That makes sense.
I just think this way because the first two times I played this game I found the Axis at a huge disadvantage with almost no plausible way to win.
Your play is making me rethink that.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Thai
1 Fighter moved from Bangkok to S.French Indochina
1 Infantry moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to S.Thailand
1 Artillery moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to S.Thailand
1 Tank moved from Bangkok to S.Thailand
1 Tank moved from Bangkok to Malaya
1 Artillery moved from Bangkok to Malaya
1 Tank moved from Bangkok to Malaya
1 Infantry moved from Bangkok to Malaya
1 Infantry moved from Bangkok to Malaya
1 Infantry moved from Bangkok to Malaya
1 Infantry moved from Bangkok to Malaya
1 Infantry moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 5 Infantrys and 1 Tank
British defend with 2 ArmoredCars, 2 Infantrys and 1 Tank
Thai roll dice for 1 Artillery, 5 Infantrys and 1 Tank in S.Thailand, round 2 : 2/1 hits, 1.83 expected hits
British roll dice for 2 ArmoredCars, 2 Infantrys and 1 Tank in S.Thailand, round 2 : 2/1 hits, 1.50 expected hits
2 ArmoredCars owned by the British and 2 Infantrys owned by the Thai lost in S.Thailand
Thai roll dice for 1 Artillery, 3 Infantrys and 1 Tank in S.Thailand, round 3 : 2/1 hits, 1.50 expected hits
British roll dice for 2 Infantrys and 1 Tank in S.Thailand, round 3 : 1/1 hits, 1.17 expected hits
1 Infantry owned by the Thai and 2 Infantrys owned by the British lost in S.Thailand
Thai roll dice for 1 Artillery, 2 Infantrys and 1 Tank in S.Thailand, round 4 : 1/1 hits, 1.33 expected hits
British roll dice for 1 Tank in S.Thailand, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Thai and 1 Tank owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9
Casualties for Thai: 4 Infantrys
Casualties for British: 2 ArmoredCars, 2 Infantrys and 1 Tank
Battle in Malaya
Thai attack with 1 Artillery, 4 Infantrys and 2 Tanks
British defend with 1 AAGun; Anzac defend with 5 Infantrys and 1 Marine
Thai roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Malaya, round 2 : 2/1 hits, 2.17 expected hits
British roll dice for 5 Infantrys and 1 Marine in Malaya, round 2 : 2/0 hits, 2.00 expected hits
2 Infantrys owned by the Anzac and 2 Infantrys owned by the Thai lost in Malaya
Thai roll dice for 1 Artillery, 2 Infantrys and 2 Tanks in Malaya, round 3 : 2/1 hits, 1.83 expected hits
British roll dice for 3 Infantrys and 1 Marine in Malaya, round 3 : 1/1 hits, 1.33 expected hits
2 Infantrys owned by the Anzac and 1 Infantry owned by the Thai lost in Malaya
Thai roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Malaya, round 4 : 2/1 hits, 1.67 expected hits
British roll dice for 1 Infantry and 1 Marine in Malaya, round 4 : 0/1 hits, 0.67 expected hits
1 Infantry owned by the Anzac and 1 Marine owned by the Anzac lost in Malaya
Thai win, taking Malaya from British with 1 Artillery, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Thai: 3 Infantrys
Casualties for Anzac: 5 Infantrys and 1 Marine
Battle in S.French Indochina
Thai attack with 1 Fighter
French defend with 1 Factory; Americans defend with 1 Bomber
Thai roll dice for 1 Fighter in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
French roll dice for 1 Bomber in S.French Indochina, round 2 : 0/1 hits, 0.17 expected hits
1 Bomber owned by the Americans lost in S.French Indochina
Thai win with 1 Fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 Bomber
Non Combat Move - Thai
1 Fighter moved from S.French Indochina to Bangkok
Place Units - Thai
2 Artillerys, 3 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
British : -0.17
French : -0.17
Thai : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 11
Combat Move - Americans
1 unit repaired.
1 Submarine moved from 32 Sea Zone to 33 Sea Zone
1 Submarine moved from 32 Sea Zone to 35 Sea Zone
1 Destroyer moved from 32 Sea Zone to 35 Sea Zone
2 Adv.Fighters moved from 32 Sea Zone to 33 Sea Zone
1 Fighter moved from 32 Sea Zone to 33 Sea Zone
1 Fighter moved from 32 Sea Zone to 35 Sea Zone
1 L.Fighter moved from Salvador to 38 Sea Zone
1 L.Fighter moved from Salvador to 38 Sea Zone
1 Destroyer moved from 11 Sea Zone to 12 Sea Zone
1 ArmoredCar moved from Manila to Panay
Americans take Panay from Yamamoto
1 Infantry moved from Manila to 93 Sea Zone
1 Infantry and 1 S.Submarine moved from 77 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Hokkaido
Americans take Hokkaido from Yamamoto
1 Infantry and 1 S.Submarine moved from 77 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Chubu
1 Infantry and 1 S.Submarine moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Chubu
1 S.Submarine moved from 93 Sea Zone to 86 Sea Zone
1 Marine moved from Minamitori to 86 Sea Zone
1 Marine and 1 S.Submarine moved from 86 Sea Zone to 85 Sea Zone
1 Marine moved from 85 Sea Zone to Shikoku
1 S.Submarine moved from 93 Sea Zone to 85 Sea Zone
1 Infantry moved from Iwo Jima to 85 Sea Zone
1 Infantry moved from 85 Sea Zone to Shikoku
2 L.Fighters moved from 93 Sea Zone to Chubu
1 L.Fighter moved from 93 Sea Zone to Shikoku
1 Battleship moved from 93 Sea Zone to 85 Sea Zone
2 Artillerys and 2 Infantrys moved from Yap to 108 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 108 Sea Zone to 107 Sea Zone
1 Artillery moved from 107 Sea Zone to Peleliu
1 Artillery moved from 107 Sea Zone to Mindanao
Americans take Mindanao from Yamamoto
1 Infantry moved from 107 Sea Zone to Peleliu
1 Infantry moved from 107 Sea Zone to Mindanao
1 Destroyer and 1 Transport moved from 98 Sea Zone to 104 Sea Zone
2 ArmoredCars and 1 Tank moved from Alaska to 71 Sea Zone
2 ArmoredCars, 1 B.Transport, 1 Destroyer and 1 Tank moved from 71 Sea Zone to 72 Sea Zone
2 ArmoredCars and 1 Tank moved from 72 Sea Zone to Koryakia
2 Destroyers moved from 77 Sea Zone to 72 Sea Zone
1 Submarine moved from 77 Sea Zone to 85 Sea Zone
1 B.Transport, 2 Carriers, 1 Destroyer and 2 S.Submarines moved from 93 Sea Zone to 85 Sea Zone
Purchase Units - Americans
Americans buy 6 ArmoredCars, 5 Destroyers, 6 Marines, 5 S.Submarines and 1 Tank; Remaining resources: 0 PUs;
Combat - Americans
Battle in 38 Sea Zone
Americans attack with 2 L.Fighters
Italians defend with 2 Transports
Americans roll dice for 2 L.Fighters in 38 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 2 Transports in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Italians and 1 L.Fighter owned by the Americans lost in 38 Sea Zone
Americans roll dice for 1 L.Fighter in 38 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 Transport in 38 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Italians lost in 38 Sea Zone
Americans win with 1 L.Fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 L.Fighter
Casualties for Italians: 2 Transports
Battle in Peleliu
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery and 1 Infantry in Peleliu, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Peleliu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Peleliu
Americans win, taking Peleliu from Yamamoto with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in 35 Sea Zone
Americans attack with 1 Destroyer, 1 Fighter and 1 Submarine
Italians defend with 1 Destroyer
Americans roll dice for 1 Submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 Destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Italians lost in 35 Sea Zone
Americans win with 1 Destroyer, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 Destroyer
Battle in Shikoku
Americans attack with 1 Infantry, 1 L.Fighter and 1 Marine
Yamamoto defend with 1 Tank
Americans roll dice for 1 Infantry, 1 L.Fighter and 1 Marine in Shikoku, round 2 : 1/1 hits, 1.17 expected hits
Yamamoto roll dice for 1 Tank in Shikoku, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Yamamoto lost in Shikoku
Americans win, taking Shikoku from Yamamoto with 1 L.Fighter and 1 Marine remaining. Battle score for attacker is 3
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Tank
Battle in 33 Sea Zone
Americans attack with 2 Adv.Fighters, 1 Fighter and 1 Submarine
Italians defend with 1 Destroyer
Americans roll dice for 1 Submarine in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 Destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Italians lost in 33 Sea Zone
Americans win with 2 Adv.Fighters and 1 Fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Italians: 1 Destroyer
Battle in Chubu
Americans attack with 2 Infantrys and 2 L.Fighters
Yamamoto defend with 2 Infantrys
Americans roll dice for 1 Battleship in Chubu, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Chubu
Americans roll dice for 2 Infantrys and 2 L.Fighters in Chubu, round 2 : 1/1 hits, 1.33 expected hits
Yamamoto roll dice for 1 Infantry in Chubu, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Chubu
Americans win, taking Chubu from Yamamoto with 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4
Casualties for Yamamoto: 2 Infantrys
Non Combat Move - Americans
2 L.Fighters moved from Chubu to 85 Sea Zone
1 L.Fighter moved from Shikoku to 85 Sea Zone
1 Battleship, 2 Carriers, 1 Cruiser, 4 Destroyers, 1 S.Submarine, 3 Submarines and 5 Transports moved from 32 Sea Zone to 39 Sea Zone
2 Adv.Fighters and 1 Fighter moved from 33 Sea Zone to 39 Sea Zone
1 Fighter moved from 35 Sea Zone to 39 Sea Zone
2 S.Submarines moved from 125 Sea Zone to 39 Sea Zone
1 ArmoredCar, 6 Artillerys, 2 Infantrys and 6 Tanks moved from Salvador to Bahia
1 L.Fighter moved from 38 Sea Zone to Bahia
Place Units - Americans
2 Destroyers placed in 39 Sea Zone
2 ArmoredCars and 1 Tank placed in Alaska
3 ArmoredCars placed in Manila
2 Marines placed in Iwo Jima
2 Marines placed in Minamitori
1 S.Submarine placed in 88 Sea Zone
1 Marine placed in Wake
1 S.Submarine placed in 109 Sea Zone
1 Marine placed in Ponape
1 Destroyer and 1 S.Submarine placed in 98 Sea Zone
1 ArmoredCar placed in Pearl Harbor
2 S.Submarines placed in 125 Sea Zone
2 Destroyers placed in 35 Sea Zone
Turn Complete - Americans
Americans collect 146 PUs; end with 146 PUs
Combat Hit Differential Summary :
Italians : 0.83
Yamamoto : -0.17
Americans : 2.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Germans
6 units repaired.
2 Artillerys and 4 Infantrys moved from Manchester to London
5 Adv.Fighters and 1 JetFighter moved from 21 Sea Zone to London
1 Bomber, 1 JetFighter and 2 Stukas moved from Netherlands to London
1 Artillery moved from Hamburg to 22 Sea Zone
1 Infantry moved from Netherlands to 22 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
1 Artillery and 1 Infantry moved from 20 Sea Zone to Wales
2 Infantrys moved from Oslo to 22 Sea Zone
2 Infantrys and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
2 Infantrys moved from 20 Sea Zone to Wales
1 ArmoredCar and 1 Infantry moved from Azores to 17 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 17 Sea Zone to 9 Sea Zone
1 ArmoredCar and 1 Infantry moved from 9 Sea Zone to Iceland
Germans take Iceland from French
1 Infantry moved from Netherlands to 22 Sea Zone
1 Artillery moved from Netherlands to 22 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
1 Artillery and 1 Infantry moved from 20 Sea Zone to Wales
1 Infantry moved from Netherlands to 22 Sea Zone
1 Infantry moved from Netherlands to 22 Sea Zone
1 Infantry moved from Netherlands to 22 Sea Zone
1 Cruiser, 3 Infantrys and 1 Transport moved from 22 Sea Zone to 20 Sea Zone
3 Infantrys moved from 20 Sea Zone to Wales
1 Infantry moved from Netherlands to 21 Sea Zone
1 Infantry moved from Netherlands to 21 Sea Zone
1 ArmoredCar moved from Netherlands to 21 Sea Zone
1 ArmoredCar, 2 Infantrys and 3 T.Boats moved from 21 Sea Zone to 20 Sea Zone
1 ArmoredCar and 2 Infantrys moved from 20 Sea Zone to Dover
1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from Belgium to 20 Sea Zone
1 Artillery moved from Picardy to 20 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Artillery and 1 Infantry moved from 18 Sea Zone to Dublin
1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from Picardy to 20 Sea Zone
1 Infantry moved from Picardy to 20 Sea Zone
2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to Dublin
1 Transport moved from 21 Sea Zone to 20 Sea Zone
2 Infantrys moved from Picardy to 20 Sea Zone
2 Infantrys and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
2 Infantrys moved from 18 Sea Zone to Scotland
1 Transport moved from 21 Sea Zone to 20 Sea Zone
1 Battleship moved from 21 Sea Zone to 18 Sea Zone
1 Battleship moved from 21 Sea Zone to 18 Sea Zone
1 Infantry moved from Picardy to 20 Sea Zone
1 Infantry and 1 Transport moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Munster
Germans take Munster from British
1 Cruiser moved from 21 Sea Zone to 20 Sea Zone
1 Infantry moved from Picardy to 20 Sea Zone
1 Cruiser and 1 Infantry moved from 20 Sea Zone to 18 Sea Zone
1 Infantry moved from 18 Sea Zone to Northern Ireland
Germans take Northern Ireland from British
1 Battleship moved from 21 Sea Zone to 11 Sea Zone
1 Battleship moved from 21 Sea Zone to 11 Sea Zone
1 Battleship moved from 21 Sea Zone to 12 Sea Zone
1 Battleship moved from 21 Sea Zone to 12 Sea Zone
3 Carriers and 1 Destroyer moved from 21 Sea Zone to 18 Sea Zone
1 Destroyer and 4 Submarines moved from 17 Sea Zone to 9 Sea Zone
1 Infantry moved from S.Karelia to Vologda
Germans take Vologda from Russians
4 ArmoredCars, 3 Artillerys and 7 Infantrys moved from Brest to Kiev
1 Artillery and 3 Infantrys moved from Warsaw to Brest
1 Artillery and 2 Infantrys moved from Danzig to Brest
1 Artillery and 2 Infantrys moved from Krakow to Brest
4 ArmoredCars and 1 Tank moved from Bohemia to Brest
3 Mech.Infs moved from Bavaria to Brest
1 ArmoredCar and 1 Infantry moved from Andalusia to 31 Sea Zone
1 ArmoredCar, 1 Infantry and 1 Transport moved from 31 Sea Zone to 17 Sea Zone
1 ArmoredCar and 1 Infantry moved from 17 Sea Zone to Azores
2 Elites and 1 Infantry moved from Rhine to Belgium
Purchase Units - Germans
Germans buy 10 ArmoredCars, 2 Artillerys, 1 Infantry, 5 Mech.Infs and 6 Stukas; Remaining resources: 0 PUs;
Combat - Germans
Battle in 12 Sea Zone
Germans attack with 2 Battleships
Americans defend with 1 Destroyer
Germans roll dice for 2 Battleships in 12 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Americans roll dice for 1 Destroyer in 12 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Germans
1 Destroyer owned by the Americans lost in 12 Sea Zone
Germans win with 2 Battleships remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in 11 Sea Zone
Germans attack with 2 Battleships
Americans defend with 1 Destroyer
Germans roll dice for 2 Battleships in 11 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Americans roll dice for 1 Destroyer in 11 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 Battleship owned by the Germans
1 Destroyer owned by the Americans lost in 11 Sea Zone
Germans win with 2 Battleships remaining. Battle score for attacker is 8
Casualties for Americans: 1 Destroyer
Battle in Dover
Germans attack with 1 ArmoredCar and 2 Infantrys
Americans defend with 1 Infantry
Germans roll dice for 1 Cruiser in Dover, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Dover, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 Infantry in Dover, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Germans lost in Dover
Germans win, taking Dover from British with 1 ArmoredCar and 1 Infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 Infantry
Casualties for Americans: 1 Infantry
Battle in Dublin
Germans attack with 1 Artillery and 3 Infantrys
French defend with 1 Tank
Germans roll dice for 1 Cruiser in Dublin, round 2 : 1/1 hits, 0.50 expected hits
1 Tank owned by the French lost in Dublin
Germans win, taking Dublin from British with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for French: 1 Tank
Battle in Scotland
Germans attack with 2 Infantrys
French defend with 1 Infantry
Germans roll dice for 2 Battleships in Scotland, round 2 : 1/1 hits, 1.33 expected hits
1 Infantry owned by the French lost in Scotland
Germans win, taking Scotland from British with 2 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Wales
Germans attack with 2 Artillerys and 7 Infantrys
British defend with 1 AAGun, 3 Artillerys, 1 Factory and 2 Tanks
Germans roll dice for 2 Artillerys and 7 Infantrys in Wales, round 2 : 2/1 hits, 2.17 expected hits
British roll dice for 3 Artillerys and 2 Tanks in Wales, round 2 : 2/0 hits, 2.00 expected hits
2 Infantrys owned by the Germans and 2 Artillerys owned by the British lost in Wales
Germans roll dice for 2 Artillerys and 5 Infantrys in Wales, round 3 : 2/1 hits, 1.83 expected hits
British roll dice for 1 Artillery and 2 Tanks in Wales, round 3 : 2/1 hits, 1.33 expected hits
1 Tank owned by the British, 2 Infantrys owned by the Germans and 1 Artillery owned by the British lost in Wales
Germans roll dice for 2 Artillerys and 3 Infantrys in Wales, round 4 : 1/1 hits, 1.50 expected hits
British roll dice for 1 Tank in Wales, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the British and 1 Infantry owned by the Germans lost in Wales
Germans win, taking Wales from British with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 12
Casualties for Germans: 5 Infantrys
Casualties for British: 3 Artillerys and 2 Tanks
Battle in London
Germans attack with 5 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Infantrys, 2 JetFighters and 2 Stukas
British defend with 1 AAGun, 1 Bomber, 1 Bunker, 1 Elite, 1 Factory, 1 Infantry and 6 Tanks
AA fire in London : 2/1 hits, 1.67 expected hits
2 Adv.Fighters owned by the Germans lost in London
Germans roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Bomber, 4 Infantrys, 2 JetFighters and 2 Stukas in London, round 2 : 7/1 hits, 6.50 expected hits
Units damaged: 1 Bunker owned by the British
British roll dice for 1 Bomber, 1 Bunker, 1 Elite, 1 Infantry and 6 Tanks in London, round 2 : 4/1 hits, 4.33 expected hits
1 Bomber owned by the British, 1 Elite owned by the British, 3 Tanks owned by the British, 4 Infantrys owned by the Germans and 1 Infantry owned by the British lost in London
Germans roll dice for 3 Adv.Fighters, 2 Artillerys, 1 Bomber, 2 JetFighters and 2 Stukas in London, round 3 : 5/1 hits, 5.17 expected hits
British roll dice for 1 Bunker and 3 Tanks in London, round 3 : 2/0 hits, 2.00 expected hits
1 Bunker owned by the British, 3 Tanks owned by the British, 1 Artillery owned by the Germans and 1 Stuka owned by the Germans lost in London
Germans captures 61PUs while taking British capital
Germans win, taking London from British with 3 Adv.Fighters, 1 Artillery, 1 Bomber, 2 JetFighters and 1 Stuka remaining. Battle score for attacker is 15
Casualties for Germans: 2 Adv.Fighters, 1 Artillery, 4 Infantrys and 1 Stuka
Casualties for British: 1 Bomber, 1 Bunker, 1 Elite, 1 Infantry and 6 Tanks
Non Combat Move - Germans
3 Adv.Fighters moved from London to 18 Sea Zone
2 JetFighters moved from London to 18 Sea Zone
1 Stuka moved from London to Manchester
1 Bomber moved from London to Netherlands
Place Units - Germans
2 Artillerys and 1 Infantry placed in Kiev
4 ArmoredCars placed in Warsaw
3 ArmoredCars placed in Krakow
3 ArmoredCars placed in Danzig
5 Mech.Infs placed in Bohemia
6 Stukas placed in Hamburg
Turn Complete - Germans
Germans collect 145 PUs; end with 206 PUs
Combat Hit Differential Summary :
Germans : -0.83
British : 1.50
AA fire in London : : 0.33
Americans : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Russians
4 Infantrys moved from N.Buryat Mongolia to Ayan
2 Infantrys moved from N.Buryat Mongolia to Chita
4 Infantrys moved from Chita to Hulunbuir
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
2 Infantrys moved from Tashkent to Uzbekistan
5 Infantrys moved from Chimkent to Uzbekistan
5 Infantrys moved from Ufa to Chimkent
5 Infantrys moved from Sverdlovsk to Ufa
4 Infantrys moved from Arkhangelsk to Vologda
4 Infantrys moved from Arkhangelsk to S.Karelia
1 Artillery moved from Arkhangelsk to Vologda
5 Infantrys moved from Yaroslavl to Smolensk
5 Infantrys moved from Yaroslavl to Smolensk
4 Infantrys moved from Kursk to Minsk
1 Artillery moved from Kursk to Minsk
4 Infantrys moved from Rostov to Donetsk
3 Infantrys moved from Georgia to Astrakhan
Purchase Units - Russians
Russians buy 41 Infantrys; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vologda
Russians attack with 1 Artillery and 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 4 Infantrys in Vologda, round 2 : 1/1 hits, 1.17 expected hits
Germans roll dice for 1 Infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Smolensk
Russians attack with 10 Infantrys
Finns defend with 2 Artillerys and 1 Infantry
Russians roll dice for 10 Infantrys in Smolensk, round 2 : 2/1 hits, 1.67 expected hits
Finns roll dice for 2 Artillerys and 1 Infantry in Smolensk, round 2 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Finns, 1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Smolensk
Russians roll dice for 9 Infantrys in Smolensk, round 3 : 1/1 hits, 1.50 expected hits
Finns roll dice for 1 Artillery in Smolensk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Finns lost in Smolensk
Russians win, taking Smolensk from Finns with 8 Infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 Infantrys
Casualties for Finns: 2 Artillerys and 1 Infantry
Battle in Ayan
Russians attack with 4 Infantrys
Hisaichi defend with 1 Marine
Russians roll dice for 4 Infantrys in Ayan, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Marine in Ayan, round 2 : 0/1 hits, 0.33 expected hits
1 Marine owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Marine
Battle in Hulunbuir
Russians attack with 4 Infantrys
Hisaichi defend with 1 Infantry
Russians roll dice for 4 Infantrys in Hulunbuir, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hulunbuir, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Hulunbuir
Russians win, taking Hulunbuir from Hisaichi with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Donetsk
Russians attack with 4 Infantrys
Romanians defend with 1 Infantry
Russians roll dice for 4 Infantrys in Donetsk, round 2 : 1/1 hits, 0.67 expected hits
Romanians roll dice for 1 Infantry in Donetsk, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Russians win, taking Donetsk from Romanians with 3 Infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Romanians: 1 Infantry
Battle in S.Karelia
Russians attack with 4 Infantrys
Germans defend with 1 Infantry
Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 1/1 hits, 0.67 expected hits
Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in S.Karelia
Russians win, taking S.Karelia from Finns with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Minsk
Russians attack with 1 Artillery and 4 Infantrys
Romanians defend with 1 Artillery and 1 Infantry
Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 2 : 1/1 hits, 1.17 expected hits
Romanians roll dice for 1 Artillery and 1 Infantry in Minsk, round 2 : 0/1 hits, 0.67 expected hits
1 Infantry owned by the Romanians lost in Minsk
Russians roll dice for 1 Artillery and 4 Infantrys in Minsk, round 3 : 1/1 hits, 1.17 expected hits
Romanians roll dice for 1 Artillery in Minsk, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Romanians lost in Minsk
Russians win, taking Minsk from Romanians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Romanians: 1 Artillery and 1 Infantry
Casualties for Russians: 1 Infantry
Non Combat Move - Russians
7 Infantrys moved from Rostov to Kursk
10 Infantrys moved from Moscow to Yaroslavl
5 Infantrys moved from Stalingrad to Rostov
Place Units - Russians
3 Infantrys placed in Kursk
3 Infantrys placed in Georgia
5 Infantrys placed in Stalingrad
10 Infantrys placed in Moscow
4 Infantrys placed in Arkhangelsk
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
3 Infantrys placed in Chita
6 Infantrys placed in Sibirsky
Turn Complete - Russians
Russians collect 87 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.33
Romanians : 0.67
Hisaichi : -0.67
Finns : 0.33
Russians : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Italians
1 ArmoredCar moved from E.Romania to Donetsk
2 ArmoredCars moved from Kiev to Donetsk
1 Infantry moved from E.Romania to Odessa
1 Artillery and 4 Infantrys moved from Cairo to 56 Sea Zone
1 Artillery, 1 Cruiser, 4 Infantrys and 2 Transports moved from 56 Sea Zone to 58 Sea Zone
2 Infantrys moved from 58 Sea Zone to Baluchistan
1 Artillery and 2 Infantrys moved from 58 Sea Zone to E.Iran
1 JetFighter moved from E.Iran to Baluchistan
2 ArmoredCars moved from Rhodesia to Cape Town
5 ArmoredCars moved from South Africa to Cape Town
2 Artillerys moved from South Africa to Cape Town
2 Infantrys moved from South Africa to Cape Town
2 ArmoredCars moved from Mozambique to Cape Town
1 Infantry moved from Angola to South Africa
1 Mech.Inf moved from South Africa to Mozambique
1 HeavyTank moved from South Africa to Mozambique
1 Tank moved from South Africa to Mozambique
2 Mech.Infs moved from Angola to Mozambique
1 Destroyer moved from 68 Sea Zone to 40 Sea Zone
2 JetFighters moved from Madagascar to E.Iran
1 Infantry moved from Azerbaijan to W.Iran
1 Artillery moved from Azerbaijan to W.Iran
2 Infantrys moved from Iraq to W.Iran
2 Infantrys moved from N.Saudi Arabia to Iraq
2 Infantrys moved from Syria to Iraq
1 Artillery and 1 Infantry moved from Palestine to Iraq
1 Artillery and 4 Infantrys moved from W.Morocco to Mauritania
1 Artillery and 3 Infantrys moved from Rio de Oro to Mauritania
1 Artillery and 2 Infantrys moved from French Sudan to Mauritania
2 ArmoredCars moved from E.Morocco to Mauritania
1 Artillery and 3 Infantrys moved from Leon to Galicia
4 ArmoredCars, 2 Artillerys, 1 Infantry and 2 Tanks moved from Navarre to Galicia
2 Battleships, 3 Carriers, 1 Destroyer, 1 Fighter and 1 JetFighter moved from 17 Sea Zone to 34 Sea Zone
2 Destroyers moved from 41 Sea Zone to 34 Sea Zone
1 Bomber moved from Manchester to Galicia
1 JetFighter moved from Manchester to Galicia
2 Adv.Fighters and 2 Fighters moved from Manchester to 34 Sea Zone
3 Artillerys moved from Normandy to 20 Sea Zone
6 Infantrys moved from Normandy to 20 Sea Zone
5 Infantrys moved from W.Iran to E.Iran
1 Adv.Fighter, 1 Carrier, 1 Fighter and 1 Transport moved from 68 Sea Zone to 58 Sea Zone
Purchase Units - Italians
Italians buy 4 ArmoredCars, 2 Artillerys, 1 Battleship, 1 Bunker, 1 Factory, 30 Infantrys and 4 Submarines; Remaining resources: 0 PUs;
Combat - Italians
Battle in Donetsk
Italians attack with 3 ArmoredCars
Russians defend with 3 Infantrys
Italians roll dice for 3 ArmoredCars in Donetsk, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 3 Infantrys in Donetsk, round 2 : 1/0 hits, 1.00 expected hits
1 ArmoredCar owned by the Italians and 1 Infantry owned by the Russians lost in Donetsk
Italians roll dice for 2 ArmoredCars in Donetsk, round 3 : 0/1 hits, 0.67 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 3 : 1/1 hits, 0.67 expected hits
1 ArmoredCar owned by the Italians lost in Donetsk
Italians roll dice for 1 ArmoredCar in Donetsk, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 4 : 0/1 hits, 0.67 expected hits
Italians roll dice for 1 ArmoredCar in Donetsk, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 5 : 1/1 hits, 0.67 expected hits
1 ArmoredCar owned by the Italians lost in Donetsk
Russians win with 2 Infantrys remaining. Battle score for attacker is -10
Casualties for Italians: 3 ArmoredCars
Casualties for Russians: 1 Infantry
Battle in Cape Town
Italians attack with 9 ArmoredCars, 2 Artillerys and 2 Infantrys
British defend with 1 AAGun, 2 Bunkers, 1 Factory, 3 Infantrys and 4 Tanks
Italians roll dice for 9 ArmoredCars, 2 Artillerys and 2 Infantrys in Cape Town, round 2 : 5/1 hits, 4.33 expected hits
Units damaged: 2 Bunkers owned by the British
British roll dice for 2 Bunkers, 3 Infantrys and 4 Tanks in Cape Town, round 2 : 4/0 hits, 4.00 expected hits
2 ArmoredCars owned by the Italians, 2 Infantrys owned by the Italians and 3 Infantrys owned by the British lost in Cape Town
Italians roll dice for 7 ArmoredCars and 2 Artillerys in Cape Town, round 3 : 3/0 hits, 3.00 expected hits
British roll dice for 2 Bunkers and 4 Tanks in Cape Town, round 3 : 3/0 hits, 3.00 expected hits
3 ArmoredCars owned by the Italians and 3 Tanks owned by the British lost in Cape Town
Italians roll dice for 4 ArmoredCars and 2 Artillerys in Cape Town, round 4 : 2/0 hits, 2.00 expected hits
British roll dice for 2 Bunkers and 1 Tank in Cape Town, round 4 : 1/1 hits, 1.50 expected hits
1 ArmoredCar owned by the Italians, 1 Bunker owned by the British and 1 Tank owned by the British lost in Cape Town
Italians roll dice for 3 ArmoredCars and 2 Artillerys in Cape Town, round 5 : 2/1 hits, 1.67 expected hits
British roll dice for 1 Bunker in Cape Town, round 5 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the British lost in Cape Town
Italians win, taking Cape Town from British with 3 ArmoredCars and 2 Artillerys remaining. Battle score for attacker is 10
Casualties for Italians: 6 ArmoredCars and 2 Infantrys
Casualties for British: 2 Bunkers, 3 Infantrys and 4 Tanks
Battle in Galicia
Italians attack with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 4 Infantrys, 1 JetFighter and 2 Tanks
Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 4 Infantrys, 1 JetFighter and 2 Tanks in Galicia, round 2 : 5/1 hits, 5.83 expected hits
Units damaged: 2 Bunkers owned by the Neutral
Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 2/0 hits, 2.00 expected hits
2 Infantrys owned by the Neutral, 2 Infantrys owned by the Italians and 1 Artillery owned by the Neutral lost in Galicia
Italians roll dice for 4 ArmoredCars, 3 Artillerys, 1 Bomber, 2 Infantrys, 1 JetFighter and 2 Tanks in Galicia, round 3 : 5/1 hits, 5.33 expected hits
Neutral roll dice for 2 Bunkers in Galicia, round 3 : 1/0 hits, 1.00 expected hits
2 Bunkers owned by the Neutral and 1 Infantry owned by the Italians lost in Galicia
Italians loses 0 PUs for violating Galicias neutrality.
Italians win, taking Galicia from Neutral with 4 ArmoredCars, 3 Artillerys, 1 Bomber, 1 Infantry, 1 JetFighter and 2 Tanks remaining. Battle score for attacker is 14
Casualties for Italians: 3 Infantrys
Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
Battle in Baluchistan
Italians attack with 2 Infantrys and 1 JetFighter
British defend with 1 Infantry
Italians roll dice for 1 Cruiser in Baluchistan, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the British lost in Baluchistan
Italians win, taking Baluchistan from British with 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Italians
1 JetFighter moved from Baluchistan to E.Iran
1 Bomber moved from Galicia to Andalusia
1 JetFighter moved from Galicia to Andalusia
Place Units - Italians
1 Battleship placed in 58 Sea Zone
1 Submarine placed in 58 Sea Zone
3 Submarines placed in 34 Sea Zone
1 Bunker placed in Rio de Oro
4 ArmoredCars placed in E.Morocco
1 Factory placed in Andalusia
1 Artillery and 2 Infantrys placed in E.Iran
1 Artillery and 2 Infantrys placed in W.Iran
2 Infantrys placed in N.Saudi Arabia
2 Infantrys placed in Syria
2 Infantrys placed in Palestine
2 Infantrys placed in Madagascar
2 Infantrys placed in Mozambique
1 Infantry placed in Italian East Africa
Italians undo move 4.
1 Bunker placed in Madagascar
5 Infantrys placed in Madrid
6 Infantrys placed in Cairo
4 Infantrys placed in Greece
Turn Complete - Italians
Italians collect 153 PUs; end with 153 PUs
Combat Hit Differential Summary :
Neutral : 0.00
Italians : -1.00
British : -1.00
Russians : 0.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - French
1 Transport moved from 5 Sea Zone to 6 Sea Zone
Purchase Units - French
French buy 1 Elite and 1 Tank; Remaining resources: 1 PUs;
Non Combat Move - French
1 Tank moved from Churchill to Ontario
Place Units - French
1 Elite and 1 Tank placed in Churchill
Turn Complete - French
French collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Yamamoto
1 Infantry moved from Tohoku to Hokkaido
1 ArmoredCar moved from Tohoku to Hokkaido
1 ArmoredCar moved from Tokyo to Hokkaido
1 Infantry moved from Tokyo to Tohoku
1 Artillery moved from Tokyo to Chubu
1 ArmoredCar moved from Tokyo to Chubu
1 Infantry moved from Tokyo to Chubu
1 Infantry moved from Tokyo to Chubu
1 Artillery moved from Davao to Mindanao
4 Infantrys moved from Davao to Mindanao
1 Infantry moved from Kwangsi to Hunan
3 Infantrys and 1 Tank moved from Kweichow to N.French Indochina
1 Artillery moved from Kweichow to Yunnan
1 Infantry moved from Kweichow to Yunnan
1 Infantry moved from Kweichow to Yunnan
3 Adv.Fighters moved from Tokyo to 107 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Adv.Fighter, 2 ArmoredCars, 1 Bunker, 1 Fighter and 11 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 107 Sea Zone
Yamamoto attack with 3 Adv.Fighters
Americans defend with 2 Transports
Yamamoto roll dice for 3 Adv.Fighters in 107 Sea Zone, round 2 : 2/1 hits, 1.50 expected hits
Americans roll dice for 2 Transports in 107 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
2 Transports owned by the Americans lost in 107 Sea Zone
Yamamoto win with 3 Adv.Fighters remaining. Battle score for attacker is 12
Casualties for Americans: 2 Transports
Battle in Mindanao
Yamamoto attack with 1 Artillery and 4 Infantrys
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Artillery and 4 Infantrys in Mindanao, round 2 : 2/1 hits, 1.17 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Mindanao, round 2 : 0/1 hits, 0.67 expected hits
1 Infantry owned by the Americans and 1 Artillery owned by the Americans lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 Infantry
Battle in Hokkaido
Yamamoto attack with 2 ArmoredCars and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 2 ArmoredCars and 1 Infantry in Hokkaido, round 2 : 1/1 hits, 0.83 expected hits
Americans roll dice for 1 Infantry in Hokkaido, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Hokkaido
Yamamoto win, taking Hokkaido from Americans with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Chubu
Yamamoto attack with 1 ArmoredCar, 1 Artillery and 2 Infantrys
Americans defend with 2 Infantrys
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chubu, round 2 : 1/1 hits, 1.17 expected hits
Americans roll dice for 2 Infantrys in Chubu, round 2 : 0/1 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Chubu
Yamamoto roll dice for 1 ArmoredCar, 1 Artillery and 2 Infantrys in Chubu, round 3 : 1/1 hits, 1.17 expected hits
Americans roll dice for 1 Infantry in Chubu, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Chubu
Yamamoto win, taking Chubu from Americans with 1 ArmoredCar, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 2 Infantrys
Battle in Yunnan
Yamamoto attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Yunnan
Yamamoto win, taking Yunnan from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in N.French Indochina
Yamamoto attack with 3 Infantrys and 1 Tank
British defend with 1 Artillery
Yamamoto roll dice for 3 Infantrys and 1 Tank in N.French Indochina, round 2 : 1/0 hits, 1.00 expected hits
French roll dice for 1 Artillery in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the British lost in N.French Indochina
Yamamoto win, taking N.French Indochina from French with 3 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Non Combat Move - Yamamoto
3 Adv.Fighters moved from 107 Sea Zone to Davao
1 Infantry moved from Tokyo to Tohoku
Place Units - Yamamoto
1 Bunker and 8 Infantrys placed in Tokyo
1 Adv.Fighter, 2 ArmoredCars and 1 Fighter placed in Davao
3 Infantrys placed in Kwangsi
Turn Complete - Yamamoto
Yamamoto collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
French : -0.33
Yamamoto : 1.33
Americans : -2.33
Chinese : -0.33
@dawgoneit we are getting ready to start a waw team game if you want in.
heres the link
https://www.axisandallies.org/forums/topic/32287/waw-team-game-iii/339
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Chinese
1 Infantry moved from Szechwan to Yunnan
1 ArmoredCar moved from Lanchow to Yunnan
1 Tank moved from Hupeh to Yunnan
2 Infantrys moved from Hupeh to Kweichow
1 Elite moved from Hupeh to Kweichow
2 Infantrys moved from Hupeh to Hunan
1 ArmoredCar moved from Hupeh to Hunan
2 Infantrys moved from Hupeh to Anhwei
2 Infantrys moved from Hupeh to Shansi
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Hupeh to Shansi
1 ArmoredCar moved from Ningsia to Shansi
1 Infantry moved from Hupeh to Anhwei
1 Infantry moved from Suiyuan to Chahar
Chinese take Chahar from Hisaichi
3 Artillerys, 1 Elite and 2 Infantrys moved from Lanchow to Szechwan
1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
1 Elite moved from E.Qinghai to Ningsia
1 Artillery moved from E.Qinghai to Ningsia
1 Artillery and 1 Infantry moved from E.Qinghai to Lanchow
1 Tank moved from Hsining to Lanchow
1 ArmoredCar moved from Hsining to Lanchow
1 Tank moved from Hsining to Ningsia
1 ArmoredCar moved from Hsining to Ningsia
4 Infantrys moved from Gobi Altai to Ningsia
1 Artillery and 1 Elite moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
1 Artillery and 3 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 9 Infantrys, 1 Marine and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwei
Chinese attack with 4 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 4 Infantrys in Anhwei, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Anhwei
Chinese roll dice for 3 Infantrys in Anhwei, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Anhwei
Chinese roll dice for 2 Infantrys in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 Infantrys in Anhwei, round 5 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 2 Infantrys remaining. Battle score for attacker is -2
Casualties for Chinese: 2 Infantrys
Casualties for Hisaichi: 1 Infantry
Battle in Yunnan
Chinese attack with 1 ArmoredCar, 1 Infantry and 1 Tank
Yamamoto defend with 1 Artillery and 2 Infantrys
Chinese roll dice for 1 ArmoredCar, 1 Infantry and 1 Tank in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
Yamamoto roll dice for 1 Artillery and 2 Infantrys in Yunnan, round 2 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 3 : 1/1 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery and 1 Infantry in Yunnan, round 3 : 0/1 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto lost in Yunnan
Chinese roll dice for 1 ArmoredCar and 1 Tank in Yunnan, round 4 : 1/1 hits, 0.83 expected hits
Yamamoto roll dice for 1 Artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto lost in Yunnan
Chinese win, taking Yunnan from Yamamoto with 1 ArmoredCar and 1 Tank remaining. Battle score for attacker is 6
Casualties for Chinese: 1 Infantry
Casualties for Yamamoto: 1 Artillery and 2 Infantrys
Battle in Hunan
Chinese attack with 1 ArmoredCar and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 2 : 0/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 ArmoredCar and 2 Infantrys in Hunan, round 3 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Hunan
Chinese win, taking Hunan from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Battle in Shansi
Chinese attack with 1 ArmoredCar and 3 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 ArmoredCar and 3 Infantrys in Shansi, round 2 : 1/1 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Infantry
Casualties for Hisaichi: 1 Infantry
Battle in Kweichow
Chinese attack with 1 Elite and 2 Infantrys
Yamamoto defend with 1 Infantry
Chinese roll dice for 1 Elite and 2 Infantrys in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Yamamoto roll dice for 1 Infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Kweichow
Chinese win, taking Kweichow from Yamamoto with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Chinese
Place Units - Chinese
1 ArmoredCar, 1 Marine and 1 Tank placed in Hupeh
1 ArmoredCar and 5 Infantrys placed in Hsining
4 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : 0.67
Yamamoto : -1.33
Chinese : -0.33
@dawgoneit we are getting ready to start a waw team game if you want in.
heres the link
https://www.axisandallies.org/forums/topic/32287/waw-team-game-iii/339
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Hisaichi
1 Adv.Fighter moved from Peking to 93 Sea Zone
1 Bomber moved from Peking to 93 Sea Zone
2 Tanks moved from Shantung to Hulunbuir
1 Infantry moved from Heilungchiang to Hulunbuir
1 Infantry moved from Heilungchiang to Hulunbuir
1 Fighter moved from Changchun to Hulunbuir
1 Adv.Fighter moved from Changchun to Hulunbuir
1 Adv.Fighter moved from Changchun to Ayan
1 Adv.Fighter moved from Changchun to Ayan
1 Infantry moved from Heilungchiang to Ayan
1 Infantry moved from Heilungchiang to Ayan
1 ArmoredCar moved from Heilungchiang to Ayan
1 ArmoredCar moved from Heilungchiang to Ayan
1 Infantry moved from Changchun to Kirin
1 Infantry moved from Changchun to Kirin
1 Infantry moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kwangtung
1 Artillery moved from Hong Kong to Kwangtung
1 Infantry moved from Hong Kong to Kwangtung
Purchase Units - Hisaichi
Hisaichi buy 1 Bomber, 2 Bunkers, 1 Fighter and 10 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 93 Sea Zone
Hisaichi attack with 1 Adv.Fighter and 1 Bomber
Dutch defend with 1 Transport
Hisaichi roll dice for 1 Adv.Fighter and 1 Bomber in 93 Sea Zone, round 2 : 1/1 hits, 1.17 expected hits
Dutch roll dice for 1 Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Dutch lost in 93 Sea Zone
Hisaichi win with 1 Adv.Fighter and 1 Bomber remaining. Battle score for attacker is 6
Casualties for Dutch: 1 Transport
Battle in Hulunbuir
Hisaichi attack with 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 2 Tanks
Russians defend with 4 Infantrys
Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 2 Infantrys and 2 Tanks in Hulunbuir, round 2 : 3/1 hits, 2.17 expected hits
Russians roll dice for 4 Infantrys in Hulunbuir, round 2 : 1/1 hits, 1.33 expected hits
3 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Hulunbuir
Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks in Hulunbuir, round 3 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 Infantry in Hulunbuir, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Hulunbuir
Hisaichi win, taking Hulunbuir from Russians with 1 Adv.Fighter, 1 Fighter, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 4 Infantrys
Battle in Ayan
Hisaichi attack with 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys
Russians defend with 4 Infantrys
Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars and 2 Infantrys in Ayan, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 4 Infantrys in Ayan, round 2 : 1/1 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry in Ayan, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 2 Infantrys in Ayan, round 3 : 0/1 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 4 Infantrys
Non Combat Move - Hisaichi
1 Adv.Fighter moved from Ayan to Heilungchiang
1 Adv.Fighter moved from Ayan to Heilungchiang
1 Adv.Fighter moved from Hulunbuir to Heilungchiang
1 Fighter moved from Hulunbuir to Heilungchiang
1 Bomber moved from 93 Sea Zone to Changchun
1 Adv.Fighter moved from 93 Sea Zone to Changchun
Place Units - Hisaichi
1 Bunker and 3 Infantrys placed in Heilungchiang
1 Bomber, 1 Bunker, 1 Fighter and 6 Infantrys placed in Changchun
1 Infantry placed in Hong Kong
Turn Complete - Hisaichi
Hisaichi collect 48 PUs; end with 48 PUs
Combat Hit Differential Summary :
Hisaichi : 0.83
Russians : -1.67
Dutch : -0.17
@dawgoneit Thank you, but that’s not really my thing! Hope you enjoy.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - British
3 Infantrys moved from Rajputana to Baluchistan
1 Artillery moved from Rajputana to Baluchistan
Combat - British
Battle in Baluchistan
British attack with 1 Artillery and 3 Infantrys
Italians defend with 2 Infantrys
British roll dice for 1 Artillery and 3 Infantrys in Baluchistan, round 2 : 1/0 hits, 1.00 expected hits
Italians roll dice for 2 Infantrys in Baluchistan, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Baluchistan
British roll dice for 1 Artillery and 2 Infantrys in Baluchistan, round 3 : 1/1 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in Baluchistan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in Baluchistan
British win, taking Baluchistan from Italians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0
Casualties for British: 2 Infantrys
Casualties for Italians: 2 Infantrys
Non Combat Move - British
3 Infantrys and 1 Tank moved from Alaska to 71 Sea Zone
3 Infantrys, 1 Tank and 2 Transports moved from 71 Sea Zone to 72 Sea Zone
3 Infantrys and 1 Tank moved from 72 Sea Zone to Koryakia
5 Infantrys moved from Delhi to Rajputana
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.17
Italians : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Anzac
1 Transport moved from 112 Sea Zone to 113 Sea Zone
2 Infantrys moved from Port Moresby to West Papua
2 Infantrys moved from Townsville to 113 Sea Zone
2 Infantrys and 1 Transport moved from 113 Sea Zone to 112 Sea Zone
2 Infantrys moved from 112 Sea Zone to Celebes
1 Infantry moved from Townsville to Northern Territory
1 Transport moved from 110 Sea Zone to 111 Sea Zone
2 Infantrys moved from Celebes to 111 Sea Zone
2 Infantrys and 1 Transport moved from 111 Sea Zone to 110 Sea Zone
1 Transport moved from 110 Sea Zone to 67 Sea Zone
1 Infantry moved from Broome to 67 Sea Zone
1 Infantry and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
3 Infantrys moved from 110 Sea Zone to Sumatra
3 Destroyers moved from 110 Sea Zone to 65 Sea Zone
2 L.Fighters moved from Broome to Rajputana
Purchase Units - Anzac
Anzac buy 3 L.Fighters; Remaining resources: 0 PUs;
Non Combat Move - Anzac
Place Units - Anzac
3 L.Fighters placed in Broome
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Dutch
1 Infantry and 1 Marine moved from Hollandia to 112 Sea Zone
1 Infantry moved from East And South Borneo to British Borneo
British take British Borneo from Hisaichi
2 Adv.Fighters moved from Sumatra to Rajputana
1 Fighter moved from Banjarmasin to Madras
Purchase Units - Dutch
Dutch buy 3 Adv.Fighters and 1 Elite; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
Place Units - Dutch
2 Adv.Fighters placed in Sumatra
1 Adv.Fighter and 1 Elite placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 33 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Finns
3 Infantrys moved from Vyborg to S.Karelia
2 ArmoredCars moved from Oulu to S.Karelia
1 Fighter moved from Helsinki to S.Karelia
1 Fighter moved from Lapland to S.Karelia
1 Fighter moved from S.Karelia to Smolensk
1 Artillery moved from Leningrad to S.Karelia
2 Artillerys, 1 Fighter and 7 Infantrys moved from Novgorod to Smolensk
2 ArmoredCars moved from Finnmark to N.Karelia
1 Artillery and 2 Infantrys moved from Leningrad to Novgorod
1 Tank moved from Helsinki to Oulu
Purchase Units - Finns
Finns buy 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Finns
Battle in S.Karelia
Finns attack with 2 ArmoredCars, 1 Artillery, 1 Fighter and 3 Infantrys
Russians defend with 4 Infantrys
Finns roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 3 Infantrys in S.Karelia, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 4 Infantrys in S.Karelia, round 2 : 1/1 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in S.Karelia
Finns roll dice for 2 ArmoredCars, 1 Artillery, 1 Fighter and 2 Infantrys in S.Karelia, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 2 Infantrys in S.Karelia, round 3 : 1/1 hits, 0.67 expected hits
2 Infantrys owned by the Russians and 1 ArmoredCar owned by the Finns lost in S.Karelia
Finns win, taking S.Karelia from Russians with 1 ArmoredCar, 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 ArmoredCar and 1 Infantry
Casualties for Russians: 4 Infantrys
Battle in Smolensk
Finns attack with 2 Artillerys, 2 Fighters and 7 Infantrys
Russians defend with 8 Infantrys
Finns roll dice for 2 Artillerys, 2 Fighters and 7 Infantrys in Smolensk, round 2 : 3/1 hits, 2.83 expected hits
Russians roll dice for 8 Infantrys in Smolensk, round 2 : 3/1 hits, 2.67 expected hits
3 Infantrys owned by the Russians and 3 Infantrys owned by the Finns lost in Smolensk
Finns roll dice for 2 Artillerys, 2 Fighters and 4 Infantrys in Smolensk, round 3 : 2/1 hits, 2.33 expected hits
Russians roll dice for 5 Infantrys in Smolensk, round 3 : 2/1 hits, 1.67 expected hits
2 Infantrys owned by the Russians and 2 Infantrys owned by the Finns lost in Smolensk
Finns roll dice for 2 Artillerys, 2 Fighters and 2 Infantrys in Smolensk, round 4 : 2/0 hits, 2.00 expected hits
Russians roll dice for 3 Infantrys in Smolensk, round 4 : 1/0 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Smolensk
Finns roll dice for 2 Artillerys, 2 Fighters and 1 Infantry in Smolensk, round 5 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Smolensk, round 5 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Smolensk
Finns win, taking Smolensk from Russians with 2 Artillerys, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
Casualties for Finns: 6 Infantrys
Casualties for Russians: 8 Infantrys
Non Combat Move - Finns
1 Fighter moved from Smolensk to Novgorod
1 Fighter moved from S.Karelia to Novgorod
1 Fighter moved from Smolensk to Novgorod
1 AAGun moved from Tampere to Oulu
Place Units - Finns
2 Artillerys and 2 Infantrys placed in Leningrad
1 Fighter and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 24 PUs; end with 24 PUs
Combat Hit Differential Summary :
Finns : 0.33
Russians : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Romanians
3 Infantrys moved from Vinnytsia to Donetsk
1 Artillery moved from Kiev to Donetsk
1 Artillery moved from Kiev to Minsk
1 Artillery moved from Kiev to Minsk
1 Infantry moved from Kiev to Minsk
1 Infantry moved from Kiev to Minsk
1 Infantry moved from Kiev to Minsk
1 Infantry moved from Kiev to Minsk
4 Fighters moved from Kiev to 54 Sea Zone
1 Infantry moved from Kiev to Donetsk
1 Tank moved from Kiev to Minsk
Purchase Units - Romanians
Romanians buy 1 Destroyer and 2 Transports; Remaining resources: 0 PUs;
Combat - Romanians
Battle in 54 Sea Zone
Romanians attack with 4 Fighters
Russians defend with 1 Destroyer and 1 Submarine
Romanians roll dice for 4 Fighters in 54 Sea Zone, round 2 : 2/1 hits, 1.33 expected hits
Russians roll dice for 1 Destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Russians and 1 Destroyer owned by the Russians lost in 54 Sea Zone
Romanians win with 4 Fighters remaining. Battle score for attacker is 15
Casualties for Russians: 1 Destroyer and 1 Submarine
Battle in Minsk
Romanians attack with 2 Artillerys, 4 Infantrys and 1 Tank
Russians defend with 1 Artillery and 3 Infantrys
Romanians roll dice for 2 Artillerys, 4 Infantrys and 1 Tank in Minsk, round 2 : 2/1 hits, 2.17 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 2 : 1/1 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Romanians lost in Minsk
Romanians roll dice for 2 Artillerys, 3 Infantrys and 1 Tank in Minsk, round 3 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Minsk, round 3 : 0/1 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in Minsk
Romanians win, taking Minsk from Russians with 2 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 8
Casualties for Romanians: 1 Infantry
Casualties for Russians: 1 Artillery and 3 Infantrys
Battle in Donetsk
Romanians attack with 1 Artillery and 4 Infantrys
Russians defend with 2 Infantrys
Romanians roll dice for 1 Artillery and 4 Infantrys in Donetsk, round 2 : 1/1 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Donetsk
Romanians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 3 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Donetsk
Romanians win, taking Donetsk from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Romanians: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Romanians
4 Fighters moved from 54 Sea Zone to Crimea
1 Mech.Inf moved from Kiev to Odessa
1 Mech.Inf moved from Kiev to Odessa
Place Units - Romanians
1 Destroyer and 2 Transports placed in 53 Sea Zone
Turn Complete - Romanians
Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians : 0.33
Russians : -1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Thai
1 Tank moved from S.Thailand to Assam
Thai take Burma from British
Thai take Assam from British
1 Infantry moved from S.Thailand to S.French Indochina
Thai take S.French Indochina from French
1 Artillery moved from S.Thailand to N.Thailand
1 Tank moved from Bangkok to N.Thailand
1 Tank moved from Malaya to N.Thailand
1 Fighter moved from Bangkok to N.Thailand
1 Tank moved from Malaya to N.Thailand
1 Artillery moved from Malaya to Bangkok
1 Infantry moved from Bangkok to S.Thailand
1 Infantry moved from Bangkok to Malaya
Purchase Units - Thai
Thai buy 5 Infantrys and 1 Marine; Remaining resources: 0 PUs;
Combat - Thai
Battle in N.Thailand
Thai attack with 1 Artillery, 1 Fighter and 3 Tanks
British defend with 1 ArmoredCar, 1 Artillery and 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 3 Tanks in N.Thailand, round 2 : 2/1 hits, 2.17 expected hits
British roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.83 expected hits
1 ArmoredCar owned by the British and 1 Infantry owned by the British lost in N.Thailand
Thai roll dice for 1 Artillery, 1 Fighter and 3 Tanks in N.Thailand, round 3 : 2/1 hits, 2.17 expected hits
British roll dice for 1 Artillery in N.Thailand, round 3 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the British and 1 Artillery owned by the Thai lost in N.Thailand
Thai win, taking N.Thailand from British with 1 Fighter and 3 Tanks remaining. Battle score for attacker is 6
Casualties for British: 1 ArmoredCar, 1 Artillery and 1 Infantry
Casualties for Thai: 1 Artillery
Non Combat Move - Thai
1 Fighter moved from N.Thailand to Bangkok
Place Units - Thai
5 Infantrys and 1 Marine placed in Bangkok
Turn Complete - Thai
Thai collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
British : -0.17
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 12
Combat Move - Americans
6 Infantrys moved from Washington to Northeast USA
5 Tanks moved from Bahia to 39 Sea Zone
1 ArmoredCar moved from Bahia to 39 Sea Zone
2 Infantrys moved from Argentina to 39 Sea Zone
2 Infantrys moved from Bahia to 39 Sea Zone
2 Infantrys, 5 Tanks and 5 Transports moved from 39 Sea Zone to 40 Sea Zone
1 ArmoredCar, 2 Infantrys and 3 S.Submarines moved from 39 Sea Zone to 40 Sea Zone
3 Submarines moved from 39 Sea Zone to 40 Sea Zone
1 Submarine moved from 35 Sea Zone to 40 Sea Zone
5 Tanks moved from 40 Sea Zone to Cape Town
1 ArmoredCar moved from 40 Sea Zone to South Africa
3 Infantrys moved from 40 Sea Zone to Cape Town
1 L.Fighter moved from Bahia to South Africa
2 Adv.Fighters and 2 Fighters moved from 39 Sea Zone to 40 Sea Zone
1 ArmoredCar moved from Santiago to 125 Sea Zone
1 ArmoredCar and 2 S.Submarines moved from 125 Sea Zone to 40 Sea Zone
1 ArmoredCar moved from 40 Sea Zone to South Africa
1 Infantry moved from 40 Sea Zone to Angola
2 S.Submarines moved from 85 Sea Zone to 86 Sea Zone
2 S.Submarines moved from 85 Sea Zone to 87 Sea Zone
2 Marines moved from Minamitori to 86 Sea Zone
2 Marines and 2 S.Submarines moved from 86 Sea Zone to 85 Sea Zone
1 Marine moved from Wake to 88 Sea Zone
1 Marine and 1 S.Submarine moved from 88 Sea Zone to 85 Sea Zone
2 Marines moved from Iwo Jima to 85 Sea Zone
1 Marine moved from Shikoku to 85 Sea Zone
2 ArmoredCars and 1 Tank moved from Koryakia to 72 Sea Zone
2 ArmoredCars, 1 B.Transport and 1 Tank moved from 72 Sea Zone to 85 Sea Zone
2 ArmoredCars and 1 Tank moved from 85 Sea Zone to Hokkaido
6 Marines moved from 85 Sea Zone to Hokkaido
1 B.Transport moved from 85 Sea Zone to 93 Sea Zone
1 Artillery and 1 Infantry moved from Peleliu to 93 Sea Zone
1 ArmoredCar moved from Manila to 93 Sea Zone
1 ArmoredCar, 1 Artillery, 1 B.Transport and 1 Infantry moved from 93 Sea Zone to 85 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Infantry moved from 85 Sea Zone to Hokkaido
1 ArmoredCar moved from Panay to Manila
1 Marine moved from Ponape to 109 Sea Zone
1 Marine and 1 S.Submarine moved from 109 Sea Zone to 85 Sea Zone
1 ArmoredCar moved from Pearl Harbor to 98 Sea Zone
1 ArmoredCar and 1 S.Submarine moved from 98 Sea Zone to 109 Sea Zone
1 ArmoredCar moved from 109 Sea Zone to Woleai
1 Transport moved from 104 Sea Zone to 103 Sea Zone
1 Infantry moved from Eniwetok to 103 Sea Zone
1 Artillery moved from Kwajalein to 103 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 103 Sea Zone to 109 Sea Zone
1 Artillery and 1 Infantry moved from 109 Sea Zone to Woleai
1 Destroyer moved from 104 Sea Zone to 109 Sea Zone
1 Destroyer moved from 98 Sea Zone to 104 Sea Zone
3 Destroyers moved from 72 Sea Zone to 85 Sea Zone
1 Marine moved from 85 Sea Zone to Hokkaido
Purchase Units - Americans
Americans buy 2 Factorys, 5 Infantrys, 1 L.Fighter, 11 Marines, 5 Mech.Infs and 2 S.Submarines; Remaining resources: 0 PUs;
Combat - Americans
Battle in Hokkaido
Americans attack with 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank
Yamamoto defend with 2 ArmoredCars and 1 Infantry
Americans roll dice for 1 Battleship in Hokkaido, round 2 : 1/1 hits, 0.67 expected hits
1 ArmoredCar owned by the Yamamoto lost in Hokkaido
Americans roll dice for 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank in Hokkaido, round 2 : 5/1 hits, 5.67 expected hits
Yamamoto roll dice for 1 ArmoredCar and 1 Infantry in Hokkaido, round 2 : 0/1 hits, 0.50 expected hits
1 Infantry owned by the Yamamoto and 1 ArmoredCar owned by the Yamamoto lost in Hokkaido
Americans win, taking Hokkaido from Yamamoto with 3 ArmoredCars, 1 Artillery, 1 Infantry, 7 Marines and 1 Tank remaining. Battle score for attacker is 10
Casualties for Yamamoto: 2 ArmoredCars and 1 Infantry
Battle in 40 Sea Zone
Americans attack with 2 Adv.Fighters, 2 Fighters, 5 S.Submarines, 4 Submarines and 5 Transports
Italians defend with 1 Destroyer
Americans roll dice for 5 S.Submarines and 4 Submarines in 40 Sea Zone, round 2 : 3/1 hits, 3.83 expected hits
Italians roll dice for 1 Destroyer in 40 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Italians lost in 40 Sea Zone
Americans win with 2 Adv.Fighters, 2 Fighters, 5 S.Submarines, 3 Submarines and 5 Transports remaining. Battle score for attacker is 1
Casualties for Americans: 1 Submarine
Casualties for Italians: 1 Destroyer
Battle in South Africa
Americans attack with 2 ArmoredCars and 1 L.Fighter
Italians defend with 1 Infantry
Americans roll dice for 2 ArmoredCars and 1 L.Fighter in South Africa, round 2 : 1/1 hits, 1.17 expected hits
Italians roll dice for 1 Infantry in South Africa, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in South Africa
Americans win, taking South Africa from Italians with 2 ArmoredCars and 1 L.Fighter remaining. Battle score for attacker is 2
Casualties for Italians: 1 Infantry
Battle in Cape Town
Americans attack with 3 Infantrys and 5 Tanks
Italians defend with 1 AAGun, 3 ArmoredCars, 2 Artillerys and 1 Factory
Americans roll dice for 3 Infantrys and 5 Tanks in Cape Town, round 2 : 3/0 hits, 3.00 expected hits
Italians roll dice for 3 ArmoredCars and 2 Artillerys in Cape Town, round 2 : 1/1 hits, 1.17 expected hits
3 ArmoredCars owned by the Italians and 1 Infantry owned by the Americans lost in Cape Town
Americans roll dice for 2 Infantrys and 5 Tanks in Cape Town, round 3 : 3/1 hits, 2.83 expected hits
Italians roll dice for 2 Artillerys in Cape Town, round 3 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Americans and 2 Artillerys owned by the Italians lost in Cape Town
Americans win, taking Cape Town from Italians with 1 Infantry and 5 Tanks remaining. Battle score for attacker is 16
Casualties for Americans: 2 Infantrys
Casualties for Italians: 3 ArmoredCars and 2 Artillerys
Battle in Angola
Non Combat Move - Americans
1 Battleship, 2 Carriers, 1 Cruiser and 3 Destroyers moved from 39 Sea Zone to 35 Sea Zone
2 Adv.Fighters moved from 40 Sea Zone to 35 Sea Zone
1 Fighter moved from 40 Sea Zone to 35 Sea Zone
1 Fighter moved from 40 Sea Zone to Salvador
6 Artillerys and 1 Tank moved from Bahia to Salvador
2 Destroyers moved from 39 Sea Zone to 35 Sea Zone
1 Destroyer moved from 39 Sea Zone to 40 Sea Zone
1 L.Fighter moved from South Africa to 35 Sea Zone
Place Units - Americans
1 Factory placed in Shikoku
1 Factory placed in Yap
2 Marines placed in Iwo Jima
2 Marines placed in Minamitori
2 Marines placed in Wake
3 Marines placed in Manila
5 Mech.Infs placed in Washington
1 S.Submarine placed in 109 Sea Zone
1 Marine placed in Ponape
1 S.Submarine placed in 98 Sea Zone
1 L.Fighter and 1 Marine placed in Pearl Harbor
2 Infantrys placed in Salvador
2 Infantrys placed in Argentina
1 Infantry placed in Alaska
Turn Complete - Americans
Americans collect 141 PUs; end with 141 PUs
Combat Hit Differential Summary :
Italians : 0.50
Yamamoto : -0.50
Americans : -1.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 13
Combat Move - Germans
2 units repaired.
1 Transport moved from 9 Sea Zone to 3 Sea Zone
1 ArmoredCar and 1 Infantry moved from Iceland to 3 Sea Zone
1 ArmoredCar and 1 Infantry moved from 3 Sea Zone to Greenland
Germans take Greenland from French
1 Infantry moved from Northern Ireland to 18 Sea Zone
1 Artillery and 3 Infantrys moved from Dublin to 18 Sea Zone
1 Infantry moved from Munster to 18 Sea Zone
2 Infantrys moved from Scotland to 18 Sea Zone
1 Artillery moved from Wales to 18 Sea Zone
3 Adv.Fighters, 2 Artillerys, 2 Battleships, 3 Carriers, 1 Cruiser, 1 Destroyer, 7 Infantrys, 2 JetFighters and 4 Transports moved from 18 Sea Zone to 16 Sea Zone
3 T.Boats moved from 20 Sea Zone to 18 Sea Zone
3 Artillerys, 1 Cruiser, 6 Infantrys and 4 Transports moved from 20 Sea Zone to 22 Sea Zone
2 Battleships moved from 11 Sea Zone to 17 Sea Zone
1 Transport moved from 17 Sea Zone to 16 Sea Zone
2 Battleships moved from 12 Sea Zone to 10 Sea Zone
1 Destroyer and 4 Submarines moved from 9 Sea Zone to 16 Sea Zone
1 Stuka moved from Manchester to Danzig
4 ArmoredCars, 3 Artillerys, 7 Infantrys, 3 Mech.Infs and 1 Tank moved from Brest to Kiev
3 ArmoredCars moved from Krakow to Kiev
4 ArmoredCars moved from Warsaw to Kiev
3 ArmoredCars moved from Danzig to Kiev
5 Mech.Infs moved from Bohemia to Kiev
6 Stukas moved from Hamburg to Kiev
1 Bomber moved from Netherlands to Kiev
2 Elites and 1 Infantry moved from Belgium to Picardy
Purchase Units - Germans
Germans buy 1 Adv.Fighter, 5 Bombers, 3 Infantrys, 5 JetFighters and 10 Mech.Infs; Remaining resources: 0 PUs;
Combat - Germans
Non Combat Move - Germans
7 Infantrys moved from 16 Sea Zone to Azores
2 Artillerys moved from 16 Sea Zone to Azores
Place Units - Germans
3 Infantrys placed in Kiev
4 Mech.Infs placed in Warsaw
3 Mech.Infs placed in Krakow
3 Mech.Infs placed in Danzig
5 JetFighters placed in Bohemia
3 Bombers placed in Bavaria
2 Bombers placed in Middle Norrland
1 Adv.Fighter placed in Wales
Turn Complete - Germans
Germans collect 145 PUs; end with 145 PUs
Combat Hit Differential Summary :