Scramble to 114 and N-B.
I would not worry about the name of the game as long as when the results we indicate PTV.
I see you just defeated 666. Congratulations, he is a vey good player and tough to beat.
I just saw your discussion and can quickly answer that:
The official FAQ addresses this scenario:
Q. Say the United Kingdom launches an amphibious assault from a US transport without any
supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?
A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.
TripleA does not handle this correctly, as noted in the map’s game notes:
- (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.
So @oysteilo is correct.
@Panther said in oysteilo (Axis) vs. 666 (Allies +2) BM3:
I just saw your discussion and can quickly answer that:
The official FAQ addresses this scenario:
Q. Say the United Kingdom launches an amphibious assault from a US transport without any
supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.
TripleA does not handle this correctly, as noted in the map’s game notes:
- (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.
So @oysteilo is correct.
excellent, thank you. I will try my best to remember. LOL
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Southern France
5 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
8 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
9 submarines moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Southern France
5 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
8 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
9 submarines moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 battleship, 6 fighters and 9 submarines
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 fighters moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from 45 Sea Zone to 63 Sea Zone
1 bomber moved from 63 Sea Zone to New Zealand
5 bombers moved from Western United States to New Zealand
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
2 aaGuns moved from Normandy Bordeaux to Southern France
Place Units - Americans
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
Americans undo move 1.
3 fighters placed in Eastern United States
Americans undo move 1.
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -1.00
Americans : 3.67
Japanese : 1.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
India : 2 armour, 4 bombers, 19 fighters, 1 mech_infantry and 1 tactical_bomber
New Zealand : 6 bombers
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 destroyer and 1 transport
55 Sea Zone : 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
United Kingdom : 3 fighters
Morocco : 2 aaGuns, 3 artilleries and 5 infantry
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Holland Belgium : 1 flag, 2 infantry
93 Sea Zone : 2 transports
92 Sea Zone : 1 carrier and 1 fighter
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 destroyer and 5 transports
107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 49 / 75
Russians : 14 / 22
Japanese : 66 / 74
Americans : 58 / 88
Chinese : 3 / 6
British : 40 / 55
UK_Pacific : 5 / 5
Italians : 14 / 7
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Kansu to Tsinghai
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans : 0.33
Chinese : -0.50
Territory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter
Tsinghai : 3 infantry
Production/PUs Summary :
Germans : 48 / 75
Russians : 14 / 22
Japanese : 66 / 74
Americans : 58 / 88
Chinese : 4 / 4
British : 40 / 55
UK_Pacific : 5 / 5
Italians : 14 / 7
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Southern France
5 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
8 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
9 submarines moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 battleship, 6 fighters and 9 submarines
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 fighters moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from 45 Sea Zone to 63 Sea Zone
1 bomber moved from 63 Sea Zone to New Zealand
5 bombers moved from Western United States to New Zealand
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
2 aaGuns moved from Normandy Bordeaux to Southern France
Place Units - Americans
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
Americans undo move 1.
3 fighters placed in Eastern United States
Americans undo move 1.
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to India
2 armour and 8 mech_infantrys moved from Northwest Persia to Eastern Persia
5 infantry moved from Persia to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 93 Sea Zone to Southern France
4 aaGuns, 2 artilleries, 1 fighter, 20 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from United Kingdom to Southern France
1 cruiser, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
Place Units - British
1 fighter placed in Persia
2 infantry placed in Persia
3 infantry placed in Egypt
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0.67
British : 1.17
Americans : 3.67
Chinese : -0.50
Japanese : 1.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Shensi : 1 infantry
Suiyuyan : 1 infantry
Kansu : 1 fighter
Tsinghai : 3 infantry
India : 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_major, 27 fighters, 1 harbour, 23 infantry, 5 mech_infantrys and 2 tactical_bombers
New Zealand : 6 bombers
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 destroyer and 1 transport
55 Sea Zone : 2 artilleries, 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 3 infantry
Gibraltar : 1 airfield and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry
Morocco : 2 aaGuns, 3 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Algeria : 1 flag
Southern France : 1 flag, 6 aaGuns, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 23 infantry and 3 mech_infantrys
Tunisia : 1 flag
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Russia : 6 fighters
Caucasus : 1 artillery and 2 infantry
125 Sea Zone : 1 flag
106 Sea Zone : 1 flag
93 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 4 transports
Crete : 1 flag
97 Sea Zone : 1 flag, 6 submarines
Iraq : 1 flag, 1 harbour
92 Sea Zone : 1 carrier, 1 fighter and 3 transports
Eastern Persia : 1 flag, 2 armour and 8 mech_infantrys
101 Sea Zone : 4 transports
Brazil : 1 flag
Northwest Persia : 1 flag, 1 artillery and 8 infantry
Persia : 1 flag, 1 factory_minor, 1 fighter and 2 infantry
Yugoslavia : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers and 5 transports
107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 46 / 75
Russians : 16 / 22
Japanese : 66 / 74
Americans : 58 / 88
Chinese : 4 / 4
British : 40 / 49
UK_Pacific : 5 / 6
Italians : 14 / 7
ANZAC : 10 / 18
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
3 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Gibraltar to Southern France
5 fighters moved from Hawaiian Islands to 55 Sea Zone
1 fighter moved from Hawaiian Islands to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
8 fighters moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from Queensland to 45 Sea Zone
9 submarines moved from 54 Sea Zone to 55 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Holland Belgium
Americans attack with 3 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 45 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 8 fighters
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 battleship, 6 fighters and 9 submarines
Japanese defend with 1 destroyer
Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
8 fighters moved from 45 Sea Zone to 55 Sea Zone
1 bomber moved from 45 Sea Zone to 63 Sea Zone
1 bomber moved from 63 Sea Zone to New Zealand
5 bombers moved from Western United States to New Zealand
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
1 marine moved from Queensland to 54 Sea Zone
2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Southern France to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
1 aaGun moved from Central United States to 101 Sea Zone
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
3 transports moved from 107 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 107 Sea Zone
3 fighters moved from Holland Belgium to United Kingdom
2 aaGuns moved from Normandy Bordeaux to Southern France
Place Units - Americans
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
Americans undo move 1.
3 fighters placed in Eastern United States
Americans undo move 1.
3 artilleries, 2 fighters and 5 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 10 Sea Zone
1 artillery, 2 fighters and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Shensi to Tsinghai
1 fighter moved from Kansu to Tsinghai
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British buy 1 fighter and 15 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 3 infantry moved from Northwest Persia to Caucasus
Combat - British
Battle in Caucasus
British attack with 1 artillery and 3 infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus
British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Caucasus
British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Germans: 1 infantry and 1 mech_infantry
Non Combat Move - British
3 fighters and 1 tactical_bomber moved from Northwest Persia to India
2 armour and 8 mech_infantrys moved from Northwest Persia to Eastern Persia
5 infantry moved from Persia to Northwest Persia
3 infantry moved from Egypt to Trans-Jordan
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone
2 fighters moved from 93 Sea Zone to Southern France
4 aaGuns, 2 artilleries, 1 fighter, 20 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France
2 fighters moved from United Kingdom to Southern France
1 cruiser, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 81 Sea Zone to 97 Sea Zone
2 submarines moved from 93 Sea Zone to 97 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 battleship moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
Place Units - British
1 fighter placed in Persia
2 infantry placed in Persia
3 infantry placed in Egypt
10 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
1 artillery placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 infantry
EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67
British : 1.17
Americans : 3.67
Chinese : -0.50
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from British
Combat - Italians
Non Combat Move - Italians
1 artillery and 2 infantry moved from Greece to Bulgaria
1 artillery and 5 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Bessarabia to Ukraine
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,4,4,5,4,4,6,6
Italians collect 10 PUs (6 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 93 Sea Zone to Southern France
2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 fighters moved from Queensland to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
2 aaGuns and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 2 artilleries and 1 infantry
Marianas : 1 flag, 1 infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
Northern Territory : 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
45 Sea Zone : 1 destroyer
55 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 marine and 2 transports
62 Sea Zone : 1 destroyer
Southern France : 1 infantry
Production/PUs Summary :
Germans : 46 / 75
Russians : 16 / 22
Japanese : 66 / 74
Americans : 58 / 88
Chinese : 4 / 4
British : 38 / 49
UK_Pacific : 5 / 6
Italians : 16 / 11
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from 93 Sea Zone to Southern France
2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to Northern Territory
1 fighter moved from Queensland to Northern Territory
2 fighters moved from Queensland to 55 Sea Zone
1 destroyer moved from 55 Sea Zone to 45 Sea Zone
2 aaGuns and 3 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 cruiser moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 2 artilleries and 1 infantry
Marianas : 1 flag, 1 infantry
Queensland : 1 airfield, 1 factory_minor and 1 harbour
Northern Territory : 1 airfield, 2 fighters and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Dutch New Guinea : 1 flag
45 Sea Zone : 1 destroyer
55 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 marine and 2 transports
62 Sea Zone : 1 destroyer
Southern France : 1 infantry
Russia : 1 fighter
99 Sea Zone : 1 flag
98 Sea Zone : 1 cruiser
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 75
Russians : 16 / 22
Japanese : 66 / 74
Americans : 58 / 88
Chinese : 4 / 4
British : 38 / 49
UK_Pacific : 5 / 6
Italians : 16 / 11
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 25 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
3 infantry moved from Rostov to Caucasus
1 fighter moved from Volgograd to Caucasus
1 fighter moved from Ukraine to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
1 bomber moved from Western Germany to Smolensk
1 tactical_bomber moved from Bryansk to Smolensk
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 fighters moved from Germany to Holland Belgium
1 fighter moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 fighter moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber moved from Germany to Archangel
1 bomber moved from Germany to 110 Sea Zone
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports
French defend with 1 destroyer
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits
French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the French lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Normandy Bordeaux
Germans attack with 3 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,83 expected hits
British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Germans attack with 4 fighters and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits, 2,50 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers
British defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 2,83 expected hits
Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter moved from Caucasus to Volgograd
1 fighter moved from Caucasus to Ukraine
2 tactical_bombers moved from Caucasus to Bryansk
1 infantry moved from Bryansk to Tambov
3 infantry moved from Ukraine to Rostov
1 artillery moved from Rostov to Bryansk
2 infantry moved from Belarus to Bryansk
1 bomber moved from Smolensk to Novgorod
1 bomber moved from Archangel to Novgorod
1 tactical_bomber moved from Smolensk to Bryansk
1 infantry moved from Novgorod to Belarus
5 infantry moved from Karelia to Novgorod
2 infantry moved from Finland to Karelia
1 infantry moved from Norway to Finland
1 submarine moved from 112 Sea Zone to 125 Sea Zone
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from Normandy Bordeaux to Southern Italy
1 fighter moved from Holland Belgium to Southern Italy
3 fighters moved from Holland Belgium to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 infantry placed in France
10 infantry placed in Western Germany
3 infantry placed in Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1,83
British : -0,67
French : -0,33
Americans : 0,33
Russians : -1,67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Sikang
1 bomber moved from Russia to Sikang
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Russians
Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 mech_infantry moved from Kazakhstan to Sikang
1 bomber moved from Russia to Sikang
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Smolensk
Combat - Russians
Battle in Sikang
Russians attack with 1 bomber and 1 mech_infantry
Japanese defend with 1 artillery
Russians roll dice for 1 bomber and 1 mech_infantry in Sikang, round 2 : 0/2 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Sikang
retreated to Sikang
Japanese win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 bomber moved from Sikang to Russia
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
1 infantry moved from Samara to Kazakhstan
1 infantry moved from Kansu to Tsinghai
1 infantry moved from Kansu to Shensi
3 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Olgiy to Kansu
1 infantry moved from Novosibirsk to Samara
2 infantry moved from Novosibirsk to Tsinghai
4 infantry moved from Yenisey to Timguska
Place Units - Russians
6 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Germans : 1.33
Russians : -1.33
Japanese : 0.67
Territory Summary for Russians :
Shensi : 1 infantry
Suiyuyan : 3 infantry
Kansu : 1 infantry
Tsinghai : 3 infantry
Yenisey : 1 infantry
Timguska : 4 infantry
Kazakhstan : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 69 infantry, 1 mech_infantry and 1 tactical_bomber
Samara : 1 infantry
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 75
Russians : 12 / 12
Japanese : 66 / 74
Americans : 55 / 88
Chinese : 4 / 4
British : 36 / 49
UK_Pacific : 5 / 6
Italians : 16 / 11
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 3 carriers, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
5 infantry and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 submarine moved from 61 Sea Zone to 62 Sea Zone
1 submarine moved from 20 Sea Zone to 45 Sea Zone
13 fighters moved from 42 Sea Zone to 45 Sea Zone
Combat - Japanese
Battle in Hawaiian Islands
Battle in 45 Sea Zone
Japanese attack with 13 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 13 fighters in 45 Sea Zone, round 2 : 10/13 hits, 6,50 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win, taking Hawaiian Islands from Americans with 13 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 62 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 62 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
2 battleships, 8 carriers, 2 cruisers, 2 destroyers, 5 submarines, 3 tactical_bombers and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 37 Sea Zone
2 infantry moved from Kwangtung to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
3 mech_infantrys moved from French Indo China to Burma
13 fighters moved from 45 Sea Zone to 37 Sea Zone
3 fighters moved from Java to 37 Sea Zone
1 fighter moved from Burma to 37 Sea Zone
2 tactical_bombers moved from Burma to 37 Sea Zone
2 destroyers and 2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 carrier moved from 6 Sea Zone to 16 Sea Zone
2 fighters moved from Japan to 16 Sea Zone
1 aaGun moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hopei
2 infantry moved from Shantung to Anhwe
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Yunnan
1 artillery moved from Yunnan to Burma
1 bomber moved from Java to Shantung
1 mech_infantry moved from Malaya to Burma
1 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
3 carriers placed in 37 Sea Zone
3 mech_infantrys placed in French Indo China
1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
ANZAC : 0,33
Japanese : 3,83
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New Zealand to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 fighters and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 bomber moved from India to Kweichow
10 fighters moved from India to Yunnan
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from India to Szechwan
4 fighters moved from India to Yunnan
1 bomber moved from India to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Southern France to Northern Italy
Americans take Northern Italy from Italians
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 92 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from New Zealand to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
4 fighters and 1 tactical_bomber moved from India to Yunnan
1 bomber moved from India to Szechwan
1 bomber moved from India to Hunan
1 bomber moved from India to Kweichow
10 fighters moved from India to Yunnan
1 fighter moved from Yunnan to Hunan
1 tactical_bomber moved from Yunnan to Kweichow
1 fighter moved from India to Szechwan
4 fighters moved from India to Yunnan
1 bomber moved from India to Szechwan
Combat - Americans
Battle in Borneo
Battle in 26 Sea Zone
Americans attack with 1 bomber and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking Borneo from Japanese with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Hawaiian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 3 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 4 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 4 fighters and 2 infantry in Normandy Bordeaux, round 2 : 4/7 hits, 2.83 expected hits
Germans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Szechwan
Americans attack with 2 bombers and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 2 bombers and 1 fighter in Szechwan, round 2 : 3/3 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Americans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 2 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber and 1 tactical_bomber in Kweichow, round 3 : 0/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Americans lost in Kweichow
Americans roll dice for 1 bomber in Kweichow, round 4 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 5 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is -8
Casualties for Americans: 1 tactical_bomber
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 infantry
Americans roll dice for 1 bomber and 1 fighter in Hunan, round 2 : 1/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Yunnan
Americans attack with 17 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 17 fighters in Yunnan, round 2 : 8/17 hits, 8.50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Americans win with 17 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
7 fighters moved from Yunnan to India
1 fighter moved from Szechwan to Shensi
1 bomber moved from Kweichow to India
2 bombers moved from Szechwan to India
1 bomber moved from Hunan to India
10 fighters moved from Yunnan to India
1 artillery, 1 infantry and 1 marine moved from 55 Sea Zone to Northern Territory
1 bomber moved from 26 Sea Zone to Western United States
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
3 fighters moved from Normandy Bordeaux to Southern France
2 fighters moved from Eastern United States to Gibraltar
2 transports moved from 93 Sea Zone to 92 Sea Zone
3 transports moved from 91 Sea Zone to 92 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from Morocco to 92 Sea Zone
2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 92 Sea Zone to 93 Sea Zone
2 aaGuns, 3 artilleries and 5 infantry moved from 93 Sea Zone to Southern France
3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 107 Sea Zone to 101 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
5 bombers moved from New Zealand to India
Place Units - Americans
3 fighters placed in 93 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
Americans undo move 4.
1 destroyer placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -0.33
Japanese : -1.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Marshall Islands : 1 flag
Shensi : 1 fighter
India : 2 armour, 9 bombers, 17 fighters and 1 mech_infantry
Borneo : 1 artillery and 1 infantry
Northern Territory : 1 artillery, 1 infantry and 1 marine
Wake Island : 1 airfield
Western United States : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour and 1 infantry
Midway : 1 airfield
43 Sea Zone : 1 transport
26 Sea Zone : 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 carrier, 2 destroyers, 2 submarines and 1 transport
55 Sea Zone : 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 9 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 2 fighters
Morocco : 3 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Southern France : 1 flag, 4 aaGuns, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 infantry
93 Sea Zone : 2 carriers, 1 destroyer, 4 fighters and 5 transports
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 4 transports
Production/PUs Summary :
Germans : 53 / 75
Russians : 11 / 12
Japanese : 63 / 81
Americans : 61 / 91
Chinese : 4 / 4
British : 36 / 49
UK_Pacific : 9 / 6
Italians : 12 / 11
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
2 infantry moved from Tsinghai to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter moved from Kansu to Sikang
Combat - Chinese
Chinese creates battle in territory Yunnan
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Sikang
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sikang
Chinese win, taking Yunnan from Japanese, taking Kweichow from Japanese, taking Hunan from Japanese, taking Szechwan from Japanese, taking Sikang from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Sikang to Shensi
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
1 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : 0.00
Japanese : -0.33
Territory Summary for Chinese :
Shensi : 1 fighter and 3 infantry
Yunnan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Szechwan : 1 infantry
Sikang : 3 infantry
Production/PUs Summary :
Germans : 53 / 75
Russians : 11 / 12
Japanese : 58 / 81
Americans : 61 / 91
Chinese : 9 / 10
British : 36 / 49
UK_Pacific : 9 / 6
Italians : 12 / 11
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0