighter
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
Place Units - Americans
3 artilleries, 2 bombers and 4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
Chinese : 0.50
Japanese : 0.33
Back to Germany for round #3. 12:08 am, 15th May.
@gribble Indeed! You done for the night?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
4 armour moved from Belorussia to Karelia S.S.R.
2 artilleries moved from Belorussia to Karelia S.S.R.
2 armour moved from East Poland to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 6 armour, 2 artilleries and 3 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 6 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 5/11 hits, 4.50 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from East Poland to Bulgaria Romania
5 infantry moved from Germany to Poland
1 fighter moved from France to Poland
1 fighter moved from Germany to Poland
1 armour moved from Germany to Poland
1 transport moved from 15 Sea Zone to 14 Sea Zone
Place Units - Germans
4 armour, 1 bomber and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.33
Heh heh, dreading what this save is going to show me about the last German turn…Three hours ago, 12:29am, 15th May.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 artillery and 5 infantry moved from Baltic States to East Poland
1 artillery moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
6 infantry moved from Russia to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 infantry moved from Russia to Belorussia
1 infantry moved from Ukraine to Bulgaria Romania
Combat - Russians
Battle in East Poland
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 7 infantry in East Poland, round 2 : 5/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 6 infantry
Italians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Kazakh S.S.R.
1 aaGun moved from Archangel to Russia
6 infantry moved from Ukraine to East Poland
Place Units - Russians
4 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Russians : 4.50
Japan’s up. I fear the unleashing…
1:06pm, 15th May.
I’m really tired, and fighting to stay awake right now, but I’m game if you want to lay some turns out tonight. I did have some question:
@CrazyIvan 1. I get notifications, but not via email. I do a game history for the turn to review what all happened, and that’s when I see it. Americans now have mechanized infantry.
3. I haven’t been getting superfulous emails, so it’s probably ok.