Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsgiallo vs max334 (Axis +2) BM3
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ooops…I forgot to edit off your UK and US losses. Use this file: G6 June 1.tsvg
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 armour moved from Yunnan to Kwangtung 1 armour moved from Malaya to Yunnan 1 infantry moved from Rostov to Caucasus 1 armour moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 armour moved from Kazakhstan to Caucasus 2 infantry moved from Ukraine to Bessarabia 1 armour moved from Sikang to Novosibirsk Russians take Novosibirsk from Germans 1 mech_infantry moved from Russia to Novosibirsk 1 artillery and 25 infantry moved from Ukraine to Western Ukraine 1 fighter moved from Samara to Caucasus 3 artilleries moved from Bryansk to Western Ukraine 1 fighter moved from Samara to Vologda 1 artillery moved from Samara to Vologda Combat - Russians Battle in Bessarabia Russians attack with 2 infantry Germans defend with 1 infantry Russians roll dice for 2 infantry in Bessarabia, round 2 : 1/2 hits, 0,33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Kwangtung Russians attack with 1 armour Japanese defend with 1 artillery, 1 harbour and 1 marine Russians roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 marine in Kwangtung, round 2 : 1/2 hits, 0,67 expected hits 1 artillery owned by the Japanese and 1 armour owned by the Russians lost in Kwangtung Japanese win with 1 marine remaining. Battle score for attacker is -2 Casualties for Russians: 1 armour Casualties for Japanese: 1 artillery Battle in Western Ukraine Russians attack with 4 artilleries and 25 infantry Germans defend with 1 infantry Russians roll dice for 4 artilleries and 25 infantry in Western Ukraine, round 2 : 5/29 hits, 6,17 expected hits Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 4 artilleries and 25 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 armour Russians roll dice for 1 armour, 1 fighter and 1 infantry in Caucasus, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0,50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 1 armour Battle in Vologda Russians attack with 1 artillery and 1 fighter Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 fighter in Vologda, round 2 : 2/2 hits, 0,83 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is -1 Casualties for Russians: 1 artillery Casualties for Germans: 1 infantry Non Combat Move - Russians 1 aaGun and 2 artilleries moved from Samara to Russia 2 mech_infantrys moved from Russia to Samara 1 artillery moved from Samara to Novosibirsk 5 artilleries moved from Russia to Bryansk 1 fighter moved from Vologda to Russia 1 fighter moved from Caucasus to Ukraine 1 artillery and 1 infantry moved from Rostov to Ukraine 2 artilleries moved from Volgograd to Rostov 1 aaGun moved from Bryansk to Western Ukraine 1 mech_infantry moved from Samara to Russia 1 mech_infantry moved from Samara to Russia 1 aaGun and 1 artillery moved from Yunnan to Kwangsi Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 21 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 1,50 Russians : 1,00 Japanese : 0,33
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 artilleries, 1 carrier, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Kwangtung to 20 Sea Zone 1 marine and 1 transport moved from 20 Sea Zone to 38 Sea Zone 1 marine moved from 38 Sea Zone to Shan State 1 artillery moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 submarine moved from 35 Sea Zone to 41 Sea Zone 1 infantry moved from Siberia to Sakha Japanese take Sakha from Russians 1 artillery moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 2 infantry moved from Shantung to Anhwe 1 destroyer moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 infantry moved from Kansu to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Evenkiyskiy to Timguska 1 infantry moved from Suiyuyan to Kansu 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 1 bomber moved from Kiangsu to Anhwe 1 destroyer moved from 6 Sea Zone to 8 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 bomber moved from Kiangsu to 8 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone 1 artillery and 1 infantry moved from 2 Sea Zone to Alaska 1 fighter and 1 tactical_bomber moved from Kiangsu to Anhwe 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Alaska Battle in 41 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Alaska from Americans, taking 41 Sea Zone from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Shan State Battle in 45 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese win, taking Shan State from UK_Pacific with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Battle in 44 Sea Zone Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 submarine and 1 transport Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 44 Sea Zone Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits 1 transport owned by the Americans lost in 44 Sea Zone Japanese win, taking Malaya from UK_Pacific, taking 44 Sea Zone from Americans with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Americans: 1 submarine and 1 transport Battle in 8 Sea Zone Japanese attack with 1 bomber and 1 destroyer Americans defend with 1 submarine Japanese roll dice for 1 bomber and 1 destroyer in 8 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 8 Sea Zone Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anhwe Japanese attack with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers in Anhwe, round 2 : 1/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 mech_infantry moved from Jehol to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 battleship, 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone 1 bomber moved from 8 Sea Zone to Aleutian Islands 1 fighter moved from Anhwe to Suiyuyan 1 fighter moved from Anhwe to Kiangsu 1 tactical_bomber moved from Anhwe to Kiangsu 1 bomber moved from Anhwe to Chahar 1 tactical_bomber moved from Anhwe to Kiangsu Place Units - Japanese 1 carrier and 1 transport placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan 2 artilleries and 1 infantry placed in Kiangsu 2 infantry and 1 mech_infantry placed in Shantung Japanese undo move 4. Japanese undo move 3. 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 artillery and 2 infantry placed in Shantung Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsu: 1 tactical_bomber EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Americans : -0.17 Chinese : -0.33 Japanese : 0.00
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Edits: Needed to make a few more moves after clicking Done
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to Alaska 1 mech_infantry moved from Western United States to Alaska 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Iceland to United Kingdom Combat - Americans Battle in 38 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Alaska Americans attack with 1 fighter and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Alaska Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 41 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 8 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from Alaska to British Columbia 2 mech_infantrys moved from Central United States to Western United States 2 infantry moved from Central United States to Western United States 1 aaGun moved from Western United States to British Columbia 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from 38 Sea Zone to India 1 destroyer and 5 submarines moved from 63 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Eastern United States 1 bomber placed in Western United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3,5 Americans collect 54 PUs (5 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0,83 Japanese : 0,17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 5 artilleries and 7 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 5 artilleries and 8 infantry Japanese defend with 2 infantry Chinese roll dice for 5 artilleries and 8 infantry in Anhwe, round 2 : 2/13 hits, 3,83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : -1,50 Japanese : -1,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 bomber, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to Alaska 1 mech_infantry moved from Western United States to Alaska 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from India to 38 Sea Zone 1 destroyer moved from 42 Sea Zone to 41 Sea Zone 1 fighter moved from 42 Sea Zone to 41 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 3 destroyers and 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from Iceland to United Kingdom Combat - Americans Battle in 38 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 38 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 37 Sea Zone Americans attack with 1 battleship, 4 carriers, 2 cruisers and 3 destroyers; ANZAC loiter and taunt Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in Alaska Americans attack with 1 fighter and 1 mech_infantry Japanese defend with 1 artillery and 1 infantry Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Japanese lost in Alaska Americans roll dice for 1 fighter and 1 mech_infantry in Alaska, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 artillery in Alaska, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in 41 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits 1 destroyer owned by the Americans lost in 41 Sea Zone 1 submarine owned by the Japanese Submerged Americans win with 1 fighter remaining. Battle score for attacker is -8 Casualties for Americans: 1 destroyer Battle in 8 Sea Zone Americans attack with 2 submarines Japanese defend with 1 destroyer Americans roll dice for 2 submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 submarines remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from Alaska to British Columbia 2 mech_infantrys moved from Central United States to Western United States 2 infantry moved from Central United States to Western United States 1 aaGun moved from Western United States to British Columbia 1 destroyer moved from 26 Sea Zone to 63 Sea Zone 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 bomber moved from 38 Sea Zone to India 1 destroyer and 5 submarines moved from 63 Sea Zone to 26 Sea Zone Place Units - Americans 2 fighters and 2 tactical_bombers placed in Eastern United States 1 bomber placed in Western United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,2 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3,5 Americans collect 54 PUs (5 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kiangsi 1 fighter moved from Hunan to Kiangsi 5 artilleries and 7 infantry moved from Hunan to Anhwe 1 infantry moved from Kweichow to Anhwe Combat - Chinese Battle in Kiangsi Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 5 artilleries and 8 infantry Japanese defend with 2 infantry Chinese roll dice for 5 artilleries and 8 infantry in Anhwe, round 2 : 2/13 hits, 3,83 expected hits Japanese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 5 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsi to Yunnan Place Units - Chinese 2 artilleries and 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 1 airfield, 1 carrier and 2 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 destroyers; Remaining resources: 0 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 37 Sea Zone 1 marine moved from Java to 42 Sea Zone 1 battleship, 1 cruiser and 1 marine moved from 42 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 marine moved from 37 Sea Zone to Shan State 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Malaya 1 fighter moved from 42 Sea Zone to Shan State 1 tactical_bomber moved from India to Shan State 1 fighter moved from India to Hopei 1 tactical_bomber moved from Hunan to Hopei 1 mech_infantry moved from Yunnan to Hopei 1 infantry moved from Kwangsi to Kwangtung UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Shan State 2 carriers and 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 mech_infantry moved from French Equatorial Africa to Nigeria British take Nigeria from Italians 1 armour moved from Alexandria to Libya British take Tobruk from Italians British take Libya from Italians 1 infantry moved from United Kingdom to Scotland British take Scotland from Germans Combat - British Battle in Hopei British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Hopei British win, taking Hopei from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 marine British roll dice for 1 fighter, 1 marine, 1 mech_infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1,67 expected hits Japanese roll dice for 1 marine in Shan State, round 2 : 1/1 hits, 0,33 expected hits 1 marine owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 marine Battle in Malaya British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Japanese defend with 1 artillery, 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 1/4 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Malaya, round 3 : 2/3 hits, 1,50 expected hits Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Malaya British win, taking Malaya from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 fighter moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 3 aaGuns, 4 artilleries and 3 infantry moved from Hunan to Anhwe 1 aaGun and 1 infantry moved from Kwangsi to Hunan 1 infantry moved from Yunnan to Hunan 1 infantry moved from South West Africa to Rhodesia 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Belgian Congo to French Equatorial Africa 1 infantry moved from Tanganyika Territory to Kenya 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 fighter moved from Anglo Egyptian Sudan to Egypt 2 artilleries and 1 infantry moved from Alexandria to Egypt Place Units - British 1 carrier placed in 106 Sea Zone 1 airfield placed in Egypt 1 infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 3 destroyers placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 24 PUs; end with 24 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 27 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 30 PUs Some Units in 39 Sea Zone change ownership: 3 destroyers
Combat Hit Differential Summary :
British : -1,50 Americans : 0,83 Chinese : -1,50 Japanese : -0,50
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Scramble I6 2 June.tsvg
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 battleship, 1 carrier and 4 transports moved from 95 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 3 artilleries moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 2 infantry moved from Greece to 97 Sea Zone 1 marine moved from Southern Italy to 97 Sea Zone 4 artilleries, 1 battleship, 1 carrier, 4 infantry, 1 marine and 4 transports moved from 97 Sea Zone to 98 Sea Zone 5 artilleries, 5 infantry and 1 marine moved from 98 Sea Zone to Egypt 1 bomber moved from Southern Italy to Egypt 1 fighter moved from Southern Italy to 98 Sea Zone 1 artillery moved from Algeria to Tunisia Combat - Italians Battle in Egypt Italians attack with 5 artilleries, 1 bomber, 5 infantry and 1 marine British defend with 1 aaGun, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 2 tactical_bombers AA fire in Egypt : 1/1 hits, 0.17 expected hits 1 bomber owned by the Italians lost in Egypt Italians roll dice for 1 battleship in Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 5 artilleries, 5 infantry and 1 marine in Egypt, round 2 : 3/11 hits, 3.67 expected hits British roll dice for 1 aaGun, 2 artilleries, 1 bomber, 3 fighters, 3 infantry and 2 tactical_bombers in Egypt, round 2 : 7/11 hits, 4.83 expected hits 1 aaGun owned by the British, 1 marine owned by the Italians, 1 bomber owned by the British, 1 artillery owned by the Italians, 1 infantry owned by the British and 5 infantry owned by the Italians lost in Egypt Italians roll dice for 4 artilleries in Egypt, round 3 : 0/4 hits, 1.33 expected hits British roll dice for 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers in Egypt, round 3 : 4/9 hits, 4.33 expected hits 4 artilleries owned by the Italians lost in Egypt British win with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is -32 Casualties for Italians: 5 artilleries, 1 bomber, 5 infantry and 1 marine Casualties for British: 1 aaGun, 1 bomber and 1 infantry Non Combat Move - Italians 2 infantry moved from Bulgaria to Greece 2 armour moved from Romania to Greece 2 aaGuns moved from Eastern Poland to Slovakia Hungary 1 infantry moved from Eastern Poland to Romania 1 infantry moved from Eastern Poland to Slovakia Hungary 1 mech_infantry moved from Northern Italy to Yugoslavia Place Units - Italians 1 bomber and 1 fighter placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : -2.67 British : 1.83 AA fire in Egypt : : 0.83
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 3 fighters moved from 44 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : 0,17 Japanese : 0,50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 3 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 44 Sea Zone 3 fighters moved from 37 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 destroyer and 3 fighters Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 1 destroyer and 3 fighters in 44 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win with 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 destroyer Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC 3 fighters moved from 44 Sea Zone to 37 Sea Zone 1 cruiser moved from 42 Sea Zone to 37 Sea Zone Place Units - ANZAC 1 destroyer placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 42 Sea Zone to 41 Sea Zone Combat - French Battle in 41 Sea Zone French attack with 1 destroyer Japanese defend with 1 submarine French roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits French roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Japanese lost in 41 Sea Zone French win, taking 41 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
French : 0,33 ANZAC : 0,17 Japanese : 0,17
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Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.
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@max334 said in giallo vs max334 (Axis +2) BM3:
Hay, family is going on vacation Saturday till June 16. So will be out for a little. There will be some downtime so I might get in a turn or so but not sure.
just a reminder for my self
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friendly reminder
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@Giallo …dont give up on me yet…just busy with family matters
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@max334 It’s been 3 weeks now
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@Giallo Need a little more time
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@max334 said in giallo vs max334 (Axis +2) BM3:
@Giallo Need a little more time
It took long enough
This is bump 1
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@Giallo said in giallo vs max334 (Axis +2) BM3:
@max334 said in giallo vs max334 (Axis +2) BM3:
@Giallo Need a little more time
It took long enough
This is bump 1
Perhaps you better call this one and when you have time, real time start a new game with someone