@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
plasmaboy vs AldoRaine
-
Plasmaboy vs AldoRaine live continuation.
-
TripleA Manual Gamesave Post: Germans round 5
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - GermansCombat Hit Differential Summary :
-
thinking i made a error here i was looking through prvious posts trying to find a thread with codyf so i could start a new game thread with him.
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:52:16 PM
Savegame -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Tambov to Rostov 1 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 2 infantry moved from Russia to Bryansk 1 fighter moved from Russia to Bryansk 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans Combat - Russians Battle in Bryansk Russians attack with 1 fighter and 2 infantry Germans defend with 1 artillery Russians roll dice for 1 fighter and 2 infantry in Bryansk, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 artillery in Bryansk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Rostov Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Rostov, round 2 : 4/6 hits, 2.17 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 2 fighters moved from Rostov to Russia 1 fighter moved from Bryansk to Russia 1 tactical_bomber moved from Rostov to Russia 2 artilleries moved from Volgograd to Tambov 2 aaGuns and 11 infantry moved from Novosibirsk to Samara 5 infantry moved from Vologda to Russia 1 infantry moved from Urals to Vologda 1 aaGun moved from Tambov to Bryansk 2 infantry moved from Russia to Bryansk 1 infantry moved from Smolensk to Bryansk 3 infantry moved from Russia to Tambov 2 mech_infantrys moved from Russia to Tambov Place Units - Russians 10 infantry placed in Russia 1 artillery and 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUsCombat Hit Differential Summary :
Germans : 1.00 Russians : 3.00 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Shensi 1 bomber moved from Burma to Shensi 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Jehol -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 3 destroyers and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 fighter moved from 37 Sea Zone to 45 Sea Zone 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 cruiser moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 6 Sea Zone to 34 Sea Zone 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from 35 Sea Zone to Philippines 2 carriers, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 infantry moved from Hopei to Shensi 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Sikang to Yunnan 1 infantry moved from Yunnan to Burma 1 infantry moved from Hunan to Yunnan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Kweichow to Shensi 1 bomber moved from Burma to Shensi 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 1 artillery moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Kiangsu to Hunan 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Kweichow 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Manchuria 1 mech_infantry moved from Shantung to Jehol Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 2 battleships, 4 carriers, 2 cruisers, 2 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Philippines Japanese attack with 2 infantry Americans defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 infantry in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Japanese roll dice for 1 infantry in Philippines, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 infantry in Philippines, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Philippines Americans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in 42 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer; ANZAC defend with 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 3 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits 1 transport owned by the ANZAC and 1 destroyer owned by the Americans lost in 42 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Casualties for ANZAC: 1 transport Battle in 45 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC lost in 45 Sea Zone Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in Shensi Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone Americans win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 destroyer Non Combat Move - Japanese 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone 1 fighter moved from 45 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 destroyer moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 infantry moved from Shan State to Burma 1 bomber moved from Shensi to Kweichow 1 destroyer moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 3 armour placed in Malaya 3 armour placed in Shantung 3 mech_infantrys placed in Kiangsu 3 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
Americans : 2.00 ANZAC : -0.50 Chinese : 0.67 Japanese : -4.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 fighter moved from Queensland to 42 Sea Zone 2 bombers moved from Persia to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 2 fighters moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain 3 infantry moved from Central United States to 101 Sea Zone 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Kansu to Shensi 1 bomber moved from Buryatia to Shensi 1 bomber moved from Eastern United States to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Saudi Arabia Americans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 3.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 6/6 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Normandy Bordeaux from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for Americans: 1 infantry Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Spain, round 2 : 6/13 hits, 3.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 45 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shensi Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Shensi to Kansu 2 bombers moved from Saudi Arabia to India 2 fighters moved from Saudi Arabia to Trans-Jordan 1 artillery moved from Algeria to Morocco 1 bomber moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry moved from Queensland to Northern Territory Place Units - Americans 1 armour and 3 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Western United States 2 bombers placed in Eastern United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,5,6,4,4,3,1,3,5,3,6,2,2,6,1,6,4,5,3 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUsCombat Hit Differential Summary :
Americans : 4.67 Neutral_True : 0.00 Japanese : 0.00 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Chinese creates battle in territory Shensi Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 armour, 2 bombers, 2 destroyers, 1 fighter, 3 infantry, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Allies To War With TrueNeutrals Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral Combat Move - Americans 1 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry moved from 105 Sea Zone to Normandy Bordeaux 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone 1 submarine moved from 46 Sea Zone to 45 Sea Zone 2 fighters moved from 46 Sea Zone to 42 Sea Zone 1 submarine moved from 46 Sea Zone to 42 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Americans take Dutch New Guinea from Japanese 1 fighter moved from Queensland to 42 Sea Zone 2 bombers moved from Persia to Saudi Arabia 1 armour moved from Egypt to Saudi Arabia 2 fighters moved from Trans-Jordan to Saudi Arabia 1 infantry moved from Union of South Africa to 71 Sea Zone 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 infantry moved from 81 Sea Zone to Saudi Arabia 1 armour, 1 artillery, 1 fighter, 4 infantry and 2 mech_infantrys moved from Gibraltar to Spain 3 infantry moved from Central United States to 101 Sea Zone 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Morocco to 91 Sea Zone 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain 1 infantry moved from Tunisia to Libya Americans take Libya from Italians 1 bomber moved from Kansu to Shensi 1 bomber moved from Buryatia to Shensi 1 bomber moved from Eastern United States to Spain 2 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Saudi Arabia Americans attack with 1 armour, 2 bombers, 2 fighters and 1 infantry Neutral_True defend with 2 infantry Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 2 : 1/6 hits, 3.00 expected hits Neutral_True roll dice for 2 infantry in Saudi Arabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans roll dice for 1 armour, 2 bombers, 2 fighters and 1 infantry in Saudi Arabia, round 3 : 6/6 hits, 3.00 expected hits Neutral_True roll dice for 1 infantry in Saudi Arabia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Neutral_True lost in Saudi Arabia Americans win, taking Normandy Bordeaux from Germans, taking Saudi Arabia from Neutral_True with 1 armour, 2 bombers and 2 fighters remaining. Battle score for attacker is 3 Casualties for Neutral_True: 2 infantry Casualties for Americans: 1 infantry Battle in Spain Americans attack with 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys Neutral_True defend with 6 infantry Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter, 6 infantry and 3 mech_infantrys in Spain, round 2 : 6/13 hits, 3.67 expected hits Neutral_True roll dice for 6 infantry in Spain, round 2 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain Americans win, taking Spain from Neutral_True with 1 armour, 1 artillery, 1 bomber, 1 fighter, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 12 Casualties for Americans: 2 infantry Casualties for Neutral_True: 6 infantry Battle in 45 Sea Zone Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 42 Sea Zone Americans attack with 3 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Neutral with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Shensi Americans attack with 2 bombers Japanese defend with 1 infantry Americans roll dice for 2 bombers in Shensi, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 bombers moved from Shensi to Kansu 2 bombers moved from Saudi Arabia to India 2 fighters moved from Saudi Arabia to Trans-Jordan 1 artillery moved from Algeria to Morocco 1 bomber moved from Spain to Gibraltar 1 fighter moved from Spain to Gibraltar 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 battleship, 2 carriers, 2 cruisers and 1 transport moved from 46 Sea Zone to 55 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 55 Sea Zone 1 carrier moved from 30 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 54 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 infantry moved from Queensland to Northern Territory Place Units - Americans 1 armour and 3 infantry placed in Central United States 1 fighter and 1 tactical_bomber placed in Western United States 2 bombers placed in Eastern United States 2 destroyers and 3 submarines placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,3,3,5,6,4,4,3,1,3,5,3,6,2,2,6,1,6,4,5,3 Americans collect 64 PUs (2 lost to blockades); end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 99 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi 1 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei Combat - Chinese Chinese creates battle in territory Shensi Battle in Hopei Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Hopei, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Shensi from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Kansu Place Units - Chinese 1 infantry placed in Kansu Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 4 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 2 armour and 3 mech_infantrys moved from Persia to Turkey 2 artilleries and 3 mech_infantrys moved from Iraq to Turkey 1 fighter moved from Trans-Jordan to Turkey 1 armour moved from Trans-Jordan to Turkey 1 infantry moved from Northwest Persia to Turkey 1 armour moved from Egypt to Alexandria 1 infantry moved from Egypt to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 armour and 3 infantry moved from Egypt to 98 Sea Zone 1 armour and 3 infantry moved from 98 Sea Zone to Alexandria 1 mech_infantry moved from Eastern Persia to Afghanistan 1 bomber moved from India to Turkey Combat - British Battle in Southern France Battle in Turkey British attack with 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys Neutral_True defend with 8 infantry British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 6 mech_infantrys in Turkey, round 2 : 5/14 hits, 4.83 expected hits Neutral_True roll dice for 8 infantry in Turkey, round 2 : 3/8 hits, 2.67 expected hits 2 mech_infantrys owned by the British, 5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey British roll dice for 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys in Turkey, round 3 : 3/11 hits, 4.33 expected hits Neutral_True roll dice for 3 infantry in Turkey, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_True lost in Turkey British win, taking Southern France from Germans, taking Turkey from Neutral_True with 3 armour, 2 artilleries, 1 bomber, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 13 Casualties for British: 1 infantry and 2 mech_infantrys Casualties for Neutral_True: 8 infantry Battle in Afghanistan British attack with 1 mech_infantry Neutral_True defend with 4 infantry British roll dice for 1 mech_infantry in Afghanistan, round 2 : 1/1 hits, 0.17 expected hits Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 2/4 hits, 1.33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Afghanistan Neutral_True win with 3 infantry remaining. Battle score for attacker is -1 Casualties for British: 1 mech_infantry Casualties for Neutral_True: 1 infantry Battle in Alexandria British attack with 2 armour and 3 infantry Italians defend with 1 artillery and 1 mech_infantry British roll dice for 2 battleships and 2 cruisers in Alexandria, round 2 : 2/4 hits, 2.33 expected hits Italians roll dice for 1 artillery and 1 mech_infantry in Alexandria, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 1 artillery owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 2 armour and 3 infantry remaining. Battle score for attacker is 8 Casualties for Italians: 1 artillery and 1 mech_infantry Non Combat Move - British 1 armour moved from Italian Somaliland to Anglo Egyptian Sudan 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt 1 armour moved from Eastern Persia to India 1 armour and 1 mech_infantry moved from West India to India 1 bomber moved from Turkey to Trans-Jordan 1 fighter moved from Turkey to Trans-Jordan 1 fighter moved from United Kingdom to Gibraltar Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Persia 1 bomber placed in United Kingdom Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
British : -0.67 Italians : -0.67 Americans : 4.67 Neutral_True : 0.00 Chinese : -0.33 Japanese : 0.33 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from France to Southern France 1 infantry moved from Northern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 fighter moved from Southern Italy to Southern France 1 armour and 1 mech_infantry moved from Eastern Poland to Archangel Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Archangel Italians attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Archangel Italians win, taking Archangel from Russians with 1 armour remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Southern France Italians attack with 3 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 3 fighters and 2 infantry in Southern France, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Italians win, taking Southern France from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 fighter moved from Southern France to Southern Italy 1 infantry moved from Northern Italy to France 1 mech_infantry moved from Northern Italy to France 1 artillery moved from Southern Italy to Northern Italy 1 artillery moved from Southern Italy to Northern Italy 1 infantry moved from Eastern Poland to Belarus 1 artillery moved from Bessarabia to Western Ukraine 1 fighter moved from 93 Sea Zone to Southern Italy Place Units - Italians 1 infantry placed in Southern Italy 1 artillery placed in Northern Italy 1 artillery placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 1.50 British : -0.33 Russians : 0.67Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry France : 1 infantry and 1 mech_infantry Romania : 1 mech_infantry Northern Italy : 3 artilleries and 1 factory_major Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 4 fighters, 1 harbour and 12 infantry Belarus : 1 infantry Archangel : 1 flag, 1 armour Western Ukraine : 1 artillery Greece : 1 flag 97 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 49 / 68 Russians : 23 / 34 Japanese : 58 / 62 Americans : 66 / 99 Chinese : 4 / 5 British : 37 / 49 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 14 / 18 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 12 / 0Dice Statistics:
Total 1 was rolled 157 times 2 was rolled 165 times 3 was rolled 159 times 4 was rolled 143 times 5 was rolled 149 times 6 was rolled 150 times Average roll : 3.446 Median : 3.000 Variance : 0.344 Standard Deviation : 0.586 Total rolls : 923 Null / Other 1 was rolled 2 times 2 was rolled 1 times 3 was rolled 2 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.667 Median : 3.000 Variance : 0.688 Standard Deviation : 0.829 Total rolls : 9 Germans Combat 1 was rolled 29 times 2 was rolled 42 times 3 was rolled 35 times 4 was rolled 39 times 5 was rolled 33 times 6 was rolled 30 times Average roll : 3.457 Median : 3.000 Variance : 0.625 Standard Deviation : 0.790 Total rolls : 208 British Combat 1 was rolled 20 times 2 was rolled 17 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 106 Italians Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.287 Median : 3.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 87 Americans Combat 1 was rolled 20 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 10 times 6 was rolled 9 times Average roll : 3.089 Median : 3.000 Variance : 0.959 Standard Deviation : 0.979 Total rolls : 79 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 32 times 2 was rolled 25 times 3 was rolled 26 times 4 was rolled 27 times 5 was rolled 35 times 6 was rolled 29 times Average roll : 3.546 Median : 4.000 Variance : 0.428 Standard Deviation : 0.654 Total rolls : 174 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.893 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 28 ANZAC Combat 2 was rolled 4 times 3 was rolled 3 times 4 was rolled 1 times 5 was rolled 1 times 6 was rolled 3 times Average roll : 3.667 Median : 3.000 Variance : 1.091 Standard Deviation : 1.044 Total rolls : 12 Neutral_True Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 1.259 Standard Deviation : 1.122 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 18 times Average roll : 3.711 Median : 4.000 Variance : 0.818 Standard Deviation : 0.904 Total rolls : 76 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.677 Median : 3.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 31 Russians Combat 1 was rolled 12 times 2 was rolled 15 times 3 was rolled 16 times 4 was rolled 13 times 5 was rolled 11 times 6 was rolled 9 times Average roll : 3.303 Median : 3.000 Variance : 0.444 Standard Deviation : 0.667 Total rolls : 76 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from India to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 4 fighters Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC lost in Yunnan ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan ANZAC win with 1 fighter remaining. Battle score for attacker is -23 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Yunnan to India 1 fighter moved from 55 Sea Zone to India Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -1.50 Japanese : 1.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC 4 fighters moved from India to Yunnan Combat - ANZAC Battle in Yunnan ANZAC attack with 4 fighters Japanese defend with 1 infantry and 1 mech_infantry ANZAC roll dice for 4 fighters in Yunnan, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/2 hits, 0.67 expected hits 2 fighters owned by the ANZAC lost in Yunnan ANZAC roll dice for 2 fighters in Yunnan, round 3 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the ANZAC lost in Yunnan ANZAC roll dice for 1 fighter in Yunnan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan ANZAC win with 1 fighter remaining. Battle score for attacker is -23 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - ANZAC 1 fighter moved from Yunnan to India 1 fighter moved from 55 Sea Zone to India Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 fighter moved from Trans-Jordan to Gibraltar 1 destroyer moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -1.50 Japanese : 1.33 -
TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 fighter moved from Western Germany to 105 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 bombers and 2 tactical_bombers moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 22 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from France to Normandy Bordeaux -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 7 artilleries, 1 fighter, 2 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 1 fighter moved from Western Germany to 105 Sea Zone 1 infantry moved from France to Normandy Bordeaux 1 artillery moved from France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from Novgorod to 113 Sea Zone 1 infantry moved from Western Ukraine to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 armour and 4 mech_infantrys moved from Eastern Poland to Bryansk 1 infantry moved from Ukraine to Rostov 1 infantry moved from Ukraine to Rostov 1 artillery moved from Ukraine to Rostov 2 bombers and 2 tactical_bombers moved from Ukraine to Russia 1 tactical_bomber moved from Ukraine to Russia 22 armour, 2 artilleries, 18 infantry and 9 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 artillery moved from France to Normandy Bordeaux Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 0/5 hits, 0.83 expected hits Defenders Fire, : 0/3 hits, 1.00 expected hits Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 2/3 hits, 0.50 expected hits 2 tactical_bombers killed by AA AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,3 and causes: 7 damage to unit: factory_major Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 13 damage total. Damaged units is as follows: factory_major = 7, airfield = 6 Battle in 105 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 105 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Normandy Bordeaux Germans attack with 2 artilleries, 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 artilleries, 2 fighters and 1 infantry in Normandy Bordeaux, round 2 : 2/5 hits, 2.00 expected hits Americans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 2 fighters remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Bryansk Germans attack with 23 armour, 2 artilleries, 20 infantry and 13 mech_infantrys Russians defend with 1 aaGun and 4 infantry Germans roll dice for 23 armour, 2 artilleries, 20 infantry and 13 mech_infantrys in Bryansk, round 2 : 18/58 hits, 18.00 expected hits Russians roll dice for 1 aaGun and 4 infantry in Bryansk, round 2 : 1/4 hits, 1.33 expected hits 4 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 23 armour, 2 artilleries, 19 infantry and 13 mech_infantrys remaining. Battle score for attacker is 14 Casualties for Germans: 1 infantry Casualties for Russians: 1 aaGun and 4 infantry Battle in Rostov Germans attack with 1 artillery and 2 infantry Russians defend with 2 infantry Germans roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Rostov Germans roll dice for 1 artillery and 1 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Rostov, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Rostov, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 5 : 2/2 hits, 0.67 expected hits Russians roll dice for 2 infantry in Rostov, round 5 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Germans: 2 infantry Casualties for Russians: 2 infantry Cleaning up after air battles Non Combat Move - Germans 5 armour and 1 mech_infantry moved from Novgorod to Bryansk 1 artillery moved from Novgorod to Belarus 1 artillery moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 mech_infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 infantry moved from France to Southern France 1 artillery moved from France to Southern France 1 artillery moved from France to Southern France 1 artillery moved from France to Southern France 2 armour and 3 mech_infantrys moved from Western Germany to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Southern France 1 fighter moved from 105 Sea Zone to Southern France 1 destroyer moved from 113 Sea Zone to 104 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to France 1 infantry moved from Western Germany to France 1 infantry moved from Western Germany to France 1 tactical_bomber moved from Russia to Ukraine 1 bomber moved from Russia to Novgorod 1 bomber moved from Russia to Novgorod 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Ukraine to Bryansk 1 aaGun moved from Western Germany to Northern Italy 1 mech_infantry moved from Southern Italy to Southern France 1 armour moved from Germany to France 1 armour moved from Germany to France 1 armour moved from Germany to France 1 tactical_bomber moved from 113 Sea Zone to France Place Units - Germans 2 submarines placed in 112 Sea Zone 3 mech_infantrys placed in France 2 artilleries and 1 infantry placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 3 artilleries and 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : 1.17 Germans : -0.83 Defenders Fire, : : -1.00 Americans : 0.67 Attackers Fire, : : -0.83 Russians : -1.00Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor and 1 harbour Southern France : 2 armour, 3 artilleries, 3 fighters, 2 infantry and 5 mech_infantrys France : 1 flag, 1 aaGun, 1 airfield, 3 armour, 1 artillery, 1 factory_minor, 2 infantry, 3 mech_infantrys and 1 tactical_bomber Western Germany : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour and 7 infantry Germany : 1 factory_major Northern Italy : 1 aaGun Southern Italy : 2 fighters Belarus : 1 flag, 1 artillery Karelia : 1 flag Baltic States : 1 flag Bryansk : 1 flag, 3 aaGuns, 28 armour, 2 artilleries, 19 infantry and 14 mech_infantrys Rostov : 1 flag, 1 artillery Nenetsia : 1 flag Vyborg : 1 flag Archangel : 1 artillery and 1 infantry Eastern Poland : 1 flag Bessarabia : 1 flag Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 1 infantry and 1 tactical_bomber Western Ukraine : 1 flag Novgorod : 1 flag, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour and 1 infantry Smolensk : 1 flag, 1 infantry 112 Sea Zone : 3 submarines 113 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 1 transport 104 Sea Zone : 1 destroyer Bulgaria : 1 flag Yugoslavia : 1 flag Finland : 1 flagProduction/PUs Summary :
Germans : 55 / 65 Russians : 19 / 34 Japanese : 58 / 62 Americans : 64 / 99 Chinese : 4 / 5 British : 37 / 49 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 14 / 20 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 12 / 0Dice Statistics:
Total 1 was rolled 219 times 2 was rolled 239 times 3 was rolled 215 times 4 was rolled 216 times 5 was rolled 224 times 6 was rolled 202 times Average roll : 3.451 Median : 3.000 Variance : 0.562 Standard Deviation : 0.750 Total rolls : 1315 Null / Other 1 was rolled 44 times 2 was rolled 56 times 3 was rolled 45 times 4 was rolled 54 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.448 Median : 3.000 Variance : 0.606 Standard Deviation : 0.779 Total rolls : 288 Germans Combat 1 was rolled 44 times 2 was rolled 56 times 3 was rolled 45 times 4 was rolled 54 times 5 was rolled 48 times 6 was rolled 41 times Average roll : 3.448 Median : 3.000 Variance : 0.606 Standard Deviation : 0.779 Total rolls : 288 British Combat 1 was rolled 20 times 2 was rolled 17 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 106 Italians Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.287 Median : 3.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 87 Americans Combat 1 was rolled 21 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 13 times 5 was rolled 10 times 6 was rolled 9 times Average roll : 3.062 Median : 3.000 Variance : 1.131 Standard Deviation : 1.063 Total rolls : 80 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 33 times 2 was rolled 27 times 3 was rolled 26 times 4 was rolled 27 times 5 was rolled 37 times 6 was rolled 29 times Average roll : 3.531 Median : 4.000 Variance : 0.522 Standard Deviation : 0.722 Total rolls : 179 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.893 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 28 ANZAC Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.842 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 19 Neutral_True Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 1.259 Standard Deviation : 1.122 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 18 times Average roll : 3.711 Median : 4.000 Variance : 0.818 Standard Deviation : 0.904 Total rolls : 76 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.677 Median : 3.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 31 Russians Combat 1 was rolled 14 times 2 was rolled 18 times 3 was rolled 18 times 4 was rolled 16 times 5 was rolled 19 times 6 was rolled 11 times Average roll : 3.427 Median : 3.000 Variance : 0.484 Standard Deviation : 0.696 Total rolls : 96 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x airfield, 7x factory_major; Remaining resources: 23 PUs; Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 artillery moved from Volgograd to Samara 5 mech_infantrys moved from Tambov to Samara 1 infantry moved from Volgograd to Samara 3 aaGuns, 1 armour, 11 artilleries and 43 infantry moved from Tambov to Russia Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.67 -
TripleA Manual Gamesave Post: Russians round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x airfield, 7x factory_major; Remaining resources: 23 PUs; Russians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Volgograd to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Russia to Rostov 1 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk Combat - Russians Battle in Rostov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 artillery in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 0/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Rostov to Russia 1 artillery moved from Volgograd to Samara 5 mech_infantrys moved from Tambov to Samara 1 infantry moved from Volgograd to Samara 3 aaGuns, 1 armour, 11 artilleries and 43 infantry moved from Tambov to Russia Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 3 infantry placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 31 PUs Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Samara: 11 infantry EDIT: Removing units owned by Russians from Samara: 2 aaGuns EDIT: Adding units owned by Russians to Russia: 2 aaGuns and 11 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.00 Russians : -0.67 -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Kweichow to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Move Summary: Japanese round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Kweichow to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone





