@simon33 thank you so much for the game, looking forward to this!
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 4 destroyers, 2 fighters, 1 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
2 bombers moved from Western United States to Queensland
Place Units - Americans
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
Americans undo move 1.
1 carrier, 2 destroyers and 1 submarine placed in 10 Sea Zone
2 destroyers and 2 transports placed in 101 Sea Zone
1 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
18 infantry moved from Jehol to Manchuria
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with no units remaining. Battle score for attacker is 7
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 fighter
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 fighter
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Manchuria
Chinese attack with 18 infantry
Japanese defend with 1 aaGun, 1 factory_minor, 2 infantry and 3 mech_infantrys
Chinese roll dice for 18 infantry in Manchuria, round 2 : 3/18 hits, 3.00 expected hits
Japanese roll dice for 1 aaGun, 2 infantry and 3 mech_infantrys in Manchuria, round 2 : 1/5 hits, 1.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 17 infantry in Manchuria, round 3 : 4/17 hits, 2.83 expected hits
Japanese roll dice for 3 mech_infantrys in Manchuria, round 3 : 1/3 hits, 1.00 expected hits
3 mech_infantrys owned by the Japanese and 1 infantry owned by the Chinese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 16 infantry remaining. Battle score for attacker is 17
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 aaGun, 2 infantry and 3 mech_infantrys
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 13 PUs; end with 15 PUs
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour moved from Egypt to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 armour and 1 infantry moved from 79 Sea Zone to West India
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 armour and 4 mech_infantrys moved from Egypt to Iraq
1 armour moved from Tobruk to Egypt
1 tactical_bomber moved from Egypt to Iraq
1 bomber moved from Egypt to Iraq
1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Tunisia to Libya
1 infantry moved from United Kingdom to Scotland
Combat - British
Battle in West India
British attack with 1 armour and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 armour and 1 infantry in West India, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in West India, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
Place Units - British
1 factory_minor placed in Iraq
2 infantry and 1 mech_infantry placed in Egypt
1 mech_infantry placed in Union of South Africa
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.33
Chinese : 1.83
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Ukraine to Rostov
1 armour moved from Ukraine to Tambov
1 armour moved from Bryansk to Tambov
Combat - Italians
Battle in Tambov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Tambov, round 2 : 1/2 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 0/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Rostov
Italians roll dice for 1 artillery in Rostov, round 3 : 1/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Rostov, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Ukraine to Rostov
Place Units - Italians
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0,00
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 62 Sea Zone
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
1 infantry moved from Iraq to Northwest Persia
French take Northwest Persia from Neutral_Allies
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers and 4 tactical_bombers moved from Novgorod to Russia
3 bombers moved from Western Germany to Russia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 destroyer, 3 infantry, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
13 armour, 5 artilleries, 20 infantry and 13 mech_infantrys moved from Bryansk to Russia
3 armour moved from Western Ukraine to Russia
3 armour moved from Ukraine to Russia
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 mech_infantry moved from Eastern Poland to Smolensk
1 mech_infantry moved from Eastern Poland to Archangel
2 bombers and 4 tactical_bombers moved from Novgorod to Russia
3 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 19 armour, 5 artilleries, 5 bombers, 20 infantry, 13 mech_infantrys and 4 tactical_bombers
Russians defend with 3 aaGuns, 1 airfield, 2 armour, 15 artilleries, 1 factory_major, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 2/9 hits, 1,50 expected hits
2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 5 bombers, 20 infantry, 13 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 19/64 hits, 22,17 expected hits
Russians roll dice for 3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 21/51 hits, 18,17 expected hits
16 infantry owned by the Russians, 20 infantry owned by the Germans, 3 aaGuns owned by the Russians and 1 mech_infantry owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 5 bombers, 12 mech_infantrys and 2 tactical_bombers in Russia, round 3 : 15/43 hits, 18,67 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 12/35 hits, 12,83 expected hits
2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians and 12 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 19 armour, 5 artilleries, 5 bombers and 2 tactical_bombers in Russia, round 4 : 15/31 hits, 15,83 expected hits
Russians roll dice for 2 armour, 15 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 7/20 hits, 7,83 expected hits
15 artilleries owned by the Russians, 5 artilleries owned by the Germans and 2 armour owned by the Germans lost in Russia
Germans roll dice for 17 armour, 5 bombers and 2 tactical_bombers in Russia, round 5 : 15/24 hits, 13,17 expected hits
Russians roll dice for 2 armour, 2 fighters and 1 tactical_bomber in Russia, round 5 : 1/5 hits, 2,83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 37PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 5 bombers and 2 tactical_bombers remaining. Battle score for attacker is 41
Casualties for Germans: 3 armour, 5 artilleries, 20 infantry, 13 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 3 aaGuns, 2 armour, 15 artilleries, 2 fighters, 29 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Archangel
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Archangel, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans retreated to Belarus
Battle in Smolensk
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Smolensk, round 3 : 1/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans winRussians win with 1 artillery and 1 infantry remaining, taking Smolensk from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 aaGun moved from Bryansk to Russia
2 bombers moved from Russia to Belarus
3 bombers moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Southern France to Northern Italy
Place Units - Germans
3 infantry placed in Novgorod
3 armour placed in Ukraine
3 mech_infantrys placed in Western Ukraine
1 destroyer placed in 112 Sea Zone
1 bomber and 1 marine placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 92 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 99 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 109 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0,50
Germans : -6,50
Russians : -3,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
Combat - Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Archangel to Nenetsia
1 artillery moved from Vologda to Nenetsia
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 13 infantry moved from Amur to Korea
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 67 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 4 tactical_bombers moved from 42 Sea Zone to Philippines
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
4 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Shantung
1 bomber moved from Yunnan to Shantung
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from India to West India
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from India to West India
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in West India, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Philippines, round 2 : 8/11 hits, 5,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shantung
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shantung to Japan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Yunnan
1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter moved from French Indo China to Sumatra
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
4 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from West India to India
1 tactical_bomber moved from 79 Sea Zone to India
1 fighter moved from French Indo China to Sumatra
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 destroyer and 5 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,33
UK_Pacific : -0,83
Japanese : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 6x factory_major; Remaining resources: 67 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 7 infantry, 2 mech_infantrys and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 marine moved from Java to 42 Sea Zone
2 transports moved from 42 Sea Zone to 36 Sea Zone
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery and 1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
3 fighters and 4 tactical_bombers moved from 42 Sea Zone to Philippines
1 cruiser and 1 marine moved from 42 Sea Zone to 35 Sea Zone
1 marine moved from 35 Sea Zone to Philippines
1 battleship moved from 42 Sea Zone to 35 Sea Zone
4 carriers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Anhwe to Shantung
1 bomber moved from Yunnan to Shantung
1 armour moved from Yunnan to Sikang
Japanese take Sikang from Chinese
1 artillery and 1 infantry moved from India to West India
1 tactical_bomber moved from 39 Sea Zone to 79 Sea Zone
1 fighter moved from India to West India
Combat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 tactical_bomber
British defend with 1 transport
1 transport owned by the British lost in 79 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in West India
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in West India, round 2 : 2/3 hits, 1,17 expected hits
UK_Pacific roll dice for 1 armour and 1 infantry in West India, round 2 : 0/2 hits, 0,83 expected hits
1 infantry owned by the British and 1 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 armour and 1 infantry
Battle in Philippines
Japanese attack with 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 3 fighters, 2 infantry, 1 marine and 4 tactical_bombers in Philippines, round 2 : 8/11 hits, 5,17 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 3 fighters, 1 infantry, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shantung
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Shantung, round 2 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shantung
Japanese win, taking Shantung from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from Shantung to Japan
1 infantry moved from Yunnan to Hunan
1 mech_infantry moved from French Indo China to Kweichow
1 infantry moved from French Indo China to Yunnan
1 transport moved from 41 Sea Zone to 38 Sea Zone
1 infantry moved from Shan State to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 fighter moved from French Indo China to Sumatra
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 battleship moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from French Indo China to 35 Sea Zone
3 fighters moved from Philippines to 35 Sea Zone
4 tactical_bombers moved from Philippines to 35 Sea Zone
1 fighter moved from West India to India
1 tactical_bomber moved from 79 Sea Zone to India
1 fighter moved from French Indo China to Sumatra
Place Units - Japanese
3 infantry placed in India
3 infantry placed in French Indo China
1 destroyer and 5 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kwangtung
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Adding units owned by Japanese to French Indo China: 1 fighter
EDIT: Removing units owned by Japanese from Hunan: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0,33
Chinese : -0,33
UK_Pacific : -0,83
Japanese : 3,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Queensland to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
Combat - Americans
Battle in Borneo
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 5 submarines
5 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Borneo from Japanese, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Korea
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
4 destroyers placed in 101 Sea Zone
6 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
@dawgoneit, China and UK still coming?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
19 infantry moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Hopei
Chinese undo move 1.
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 10 destroyers and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
2 bombers moved from Queensland to 6 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 infantry and 1 mech_infantry moved from Morocco to 92 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from 93 Sea Zone to Southern France
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 armour and 1 mech_infantry moved from Alexandria to Egypt
Combat - Americans
Battle in Borneo
Battle in Southern France
Battle in 6 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer and 5 submarines
5 submarines owned by the Japanese Submerged
Americans roll dice for 2 bombers in 6 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 6 Sea Zone
Americans win, taking Borneo from Japanese, taking Southern France from Germans with 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 bombers moved from 6 Sea Zone to Korea
1 artillery, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by Americans to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
4 destroyers placed in 101 Sea Zone
6 destroyers and 1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
19 infantry moved from Manchuria to Jehol
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Hopei
Chinese undo move 1.
5 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Purchase Units - British
British buy 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
2 armour and 2 mech_infantrys moved from Egypt to Iraq
3 armour and 4 mech_infantrys moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Libya to Tobruk
1 mech_infantry moved from Union of South Africa to Belgian Congo
Place Units - British
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,4
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from Tambov to Samara
Italians take Samara from Russians
1 armour moved from Samara to Kazakhstan
Italians take Kazakhstan from Russians
1 fighter moved from Western Germany to 93 Sea Zone
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 fighter moved from 93 Sea Zone to Southern Italy
2 mech_infantrys moved from Northern Italy to Romania
1 artillery moved from Bulgaria to Yugoslavia
1 armour moved from Tambov to Rostov
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 6 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 destroyer and 6 submarines moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Northwest Persia to Caucasus
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 bombers, 3 fighters and 6 mech_infantrys; Remaining resources: 1 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour moved from Russia to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Smolensk to Vologda
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Smolensk to Vologda
2 armour moved from Ukraine to Caucasus
2 tactical_bombers moved from Bryansk to Caucasus
2 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 infantry moved from Northern Italy to Southern France
Combat - Germans
Battle in Southern France
Germans attack with 1 bomber and 3 infantry
Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 bomber and 3 infantry in Southern France, round 2 : 1/4 hits, 1,17 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 bomber and 3 infantry in Southern France, round 3 : 1/4 hits, 1,17 expected hits
Americans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Germans attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Vologda, round 3 : 0/2 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Vologda
1 mech_infantry owned by the Germans retreated to Smolensk
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Caucasus
Germans attack with 2 armour and 2 tactical_bombers
French defend with 1 infantry; Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 tactical_bombers in Caucasus, round 2 : 2/4 hits, 2,33 expected hits
Russians roll dice for 3 infantry in Caucasus, round 2 : 0/3 hits, 1,00 expected hits
2 infantry owned by the Russians lost in Caucasus
Germans roll dice for 2 armour and 2 tactical_bombers in Caucasus, round 3 : 2/4 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 2 infantry
Casualties for French: 1 infantry
Non Combat Move - Germans
2 tactical_bombers moved from Caucasus to Rostov
1 armour moved from Ukraine to Rostov
3 mech_infantrys moved from Western Ukraine to Rostov
1 aaGun moved from Bryansk to Rostov
2 armour moved from Russia to Volgograd
7 armour moved from Russia to Volgograd
3 armour moved from Russia to Volgograd
1 infantry moved from Belarus to Smolensk
1 mech_infantry moved from Belarus to Rostov
2 bombers moved from Belarus to Western Germany
3 bombers moved from Bryansk to Western Germany
1 armour moved from Russia to Archangel
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Archangel
1 armour moved from Russia to Samara
1 bomber moved from Southern France to Western Germany
Place Units - Germans
3 bombers and 3 fighters placed in Western Germany
1 armour and 2 mech_infantrys placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
3 mech_infantrys placed in Western Ukraine
Turn Complete - Germans
Germans collect 61 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1,67
Americans : 0,00
Russians : -1,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Combat Move - Russians
2 artilleries and 1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Yenisey to Timguska
Combat - Russians
Battle in Archangel
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 armour and 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun, 1 armour and 2 infantry in Archangel, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians and 1 aaGun owned by the Germans lost in Archangel
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 3 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 3 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 4 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 4 : 0/3 hits, 1.17 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Archangel, round 5 : 0/3 hits, 1.00 expected hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 5 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians lost in Archangel
Russians roll dice for 2 artilleries in Archangel, round 6 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 6 : 1/3 hits, 1.17 expected hits
1 artillery owned by the Russians lost in Archangel
Russians roll dice for 1 artillery in Archangel, round 7 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 2 infantry in Archangel, round 7 : 2/3 hits, 1.17 expected hits
1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 artilleries and 2 infantry
Casualties for Germans: 1 aaGun and 1 infantry
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -2.00
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 4 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 fighters and 3 tactical_bombers moved from 35 Sea Zone to Borneo
1 tactical_bomber moved from 35 Sea Zone to Borneo
1 bomber moved from Japan to 43 Sea Zone
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 bomber and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 43 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Borneo
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers
Americans defend with 1 infantry and 1 mech_infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers in Borneo, round 2 : 6/8 hits, 4,00 expected hits
Americans roll dice for 1 infantry and 1 mech_infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Americans and 1 mech_infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 1 artillery, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Americans: 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter and 4 tactical_bombers moved from Borneo to 42 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
2 battleships, 4 carriers, 2 destroyers and 1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 carrier and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 fighters moved from Sumatra to 42 Sea Zone
1 bomber moved from 43 Sea Zone to French Indo China
1 transport moved from 35 Sea Zone to 20 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
5 submarines moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
1 transport moved from 20 Sea Zone to 36 Sea Zone
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 42 Sea Zone
4 infantry moved from 42 Sea Zone to Java
1 transport moved from 36 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from West India to India
1 mech_infantry moved from Kwangtung to Hunan
1 mech_infantry moved from Kwangtung to Kiangsi
1 infantry moved from French Indo China to Yunnan
1 fighter and 1 tactical_bomber moved from India to 42 Sea Zone
1 cruiser moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from French Indo China to Philippines
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in India
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 7 destroyers, 3 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Korea to Anhwe
1 bomber moved from Korea to Kweichow
1 carrier, 2 destroyers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
6 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
4 destroyers moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Anhwe
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Kweichow, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Americans
1 bomber moved from Kweichow to Chahar
Place Units - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States
4 destroyers placed in 101 Sea Zone
3 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : 0.00
Japanese : 0.00