@SuperbattleshipYamato @The-Janus It is U.K.'s turn Janus.
Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.
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Nice! Getting on it right now!
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TripleA Manual Gamesave Post: Russians round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Karelia S.S.R. to Baltic States 9 infantry moved from Karelia S.S.R. to Baltic States 14 infantry moved from Caucasus to Ukraine 1 artillery moved from Caucasus to Ukraine 1 armour moved from Caucasus to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 armour, 1 artillery and 14 infantry Germans defend with 1 artillery and 3 infantry Russians roll dice for 1 armour, 1 artillery and 14 infantry in Ukraine, round 2 : 4/16 hits, 3.33 expected hits Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 3 infantry Battle in Baltic States Russians attack with 1 artillery and 9 infantry Germans defend with 2 armour, 1 fighter and 2 infantry Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 4/10 hits, 2.00 expected hits Germans roll dice for 2 armour, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 2.33 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 3 : 2/8 hits, 1.67 expected hits Germans roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 17 Casualties for Russians: 3 infantry Casualties for Germans: 2 armour, 1 fighter and 2 infantry Non Combat Move - Russians 1 aaGun moved from Karelia S.S.R. to Archangel 1 infantry moved from Russia to Archangel Place Units - Russians 2 infantry placed in Karelia S.S.R. 6 infantry placed in Russia 1 artillery and 1 infantry placed in Caucasus Russians undo move 3. Russians undo move 2. Russians undo move 1. 1 artillery and 5 infantry placed in Russia 2 infantry placed in Karelia S.S.R. 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : 3.00
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Looks like it’s on Japan, around 11:16 EDT, May 14!
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TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 3 infantry moved from French Indo-China Thailand to Burma Japanese take Burma from British 1 artillery moved from Fukien to Yunnan 1 infantry moved from Fukien to Yunnan 2 infantry moved from Hupeh to Sikang 2 infantry moved from Suiyuan to Ningxia 1 fighter moved from French Indo-China Thailand to Yunnan 1 fighter moved from Kiangsu to Sikang 1 infantry moved from Kwangtung to 61 Sea Zone 1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone 1 infantry moved from Okinawa to 60 Sea Zone 2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone 2 infantry moved from 50 Sea Zone to Philippine Islands 1 transport moved from 50 Sea Zone to 62 Sea Zone 1 cruiser moved from 49 Sea Zone to 48 Sea Zone 1 destroyer moved from 38 Sea Zone to 36 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone 1 infantry moved from Borneo to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone 1 fighter moved from 61 Sea Zone to New Guinea 1 fighter moved from 61 Sea Zone to 36 Sea Zone 1 fighter moved from 62 Sea Zone to Philippine Islands 2 infantry moved from 48 Sea Zone to New Guinea 1 fighter moved from 62 Sea Zone to Ningxia Combat - Japanese Battle in 48 Sea Zone Japanese attack with 1 cruiser and 1 transport British defend with 1 destroyer and 1 transport Japanese roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 48 Sea Zone 1 transport owned by the British lost in 48 Sea Zone Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in New Guinea Japanese attack with 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in New Guinea Japanese win, taking New Guinea from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Battle in Philippine Islands Japanese attack with 1 fighter and 2 infantry Americans defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Philippine Islands Japanese win, taking Philippine Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Ningxia Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Ningxia Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Sikang Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 destroyer and 1 fighter British defend with 1 destroyer Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 36 Sea Zone Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Japanese 1 infantry moved from Kiangsu to Manchuria 2 infantry moved from Japan to 62 Sea Zone 2 infantry moved from 62 Sea Zone to Manchuria 1 carrier moved from 61 Sea Zone to 48 Sea Zone 1 fighter moved from New Guinea to 48 Sea Zone 1 carrier moved from 62 Sea Zone to 50 Sea Zone 1 fighter moved from Philippine Islands to 50 Sea Zone 1 fighter moved from 36 Sea Zone to 48 Sea Zone 1 fighter moved from Yunnan to 50 Sea Zone 1 fighter moved from Sikang to French Indo-China Thailand 1 fighter moved from Ningxia to Hupeh 1 transport moved from 49 Sea Zone to 36 Sea Zone 1 transport moved from 61 Sea Zone to 62 Sea Zone 1 battleship moved from 50 Sea Zone to 36 Sea Zone Place Units - Japanese 2 armour, 1 bomber and 2 infantry placed in Japan 1 transport placed in 62 Sea Zone Turn Complete - Japanese Japanese collect 37 PUs; end with 37 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -1.00 Americans : -0.33 Chinese : -0.33 Japanese : 0.83
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That was fast! 11:33pm EDT May 14th. Crosses fingers for the upcoming RAF raid on the German Baltic fleet.
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Ok, I screwed up, and need advice. I meant to hit transJordan with a big attack, but somehow my fighter didn’t go in there, but rather into the sea zone next to it. I want to redo that, if you don’t mind.
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In fact, now that I look at it, the fighter was not the only guy that didn’t go where he was sent.
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TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - British British buy 1 battleship and 3 fighters; Remaining resources: 1 PUs; 0 techTokens; Combat Move - British 1 armour moved from Libya to Trans-Jordan 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Persia to Trans-Jordan 1 fighter moved from Egypt to Trans-Jordan 1 bomber moved from Egypt to 5 Sea Zone 4 fighters moved from United Kingdom to 5 Sea Zone 2 fighters moved from Karelia S.S.R. to 5 Sea Zone 1 infantry moved from Libya to Morocco Algeria British take Morocco Algeria from Germans 1 cruiser, 1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from Rhodesia to 33 Sea Zone 1 infantry moved from Rhodesia to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone 1 infantry moved from 34 Sea Zone to Trans-Jordan 1 infantry moved from 34 Sea Zone to Trans-Jordan Combat - British Battle in Trans-Jordan British attack with 1 armour, 1 artillery, 1 fighter and 7 infantry Germans defend with 2 infantry; Italians defend with 2 infantry British roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Trans-Jordan, round 2 : 4/10 hits, 2.67 expected hits Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 12 Casualties for Italians: 2 infantry Casualties for Germans: 2 infantry Battle in 6 Sea Zone British attack with 1 cruiser, 1 destroyer and 1 transport Germans defend with 1 submarine British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 6 Sea Zone British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 5 Sea Zone British attack with 1 bomber and 6 fighters Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport British roll dice for 1 bomber and 6 fighters in 5 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone 1 transport owned by the Germans lost in 5 Sea Zone British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23 Casualties for British: 2 fighters Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport Non Combat Move - British 1 fighter moved from 5 Sea Zone to Russia 1 fighter moved from Trans-Jordan to Russia 1 fighter moved from 5 Sea Zone to Russia 1 bomber moved from 5 Sea Zone to Baltic States 2 fighters moved from 5 Sea Zone to Baltic States Place Units - British 1 battleship placed in 6 Sea Zone 3 fighters placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 34 PUs Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33 British : 1.83 Italians : -1.33
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There we go! Not as bad as I feared, but still a tense situation, lol. Hopefully I can stop making mistakes, like the on in the far east with Russia, lol. I got a case of tunnel vision when I saw a German carrier, and totally forgot about asia, lol. 11:53 pm, May 14th
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TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 5 PUs; 0 techTokens; Combat Move - Italians 1 transport moved from 15 Sea Zone to 14 Sea Zone 1 infantry moved from Italy to 14 Sea Zone 1 armour moved from Balkans to 14 Sea Zone 1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone 1 infantry moved from 16 Sea Zone to Caucasus 1 armour moved from 16 Sea Zone to Caucasus 2 cruisers moved from 14 Sea Zone to 16 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 1 armour and 1 infantry Russians defend with 1 aaGun, 1 factory and 2 infantry Italians roll dice for 2 cruisers in Caucasus, round 2 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Italians 1 armour moved from France to Balkans 1 fighter moved from Italy to France 1 battleship moved from 15 Sea Zone to 16 Sea Zone Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : -0.67
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The Italians are proving to be a thorn in the side of the British. Have a good night!
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Mechanized Infantry Activate Technology - Americans Americans activating Mechanized Infantry Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 20 Sea Zone to Morocco Algeria 1 fighter moved from Eastern United States to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 1 fighter moved from Eastern Canada to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria 1 fighter moved from United Kingdom to Morocco Algeria 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Eastern Canada Non Combat Move - Americans Combat Move - Chinese 1 fighter moved from Chinghai to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter Japanese defend with 1 fighter Chinese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 fighter Non Combat Move - Chinese Place Units - Americans 3 artilleries, 2 bombers and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00 Chinese : 0.50 Japanese : 0.33
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Back to Germany for round #3. 12:08 am, 15th May.
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@gribble Indeed! You done for the night?
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 armour moved from Belorussia to Karelia S.S.R. 2 artilleries moved from Belorussia to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 3 infantry moved from Belorussia to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries and 3 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 6 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 5/11 hits, 4.50 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from East Poland to Bulgaria Romania 5 infantry moved from Germany to Poland 1 fighter moved from France to Poland 1 fighter moved from Germany to Poland 1 armour moved from Germany to Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone Place Units - Germans 4 armour, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 0.33
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Heh heh, dreading what this save is going to show me about the last German turn…Three hours ago, 12:29am, 15th May.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery and 5 infantry moved from Baltic States to East Poland 1 artillery moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 6 infantry moved from Russia to Caucasus 1 armour moved from Ukraine to Caucasus 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to Bulgaria Romania Combat - Russians Battle in East Poland Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in East Poland, round 2 : 5/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria Romania Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour and 6 infantry Italians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 1/7 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Kazakh S.S.R. 1 aaGun moved from Archangel to Russia 6 infantry moved from Ukraine to East Poland Place Units - Russians 4 armour and 2 artilleries placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 Russians : 4.50
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Japan’s up. I fear the unleashing…
1:06pm, 15th May. -
I’m really tired, and fighting to stay awake right now, but I’m game if you want to lay some turns out tonight. I did have some question:
- Do you get any tech notifications when I roll the dice?
- Even if you do, should I still explicitly state when I get a tech?
- When I’m playing around with our game in single player mode, does this cause you to get MARTI emails?
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@CrazyIvan 1. I get notifications, but not via email. I do a game history for the turn to review what all happened, and that’s when I see it. Americans now have mechanized infantry.
3. I haven’t been getting superfulous emails, so it’s probably ok.