@farmboy and I agreed on trying a new way of bidding: We will alternately put an additional Allied unit of any type (according to general bid rules) on the board until one of us prefers to play Allies instead
L19 Dawgoneit vs AetV Game 1
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Rostov to Tambov 1 infantry moved from Tambov to Russia 14 infantry moved from Siberia to Amur 1 infantry moved from Buryatia to Amur Combat - Russians Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Amur Russians attack with 15 infantry Japanese defend with 2 armour and 1 tactical_bomber Russians roll dice for 15 infantry in Amur, round 2 : 3/15 hits, 2.50 expected hits Japanese roll dice for 2 armour and 1 tactical_bomber in Amur, round 2 : 1/3 hits, 1.50 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Russians and 2 armour owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 14 infantry remaining. Battle score for attacker is 20 Casualties for Russians: 1 infantry Casualties for Japanese: 2 armour and 1 tactical_bomber Non Combat Move - Russians 2 aaGuns moved from Siberia to Amur 1 infantry moved from Russia to Smolensk 1 artillery and 1 infantry moved from Russia to Vologda Place Units - Russians 1 infantry placed in Volgograd 2 artilleries and 6 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.83 Japanese : -0.50 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 1 factory_minor, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to West India Japanese take West India from UK_Pacific 1 infantry moved from India to 39 Sea Zone 1 artillery moved from Ceylon to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 artillery, 2 infantry and 1 marine moved from French Indo China to 36 Sea Zone 1 artillery, 2 infantry, 1 marine and 2 transports moved from 36 Sea Zone to 42 Sea Zone 1 artillery, 2 infantry and 1 marine moved from 42 Sea Zone to Java 3 fighters moved from 36 Sea Zone to Java 1 bomber moved from French Indo China to Suiyuyan 1 infantry moved from Kweichow to Anhwe 2 fighters moved from Japan to Anhwe 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Hunan to Anhwe 2 tactical_bombers moved from French Indo China to Java 1 bomber moved from French Indo China to Suiyuyan 1 tactical_bomber moved from India to 80 Sea Zone 3 tactical_bombers moved from 36 Sea Zone to Java 4 carriers, 1 cruiser and 2 destroyers moved from 36 Sea Zone to 42 Sea Zone 1 battleship and 1 submarine moved from 36 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 80 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 80 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Sumatra Battle in Celebes Battle in 42 Sea Zone Japanese attack with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports ANZAC defend with 1 cruiser and 1 transport Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 battleship, 4 carriers, 1 cruiser, 2 destroyers and 2 transports in 42 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits ANZAC roll dice for 1 cruiser and 1 transport in 42 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits Units damaged: 1 battleship owned by the Japanese 1 transport owned by the ANZAC and 1 cruiser owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Sumatra from Dutch, taking Celebes from Dutch, taking 42 Sea Zone from Neutral with 1 battleship, 4 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 19 Casualties for ANZAC: 1 cruiser and 1 transport Battle in Java Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 5 tactical_bombers ANZAC defend with 4 fighters and 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 5 tactical_bombers in Java, round 2 : 7/12 hits, 5,67 expected hits ANZAC roll dice for 4 fighters and 2 infantry in Java, round 2 : 4/6 hits, 3,33 expected hits 1 tactical_bomber owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 infantry owned by the ANZAC and 4 fighters owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 3 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 1 artillery, 2 infantry and 1 tactical_bomber Casualties for ANZAC: 4 fighters and 2 infantry Battle in Suiyuyan Japanese attack with 2 bombers Chinese defend with 1 fighter Japanese roll dice for 2 bombers in Suiyuyan, round 2 : 1/2 hits, 1,33 expected hits Chinese roll dice for 1 fighter in Suiyuyan, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Japanese and 1 fighter owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is -2 Casualties for Japanese: 1 bomber Casualties for Chinese: 1 fighter Battle in Anhwe Japanese attack with 2 fighters and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 2 fighters and 2 infantry in Anhwe, round 2 : 2/4 hits, 1,33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Anhwe to Kweichow 1 fighter moved from Anhwe to Hunan 1 bomber moved from Suiyuyan to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 armour moved from Malaya to Yunnan 1 submarine moved from 36 Sea Zone to 39 Sea Zone 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone 3 fighters moved from Java to 42 Sea Zone 4 tactical_bombers moved from Java to 42 Sea Zone 3 fighters moved from Japan to French Indo China Place Units - Japanese 1 carrier placed in 39 Sea Zone 1 artillery and 1 infantry placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 2 infantry and 1 mech_infantry placed in Manchuria 1 factory_minor placed in Kwangtung Turning on Edit Mode EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 transport EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
ANZAC : 1,17 Chinese : -0,33 Japanese : 1,50 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland Place Units - Americans 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 18 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Manchuria Chinese attack with 18 infantry Japanese defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys Chinese roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 17 infantry in Manchuria, round 3 : 4/17 hits, 2.83 expected hits Japanese roll dice for 3 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 17 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun, 2 infantry and 3 mech_infantrys Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUsCombat Hit Differential Summary :
Chinese : 1.83 Japanese : 0.00 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Libya to Tobruk 1 armour and 1 mech_infantry moved from Tunisia to Tobruk 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 2 bombers moved from Western United States to Queensland Place Units - Americans 1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone Americans undo move 1. 1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone 2 destroyers and 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 infantry moved from Jehol to Shantung Chinese take Shantung from Japanese 18 infantry moved from Jehol to Manchuria Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with no units remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 fighter Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Manchuria Chinese attack with 18 infantry Japanese defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys Chinese roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3.00 expected hits Japanese roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Manchuria, round 2 : 1/5 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 17 infantry in Manchuria, round 3 : 4/17 hits, 2.83 expected hits Japanese roll dice for 3 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits 3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria Chinese win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 17 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 aaGun, 2 infantry and 3 mech_infantrys Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Manchuria Turn Complete - Chinese Chinese collect 13 PUs; end with 15 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 1 armour moved from Egypt to 81 Sea Zone 1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone 1 armour and 1 infantry moved from 79 Sea Zone to West India 1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 armour and 4 mech_infantrys moved from Egypt to Iraq 1 armour moved from Tobruk to Egypt 1 tactical_bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Iraq 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tunisia to Libya 1 infantry moved from United Kingdom to Scotland Combat - British Battle in West India British attack with 1 armour and 1 infantry Japanese defend with 1 armour British roll dice for 1 armour and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in West India British win, taking West India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - British Place Units - British 1 factory_minor placed in Iraq 2 infantry and 1 mech_infantry placed in Egypt 1 mech_infantry placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5 British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
British : 0.33 Chinese : 1.83 Japanese : -0.50 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Tambov 1 armour moved from Bryansk to Tambov Combat - Italians Battle in Tambov Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Rostov Italians attack with 1 artillery and 1 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Rostov Italians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun moved from Ukraine to Rostov Place Units - Italians 2 submarines placed in 97 Sea Zone Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Italians : 0,00 Russians : 0,00 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 submarines moved from 54 Sea Zone to 62 Sea Zone 2 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 destroyer and 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Bryansk to Russia 3 armour moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Archangel 2 bombers and 4 tactical_bombers moved from Novgorod to Russia 3 bombers moved from Western Germany to Russia -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 13 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Bryansk to Russia 3 armour moved from Western Ukraine to Russia 3 armour moved from Ukraine to Russia 1 infantry moved from Belarus to Smolensk 1 infantry moved from Belarus to Archangel 1 mech_infantry moved from Eastern Poland to Smolensk 1 mech_infantry moved from Eastern Poland to Archangel 2 bombers and 4 tactical_bombers moved from Novgorod to Russia 3 bombers moved from Western Germany to Russia Combat - Germans Battle in Russia Germans attack with 19 armour, 5 artilleries, 5 bombers, 20 infantry, 13 mech_infantrys and 4 tactical_bombers Russians defend with 3 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 2/9 hits, 1,50 expected hits 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 5 bombers, 20 infantry, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 19/64 hits, 22,17 expected hits Russians roll dice for 3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/51 hits, 18,17 expected hits 16 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/43 hits, 18,67 expected hits Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/35 hits, 12,83 expected hits 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 19 armour, 5 artilleries, 5 bombers and 2 tactical_bombers in Russia, round 4 : 15/31 hits, 15,83 expected hits Russians roll dice for 2 armour, 15 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 7/20 hits, 7,83 expected hits 15 artilleries owned by the Russians, 5 artilleries owned by the Germans and 2 armour owned by the Germans lost in Russia Germans roll dice for 17 armour, 5 bombers and 2 tactical_bombers in Russia, round 5 : 15/24 hits, 13,17 expected hits Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 1/5 hits, 2,83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 37PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 5 bombers and 2 tactical_bombers remaining. Battle score for attacker is 41 Casualties for Germans: 3 armour, 5 artilleries, 20 infantry, 13 mech_infantrys and 2 tactical_bombers Casualties for Russians: 3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber Battle in Archangel Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus Battle in Smolensk Germans attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans winRussians win with 1 artillery and 1 infantry remaining, taking Smolensk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 1 aaGun moved from Bryansk to Russia 2 bombers moved from Russia to Belarus 3 bombers moved from Russia to Bryansk 2 tactical_bombers moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 109 Sea Zone to 119 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to Western Germany 1 infantry moved from Southern France to Northern Italy Place Units - Germans 3 infantry placed in Novgorod 3 armour placed in Ukraine 3 mech_infantrys placed in Western Ukraine 1 destroyer placed in 112 Sea Zone 1 bomber and 1 marine placed in Western Germany Turn Complete - Germans Germans collect 55 PUs; end with 92 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUsCombat Hit Differential Summary :
AA fire in Russia : : 0,50 Germans : -6,50 Russians : -3,33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese Combat - Russians Non Combat Move - Russians 1 artillery and 1 infantry moved from Archangel to Nenetsia 1 artillery moved from Vologda to Nenetsia 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Yakut S.S.R. to Yenisey 2 aaGuns and 13 infantry moved from Amur to Korea Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 4 tactical_bombers moved from 42 Sea Zone to Philippines 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 35 Sea Zone 4 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Anhwe to Shantung 1 bomber moved from Yunnan to Shantung 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from India to West India 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from India to West India Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West India Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in West India, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Philippines, round 2 : 8/11 hits, 5,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Shantung Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shantung to Japan 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 fighter moved from French Indo China to Sumatra 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from West India to India 1 tactical_bomber moved from 79 Sea Zone to India 1 fighter moved from French Indo China to Sumatra Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 1 destroyer and 5 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 UK_Pacific : -0,83 Japanese : 3,67 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese repair damage of 6x factory_major; Remaining resources: 67 PUs; 6 SuicideAttackTokens; Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 2 transports moved from 42 Sea Zone to 36 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 3 fighters and 4 tactical_bombers moved from 42 Sea Zone to Philippines 1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 battleship moved from 42 Sea Zone to 35 Sea Zone 4 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Anhwe to Shantung 1 bomber moved from Yunnan to Shantung 1 armour moved from Yunnan to Sikang Japanese take Sikang from Chinese 1 artillery and 1 infantry moved from India to West India 1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone 1 fighter moved from India to West India Combat - Japanese Battle in 79 Sea Zone Japanese attack with 1 tactical_bomber British defend with 1 transport 1 transport owned by the British lost in 79 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in West India Japanese attack with 1 artillery, 1 fighter and 1 infantry British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 2/3 hits, 1,17 expected hits UK_Pacific roll dice for 1 armour and 1 infantry in West India, round 2 : 0/2 hits, 0,83 expected hits 1 infantry owned by the British and 1 armour owned by the British lost in West India Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 armour and 1 infantry Battle in Philippines Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Philippines, round 2 : 8/11 hits, 5,17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Shantung Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shantung Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Shantung to Japan 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from French Indo China to Kweichow 1 infantry moved from French Indo China to Yunnan 1 transport moved from 41 Sea Zone to 38 Sea Zone 1 infantry moved from Shan State to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to India 1 fighter moved from French Indo China to Sumatra 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from French Indo China to 35 Sea Zone 3 fighters moved from Philippines to 35 Sea Zone 4 tactical_bombers moved from Philippines to 35 Sea Zone 1 fighter moved from West India to India 1 tactical_bomber moved from 79 Sea Zone to India 1 fighter moved from French Indo China to Sumatra Place Units - Japanese 3 infantry placed in India 3 infantry placed in French Indo China 1 destroyer and 5 submarines placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kwangtung Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 fighter EDIT: Removing units owned by Japanese from Hunan: 1 fighter EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,33 Chinese : -0,33 UK_Pacific : -0,83 Japanese : 3,67 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Queensland to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Alexandria to Egypt Combat - Americans Battle in Borneo Battle in Southern France Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 5 submarines 5 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Borneo from Japanese, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Korea 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 4 destroyers placed in 101 Sea Zone 6 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33 -
@dawgoneit, China and UK still coming?
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hopei Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo 2 bombers moved from Queensland to 6 Sea Zone 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 26 Sea Zone to 54 Sea Zone 1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 88 Sea Zone 2 infantry moved from British Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 infantry moved from 93 Sea Zone to Southern France 1 mech_infantry moved from 93 Sea Zone to Southern France 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 armour and 1 mech_infantry moved from Alexandria to Egypt Combat - Americans Battle in Borneo Battle in Southern France Battle in 6 Sea Zone Americans attack with 2 bombers Japanese defend with 1 destroyer and 5 submarines 5 submarines owned by the Japanese Submerged Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 6 Sea Zone Americans win, taking Borneo from Japanese, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 bombers moved from 6 Sea Zone to Korea 1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode 4 destroyers placed in 101 Sea Zone 6 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 19 infantry moved from Manchuria to Jehol Non Combat Move - Chinese Place Units - Chinese 5 infantry placed in Hopei Chinese undo move 1. 5 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Purchase Units - British British buy 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British Combat - British Non Combat Move - British 2 armour and 2 mech_infantrys moved from Egypt to Iraq 3 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Libya to Tobruk 1 mech_infantry moved from Union of South Africa to Belgian Congo Place Units - British 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 3 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4 British collect 33 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0.67 Japanese : -0.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Tambov to Samara Italians take Samara from Russians 1 armour moved from Samara to Kazakhstan Italians take Kazakhstan from Russians 1 fighter moved from Western Germany to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 93 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 2 mech_infantrys moved from Northern Italy to Romania 1 artillery moved from Bulgaria to Yugoslavia 1 armour moved from Tambov to Rostov Place Units - Italians 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 6 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 destroyer and 6 submarines moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Trans-Jordan to Iraq Non Combat Move - ANZAC 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :





