Scramble to sz27?
oysteilo (Axis) vs. 666 (Allies +2) BM3
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TripleA Move Summary: Russians round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 2 infantry moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov 1 bomber moved from Russia to Tsinghai 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Russians Russians buy 6 infantry; Remaining resources: 1 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Smolensk Russians take Smolensk from Germans 2 infantry moved from Russia to Tambov 3 fighters and 1 tactical_bomber moved from Russia to Tambov 1 bomber moved from Russia to Tsinghai 1 mech_infantry moved from Russia to Kazakhstan Russians take Kazakhstan from Germans Combat - Russians Battle in Tsinghai Russians attack with 1 bomber Germans defend with 1 infantry Russians roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Tsinghai Russians win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 4/6 hits, 2.50 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Tambov Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Tambov to Russia 1 bomber moved from Tsinghai to Russia 1 infantry moved from Vologda to Samara 2 aaGuns and 6 infantry moved from Vologda to Russia 3 infantry moved from Timguska to Novosibirsk 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 5 infantry moved from Yakut S.S.R. to Yenisey 2 infantry moved from Buyant-Uhaa to Central Mongolia 1 infantry moved from Ulaanbaatar to Central Mongolia Place Units - Russians 6 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
Germans : 1.00 Russians : 1.83
Territory Summary for Russians :
Kansu : 2 infantry Yenisey : 5 infantry Kazakhstan : 1 mech_infantry Olgiy : 1 flag, 1 infantry Dzavhan : 1 flag Central Mongolia : 1 flag, 3 infantry Buyant-Uhaa : 1 flag Ulaanbaatar : 1 flag Tsagaan Olom : 1 flag Archangel : 1 infantry Russia : 6 aaGuns, 1 airfield, 2 armour, 4 artilleries, 1 bomber, 1 factory_major, 3 fighters, 65 infantry and 1 tactical_bomber Novosibirsk : 3 infantry Smolensk : 1 infantry Samara : 1 infantry 115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 55 / 75 Russians : 17 / 22 Japanese : 63 / 73 Americans : 52 / 89 Chinese : 3 / 6 British : 40 / 55 UK_Pacific : 5 / 5 Italians : 13 / 7 ANZAC : 11 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 2 destroyers, 3 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 destroyer moved from 42 Sea Zone to 55 Sea Zone 1 submarine moved from 42 Sea Zone to 61 Sea Zone 3 tactical_bombers moved from 42 Sea Zone to 61 Sea Zone 3 fighters moved from Java to 61 Sea Zone 1 bomber moved from Java to 61 Sea Zone 10 fighters moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 42 Sea Zone to 61 Sea Zone 1 fighter moved from 42 Sea Zone to 55 Sea Zone Combat - Japanese Battle in 61 Sea Zone Japanese attack with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 bomber, 4 fighters and 3 tactical_bombers in 61 Sea Zone, round 2 : 4/8 hits, 4,67 expected hits ANZAC roll dice for 1 destroyer in 61 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC lost in 61 Sea Zone Japanese win with 1 bomber, 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 destroyer and 12 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 12 fighters in 55 Sea Zone, round 2 : 3/13 hits, 6,33 expected hits ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the ANZAC lost in 55 Sea Zone Japanese win with 1 destroyer and 12 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 destroyer moved from 20 Sea Zone to 45 Sea Zone 6 fighters moved from 55 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 6 fighters moved from 55 Sea Zone to 42 Sea Zone 1 bomber, 4 fighters and 3 tactical_bombers moved from 61 Sea Zone to 42 Sea Zone 1 bomber moved from 42 Sea Zone to Java 3 fighters moved from 42 Sea Zone to Java 1 submarine moved from 78 Sea Zone to 80 Sea Zone 1 submarine moved from 41 Sea Zone to 39 Sea Zone 1 submarine moved from 38 Sea Zone to 42 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from Shantung to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 infantry moved from Sikang to Tsinghai 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Hopei to Szechwan 1 artillery and 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Shantung to Hopei 1 aaGun and 4 infantry moved from Amur to Buryatia 2 mech_infantrys moved from Manchuria to Buryatia 1 aaGun moved from Manchuria to Jehol 2 infantry moved from Jehol to Chahar 2 mech_infantrys moved from Malaya to Burma 3 mech_infantrys moved from French Indo China to Burma 1 fighter moved from Burma to Malaya 1 infantry moved from Malaya to Shan State 1 infantry moved from Yunnan to Burma 2 destroyers and 3 submarines moved from 6 Sea Zone to 20 Sea Zone 1 carrier and 1 transport moved from 5 Sea Zone to 6 Sea Zone 2 fighters moved from 5 Sea Zone to Japan 1 transport moved from 44 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 1 submarine placed in 6 Sea Zone 3 mech_infantrys placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Malaya 2 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
ANZAC : -0,50 Japanese : -4,33
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you know, can you really take albania with anzac? Doesn’t a scramble prevent the landing as you have no attacking anzac sea or air units? The British do not participate
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i am pretty sure you cant… However it does not make much of a difference so lets just keep going the way it is!
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@oysteilo said in oysteilo (Axis) vs. 666 (Allies +2) BM3:
i am pretty sure you cant… However it does not make much of a difference so lets just keep going the way it is!
I have asked the question, I assumed the UK navy would fight if the AXIS fighters scrambled…perhaps this is incorrect…we should know soon enough
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I just saw your discussion and can quickly answer that:
The official FAQ addresses this scenario:
Q. Say the United Kingdom launches an amphibious assault from a US transport without any
supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.
TripleA does not handle this correctly, as noted in the map’s game notes:
- (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.
So @oysteilo is correct.
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@Panther said in oysteilo (Axis) vs. 666 (Allies +2) BM3:
I just saw your discussion and can quickly answer that:
The official FAQ addresses this scenario:
Q. Say the United Kingdom launches an amphibious assault from a US transport without any
supporting UK sea or air units in the sea zone, and then the defender scrambles. What happens?A. In effect, nothing happens. The US transport doesn’t participate in the sea battle because it’s not the US’s turn. Since there are no attacking sea or air units, there is no sea battle. However, the sea zone can’t be cleared of defending combat units, so the amphibious assault can’t proceed.
TripleA does not handle this correctly, as noted in the map’s game notes:
- (PE) You may not conduct an amphibious assault from an allied transport if the defender could scramble and you have no other combat units to protect that transport.
So @oysteilo is correct.
excellent, thank you. I will try my best to remember. LOL
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TripleA Move Summary: Americans round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France 5 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 8 fighters moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 9 submarines moved from 54 Sea Zone to 55 Sea Zone 1 battleship moved from 54 Sea Zone to 55 Sea Zone
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France 5 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 8 fighters moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 9 submarines moved from 54 Sea Zone to 55 Sea Zone 1 battleship moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 45 Sea Zone Americans attack with 1 bomber, 1 destroyer and 8 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 battleship, 6 fighters and 9 submarines Japanese defend with 1 destroyer Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters moved from 45 Sea Zone to 55 Sea Zone 1 bomber moved from 45 Sea Zone to 63 Sea Zone 1 bomber moved from 63 Sea Zone to New Zealand 5 bombers moved from Western United States to New Zealand 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 2 aaGuns moved from Normandy Bordeaux to Southern France Place Units - Americans 3 artilleries, 2 fighters and 5 infantry placed in Eastern United States Americans undo move 1. 3 fighters placed in Eastern United States Americans undo move 1. 3 artilleries, 2 fighters and 5 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : -1.00 Americans : 3.67 Japanese : 1.33
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag India : 2 armour, 4 bombers, 19 fighters, 1 mech_infantry and 1 tactical_bomber New Zealand : 6 bombers Wake Island : 1 airfield Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 10 Sea Zone : 1 destroyer and 1 transport 55 Sea Zone : 2 artilleries, 1 battleship, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry United Kingdom : 3 fighters Morocco : 2 aaGuns, 3 artilleries and 5 infantry Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Holland Belgium : 1 flag, 2 infantry 93 Sea Zone : 2 transports 92 Sea Zone : 1 carrier and 1 fighter 101 Sea Zone : 4 transports Brazil : 1 flag 91 Sea Zone : 1 carrier, 1 destroyer and 5 transports 107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 49 / 75 Russians : 14 / 22 Japanese : 66 / 74 Americans : 58 / 88 Chinese : 3 / 6 British : 40 / 55 UK_Pacific : 5 / 5 Italians : 14 / 7 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Kansu to Tsinghai
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TripleA Turn Summary: Chinese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Germans : 0.33 Chinese : -0.50
Territory Summary for Chinese :
Shensi : 1 infantry Suiyuyan : 1 infantry Kansu : 1 fighter Tsinghai : 3 infantry
Production/PUs Summary :
Germans : 48 / 75 Russians : 14 / 22 Japanese : 66 / 74 Americans : 58 / 88 Chinese : 4 / 4 British : 40 / 55 UK_Pacific : 5 / 5 Italians : 14 / 7 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 14
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Combat Move - British 1 artillery and 3 infantry moved from Northwest Persia to Caucasus
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France 5 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 8 fighters moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 9 submarines moved from 54 Sea Zone to 55 Sea Zone 1 battleship moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 45 Sea Zone Americans attack with 1 bomber, 1 destroyer and 8 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 battleship, 6 fighters and 9 submarines Japanese defend with 1 destroyer Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters moved from 45 Sea Zone to 55 Sea Zone 1 bomber moved from 45 Sea Zone to 63 Sea Zone 1 bomber moved from 63 Sea Zone to New Zealand 5 bombers moved from Western United States to New Zealand 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 2 aaGuns moved from Normandy Bordeaux to Southern France Place Units - Americans 3 artilleries, 2 fighters and 5 infantry placed in Eastern United States Americans undo move 1. 3 fighters placed in Eastern United States Americans undo move 1. 3 artilleries, 2 fighters and 5 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 3 infantry moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 artillery and 3 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Northwest Persia to India 2 armour and 8 mech_infantrys moved from Northwest Persia to Eastern Persia 5 infantry moved from Persia to Northwest Persia 3 infantry moved from Egypt to Trans-Jordan 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Southern France 4 aaGuns, 2 artilleries, 1 fighter, 20 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France 2 fighters moved from United Kingdom to Southern France 1 cruiser, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 93 Sea Zone to Southern France Place Units - British 1 fighter placed in Persia 2 infantry placed in Persia 3 infantry placed in Egypt 10 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery
Combat Hit Differential Summary :
Germans : -0.67 British : 1.17 Americans : 3.67 Chinese : -0.50 Japanese : 1.33
Territory Summary for Americans, British, Chinese and UK_Pacific :
Caroline Islands : 1 flag, 1 airfield and 1 harbour Marshall Islands : 1 flag Shensi : 1 infantry Suiyuyan : 1 infantry Kansu : 1 fighter Tsinghai : 3 infantry India : 4 aaGuns, 1 airfield, 3 armour, 5 artilleries, 4 bombers, 1 factory_major, 27 fighters, 1 harbour, 23 infantry, 5 mech_infantrys and 2 tactical_bombers New Zealand : 6 bombers Wake Island : 1 airfield Western United States : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour and 1 infantry Hawaiian Islands : 1 airfield and 1 harbour Midway : 1 airfield 10 Sea Zone : 1 destroyer and 1 transport 55 Sea Zone : 2 artilleries, 2 battleships, 8 carriers, 2 cruisers, 6 destroyers, 14 fighters, 2 infantry, 1 marine, 9 submarines and 2 transports Central United States : 1 factory_major Eastern United States : 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry Iceland : 1 airfield Quebec : 1 factory_minor Trans-Jordan : 3 infantry Gibraltar : 1 airfield and 1 harbour New Brunswick Nova Scotia : 1 harbour Egypt : 1 factory_minor, 1 harbour and 3 infantry Union of South Africa : 1 factory_minor and 1 harbour Scotland : 1 airfield United Kingdom : 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 10 infantry Morocco : 2 aaGuns, 3 artilleries and 5 infantry Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Algeria : 1 flag Southern France : 1 flag, 6 aaGuns, 3 artilleries, 1 factory_minor, 6 fighters, 1 harbour, 23 infantry and 3 mech_infantrys Tunisia : 1 flag Holland Belgium : 1 flag, 2 infantry Tobruk : 1 flag Libya : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Russia : 6 fighters Caucasus : 1 artillery and 2 infantry 125 Sea Zone : 1 flag 106 Sea Zone : 1 flag 93 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 1 fighter and 4 transports Crete : 1 flag 97 Sea Zone : 1 flag, 6 submarines Iraq : 1 flag, 1 harbour 92 Sea Zone : 1 carrier, 1 fighter and 3 transports Eastern Persia : 1 flag, 2 armour and 8 mech_infantrys 101 Sea Zone : 4 transports Brazil : 1 flag Northwest Persia : 1 flag, 1 artillery and 8 infantry Persia : 1 flag, 1 factory_minor, 1 fighter and 2 infantry Yugoslavia : 1 flag 91 Sea Zone : 1 carrier, 1 cruiser, 4 destroyers and 5 transports 107 Sea Zone : 2 transports
Production/PUs Summary :
Germans : 46 / 75 Russians : 16 / 22 Japanese : 66 / 74 Americans : 58 / 88 Chinese : 4 / 4 British : 40 / 49 UK_Pacific : 5 / 6 Italians : 14 / 7 ANZAC : 10 / 18 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: UK_Pacific round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Americans Americans buy 4 artilleries, 1 destroyer, 4 fighters, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 3 infantry moved from 93 Sea Zone to Southern France 3 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from Gibraltar to Southern France 5 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Hawaiian Islands to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 45 Sea Zone 8 fighters moved from 54 Sea Zone to 45 Sea Zone 1 bomber moved from Queensland to 45 Sea Zone 9 submarines moved from 54 Sea Zone to 55 Sea Zone 1 battleship moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in Southern France Americans attack with 1 artillery, 1 fighter and 3 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 1 artillery, 1 fighter and 3 infantry in Southern France, round 2 : 3/5 hits, 1.50 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Southern France Americans win, taking Southern France from Germans with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Holland Belgium Americans attack with 3 fighters and 2 infantry Germans defend with 2 infantry Americans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 3/5 hits, 1.83 expected hits Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 45 Sea Zone Americans attack with 1 bomber, 1 destroyer and 8 fighters Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 8 fighters in 45 Sea Zone, round 2 : 5/10 hits, 5.00 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 1 bomber and 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 battleship, 6 fighters and 9 submarines Japanese defend with 1 destroyer Americans roll dice for 9 submarines in 55 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 battleship, 6 fighters and 9 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 8 fighters moved from 45 Sea Zone to 55 Sea Zone 1 bomber moved from 45 Sea Zone to 63 Sea Zone 1 bomber moved from 63 Sea Zone to New Zealand 5 bombers moved from Western United States to New Zealand 2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone 1 marine moved from Queensland to 54 Sea Zone 2 artilleries, 8 carriers, 2 cruisers, 6 destroyers, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Southern France to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 92 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 1 aaGun moved from Central United States to 101 Sea Zone 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone 2 aaGuns, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone 2 aaGuns, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 107 Sea Zone to 101 Sea Zone 2 transports moved from 110 Sea Zone to 107 Sea Zone 3 fighters moved from Holland Belgium to United Kingdom 2 aaGuns moved from Normandy Bordeaux to Southern France Place Units - Americans 3 artilleries, 2 fighters and 5 infantry placed in Eastern United States Americans undo move 1. 3 fighters placed in Eastern United States Americans undo move 1. 3 artilleries, 2 fighters and 5 infantry placed in Eastern United States 1 destroyer and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Shensi to Tsinghai 1 fighter moved from Kansu to Tsinghai Combat - Chinese Battle in Tsinghai Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Tsinghai Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kansu 1 infantry moved from Suiyuyan to Shensi Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 4 PUs; end with 4 PUs Purchase Units - British British buy 1 fighter and 15 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 3 infantry moved from Northwest Persia to Caucasus Combat - British Battle in Caucasus British attack with 1 artillery and 3 infantry Germans defend with 1 infantry and 1 mech_infantry British roll dice for 1 artillery and 3 infantry in Caucasus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Caucasus British roll dice for 1 artillery and 2 infantry in Caucasus, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Germans: 1 infantry and 1 mech_infantry Non Combat Move - British 3 fighters and 1 tactical_bomber moved from Northwest Persia to India 2 armour and 8 mech_infantrys moved from Northwest Persia to Eastern Persia 5 infantry moved from Persia to Northwest Persia 3 infantry moved from Egypt to Trans-Jordan 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry and 2 transports moved from 97 Sea Zone to 93 Sea Zone 2 fighters moved from 93 Sea Zone to Southern France 4 aaGuns, 2 artilleries, 1 fighter, 20 infantry and 3 mech_infantrys moved from Normandy Bordeaux to Southern France 2 fighters moved from United Kingdom to Southern France 1 cruiser, 3 destroyers and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 81 Sea Zone to 97 Sea Zone 2 submarines moved from 93 Sea Zone to 97 Sea Zone 1 submarine moved from 99 Sea Zone to 97 Sea Zone 1 battleship moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 93 Sea Zone to Southern France Place Units - British 1 fighter placed in Persia 2 infantry placed in Persia 3 infantry placed in Egypt 10 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5 British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5 UK_Pacific collect 5 PUs; end with 6 PUs Some Units in India change ownership: 1 artillery Turning on Edit Mode EDIT: Removing units owned by British from Egypt: 1 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.67 British : 1.17 Americans : 3.67 Chinese : -0.50 Japanese : 1.33
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Yugoslavia Italians take Yugoslavia from British Combat - Italians Non Combat Move - Italians 1 artillery and 2 infantry moved from Greece to Bulgaria 1 artillery and 5 infantry moved from Northern Italy to Southern Italy 1 artillery moved from Bessarabia to Ukraine Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,5,5,4,4,5,4,4,6,6 Italians collect 10 PUs (6 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Northern Territory 1 fighter moved from Queensland to Northern Territory 2 fighters moved from Queensland to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC :
Caroline Islands : 2 artilleries and 1 infantry Marianas : 1 flag, 1 infantry Queensland : 1 airfield, 1 factory_minor and 1 harbour Northern Territory : 1 airfield, 2 fighters and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Dutch New Guinea : 1 flag 45 Sea Zone : 1 destroyer 55 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 marine and 2 transports 62 Sea Zone : 1 destroyer Southern France : 1 infantry
Production/PUs Summary :
Germans : 46 / 75 Russians : 16 / 22 Japanese : 66 / 74 Americans : 58 / 88 Chinese : 4 / 4 British : 38 / 49 UK_Pacific : 5 / 6 Italians : 16 / 11 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from 93 Sea Zone to Southern France 2 artilleries, 2 infantry and 1 marine moved from Queensland to 54 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 marine and 2 transports moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from Queensland to Northern Territory 1 fighter moved from Queensland to Northern Territory 2 fighters moved from Queensland to 55 Sea Zone 1 destroyer moved from 55 Sea Zone to 45 Sea Zone 2 aaGuns and 3 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 cruiser moved from 81 Sea Zone to 98 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Caroline Islands : 2 artilleries and 1 infantry Marianas : 1 flag, 1 infantry Queensland : 1 airfield, 1 factory_minor and 1 harbour Northern Territory : 1 airfield, 2 fighters and 1 harbour New Zealand : 1 airfield and 1 harbour New South Wales : 2 aaGuns, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry Dutch New Guinea : 1 flag 45 Sea Zone : 1 destroyer 55 Sea Zone : 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry, 1 marine and 2 transports 62 Sea Zone : 1 destroyer Southern France : 1 infantry Russia : 1 fighter 99 Sea Zone : 1 flag 98 Sea Zone : 1 cruiser 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 46 / 75 Russians : 16 / 22 Japanese : 66 / 74 Americans : 58 / 88 Chinese : 4 / 4 British : 38 / 49 UK_Pacific : 5 / 6 Italians : 16 / 11 ANZAC : 10 / 16 French : 6 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 25 infantry; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 3 infantry moved from Rostov to Caucasus 1 fighter moved from Volgograd to Caucasus 1 fighter moved from Ukraine to Caucasus 2 tactical_bombers moved from Bryansk to Caucasus 1 bomber moved from Western Germany to Smolensk 1 tactical_bomber moved from Bryansk to Smolensk 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 1 transport moved from 112 Sea Zone to 113 Sea Zone 2 infantry moved from Germany to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Western Germany to Holland Belgium 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 submarines moved from 112 Sea Zone to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 2 fighters moved from Germany to Holland Belgium 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Southern Italy to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 bomber moved from Germany to Archangel 1 bomber moved from Germany to 110 Sea Zone Combat - Germans Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports French defend with 1 destroyer Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 2 : 3/7 hits, 3,83 expected hits French roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the French lost in 110 Sea Zone Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Normandy Bordeaux Germans attack with 3 fighters and 2 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 2 : 0/5 hits, 1,83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 3 fighters and 2 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1,83 expected hits British roll dice for 1 infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Holland Belgium Germans attack with 4 fighters and 3 infantry Americans defend with 2 infantry Germans roll dice for 4 fighters and 3 infantry in Holland Belgium, round 2 : 2/7 hits, 2,50 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 4 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Archangel Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 bomber, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 1 artillery and 2 infantry Germans roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Caucasus, round 2 : 3/7 hits, 2,83 expected hits Russians roll dice for 1 artillery and 2 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 1 artillery owned by the British and 2 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 2 infantry Non Combat Move - Germans 1 fighter moved from Caucasus to Volgograd 1 fighter moved from Caucasus to Ukraine 2 tactical_bombers moved from Caucasus to Bryansk 1 infantry moved from Bryansk to Tambov 3 infantry moved from Ukraine to Rostov 1 artillery moved from Rostov to Bryansk 2 infantry moved from Belarus to Bryansk 1 bomber moved from Smolensk to Novgorod 1 bomber moved from Archangel to Novgorod 1 tactical_bomber moved from Smolensk to Bryansk 1 infantry moved from Novgorod to Belarus 5 infantry moved from Karelia to Novgorod 2 infantry moved from Finland to Karelia 1 infantry moved from Norway to Finland 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Western Germany 2 fighters moved from Normandy Bordeaux to Southern Italy 1 fighter moved from Holland Belgium to Southern Italy 3 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Normandy Bordeaux to Western Germany 1 infantry moved from Western Germany to France Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 infantry placed in France 10 infantry placed in Western Germany 3 infantry placed in Germany Turn Complete - Germans Germans collect 55 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -1,83 British : -0,67 French : -0,33 Americans : 0,33 Russians : -1,67
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TripleA Move Summary: Russians round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Kazakhstan to Sikang 1 bomber moved from Russia to Sikang 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Tambov 2 fighters moved from Russia to Smolensk