jeez wtf is up with my convoying this game…
L19 Dawgoneit vs AetV Game 1
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hopei Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Queensland to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Alexandria to Egypt Combat - Americans Battle in Borneo Battle in Southern France Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 5 submarines 5 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Borneo from Japanese, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Korea 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 4 destroyers placed in 101 Sea Zone 6 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hopei Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Iraq 3 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tambov to Samara Italians take Samara from Russians 1 armour moved from Samara to Kazakhstan Italians take Kazakhstan from Russians 1 fighter moved from Western Germany to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Bulgaria to Yugoslavia 1 armour moved from Tambov to Rostov Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 6 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 6 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Combat Move - Germans 1 armour moved from Russia to Novosibirsk Germans take Novosibirsk from Russians 1 armour moved from Russia to Volgograd Germans take Volgograd from Russians 1 infantry moved from Smolensk to Vologda 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 mech_infantry moved from Smolensk to Vologda 2 armour moved from Ukraine to Caucasus 2 tactical_bombers moved from Bryansk to Caucasus 2 infantry moved from France to Southern France 1 bomber moved from Western Germany to Southern France 1 infantry moved from Northern Italy to Southern France Combat - Germans Battle in Southern France Germans attack with 1 bomber and 3 infantry Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans lost in Southern France Germans roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry and 1 mech_infantry Casualties for Germans: 1 infantry Battle in Vologda Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda 1 mech_infantry owned by the Germans retreated to Smolensk Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Germans: 1 infantry Battle in Caucasus Germans attack with 2 armour and 2 tactical_bombers French defend with 1 infantry; Russians defend with 2 infantry Germans roll dice for 2 armour and 2 tactical_bombers in Caucasus, round 2 : 2/4 hits, 2,33 expected hits Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits 2 infantry owned by the Russians lost in Caucasus Germans roll dice for 2 armour and 2 tactical_bombers in Caucasus, round 3 : 2/4 hits, 2,33 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Caucasus Germans win, taking Caucasus from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 2 infantry Casualties for French: 1 infantry Non Combat Move - Germans 2 tactical_bombers moved from Caucasus to Rostov 1 armour moved from Ukraine to Rostov 3 mech_infantrys moved from Western Ukraine to Rostov 1 aaGun moved from Bryansk to Rostov 2 armour moved from Russia to Volgograd 7 armour moved from Russia to Volgograd 3 armour moved from Russia to Volgograd 1 infantry moved from Belarus to Smolensk 1 mech_infantry moved from Belarus to Rostov 2 bombers moved from Belarus to Western Germany 3 bombers moved from Bryansk to Western Germany 1 armour moved from Russia to Archangel 1 infantry moved from Novgorod to Archangel 1 aaGun moved from Belarus to Archangel 1 armour moved from Russia to Samara 1 bomber moved from Southern France to Western Germany Place Units - Germans 3 bombers and 3 fighters placed in Western Germany 1 armour and 2 mech_infantrys placed in Russia 2 armour and 1 mech_infantry placed in Ukraine 3 mech_infantrys placed in Western Ukraine Turn Complete - Germans Germans collect 61 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1,67 Americans : 0,00 Russians : -1,00
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Combat Move - Russians 2 artilleries and 1 infantry moved from Nenetsia to Archangel 1 infantry moved from Vologda to Archangel 1 infantry moved from Yenisey to Timguska Combat - Russians Battle in Archangel Russians attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 armour and 2 infantry Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 4 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 4 : 0/3 hits, 1.17 expected hits Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 5 : 0/3 hits, 1.00 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 5 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 2 artilleries in Archangel, round 6 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 6 : 1/3 hits, 1.17 expected hits 1 artillery owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 7 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Archangel, round 7 : 2/3 hits, 1.17 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 artilleries and 2 infantry Casualties for Germans: 1 aaGun and 1 infantry Non Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -2.00 Russians : -3.33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 4 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo 1 tactical_bomber moved from 35 Sea Zone to Borneo 1 bomber moved from Japan to 43 Sea Zone Combat - Japanese Battle in 43 Sea Zone Japanese attack with 1 bomber and 1 transport Americans defend with 1 transport 1 transport owned by the Americans lost in 43 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Borneo Japanese attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers Americans defend with 1 infantry and 1 mech_infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in Borneo, round 2 : 6/8 hits, 4,00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Americans: 1 infantry and 1 mech_infantry Non Combat Move - Japanese 1 fighter and 4 tactical_bombers moved from Borneo to 42 Sea Zone 1 fighter moved from Borneo to 42 Sea Zone 2 battleships, 4 carriers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 carrier and 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 fighters moved from Sumatra to 42 Sea Zone 1 bomber moved from 43 Sea Zone to French Indo China 1 transport moved from 35 Sea Zone to 20 Sea Zone 2 fighters moved from 35 Sea Zone to Philippines 5 submarines moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 1 transport moved from 20 Sea Zone to 36 Sea Zone 4 infantry moved from India to 39 Sea Zone 4 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone 4 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery and 1 infantry moved from West India to India 1 mech_infantry moved from Kwangtung to Hunan 1 mech_infantry moved from Kwangtung to Kiangsi 1 infantry moved from French Indo China to Yunnan 1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone 1 cruiser moved from 35 Sea Zone to 42 Sea Zone 1 fighter moved from French Indo China to Philippines Place Units - Japanese 3 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in India 4 fighters placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0,67 Japanese : 2,00
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 7 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Anhwe 1 bomber moved from Korea to Kweichow 1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Algeria to Tunisia 4 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Kweichow to Chahar Place Units - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 4 destroyers placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.00 Japanese : 0.00
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 19 infantry moved from Jehol to Shantung 5 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Battle in Shantung Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Shantung, round 2 : 2/19 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Shantung from Japanese with 18 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 7 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Korea to Anhwe 1 bomber moved from Korea to Kweichow 1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone 6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 26 Sea Zone to 6 Sea Zone Americans take 6 Sea Zone from Japanese 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 artillery and 1 infantry moved from Alexandria to Egypt 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria 1 mech_infantry moved from Algeria to Tunisia 4 destroyers moved from 101 Sea Zone to 91 Sea Zone 3 transports moved from 91 Sea Zone to 101 Sea Zone Combat - Americans Battle in Anhwe Americans attack with 1 bomber Japanese defend with 1 infantry Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe Japanese win with no units remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Japanese: 1 infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kweichow Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Kweichow to Chahar Place Units - Americans 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 4 destroyers placed in 101 Sea Zone 3 destroyers and 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 19 infantry moved from Jehol to Shantung 5 infantry moved from Shensi to Szechwan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Anhwe Battle in Shantung Chinese attack with 19 infantry Japanese defend with 1 infantry Chinese roll dice for 19 infantry in Shantung, round 2 : 2/19 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shantung Chinese win, taking Kweichow from Japanese, taking Anhwe from Japanese, taking Shantung from Japanese with 18 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Szechwan, round 2 : 3/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 15 PUs; end with 16 PUs Purchase Units - British British buy 12 infantry; Remaining resources: 0 PUs; Combat Move - British 1 cruiser and 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 3 mech_infantrys moved from Northwest Persia to Caucasus 1 bomber and 1 tactical_bomber moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber Germans defend with 2 armour British roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 armour in Caucasus, round 2 : 1/2 hits, 1.00 expected hits 1 mech_infantry owned by the British and 2 armour owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 mech_infantry Casualties for Germans: 2 armour Non Combat Move - British 1 bomber and 1 tactical_bomber moved from Caucasus to Northwest Persia 2 armour and 5 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Trans-Jordan to Iraq 3 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 mech_infantry moved from Belgian Congo to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Northwest Persia to Caucasus 1 mech_infantry moved from Northwest Persia to Caucasus Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in Union of South Africa 3 infantry placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5 British collect 35 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : 0.00 British : 1.33 Americans : 0.00 Chinese : 1.00 Japanese : 1.33
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 fighter and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Kazakhstan to Caucasus 1 armour and 1 artillery moved from Rostov to Caucasus 1 fighter moved from Southern Italy to Caucasus Combat - Italians Battle in Caucasus Italians attack with 2 armour, 1 artillery and 1 fighter British defend with 4 mech_infantrys Italians roll dice for 2 armour, 1 artillery and 1 fighter in Caucasus, round 2 : 2/4 hits, 1,83 expected hits British roll dice for 4 mech_infantrys in Caucasus, round 2 : 1/4 hits, 1,33 expected hits 2 mech_infantrys owned by the British and 1 artillery owned by the Italians lost in Caucasus Italians roll dice for 2 armour and 1 fighter in Caucasus, round 3 : 1/3 hits, 1,50 expected hits British roll dice for 2 mech_infantrys in Caucasus, round 3 : 0/2 hits, 0,67 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians roll dice for 2 armour and 1 fighter in Caucasus, round 4 : 1/3 hits, 1,50 expected hits British roll dice for 1 mech_infantry in Caucasus, round 4 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the British lost in Caucasus Italians win, taking Caucasus from British with 2 armour and 1 fighter remaining. Battle score for attacker is 12 Casualties for Italians: 1 artillery Casualties for British: 4 mech_infantrys Non Combat Move - Italians 1 fighter moved from Caucasus to Volgograd 1 aaGun moved from Rostov to Volgograd 1 artillery moved from Yugoslavia to Northern Italy 2 mech_infantrys moved from Romania to Ukraine Place Units - Italians 1 transport placed in 97 Sea Zone 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -0,83 British : -1,33
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 2 infantry moved from Iraq to Northwest Persia Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 4 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour moved from Nenetsia to Vologda Germans take Vologda from Russians 1 armour moved from Novosibirsk to Urals Germans take Urals from Russians 1 armour moved from Urals to Timguska 13 armour moved from Volgograd to Northwest Persia 4 mech_infantrys moved from Rostov to Northwest Persia 1 armour moved from Rostov to Northwest Persia 2 tactical_bombers moved from Rostov to Northwest Persia 9 bombers moved from Western Germany to Northwest Persia 1 armour moved from Samara to Timguska Combat - Germans Battle in Timguska Germans attack with 2 armour Russians defend with 1 infantry Germans roll dice for 2 armour in Timguska, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Timguska Germans win, taking Timguska from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Northwest Persia Germans attack with 14 armour, 9 bombers, 4 mech_infantrys and 2 tactical_bombers British defend with 5 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber; French defend with 1 infantry; ANZAC defend with 2 infantry Germans roll dice for 14 armour, 9 bombers, 4 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 17/29 hits, 15,00 expected hits French roll dice for 5 armour, 1 bomber, 3 infantry, 4 mech_infantrys and 1 tactical_bomber in Northwest Persia, round 2 : 5/14 hits, 5,50 expected hits 4 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 1 tactical_bomber owned by the British, 1 armour owned by the Germans, 1 bomber owned by the British, 1 infantry owned by the French, 4 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from French with 13 armour, 9 bombers and 2 tactical_bombers remaining. Battle score for attacker is 56 Casualties for Germans: 1 armour and 4 mech_infantrys Casualties for British: 5 armour, 1 bomber, 4 mech_infantrys and 1 tactical_bomber Casualties for ANZAC: 2 infantry Casualties for French: 1 infantry Non Combat Move - Germans 9 bombers moved from Northwest Persia to Caucasus 1 aaGun moved from Rostov to Caucasus 2 armour and 1 mech_infantry moved from Ukraine to Caucasus 2 mech_infantrys moved from Russia to Volgograd 3 mech_infantrys moved from Western Ukraine to Rostov 1 armour moved from Russia to Volgograd 1 mech_infantry moved from Smolensk to Rostov 1 infantry moved from Smolensk to Belarus 1 infantry moved from Archangel to Novgorod 2 tactical_bombers moved from Northwest Persia to Caucasus 2 infantry moved from Southern France to France Place Units - Germans 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 2 fighters placed in Russia 1 carrier, 2 fighters and 1 submarine placed in 112 Sea Zone 1 infantry placed in France Turning on Edit Mode EDIT: Adding units owned by Germans to 112 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 119 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 62 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 2,00 French : -0,50 Russians : -0,33
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Combat Move - Russians Turn Complete - Russians
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 6 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Sikang to Tsinghai Japanese take Tsinghai from Chinese Combat - Japanese Non Combat Move - Japanese 1 infantry moved from Kwangsi to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 3 infantry moved from French Indo China to Yunnan 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 36 Sea Zone to 39 Sea Zone 5 submarines moved from 36 Sea Zone to 42 Sea Zone Place Units - Japanese 1 carrier, 2 destroyers and 2 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China 2 infantry placed in India Turning on Edit Mode EDIT: Adding units owned by Japanese to West India: 2 infantry EDIT: Removing units owned by Japanese from India: 2 infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,1,6 Japanese collect 52 PUs (1 lost to blockades); end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 9 destroyers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Chahar to Tsinghai 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 5 destroyers and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 artillery and 1 infantry moved from Queensland to Northern Territory 1 transport moved from 54 Sea Zone to 26 Sea Zone 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 3 destroyers, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 7 destroyers, 2 fighters and 2 submarines moved from 91 Sea Zone to 94 Sea Zone 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 1 fighter and 1 tactical_bomber moved from Queensland to 42 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 4 submarines moved from 54 Sea Zone to 42 Sea Zone 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 2 submarines moved from 6 Sea Zone to 25 Sea Zone Combat - Americans Battle in Tsinghai Americans attack with 1 bomber Japanese defend with 1 armour Americans roll dice for 1 bomber in Tsinghai, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Tsinghai Japanese win with no units remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in 42 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 2 destroyers, 5 fighters, 7 submarines, 5 tactical_bombers and 5 transports Americans roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 7 destroyers, 7 fighters and 1 tactical_bomber in 42 Sea Zone, round 2 : 9/18 hits, 8.17 expected hits
Combat Hit Differential Summary :
Americans : 0.83 Japanese : 0.50
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@dawgoneit 9 hits in sz42. ool please
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@dawgoneit dent 3xCV, 1x BB, sink 5 Subs