dawg X v mike G40 AI plays Russia Italy start.tsvg good luck. after you place your purchase for Japan dont hit the done button. just save it there. the US will be on AI and start without me.
Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.
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Nice! Getting on it right now!
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Baltic States 9 infantry moved from Karelia S.S.R. to Baltic States 14 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 artillery and 14 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 artillery and 14 infantry in Ukraine, round 2 : 4/16 hits, 3.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Baltic States Russians attack with 1 artillery and 9 infantry Germans defend with 2 armour, 1 fighter and 2 infantry Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 4/10 hits, 2.00 expected hits Germans roll dice for 2 armour, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 3 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour, 1 fighter and 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Archangel 1 infantry moved from Russia to Archangel Place Units - Russians 2 infantry placed in Karelia S.S.R. 6 infantry placed in Russia 1 artillery and 1 infantry placed in Caucasus Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 artillery and 5 infantry placed in Russia 2 infantry placed in Karelia S.S.R. 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUsCombat Hit Differential Summary :
Germans : 0.67 Russians : 3.00 -
Looks like it’s on Japan, around 11:16 EDT, May 14!
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 artillery moved from Fukien to Yunnan 1 infantry moved from Fukien to Yunnan 2 infantry moved from Hupeh to Sikang 2 infantry moved from Suiyuan to Ningxia 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from Kiangsu to Sikang 1 infantry moved from Kwangtung to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 cruiser moved from 49 Sea Zone to 48 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 fighter moved from 61 Sea Zone to New Guinea 1 fighter moved from 61 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to Philippine Islands 2 infantry moved from 48 Sea Zone to New Guinea 1 fighter moved from 62 Sea Zone to Ningxia Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 cruiser and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in New Guinea Japanese attack with 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New Guinea Japanese win, taking New Guinea from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippine Islands Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Kiangsu to Manchuria 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 61 Sea Zone to 48 Sea Zone 1 fighter moved from New Guinea to 48 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from Philippine Islands to 50 Sea Zone 1 fighter moved from 36 Sea Zone to 48 Sea Zone 1 fighter moved from Yunnan to 50 Sea Zone 1 fighter moved from Sikang to French Indo-China Thailand 1 fighter moved from Ningxia to Hupeh 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 50 Sea Zone to 36 Sea Zone Place Units - Japanese 2 armour, 1 bomber and 2 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
British : -1.00 Americans : -0.33 Chinese : -0.33 Japanese : 0.83 -
That was fast! 11:33pm EDT May 14th. Crosses fingers for the upcoming RAF raid on the German Baltic fleet.
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Ok, I screwed up, and need advice. I meant to hit transJordan with a big attack, but somehow my fighter didn’t go in there, but rather into the sea zone next to it. I want to redo that, if you don’t mind.
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In fact, now that I look at it, the fighter was not the only guy that didn’t go where he was sent.
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 battleship and 3 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour moved from Libya to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to 5 Sea Zone 4 fighters moved from United Kingdom to 5 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 infantry moved from Libya to Morocco Algeria British take Morocco Algeria from Germans 1 cruiser, 1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Rhodesia to 33 Sea Zone 1 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 infantry moved from 34 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 1 fighter and 7 infantry Germans defend with 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Trans-Jordan, round 2 : 4/10 hits, 2.67 expected hits Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 infantry Casualties for Germans: 2 infantry Battle in 6 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 submarine British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 5 Sea Zone British attack with 1 bomber and 6 fighters Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport British roll dice for 1 bomber and 6 fighters in 5 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23 Casualties for British: 2 fighters Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to Russia 1 fighter moved from Trans-Jordan to Russia 1 fighter moved from 5 Sea Zone to Russia 1 bomber moved from 5 Sea Zone to Baltic States 2 fighters moved from 5 Sea Zone to Baltic States Place Units - British 1 battleship placed in 6 Sea Zone 3 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : 0.33 British : 1.83 Italians : -1.33 -
There we go! Not as bad as I feared, but still a tense situation, lol. Hopefully I can stop making mistakes, like the on in the far east with Russia, lol. I got a case of tunnel vision when I saw a German carrier, and totally forgot about asia, lol. 11:53 pm, May 14th
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 armour moved from 16 Sea Zone to Caucasus 2 cruisers moved from 14 Sea Zone to 16 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 infantry Russians defend with 1 aaGun, 1 factory and 2 infantry Italians roll dice for 2 cruisers in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 armour moved from France to Balkans 1 fighter moved from Italy to France 1 battleship moved from 15 Sea Zone to 16 Sea Zone Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.33 Russians : -0.67 -
The Italians are proving to be a thorn in the side of the British. Have a good night!
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Mechanized Infantry Activate Technology - Americans Americans activating Mechanized Infantry Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 20 Sea Zone to Morocco Algeria 1 fighter moved from Eastern United States to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 1 fighter moved from Eastern Canada to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria 1 fighter moved from United Kingdom to Morocco Algeria 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Eastern Canada Non Combat Move - Americans Combat Move - Chinese 1 fighter moved from Chinghai to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter Japanese defend with 1 fighter Chinese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 fighter Non Combat Move - Chinese Place Units - Americans 3 artilleries, 2 bombers and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 Chinese : 0.50 Japanese : 0.33 -
Back to Germany for round #3. 12:08 am, 15th May.
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@gribble Indeed! You done for the night?
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 armour moved from Belorussia to Karelia S.S.R. 2 artilleries moved from Belorussia to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 3 infantry moved from Belorussia to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries and 3 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 6 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 5/11 hits, 4.50 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from East Poland to Bulgaria Romania 5 infantry moved from Germany to Poland 1 fighter moved from France to Poland 1 fighter moved from Germany to Poland 1 armour moved from Germany to Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone Place Units - Germans 4 armour, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.33 -
Heh heh, dreading what this save is going to show me about the last German turn…Three hours ago, 12:29am, 15th May.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery and 5 infantry moved from Baltic States to East Poland 1 artillery moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 6 infantry moved from Russia to Caucasus 1 armour moved from Ukraine to Caucasus 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to Bulgaria Romania Combat - Russians Battle in East Poland Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in East Poland, round 2 : 5/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria Romania Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour and 6 infantry Italians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 1/7 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Kazakh S.S.R. 1 aaGun moved from Archangel to Russia 6 infantry moved from Ukraine to East Poland Place Units - Russians 4 armour and 2 artilleries placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 Russians : 4.50 -
Japan’s up. I fear the unleashing…
1:06pm, 15th May. -
I’m really tired, and fighting to stay awake right now, but I’m game if you want to lay some turns out tonight. I did have some question:
- Do you get any tech notifications when I roll the dice?
- Even if you do, should I still explicitly state when I get a tech?
- When I’m playing around with our game in single player mode, does this cause you to get MARTI emails?
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@CrazyIvan 1. I get notifications, but not via email. I do a game history for the turn to review what all happened, and that’s when I see it. Americans now have mechanized infantry.
3. I haven’t been getting superfulous emails, so it’s probably ok.





