Game History
Round: 1 Purchase Units - Americans Americans buy nothing; Remaining resources: 0 PUs; Turn Complete - Americans Americans collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 cruiser moved from 48 Sea Zone to 39 Sea Zone
2 fighters moved from 48 Sea Zone to Australia
3 infantry moved from 39 Sea Zone to Australia
2 infantry moved from Sikang to Chinghai
Japanese take Chinghai from Chinese
2 infantry moved from Ningxia to Chinghai
3 infantry moved from Burma to India
1 fighter moved from French Indo-China Thailand to India
3 armour moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 armour moved from 52 Sea Zone to Wake Island
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
4 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in Australia
Japanese attack with 2 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Australia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 3 infantry in India, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 48 Sea Zone to 39 Sea Zone
2 fighters moved from Australia to 39 Sea Zone
1 fighter moved from India to French Indo-China Thailand
1 artillery moved from Yunnan to Burma
1 bomber moved from Japan to French Indo-China Thailand
1 carrier moved from 50 Sea Zone to 52 Sea Zone
2 fighters moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 36 Sea Zone to 51 Sea Zone
1 destroyer moved from 36 Sea Zone to 51 Sea Zone
Place Units - Japanese
2 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese rolls : : 0.00
AA fire in Australia : : -0.33
Americans : -0.33
Japanese : 0.33
Dreading this…11:08 pm, 15th May.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Finland
2 fighters moved from Baltic States to 16 Sea Zone
1 bomber moved from Baltic States to 16 Sea Zone
3 fighters moved from Russia to 16 Sea Zone
1 infantry moved from Morocco Algeria to Libya
1 armour moved from Eastern Canada to Central United States
1 infantry moved from Eastern Canada to Eastern United States
Combat - British
Battle in Finland
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
British attack with 1 bomber and 5 fighters
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 1 bomber and 5 fighters in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 16 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 31
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Non Combat Move - British
3 fighters moved from 16 Sea Zone to East Poland
1 bomber moved from 16 Sea Zone to Trans-Jordan
1 aaGun moved from Persia to Trans-Jordan
3 fighters moved from United Kingdom to East Poland
Place Units - British
1 artillery, 3 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 2.67
Italians : 0.33
Back to Italy! 11:19 pm, May 15th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
2 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
3 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
2 bombers moved from Eastern United States to Libya
1 bomber moved from Morocco Algeria to 14 Sea Zone
5 fighters moved from Morocco Algeria to Trans-Jordan
1 bomber moved from Morocco Algeria to Trans-Jordan
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 bomber moved from 14 Sea Zone to Trans-Jordan
Place Units - Americans
1 artillery placed in Eastern United States
2 fighters and 8 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Back to Germany. 11:31pm, 15th May.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 3 PUs; 0 techTokens;
Combat Move - Germans
6 armour moved from Karelia S.S.R. to Archangel
1 infantry moved from Karelia S.S.R. to Archangel
2 artilleries moved from Karelia S.S.R. to Archangel
5 infantry moved from Poland to Bulgaria Romania
1 armour moved from Poland to Bulgaria Romania
2 armour moved from Germany to Bulgaria Romania
1 bomber moved from Germany to Bulgaria Romania
2 fighters moved from Poland to Finland
2 infantry moved from Norway to Finland
Combat - Germans
Battle in Bulgaria Romania
Germans attack with 3 armour, 1 bomber and 5 infantry
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 3 armour, 1 bomber and 5 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.00 expected hits
Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania
Germans roll dice for 3 armour, 1 bomber and 3 infantry in Bulgaria Romania, round 3 : 2/7 hits, 2.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bulgaria Romania
Germans win, taking Bulgaria Romania from Russians with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Finland
Germans attack with 2 fighters and 2 infantry
British defend with 1 armour and 1 infantry
Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the British lost in Finland
Germans roll dice for 2 fighters and 2 infantry in Finland, round 3 : 1/4 hits, 1.33 expected hits
British roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Finland
Germans win, taking Finland from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5
Casualties for British: 1 armour and 1 infantry
Casualties for Germans: 1 infantry
Battle in Archangel
Germans attack with 6 armour, 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 6 armour, 2 artilleries and 1 infantry in Archangel, round 2 : 6/9 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Bulgaria Romania to Germany
2 fighters moved from Finland to Germany
1 infantry moved from Germany to France
2 infantry moved from Germany to Czechoslovakia Hungary
2 armour moved from Germany to Bulgaria Romania
Place Units - Germans
2 armour, 1 fighter and 7 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.33
British : -0.33
Russians : 0.67
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
7 infantry moved from Stanovoj Chrebet to Yakut S.S.R.
1 infantry moved from Baltic States to Poland
1 artillery and 12 infantry moved from East Poland to Poland
1 artillery and 2 infantry moved from Belorussia to Archangel
4 armour, 2 artilleries and 2 infantry moved from Russia to Archangel
1 armour moved from Caucasus to Archangel
1 infantry moved from Caucasus to Eastern Ukraine
Combat - Russians
Battle in Poland
Russians attack with 1 artillery and 13 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 13 infantry in Poland, round 2 : 3/14 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 13 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 5 armour, 3 artilleries and 4 infantry
Germans defend with 6 armour and 2 artilleries
Russians roll dice for 5 armour, 3 artilleries and 4 infantry in Archangel, round 2 : 3/12 hits, 4.67 expected hits
Germans roll dice for 6 armour and 2 artilleries in Archangel, round 2 : 4/8 hits, 3.67 expected hits
4 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians roll dice for 5 armour and 3 artilleries in Archangel, round 3 : 2/8 hits, 3.50 expected hits
Germans roll dice for 5 armour in Archangel, round 3 : 4/5 hits, 2.50 expected hits
1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians roll dice for 4 armour in Archangel, round 4 : 2/4 hits, 2.00 expected hits
Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits
1 armour owned by the Russians and 2 armour owned by the Germans lost in Archangel
Russians roll dice for 3 armour in Archangel, round 5 : 3/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 4
Casualties for Russians: 2 armour, 3 artilleries and 4 infantry
Casualties for Germans: 6 armour and 2 artilleries
Non Combat Move - Russians
1 infantry moved from Caucasus to Persia
3 infantry moved from Caucasus to Kazakh S.S.R.
Place Units - Russians
3 artilleries and 3 infantry placed in Russia
1 armour and 1 artillery placed in Caucasus
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : -1.33
And Back to Japan! 11:50 pm, 15th May.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Research Technology - Japanese
Japanese spend 10 on tech rolls
Japanese roll 6,3,1 and gets 1 hit
Japanese removing all Technology Tokens after successful research.
Japanese discover Jet Power
Activate Technology - Japanese
Japanese activating Jet Power
Purchase Units - Japanese
Japanese buy 2 armour, 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Wake Island to 52 Sea Zone
1 armour moved from Wake Island to 52 Sea Zone
3 armour, 3 infantry and 3 transports moved from 52 Sea Zone to 53 Sea Zone
3 armour moved from 53 Sea Zone to Hawaiian Islands
3 infantry moved from 53 Sea Zone to Hawaiian Islands
2 fighters moved from 52 Sea Zone to Hawaiian Islands
1 infantry moved from Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to New Zealand
Japanese take New Zealand from British
1 infantry moved from Australia to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to Solomon Islands
Japanese take Solomon Islands from British
1 infantry moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
Japanese take Stanovoj Chrebet from Russians
1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet
1 artillery moved from Burma to India
1 infantry moved from Japan to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Alaska
1 armour moved from 64 Sea Zone to Alaska
2 fighters moved from 62 Sea Zone to Alaska
Combat - Japanese
Battle in Hawaiian Islands
Japanese attack with 3 armour, 2 fighters and 3 infantry
Americans defend with 1 infantry
Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 6/8 hits, 3.33 expected hits
Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Alaska
Japanese attack with 1 armour, 2 fighters and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Alaska
Japanese win, taking Alaska from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 62 Sea Zone to 64 Sea Zone
2 fighters moved from Alaska to 64 Sea Zone
2 fighters moved from Hawaiian Islands to 53 Sea Zone
1 carrier moved from 52 Sea Zone to 53 Sea Zone
1 battleship moved from 51 Sea Zone to 46 Sea Zone
1 destroyer moved from 51 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to French Indo-China Thailand
1 fighter moved from French Indo-China Thailand to India
1 fighter moved from Japan to French Indo-China Thailand
1 bomber moved from French Indo-China Thailand to India
1 bomber moved from French Indo-China Thailand to India
Place Units - Japanese
1 factory placed in India
2 armour, 1 fighter and 5 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 1.67
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - British
British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 artillery moved from United Kingdom to 6 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Finland
6 fighters moved from East Poland to Karelia S.S.R.
1 infantry moved from Trans-Jordan to 34 Sea Zone
1 artillery moved from Trans-Jordan to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to India
1 armour moved from Trans-Jordan to India
1 bomber moved from Trans-Jordan to India
Combat - British
Battle in Finland
British attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland
British win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry
Battle in Karelia S.S.R.
British attack with 6 fighters
Germans defend with 1 factory and 1 infantry
British roll dice for 6 fighters in Karelia S.S.R., round 2 : 4/6 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R.
British win with 5 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 fighter
Casualties for Germans: 1 infantry
Battle in India
British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/4 hits, 1.83 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in India, round 2 : 2/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India
British roll dice for 1 armour and 1 bomber in India, round 3 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in India, round 3 : 3/5 hits, 1.67 expected hits
1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 bomber owned by the British and 1 armour owned by the British lost in India
Japanese win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -6
Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 infantry
Casualties for Japanese: 1 bomber and 2 infantry
Non Combat Move - British
5 fighters moved from Karelia S.S.R. to Poland
3 fighters moved from United Kingdom to Poland
1 infantry moved from Eastern United States to Central United States
1 armour moved from Central United States to Western Canada
Place Units - British
1 armour, 1 artillery, 2 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.33
British : 1.83
Japanese : 1.33
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to Bulgaria Romania
1 armour moved from Balkans to Bulgaria Romania
2 infantry moved from Balkans to Bulgaria Romania
2 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
We got the most playing so far in one day in today, I’m still not sure that the sacrifice of my RAF was so great an idea, but time will tell. If nothing less, they died a glorious death in battle, like the Flying Tigers did not to long ago…
I am defeated! :skull_and_crossbones:
That is what I get for playing when way too tired to think straight, lol. I had a great time, right from turn one, Germany was putting a big hurt on Russia, and Japan did a right proper job scaring me into not building IC in Africa/Asia in the beginning of the game! I made way to many mistakes, and have to ask what you think I need to do better in the future, in order to make the game more challenging and rewarding? I know about reading the rules now, so many new and different concepts, and the map demographics are going to take some getting used to, as well.
You up for a rematch, after I read all the rules for this version, that is?:)
@CrazyIvan I think you did a fine job for your first time. As for tips, just try to keep in mind the national objectives for each country, it all adds up to a lot of cash. Also, I think the axis was close to winning via the projection of power; that’s 13 major cities. That’s also an option that can be selected at the beginning; the default is on, so I’m just assuming it was left on. Let me know via PM if you have specific questions and I’ll try to help with my limited knowledge.