TripleA Manual Gamesave Post for game: WAW 1940
Game History
Round: 1 Combat Move - GermansCombat Hit Differential Summary :
Plasmaboy vs AldoRaine live continuation.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Combat Hit Differential Summary :
thinking i made a error here i was looking through prvious posts trying to find a thread with codyf so i could start a new game thread with him.
Test summary from TripleA, engine version: 1.9, time: 1:52:16 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to Rostov
2 fighters and 1 tactical_bomber moved from Russia to Rostov
2 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery
Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Rostov
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters moved from Rostov to Russia
1 fighter moved from Bryansk to Russia
1 tactical_bomber moved from Rostov to Russia
2 artilleries moved from Volgograd to Tambov
2 aaGuns and 11 infantry moved from Novosibirsk to Samara
5 infantry moved from Vologda to Russia
1 infantry moved from Urals to Vologda
1 aaGun moved from Tambov to Bryansk
2 infantry moved from Russia to Bryansk
1 infantry moved from Smolensk to Bryansk
3 infantry moved from Russia to Tambov
2 mech_infantrys moved from Russia to Tambov
Place Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : 1.00
Russians : 3.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 bomber moved from Burma to Shensi
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Jehol
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone
1 fighter moved from 37 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 45 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from Hopei to Shensi
1 infantry moved from Szechwan to Sikang
1 mech_infantry moved from Sikang to Yunnan
1 infantry moved from Yunnan to Burma
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 bomber moved from Burma to Shensi
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Kweichow to Burma
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Jehol
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Philippines
Japanese attack with 2 infantry
Americans defend with 1 airfield, 1 harbour and 1 infantry
Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Philippines
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer; ANZAC defend with 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 45 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 bomber moved from Shensi to Kweichow
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
3 armour placed in Malaya
3 armour placed in Shantung
3 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : 2.00
ANZAC : -0.50
Chinese : 0.67
Japanese : -4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 fighter moved from Queensland to 42 Sea Zone
2 bombers moved from Persia to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
2 fighters moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain
3 infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Kansu to Shensi
1 bomber moved from Buryatia to Shensi
1 bomber moved from Eastern United States to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Saudi Arabia
Americans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 3.00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 6/6 hits, 3.00 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Normandy Bordeaux from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Spain, round 2 : 6/13 hits, 3.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shensi
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Shensi to Kansu
2 bombers moved from Saudi Arabia to India
2 fighters moved from Saudi Arabia to Trans-Jordan
1 artillery moved from Algeria to Morocco
1 bomber moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Queensland to Northern Territory
Place Units - Americans
1 armour and 3 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
2 bombers placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,5,6,4,4,3,1,3,5,3,6,2,2,6,1,6,4,5,3
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Combat Hit Differential Summary :
Americans : 4.67
Neutral_True : 0.00
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
1 submarine moved from 46 Sea Zone to 45 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
1 submarine moved from 46 Sea Zone to 42 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Americans take Dutch New Guinea from Japanese
1 fighter moved from Queensland to 42 Sea Zone
2 bombers moved from Persia to Saudi Arabia
1 armour moved from Egypt to Saudi Arabia
2 fighters moved from Trans-Jordan to Saudi Arabia
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain
3 infantry moved from Central United States to 101 Sea Zone
2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
1 bomber moved from Kansu to Shensi
1 bomber moved from Buryatia to Shensi
1 bomber moved from Eastern United States to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Normandy Bordeaux
Battle in Saudi Arabia
Americans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry
Neutral_True defend with 2 infantry
Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 3.00 expected hits
Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Neutral_True lost in Saudi Arabia
Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 6/6 hits, 3.00 expected hits
Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia
Americans win, taking Normandy Bordeaux from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Spain, round 2 : 6/13 hits, 3.67 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits
2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Americans: 2 infantry
Casualties for Neutral_True: 6 infantry
Battle in 45 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 42 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Shensi
Americans attack with 2 bombers
Japanese defend with 1 infantry
Americans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shensi
Americans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 bombers moved from Shensi to Kansu
2 bombers moved from Saudi Arabia to India
2 fighters moved from Saudi Arabia to Trans-Jordan
1 artillery moved from Algeria to Morocco
1 bomber moved from Spain to Gibraltar
1 fighter moved from Spain to Gibraltar
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 46 Sea Zone to 45 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 55 Sea Zone
3 fighters moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone
1 carrier moved from 30 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone
1 fighter moved from Eastern United States to 26 Sea Zone
1 infantry moved from Queensland to Northern Territory
Place Units - Americans
1 armour and 3 infantry placed in Central United States
1 fighter and 1 tactical_bomber placed in Western United States
2 bombers placed in Eastern United States
2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,5,6,4,4,3,1,3,5,3,6,2,2,6,1,6,4,5,3
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
1 infantry moved from Suiyuyan to Hopei
1 fighter moved from Kansu to Hopei
Combat - Chinese
Chinese creates battle in territory Shensi
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Hopei to Kansu
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - British
British buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 armour and 3 mech_infantrys moved from Persia to Turkey
2 artilleries and 3 mech_infantrys moved from Iraq to Turkey
1 fighter moved from Trans-Jordan to Turkey
1 armour moved from Trans-Jordan to Turkey
1 infantry moved from Northwest Persia to Turkey
1 armour moved from Egypt to Alexandria
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 cruiser moved from 92 Sea Zone to 98 Sea Zone
1 armour and 3 infantry moved from Egypt to 98 Sea Zone
1 armour and 3 infantry moved from 98 Sea Zone to Alexandria
1 mech_infantry moved from Eastern Persia to Afghanistan
1 bomber moved from India to Turkey
Combat - British
Battle in Southern France
Battle in Turkey
British attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys in Turkey, round 2 : 5/14 hits, 4.83 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits
2 mech_infantrys owned by the British, 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys in Turkey, round 3 : 3/11 hits, 4.33 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Neutral_True lost in Turkey
British win, taking Southern France from Germans, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 13
Casualties for British: 1 infantry and 2 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Afghanistan
British attack with 1 mech_infantry
Neutral_True defend with 4 infantry
British roll dice for 1 mech_infantry in Afghanistan, round 2 : 1/1 hits, 0.17 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Afghanistan
Neutral_True win with 3 infantry remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Neutral_True: 1 infantry
Battle in Alexandria
British attack with 2 armour and 3 infantry
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 2 battleships and 2 cruisers in Alexandria, round 2 : 2/4 hits, 2.33 expected hits
Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 2 armour and 3 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 1 mech_infantry
Non Combat Move - British
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 armour moved from Eastern Persia to India
1 armour and 1 mech_infantry moved from West India to India
1 bomber moved from Turkey to Trans-Jordan
1 fighter moved from Turkey to Trans-Jordan
1 fighter moved from United Kingdom to Gibraltar
Place Units - British
3 armour placed in Iraq
1 armour and 2 mech_infantrys placed in Persia
1 bomber placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
British : -0.67
Italians : -0.67
Americans : 4.67
Neutral_True : 0.00
Chinese : -0.33
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from Southern Italy to 93 Sea Zone
1 infantry moved from France to Southern France
1 infantry moved from Northern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 fighter moved from Southern Italy to Southern France
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Archangel
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel
Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 fighter moved from Southern France to Southern Italy
1 infantry moved from Northern Italy to France
1 mech_infantry moved from Northern Italy to France
1 artillery moved from Southern Italy to Northern Italy
1 artillery moved from Southern Italy to Northern Italy
1 infantry moved from Eastern Poland to Belarus
1 artillery moved from Bessarabia to Western Ukraine
1 fighter moved from 93 Sea Zone to Southern Italy
Place Units - Italians
1 infantry placed in Southern Italy
1 artillery placed in Northern Italy
1 artillery placed in Southern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : -0.33
Russians : 0.67
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 infantry and 1 mech_infantry
Romania : 1 mech_infantry
Northern Italy : 3 artilleries and 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry
Belarus : 1 infantry
Archangel : 1 flag, 1 armour
Western Ukraine : 1 artillery
Greece : 1 flag
97 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 49 / 68
Russians : 23 / 34
Japanese : 58 / 62
Americans : 66 / 99
Chinese : 4 / 5
British : 37 / 49
UK_Pacific : 5 / 8
Italians : 14 / 14
ANZAC : 14 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
1 was rolled 157 times
2 was rolled 165 times
3 was rolled 159 times
4 was rolled 143 times
5 was rolled 149 times
6 was rolled 150 times
Average roll : 3.446
Median : 3.000
Variance : 0.344
Standard Deviation : 0.586
Total rolls : 923
Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 0.688
Standard Deviation : 0.829
Total rolls : 9
Germans Combat
1 was rolled 29 times
2 was rolled 42 times
3 was rolled 35 times
4 was rolled 39 times
5 was rolled 33 times
6 was rolled 30 times
Average roll : 3.457
Median : 3.000
Variance : 0.625
Standard Deviation : 0.790
Total rolls : 208
British Combat
1 was rolled 20 times
2 was rolled 17 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.321
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 106
Italians Combat
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.287
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 87
Americans Combat
1 was rolled 20 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.089
Median : 3.000
Variance : 0.959
Standard Deviation : 0.979
Total rolls : 79
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 32 times
2 was rolled 25 times
3 was rolled 26 times
4 was rolled 27 times
5 was rolled 35 times
6 was rolled 29 times
Average roll : 3.546
Median : 4.000
Variance : 0.428
Standard Deviation : 0.654
Total rolls : 174
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.893
Median : 4.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 28
ANZAC Combat
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.000
Variance : 1.091
Standard Deviation : 1.044
Total rolls : 12
Neutral_True Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3.711
Median : 4.000
Variance : 0.818
Standard Deviation : 0.904
Total rolls : 76
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.677
Median : 3.000
Variance : 1.028
Standard Deviation : 1.014
Total rolls : 31
Russians Combat
1 was rolled 12 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 13 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.303
Median : 3.000
Variance : 0.444
Standard Deviation : 0.667
Total rolls : 76
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from India to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 4 fighters
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
2 fighters owned by the ANZAC lost in Yunnan
ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
ANZAC win with 1 fighter remaining. Battle score for attacker is -23
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Yunnan to India
1 fighter moved from 55 Sea Zone to India
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
4 fighters moved from India to Yunnan
Combat - ANZAC
Battle in Yunnan
ANZAC attack with 4 fighters
Japanese defend with 1 infantry and 1 mech_infantry
ANZAC roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits
2 fighters owned by the ANZAC lost in Yunnan
ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan
ANZAC roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
ANZAC win with 1 fighter remaining. Battle score for attacker is -23
Casualties for ANZAC: 3 fighters
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - ANZAC
1 fighter moved from Yunnan to India
1 fighter moved from 55 Sea Zone to India
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
1 fighter moved from Trans-Jordan to Gibraltar
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Western Germany to 105 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 bombers and 2 tactical_bombers moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
22 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from France to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
1 fighter moved from Western Germany to 105 Sea Zone
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from Novgorod to 113 Sea Zone
1 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk
1 infantry moved from Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
2 bombers and 2 tactical_bombers moved from Ukraine to Russia
1 tactical_bomber moved from Ukraine to Russia
22 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 artillery moved from France to Normandy Bordeaux
Combat - Germans
Air Battle in Russia
Germans attacks with 5 units heading to Russia
Russians launches 3 interceptors out of Russia
Attackers Fire, : 0/5 hits, 0.83 expected hits
Defenders Fire, : 0/3 hits, 1.00 expected hits
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
AA fire in Russia : 2/3 hits, 0.50 expected hits
2 tactical_bombers killed by AA
AA fire in Russia : 0/2 hits, 0.33 expected hits
Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 7, airfield = 6
Battle in 105 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 105 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Normandy Bordeaux
Germans attack with 2 artilleries, 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits
Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 23 armour, 2 artilleries, 20 infantry and 13 mech_infantrys
Russians defend with 1 aaGun and 4 infantry
Germans roll dice for 23 armour, 2 artilleries, 20 infantry and 13 mech_infantrys in Bryansk, round 2 : 18/58 hits, 18.00 expected hits
Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits
4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 23 armour, 2 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Rostov
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits
Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Rostov
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Cleaning up after air battles
Non Combat Move - Germans
5 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 artillery moved from Novgorod to Belarus
1 artillery moved from Novgorod to Archangel
1 infantry moved from Novgorod to Archangel
1 mech_infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Southern France
2 armour and 3 mech_infantrys moved from Western Germany to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
1 fighter moved from 105 Sea Zone to Southern France
1 destroyer moved from 113 Sea Zone to 104 Sea Zone
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 tactical_bomber moved from Russia to Ukraine
1 bomber moved from Russia to Novgorod
1 bomber moved from Russia to Novgorod
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Western Germany to Northern Italy
1 mech_infantry moved from Southern Italy to Southern France
1 armour moved from Germany to France
1 armour moved from Germany to France
1 armour moved from Germany to France
1 tactical_bomber moved from 113 Sea Zone to France
Place Units - Germans
2 submarines placed in 112 Sea Zone
3 mech_infantrys placed in France
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
3 artilleries and 1 fighter placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.17
Germans : -0.83
Defenders Fire, : : -1.00
Americans : 0.67
Attackers Fire, : : -0.83
Russians : -1.00
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour
Southern France : 2 armour, 3 artilleries, 3 fighters, 2 infantry and 5 mech_infantrys
France : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 tactical_bomber
Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Germany : 1 factory_major
Northern Italy : 1 aaGun
Southern Italy : 2 fighters
Belarus : 1 flag, 1 artillery
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 28 armour, 2 artilleries, 19 infantry and 14 mech_infantrys
Rostov : 1 flag, 1 artillery
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 artillery and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 tactical_bomber
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 3 submarines
113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 55 / 65
Russians : 19 / 34
Japanese : 58 / 62
Americans : 64 / 99
Chinese : 4 / 5
British : 37 / 49
UK_Pacific : 5 / 8
Italians : 14 / 14
ANZAC : 14 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 1 / 0
Neutral_Allies : 0 / 0
Neutral_True : 12 / 0
Dice Statistics:
Total
1 was rolled 219 times
2 was rolled 239 times
3 was rolled 215 times
4 was rolled 216 times
5 was rolled 224 times
6 was rolled 202 times
Average roll : 3.451
Median : 3.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 1315
Null / Other
1 was rolled 44 times
2 was rolled 56 times
3 was rolled 45 times
4 was rolled 54 times
5 was rolled 48 times
6 was rolled 41 times
Average roll : 3.448
Median : 3.000
Variance : 0.606
Standard Deviation : 0.779
Total rolls : 288
Germans Combat
1 was rolled 44 times
2 was rolled 56 times
3 was rolled 45 times
4 was rolled 54 times
5 was rolled 48 times
6 was rolled 41 times
Average roll : 3.448
Median : 3.000
Variance : 0.606
Standard Deviation : 0.779
Total rolls : 288
British Combat
1 was rolled 20 times
2 was rolled 17 times
3 was rolled 21 times
4 was rolled 19 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.321
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 106
Italians Combat
1 was rolled 15 times
2 was rolled 19 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 14 times
Average roll : 3.287
Median : 3.000
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 87
Americans Combat
1 was rolled 21 times
2 was rolled 13 times
3 was rolled 14 times
4 was rolled 13 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.062
Median : 3.000
Variance : 1.131
Standard Deviation : 1.063
Total rolls : 80
Neutral_Axis Combat
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 33 times
2 was rolled 27 times
3 was rolled 26 times
4 was rolled 27 times
5 was rolled 37 times
6 was rolled 29 times
Average roll : 3.531
Median : 4.000
Variance : 0.522
Standard Deviation : 0.722
Total rolls : 179
French Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 3.893
Median : 4.000
Variance : 0.642
Standard Deviation : 0.801
Total rolls : 28
ANZAC Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.842
Median : 4.000
Variance : 0.491
Standard Deviation : 0.701
Total rolls : 19
Neutral_True Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 0.348
Standard Deviation : 0.590
Total rolls : 24
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 10
Chinese Combat
1 was rolled 12 times
2 was rolled 14 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 14 times
6 was rolled 18 times
Average roll : 3.711
Median : 4.000
Variance : 0.818
Standard Deviation : 0.904
Total rolls : 76
UK_Pacific Combat
1 was rolled 4 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.677
Median : 3.000
Variance : 1.028
Standard Deviation : 1.014
Total rolls : 31
Russians Combat
1 was rolled 14 times
2 was rolled 18 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 19 times
6 was rolled 11 times
Average roll : 3.427
Median : 3.000
Variance : 0.484
Standard Deviation : 0.696
Total rolls : 96
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x airfield, 7x factory_major; Remaining resources: 23 PUs;
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Volgograd to Samara
5 mech_infantrys moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
3 aaGuns, 1 armour, 11 artilleries and 43 infantry moved from Tambov to Russia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x airfield, 7x factory_major; Remaining resources: 23 PUs;
Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Russia to Rostov
1 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
Combat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 artillery moved from Volgograd to Samara
5 mech_infantrys moved from Tambov to Samara
1 infantry moved from Volgograd to Samara
3 aaGuns, 1 armour, 11 artilleries and 43 infantry moved from Tambov to Russia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Samara: 11 infantry
EDIT: Removing units owned by Russians from Samara: 2 aaGuns
EDIT: Adding units owned by Russians to Russia: 2 aaGuns and 11 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.00
Russians : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Kweichow to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
1 armour moved from Malaya to Burma
1 armour moved from Malaya to Burma
1 armour moved from Malaya to Burma
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Japanese
1 destroyer moved from 34 Sea Zone to 45 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 bomber moved from Kweichow to 42 Sea Zone
1 fighter moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from 35 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Amur
Japanese take Amur from Russians
1 infantry moved from Chahar to Hopei
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Jehol
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kweichow to Burma
1 mech_infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
1 armour moved from Shantung to Kweichow
1 armour moved from Malaya to Burma
1 armour moved from Malaya to Burma
1 armour moved from Malaya to Burma
1 infantry moved from Soviet Far East to Siberia
1 destroyer moved from 6 Sea Zone to 16 Sea Zone