The dice are now closer, although still favoring the Allies:
Net Allies dice swing: +2.75 swing
Net Axis dice swing: -2.75 swing
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Finns
3 Infantrys and 1 Tank moved from Vyborg to Leningrad
1 Tank moved from Oulu to Leningrad
1 Fighter moved from Oulu to Leningrad
2 Infantrys moved from Oulu to Vyborg
1 Infantry moved from Tampere to Oulu
4 Infantrys moved from Tampere to Oulu
3 Infantrys moved from Helsinki to Tampere
1 Fighter moved from Helsinki to Oulu
Purchase Units - Finns
Finns buy 4 ArmoredCars; Remaining resources: 2 PUs;
Combat - Finns
Battle in Leningrad
Finns attack with 1 Fighter, 3 Infantrys and 2 Tanks
Russians defend with 1 AAGun, 1 Factory and 3 Infantrys
AA fire in Leningrad : 0/1 hits, 0.17 expected hits
Finns roll dice for 1 Fighter, 3 Infantrys and 2 Tanks in Leningrad, round 2 : 2/1 hits, 1.83 expected hits
Russians roll dice for 3 Infantrys in Leningrad, round 2 : 1/0 hits, 1.00 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Finns lost in Leningrad
Finns roll dice for 1 Fighter, 2 Infantrys and 2 Tanks in Leningrad, round 3 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 Infantry in Leningrad, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Fighter owned by the Finns lost in Leningrad
Finns win, taking Leningrad from Russians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is -4
Casualties for Finns: 1 Fighter and 1 Infantry
Casualties for Russians: 3 Infantrys
Non Combat Move - Finns
Place Units - Finns
4 ArmoredCars placed in Helsinki
Turn Complete - Finns
Finns collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Finns : 0.50
Russians : 0.67
AA fire in Leningrad : : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Romanians
1 Infantry moved from Vinnytsia to Kiev
1 Infantry moved from Vinnytsia to Kiev
1 Fighter moved from Vinnytsia to Kiev
1 Fighter moved from Vinnytsia to Kiev
3 Infantrys moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 4 Infantrys, 1 Mech.Inf and 1 Mot.Inf; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Kiev
Romanians attack with 2 Fighters and 2 Infantrys
Russians defend with 1 Infantry
Romanians roll dice for 2 Fighters and 2 Infantrys in Kiev, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Kiev, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Kiev to Vinnytsia
1 Fighter moved from Kiev to Vinnytsia
Place Units - Romanians
4 Infantrys placed in Vinnytsia
1 Mech.Inf and 1 Mot.Inf placed in Bucharest
Turn Complete - Romanians
Romanians collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
Romanians : 0.00
Russians : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Thai
1 Artillery and 2 Infantrys moved from S.Thailand to S.French Indochina
2 ArmoredCars moved from Yunnan to S.French Indochina
1 Tank moved from Burma to S.French Indochina
1 Fighter moved from Bangkok to S.French Indochina
2 Infantrys moved from Yunnan to N.Thailand
2 Infantrys moved from Burma to S.Thailand
2 ArmoredCars moved from Bangkok to S.French Indochina
Purchase Units - Thai
Thai buy 2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.French Indochina
Thai attack with 4 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank
French defend with 1 Factory; Anzac defend with 3 Infantrys and 4 Tanks
Thai roll dice for 4 ArmoredCars, 1 Artillery, 1 Fighter, 2 Infantrys and 1 Tank in S.French Indochina, round 2 : 3/0 hits, 3.00 expected hits
French roll dice for 3 Infantrys and 4 Tanks in S.French Indochina, round 2 : 3/0 hits, 3.00 expected hits
3 Infantrys owned by the Anzac, 2 Infantrys owned by the Thai and 1 ArmoredCar owned by the Thai lost in S.French Indochina
Thai roll dice for 3 ArmoredCars, 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 3 : 2/1 hits, 2.17 expected hits
French roll dice for 4 Tanks in S.French Indochina, round 3 : 2/0 hits, 2.00 expected hits
2 Tanks owned by the Anzac and 2 ArmoredCars owned by the Thai lost in S.French Indochina
Thai roll dice for 1 ArmoredCar, 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 4 : 1/1 hits, 1.50 expected hits
French roll dice for 2 Tanks in S.French Indochina, round 4 : 1/0 hits, 1.00 expected hits
1 Tank owned by the Anzac and 1 ArmoredCar owned by the Thai lost in S.French Indochina
Thai roll dice for 1 Artillery, 1 Fighter and 1 Tank in S.French Indochina, round 5 : 1/1 hits, 1.17 expected hits
French roll dice for 1 Tank in S.French Indochina, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Anzac lost in S.French Indochina
Thai win, taking S.French Indochina from French with 1 Artillery, 1 Fighter and 1 Tank remaining. Battle score for attacker is 6
Casualties for Thai: 4 ArmoredCars and 2 Infantrys
Casualties for Anzac: 3 Infantrys and 4 Tanks
Non Combat Move - Thai
1 Fighter moved from S.French Indochina to Bangkok
1 AAGun moved from S.Thailand to Bangkok
Place Units - Thai
2 ArmoredCars, 1 Bunker, 2 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 20 PUs; end with 20 PUs
Combat Hit Differential Summary :
French : -0.50
Thai : -0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7
Combat Move - Americans
1 Submarine moved from 21 Sea Zone to 23 Sea Zone
1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 1 Fighter, 1 S.Submarine and 2 Submarines moved from 72 Sea Zone to 76 Sea Zone
3 S.Submarines moved from 71 Sea Zone to 76 Sea Zone
1 Fighter and 3 L.Fighters moved from 108 Sea Zone to 76 Sea Zone
1 S.Submarine moved from 108 Sea Zone to 84 Sea Zone
1 Infantry, 1 Marine and 1 Tank moved from Pearl Harbor to 98 Sea Zone
1 B.Transport, 1 Infantry, 1 Marine and 1 Tank moved from 98 Sea Zone to 104 Sea Zone
2 Artillerys, 1 Infantry and 5 Tanks moved from Argentina to Bolivia
2 ArmoredCars moved from Santiago to Bolivia
2 Artillerys and 2 Infantrys moved from Washington to 13 Sea Zone
1 Infantry moved from South Atlantic USA to 13 Sea Zone
2 Artillerys, 2 Destroyers, 3 Infantrys, 2 Submarines and 4 Transports moved from 13 Sea Zone to 32 Sea Zone
2 Artillerys and 3 Infantrys moved from 32 Sea Zone to Bahia
3 Infantrys moved from Amazon to Bahia
1 Infantry and 1 Tank moved from Dover to 21 Sea Zone
1 Infantry moved from Scotland to 10 Sea Zone
1 Infantry and 1 S.Submarine moved from 10 Sea Zone to 22 Sea Zone
1 Infantry moved from 22 Sea Zone to Denmark
Americans take Denmark from Germans
3 Destroyers and 1 Submarine moved from 21 Sea Zone to 22 Sea Zone
1 Destroyer and 2 Submarines moved from 10 Sea Zone to 21 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 21 Sea Zone to 22 Sea Zone
1 Infantry moved from 22 Sea Zone to Oslo
Americans take Oslo from Germans
1 Tank moved from 22 Sea Zone to Oslo
1 Infantry moved from Greenland to 8 Sea Zone
3 Destroyers, 1 Infantry and 1 S.Submarine moved from 8 Sea Zone to 4 Sea Zone
1 Infantry moved from 4 Sea Zone to Iceland
1 Bomber moved from Broome to 75 Sea Zone
1 Tank moved from Santiago to Bolivia
1 Artillery and 1 Elite moved from Koryakia to Kolyma
1 B.Transport moved from 72 Sea Zone to 71 Sea Zone
Purchase Units - Americans
Americans buy 2 Adv.Fighters, 2 Artillerys, 1 B.Transport, 1 Carrier, 1 Destroyer, 10 Infantrys, 1 S.Submarine, 1 Submarine, 2 Tanks and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 75 Sea Zone
Americans attack with 1 Bomber
Hisaichi defend with 1 Transport
Americans roll dice for 1 Bomber in 75 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Hisaichi roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Hisaichi lost in 75 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Transport
Battle in 84 Sea Zone
Americans attack with 1 S.Submarine
Hisaichi defend with 1 Transport
Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Transport in 84 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 S.Submarine in 84 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
1 Transport owned by the Hisaichi lost in 84 Sea Zone
Americans win with 1 S.Submarine remaining. Battle score for attacker is 6
Casualties for Hisaichi: 1 Transport
Battle in Bahia
Americans attack with 2 Artillerys and 6 Infantrys
Neutral defend with 3 Infantrys and 1 Tank
Americans roll dice for 2 Artillerys and 6 Infantrys in Bahia, round 2 : 2/0 hits, 2.00 expected hits
Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 1/1 hits, 1.50 expected hits
1 Infantry owned by the Americans and 2 Infantrys owned by the Neutral lost in Bahia
Americans roll dice for 2 Artillerys and 5 Infantrys in Bahia, round 3 : 1/1 hits, 1.83 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in Bahia, round 3 : 1/1 hits, 0.83 expected hits
1 Infantry owned by the Americans and 1 Infantry owned by the Neutral lost in Bahia
Americans roll dice for 2 Artillerys and 4 Infantrys in Bahia, round 4 : 1/1 hits, 1.67 expected hits
Neutral roll dice for 1 Tank in Bahia, round 4 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Americans and 1 Tank owned by the Neutral lost in Bahia
Americans loses 0 PUs for violating Bahias neutrality.
Americans win, taking Bahia from Neutral with 2 Artillerys and 3 Infantrys remaining. Battle score for attacker is 5
Casualties for Americans: 3 Infantrys
Casualties for Neutral: 3 Infantrys and 1 Tank
Battle in Bolivia
Americans attack with 2 ArmoredCars, 2 Artillerys, 1 Infantry and 6 Tanks
Neutral defend with 3 Infantrys
Americans roll dice for 2 ArmoredCars, 2 Artillerys, 1 Infantry and 6 Tanks in Bolivia, round 2 : 5/1 hits, 4.67 expected hits
Neutral roll dice for 3 Infantrys in Bolivia, round 2 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Americans and 3 Infantrys owned by the Neutral lost in Bolivia
Americans loses 0 PUs for violating Bolivias neutrality.
Americans win, taking Bolivia from Neutral with 2 ArmoredCars, 2 Artillerys and 6 Tanks remaining. Battle score for attacker is 4
Casualties for Americans: 1 Infantry
Casualties for Neutral: 3 Infantrys
Battle in 76 Sea Zone
Americans attack with 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 2 Fighters, 3 L.Fighters, 4 S.Submarines and 2 Submarines
Hisaichi defend with 1 Battleship, 1 Cruiser and 2 Destroyers; Yamamoto defend with 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 3 Submarines
Americans roll dice for 4 S.Submarines and 2 Submarines in 76 Sea Zone, round 2 : 2/1 hits, 2.67 expected hits
Units damaged: 1 Battleship owned by the Yamamoto and 1 Battleship owned by the Hisaichi
Yamamoto roll dice for 3 Submarines in 76 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
Units damaged: 1 Battleship owned by the Americans
Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Battleship, 3 Destroyers, 2 Fighters and 3 L.Fighters in 76 Sea Zone, round 2 : 4/1 hits, 4.50 expected hits
Yamamoto roll dice for 2 B.Transports, 2 Battleships, 1 Carrier, 2 Cruisers and 5 Destroyers in 76 Sea Zone, round 2 : 4/1 hits, 4.83 expected hits
2 Submarines owned by the Americans, 1 B.Carrier owned by the Americans, 2 Submarines owned by the Yamamoto and 2 B.Transports owned by the Yamamoto lost in 76 Sea Zone
Americans roll dice for 4 S.Submarines in 76 Sea Zone, round 3 : 2/0 hits, 2.00 expected hits
Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Battleship, 3 Destroyers, 2 Fighters and 3 L.Fighters in 76 Sea Zone, round 3 : 4/1 hits, 4.33 expected hits
Yamamoto roll dice for 2 Battleships, 1 Carrier, 2 Cruisers and 5 Destroyers in 76 Sea Zone, round 3 : 4/1 hits, 4.50 expected hits
1 Fighter owned by the Americans, 3 Destroyers owned by the Americans, 2 Destroyers owned by the Hisaichi, 1 Submarine owned by the Yamamoto, 1 Carrier owned by the Yamamoto and 2 Destroyers owned by the Yamamoto lost in 76 Sea Zone
Americans roll dice for 4 S.Submarines in 76 Sea Zone, round 4 : 2/0 hits, 2.00 expected hits
Americans roll dice for 1 Adv.Fighter, 1 Battleship, 1 Fighter and 3 L.Fighters in 76 Sea Zone, round 4 : 3/0 hits, 3.00 expected hits
Yamamoto roll dice for 2 Battleships, 2 Cruisers and 1 Destroyer in 76 Sea Zone, round 4 : 3/1 hits, 2.67 expected hits
1 Fighter owned by the Americans, 1 Cruiser owned by the Yamamoto, 1 Battleship owned by the Yamamoto, 1 Battleship owned by the Hisaichi, 1 Destroyer owned by the Yamamoto, 1 Adv.Fighter owned by the Americans, 1 S.Submarine owned by the Americans and 1 Cruiser owned by the Hisaichi lost in 76 Sea Zone
Americans win with 1 Battleship, 3 L.Fighters and 3 S.Submarines remaining. Battle score for attacker is 61
Casualties for Americans: 1 Adv.Fighter, 1 B.Carrier, 3 Destroyers, 2 Fighters, 1 S.Submarine and 2 Submarines
Casualties for Yamamoto: 2 B.Transports, 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers and 3 Submarines
Casualties for Hisaichi: 1 Battleship, 1 Cruiser and 2 Destroyers
Non Combat Move - Americans
1 Bomber moved from 75 Sea Zone to Kolyma
2 Carriers, 1 Destroyer and 1 Submarine moved from 108 Sea Zone to 86 Sea Zone
3 L.Fighters moved from 76 Sea Zone to 86 Sea Zone
Place Units - Americans
1 Infantry and 2 Tanks placed in Alaska
1 Transport placed in 98 Sea Zone
1 Artillery and 1 Infantry placed in Pearl Harbor
1 B.Transport placed in 125 Sea Zone
1 Artillery and 1 Infantry placed in Santiago
1 S.Submarine placed in 83 Sea Zone
1 Infantry placed in San Francisco
1 Carrier placed in 26 Sea Zone
2 Adv.Fighters placed in 26 Sea Zone
1 Destroyer and 1 Submarine placed in 13 Sea Zone
6 Infantrys placed in Washington
Turn Complete - Americans
Americans collect 117 PUs; end with 117 PUs
Combat Hit Differential Summary :
Neutral : 0.17
Hisaichi : -0.50
Yamamoto : -1.33
Americans : -2.83
Well, that was a pretty big error on my part. To me that northern Japanese fleet looked safe, or at least extremely expensive for the US to take out. If I had realized, I guess I could have tried stacking up one more sea zone to the south, although in the long run I’m not sure how much good that would have done – it’s not like Japan has a ton of money to spend on boats anyway in this position.
I think I mis-played the Japanese campaign against the Dutch somewhat; I meant to take the Dutch capitol on turn 2 with a combined Yamamoto + Hisachi assault, but I flinched, and I think the resulting delay turned out to be more costly than I was expecting. I also obviously blundered in Siberia by building a factory on a square that you were able to conquer. If I had realized the game was so close, I would have counted up and sacrificed some planes in Leningrad and/or West Iran to try to hold onto those factories – I was getting a little cocky and overconfident, and I assumed that I’d have plenty of time to slowly push you back, but now the board looks more like a race – can the Axis knock out London or Moscow or Calcutta before Japan totally collapses? I’m leaning pretty heavily toward “no.”
I’ve got lots of strong advantages in many different spots on the board, but I don’t think even all of them combined are enough to compensate for a near-total collapse of the Japanese maritime position, which is what looks like is on its way after losing that fleet with the American fleet still intact. You may have me this time! We’ll see soon enough.
Your idea of relying on super submarines as the primary American Pacific transport is very creative; until I played you, I didn’t even realize super subs come with a transport slot.
TripleA Manual Gamesave Post for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
1 Infantry moved from East Prussia to Latvia
Germans take Latvia from Russians
1 ArmoredCar moved from Vyborg to Novgorod
Germans take Novgorod from Russians
4 Infantrys moved from Vyborg to Leningrad
2 Artillerys moved from Vyborg to Leningrad
1 Infantry moved from N.Karelia to Vyborg
4 Adv.Fighters moved from 24 Sea Zone to 22 Sea Zone
1 Fighter moved from Vyborg to 22 Sea Zone
1 Adv.Fighter moved from Vyborg to 22 Sea Zone
2 Stukas moved from Vyborg to 22 Sea Zone
1 Bomber moved from Vyborg to 22 Sea Zone
3 Stukas moved from Berlin to 22 Sea Zone
1 ArmoredCar moved from Paris to Belgium
1 Artillery moved from Rhine to Belgium
1 Infantry moved from Rhine to Belgium
2 Infantrys moved from Rhine to Netherlands
1 Artillery moved from Hamburg to Netherlands
1 Infantry moved from Hamburg to Netherlands
1 Infantry moved from Hamburg to Netherlands
1 Infantry moved from Hamburg to Netherlands
1 Artillery and 1 Infantry moved from Middle Norrland to Oslo
4 Infantrys moved from Hamburg to Denmark
1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Upper Norrland to 24 Sea Zone
1 Infantry and 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from 23 Sea Zone to Oslo
1 Stuka moved from Danzig to Oslo
1 ArmoredCar and 2 Infantrys moved from Languedoc to 43 Sea Zone
1 ArmoredCar, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 44 Sea Zone
1 ArmoredCar and 2 Infantrys moved from 44 Sea Zone to Corsica
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Germans take Estonia from Russians
1 Artillery and 1 Infantry moved from Danzig to 24 Sea Zone
2 Infantrys moved from East Prussia to 24 Sea Zone
3 Infantrys moved from 24 Sea Zone to Leningrad
1 Artillery moved from 24 Sea Zone to Leningrad
2 Artillerys and 6 Infantrys moved from Vinnytsia to Donetsk
1 Artillery moved from East Prussia to Brest
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
2 Artillerys and 6 Infantrys moved from Krakow to Brest
4 Artillerys, 1 Elite, 15 Infantrys and 3 Tanks moved from Vinnytsia to Brest
3 ArmoredCars moved from Bohemia to Brest
1 Infantry moved from Paris to Picardy
1 Infantry moved from Paris to Picardy
1 Infantry moved from Paris to Picardy
1 Artillery moved from Paris to Picardy
1 Infantry moved from Paris to Burgundy
1 Destroyer and 4 Submarines moved from 31 Sea Zone to 34 Sea Zone
Purchase Units - Germans
Germans buy 6 ArmoredCars, 4 Artillerys, 1 Battleship, 1 Bunker, 1 Carrier, 2 Destroyers and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 22 Sea Zone
Germans attack with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 5 Stukas
British defend with 1 Destroyer and 2 Submarines; Americans defend with 3 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
Germans roll dice for 5 Adv.Fighters, 1 Bomber, 1 Fighter and 5 Stukas in 22 Sea Zone, round 2 : 6/0 hits, 6.00 expected hits
Combat Hit Differential Summary :
Germans : 0.00
Or, perhaps I make a comeback in the North Sea. 6 casualties to your fleet; order of loss and submerge orders, please.
Oh, and if it’s OK with you, I want to swap out the bunker I just purchased for a torpedo boat – they both cost 6, I just realized my buy was off, and I didn’t want to re-do the whole combat move.
@Argothair submerge all but 1 american sub witch i have to loose.
Test summary from TripleA, engine version: 1.9, time: 10:18:33 AM
Savegame
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Germans
1 Infantry moved from East Prussia to Latvia
Germans take Latvia from Russians
1 ArmoredCar moved from Vyborg to Novgorod
Germans take Novgorod from Russians
4 Infantrys moved from Vyborg to Leningrad
2 Artillerys moved from Vyborg to Leningrad
1 Infantry moved from N.Karelia to Vyborg
4 Adv.Fighters moved from 24 Sea Zone to 22 Sea Zone
1 Fighter moved from Vyborg to 22 Sea Zone
1 Adv.Fighter moved from Vyborg to 22 Sea Zone
2 Stukas moved from Vyborg to 22 Sea Zone
1 Bomber moved from Vyborg to 22 Sea Zone
3 Stukas moved from Berlin to 22 Sea Zone
1 ArmoredCar moved from Paris to Belgium
1 Artillery moved from Rhine to Belgium
1 Infantry moved from Rhine to Belgium
2 Infantrys moved from Rhine to Netherlands
1 Artillery moved from Hamburg to Netherlands
1 Infantry moved from Hamburg to Netherlands
1 Infantry moved from Hamburg to Netherlands
1 Infantry moved from Hamburg to Netherlands
1 Artillery and 1 Infantry moved from Middle Norrland to Oslo
4 Infantrys moved from Hamburg to Denmark
1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
1 Destroyer moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from Upper Norrland to 24 Sea Zone
1 Infantry and 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone
1 Infantry moved from 23 Sea Zone to Oslo
1 Stuka moved from Danzig to Oslo
1 ArmoredCar and 2 Infantrys moved from Languedoc to 43 Sea Zone
1 ArmoredCar, 2 Infantrys and 2 Transports moved from 43 Sea Zone to 44 Sea Zone
1 ArmoredCar and 2 Infantrys moved from 44 Sea Zone to Corsica
1 Infantry moved from Danzig to 24 Sea Zone
1 Infantry moved from 24 Sea Zone to Estonia
Germans take Estonia from Russians
1 Artillery and 1 Infantry moved from Danzig to 24 Sea Zone
2 Infantrys moved from East Prussia to 24 Sea Zone
3 Infantrys moved from 24 Sea Zone to Leningrad
1 Artillery moved from 24 Sea Zone to Leningrad
2 Artillerys and 6 Infantrys moved from Vinnytsia to Donetsk
1 Artillery moved from East Prussia to Brest
2 Artillerys and 2 Infantrys moved from Warsaw to Brest
2 Artillerys and 6 Infantrys moved from Krakow to Brest
4 Artillerys, 1 Elite, 15 Infantrys and 3 Tanks moved from Vinnytsia to Brest
3 ArmoredCars moved from Bohemia to Brest
1 Infantry moved from Paris to Picardy
1 Infantry moved from Paris to Picardy
1 Infantry moved from Paris to Picardy
1 Artillery moved from Paris to Picardy
1 Infantry moved from Paris to Burgundy
1 Destroyer and 4 Submarines moved from 31 Sea Zone to 34 Sea Zone
Purchase Units - Germans
Germans buy 6 ArmoredCars, 4 Artillerys, 1 Battleship, 1 Bunker, 1 Carrier, 2 Destroyers and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Germans
Battle in 22 Sea Zone
Germans attack with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 5 Stukas
British defend with 1 Destroyer and 2 Submarines; Americans defend with 3 Destroyers, 1 S.Submarine, 1 Submarine and 1 Transport
Germans roll dice for 5 Adv.Fighters, 1 Bomber, 1 Fighter and 5 Stukas in 22 Sea Zone, round 2 : 6/0 hits, 6.00 expected hits
Americans roll dice for 4 Destroyers and 1 Transport in 22 Sea Zone, round 2 : 1/1 hits, 1.50 expected hits
3 Destroyers owned by the Americans, 1 Submarine owned by the Americans, 1 Destroyer owned by the British, 1 Transport owned by the Americans and 1 Stuka owned by the Germans lost in 22 Sea Zone
2 Submarines owned by the British and 1 S.Submarine owned by the Americans Submerged
Germans win with 5 Adv.Fighters, 1 Bomber, 1 Fighter and 4 Stukas remaining. Battle score for attacker is 37
Casualties for Germans: 1 Stuka
Casualties for Americans: 3 Destroyers, 1 Submarine and 1 Transport
Casualties for British: 1 Destroyer
Battle in 23 Sea Zone
Germans attack with 2 Destroyers and 1 T.Boat
Americans defend with 1 Submarine
Americans roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 Destroyers and 1 T.Boat in 23 Sea Zone, round 2 : 1/0 hits, 1.00 expected hits
1 Submarine owned by the Americans and 1 Destroyer owned by the Germans lost in 23 Sea Zone
Germans win with 1 Destroyer and 1 T.Boat remaining. Battle score for attacker is -1
Casualties for Germans: 1 Destroyer
Casualties for Americans: 1 Submarine
Battle in Denmark
Germans attack with 4 Infantrys
Americans defend with 1 Infantry
Germans roll dice for 4 Infantrys in Denmark, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 Infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 4 Infantrys remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Oslo
Germans attack with 1 Artillery, 2 Infantrys and 1 Stuka
Americans defend with 1 Infantry and 1 Tank
Germans roll dice for 1 Artillery, 2 Infantrys and 1 Stuka in Oslo, round 2 : 2/1 hits, 1.50 expected hits
Americans roll dice for 1 Infantry and 1 Tank in Oslo, round 2 : 1/1 hits, 0.83 expected hits
1 Infantry owned by the Americans, 1 Infantry owned by the Germans and 1 Tank owned by the Americans lost in Oslo
Germans win, taking Oslo from Americans with 1 Artillery, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 5
Casualties for Germans: 1 Infantry
Casualties for Americans: 1 Infantry and 1 Tank
Battle in Netherlands
Germans attack with 1 Artillery and 5 Infantrys
British defend with 3 Infantrys
Germans roll dice for 1 Artillery and 5 Infantrys in Netherlands, round 2 : 2/1 hits, 1.33 expected hits
British roll dice for 3 Infantrys in Netherlands, round 2 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Germans and 2 Infantrys owned by the British lost in Netherlands
Germans roll dice for 1 Artillery and 4 Infantrys in Netherlands, round 3 : 1/1 hits, 1.17 expected hits
British roll dice for 1 Infantry in Netherlands, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Netherlands
Germans win, taking Netherlands from British with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 Infantry
Casualties for British: 3 Infantrys
Battle in Belgium
Germans attack with 1 ArmoredCar, 1 Artillery and 1 Infantry
British defend with 1 Infantry
Germans roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Belgium, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 Infantry in Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Belgium
Germans win, taking Belgium from British with 1 ArmoredCar, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Corsica
Germans attack with 1 ArmoredCar and 2 Infantrys
French defend with 1 Infantry
Germans roll dice for 1 ArmoredCar and 2 Infantrys in Corsica, round 2 : 1/1 hits, 0.67 expected hits
French roll dice for 1 Infantry in Corsica, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the French lost in Corsica
Germans win, taking Corsica from French with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Donetsk
Germans attack with 2 Artillerys and 6 Infantrys
Russians defend with 1 Artillery and 3 Infantrys
Germans roll dice for 2 Artillerys and 6 Infantrys in Donetsk, round 2 : 2/0 hits, 2.00 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/1 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Germans roll dice for 2 Artillerys and 5 Infantrys in Donetsk, round 3 : 2/1 hits, 1.83 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 3 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Germans lost in Donetsk
Germans win, taking Donetsk from Russians with 2 Artillerys and 4 Infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 Infantrys
Casualties for Russians: 1 Artillery and 3 Infantrys
Battle in Brest
Germans attack with 3 ArmoredCars, 9 Artillerys, 1 Elite, 23 Infantrys and 3 Tanks
Russians defend with 1 ArmoredCar, 3 Infantrys and 1 Tank
Germans roll dice for 3 ArmoredCars, 9 Artillerys, 1 Elite, 23 Infantrys and 3 Tanks in Brest, round 2 : 11/1 hits, 11.17 expected hits
Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Tank in Brest, round 2 : 2/1 hits, 1.67 expected hits
3 Infantrys owned by the Russians, 1 ArmoredCar owned by the Russians, 2 Infantrys owned by the Germans and 1 Tank owned by the Russians lost in Brest
Germans win, taking Brest from Russians with 3 ArmoredCars, 9 Artillerys, 1 Elite, 21 Infantrys and 3 Tanks remaining. Battle score for attacker is 11
Casualties for Germans: 2 Infantrys
Casualties for Russians: 1 ArmoredCar, 3 Infantrys and 1 Tank
Non Combat Move - Germans
1 Tank moved from Crimea to Vinnytsia
4 Battleships, 2 Carriers, 1 Destroyer, 3 Submarines and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
1 Stuka moved from Oslo to Hamburg
1 Stuka moved from 22 Sea Zone to Hamburg
3 Stukas moved from 22 Sea Zone to Hamburg
1 Bomber moved from 22 Sea Zone to Hamburg
Place Units - Germans
1 Battleship, 1 Carrier and 2 Destroyers placed in 22 Sea Zone
1 Bunker and 2 Infantrys placed in Hamburg
1 Artillery and 2 Infantrys placed in Krakow
1 Artillery and 2 Infantrys placed in Danzig
1 Artillery and 3 Infantrys placed in Warsaw
1 Artillery and 3 Infantrys placed in Rhine
5 ArmoredCars placed in Bohemia
1 ArmoredCar placed in Middle Norrland
Germans undo move 5.
1 Artillery and 1 Infantry placed in Middle Norrland
2 Infantrys placed in Warsaw
Germans undo move 6.
2 ArmoredCars placed in Warsaw
3 ArmoredCars placed in Bohemia
Germans undo move 10.
1 ArmoredCar placed in Paris
1 ArmoredCar placed in Bavaria
1 ArmoredCar placed in Bohemia
Turn Complete - Germans
Germans collect 115 PUs; end with 115 PUs
Combat Hit Differential Summary :
Germans : 1.67
British : -0.67
French : -0.33
Americans : 0.00
Russians : 0.33
Went with the bunker after all. Russia up!
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Russians
6 Infantrys moved from Rostov to Donetsk
1 ArmoredCar, 2 Artillerys, 1 Elite and 12 Infantrys moved from S.Karelia to Leningrad
1 Infantry moved from Minsk to Lithuania
1 Infantry moved from Minsk to Latvia
1 Infantry moved from Minsk to Novgorod
1 Artillery moved from Minsk to Lithuania
1 Artillery moved from Minsk to Latvia
1 Mech.Inf moved from Minsk to Novgorod
3 Infantrys moved from Kursk to Kiev
1 ArmoredCar moved from Kursk to Kiev
1 Mech.Inf moved from Minsk to Kiev
1 HeavyTank and 1 Tank moved from Minsk to Kursk
2 Mech.Infs moved from Georgia to Donetsk
1 Mech.Inf moved from Georgia to Donetsk
1 Infantry moved from Rostov to Donetsk
1 Infantry moved from Azerbaijan to Astrakhan
5 Infantrys moved from N.Buryat Mongolia to Ayan
1 Fighter moved from Chita to Ayan
1 Artillery moved from Chita to Ayan
6 Infantrys moved from N.Buryat Mongolia to Chita
4 Infantrys moved from Irkutsk to N.Buryat Mongolia
6 Infantrys moved from Olyokminsk to N.Buryat Mongolia
6 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
5 Infantrys moved from Krasnoyarsk to Irkutsk
5 Infantrys moved from Novosibirsk to Krasnoyarsk
5 Infantrys moved from Sverdlovsk to Ufa
Purchase Units - Russians
Russians buy 2 ArmoredCars, 2 Artillerys, 1 HeavyTank, 33 Infantrys, 1 Mech.Inf and 2 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Kiev
Russians attack with 1 ArmoredCar, 3 Infantrys and 1 Mech.Inf
Romanians defend with 2 Infantrys
Russians roll dice for 1 ArmoredCar, 3 Infantrys and 1 Mech.Inf in Kiev, round 2 : 1/1 hits, 1.33 expected hits
Romanians roll dice for 2 Infantrys in Kiev, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
Russians roll dice for 1 ArmoredCar, 2 Infantrys and 1 Mech.Inf in Kiev, round 3 : 1/1 hits, 1.17 expected hits
Romanians roll dice for 1 Infantry in Kiev, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Infantry owned by the Romanians lost in Kiev
Russians win, taking Kiev from Romanians with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf remaining. Battle score for attacker is 0
Casualties for Russians: 2 Infantrys
Casualties for Romanians: 2 Infantrys
Battle in Lithuania
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Lithuania
Russians win, taking Lithuania from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Ayan
Russians attack with 1 Artillery, 1 Fighter and 5 Infantrys
Hisaichi defend with 1 Artillery and 2 Infantrys
Russians roll dice for 1 Artillery, 1 Fighter and 5 Infantrys in Ayan, round 2 : 2/1 hits, 1.67 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Ayan
Russians roll dice for 1 Artillery, 1 Fighter and 4 Infantrys in Ayan, round 3 : 2/1 hits, 1.50 expected hits
Hisaichi roll dice for 1 Artillery in Ayan, round 3 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians and 1 Artillery owned by the Hisaichi lost in Ayan
Russians win, taking Ayan from Hisaichi with 1 Artillery, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Casualties for Hisaichi: 1 Artillery and 2 Infantrys
Battle in Leningrad
Russians attack with 1 ArmoredCar, 2 Artillerys, 1 Elite and 12 Infantrys
Germans defend with 3 Artillerys and 7 Infantrys; Finns defend with 1 AAGun, 1 Factory, 2 Infantrys and 2 Tanks
Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 12 Infantrys in Leningrad, round 2 : 4/1 hits, 3.67 expected hits
Finns roll dice for 3 Artillerys, 9 Infantrys and 2 Tanks in Leningrad, round 2 : 5/0 hits, 5.00 expected hits
2 Infantrys owned by the Finns, 5 Infantrys owned by the Russians and 2 Infantrys owned by the Germans lost in Leningrad
Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 7 Infantrys in Leningrad, round 3 : 3/1 hits, 2.83 expected hits
Finns roll dice for 3 Artillerys, 5 Infantrys and 2 Tanks in Leningrad, round 3 : 3/1 hits, 3.67 expected hits
3 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Leningrad
Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 4 Infantrys in Leningrad, round 4 : 3/1 hits, 2.33 expected hits
Finns roll dice for 3 Artillerys, 2 Infantrys and 2 Tanks in Leningrad, round 4 : 3/1 hits, 2.67 expected hits
3 Infantrys owned by the Russians, 1 Artillery owned by the Germans and 2 Infantrys owned by the Germans lost in Leningrad
Russians roll dice for 1 ArmoredCar, 2 Artillerys, 1 Elite and 1 Infantry in Leningrad, round 5 : 2/1 hits, 1.83 expected hits
Finns roll dice for 2 Artillerys and 2 Tanks in Leningrad, round 5 : 2/1 hits, 1.67 expected hits
1 Elite owned by the Russians, 1 Infantry owned by the Russians and 2 Artillerys owned by the Germans lost in Leningrad
Russians roll dice for 1 ArmoredCar and 2 Artillerys in Leningrad, round 6 : 1/0 hits, 1.00 expected hits
Finns roll dice for 2 Tanks in Leningrad, round 6 : 1/0 hits, 1.00 expected hits
1 ArmoredCar owned by the Russians and 1 Tank owned by the Finns lost in Leningrad
Russians roll dice for 2 Artillerys in Leningrad, round 7 : 0/1 hits, 0.67 expected hits
Finns roll dice for 1 Tank in Leningrad, round 7 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Russians lost in Leningrad
Russians roll dice for 1 Artillery in Leningrad, round 8 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Tank in Leningrad, round 8 : 0/1 hits, 0.50 expected hits
Russians roll dice for 1 Artillery in Leningrad, round 9 : 0/1 hits, 0.33 expected hits
Finns roll dice for 1 Tank in Leningrad, round 9 : 1/1 hits, 0.50 expected hits
1 Artillery owned by the Russians lost in Leningrad
Finns win with 1 Tank remaining. Battle score for attacker is -4
Casualties for Russians: 1 ArmoredCar, 2 Artillerys, 1 Elite and 12 Infantrys
Casualties for Finns: 2 Infantrys and 1 Tank
Casualties for Germans: 3 Artillerys and 7 Infantrys
Battle in Donetsk
Russians attack with 7 Infantrys and 3 Mech.Infs
Germans defend with 2 Artillerys and 4 Infantrys
Russians roll dice for 7 Infantrys and 3 Mech.Infs in Donetsk, round 2 : 3/1 hits, 2.67 expected hits
Germans roll dice for 2 Artillerys and 4 Infantrys in Donetsk, round 2 : 2/0 hits, 2.00 expected hits
2 Infantrys owned by the Russians and 3 Infantrys owned by the Germans lost in Donetsk
Russians roll dice for 5 Infantrys and 3 Mech.Infs in Donetsk, round 3 : 3/1 hits, 2.33 expected hits
Germans roll dice for 2 Artillerys and 1 Infantry in Donetsk, round 3 : 1/0 hits, 1.00 expected hits
1 Infantry owned by the Russians, 2 Artillerys owned by the Germans and 1 Infantry owned by the Germans lost in Donetsk
Russians win, taking Donetsk from Germans with 4 Infantrys and 3 Mech.Infs remaining. Battle score for attacker is 10
Casualties for Russians: 3 Infantrys
Casualties for Germans: 2 Artillerys and 4 Infantrys
Battle in Latvia
Russians attack with 1 Artillery and 1 Infantry
Germans defend with 1 Infantry
Russians roll dice for 1 Artillery and 1 Infantry in Latvia, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Germans lost in Latvia
Russians win, taking Latvia from Germans with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 Infantry
Battle in Novgorod
Russians attack with 1 Infantry and 1 Mech.Inf
Germans defend with 1 ArmoredCar
Russians roll dice for 1 Infantry and 1 Mech.Inf in Novgorod, round 2 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 ArmoredCar in Novgorod, round 2 : 1/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Germans and 1 Infantry owned by the Russians lost in Novgorod
Russians win, taking Novgorod from Germans with 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Casualties for Germans: 1 ArmoredCar
Non Combat Move - Russians
3 Infantrys moved from Rostov to Kursk
3 Infantrys moved from Arkhangelsk to S.Karelia
4 Infantrys moved from Yaroslavl to S.Karelia
5 Infantrys moved from Yaroslavl to Kursk
1 Artillery and 9 Infantrys moved from Moscow to Yaroslavl
1 Artillery moved from Arkhangelsk to S.Karelia
1 Fighter moved from Ayan to Chita
Place Units - Russians
1 Tank placed in Kursk
1 HeavyTank and 1 Tank placed in Arkhangelsk
Russians undo move 1.
1 ArmoredCar and 1 Tank placed in Arkhangelsk
2 Artillerys and 1 Infantry placed in Kursk
5 Infantrys placed in Stalingrad
1 ArmoredCar, 8 Infantrys and 1 Mech.Inf placed in Moscow
3 Infantrys placed in Georgia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Stalingrad: 5 Infantrys
EDIT: Adding units owned by Russians to Rostov: 5 Infantrys
EDIT: Turning off Edit Mode
2 Infantrys placed in Tashkent
5 Infantrys placed in Sverdlovsk
6 Infantrys placed in Sibirsky
3 Infantrys placed in Chita
Turn Complete - Russians
Russians collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
Romanians : 1.00
Germans : 0.17
Hisaichi : 0.67
Finns : 0.50
Russians : 2.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Italians
1 ArmoredCar, 3 Artillerys and 10 Infantrys moved from Lower Egypt to Cairo
2 ArmoredCars moved from Palestine to Cairo
1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Transport moved from 56 Sea Zone to 51 Sea Zone
1 Artillery and 3 Infantrys moved from Greece to 51 Sea Zone
2 Infantrys moved from Mersa Matruh to 51 Sea Zone
1 Artillery, 5 Infantrys and 3 Transports moved from 51 Sea Zone to 56 Sea Zone
1 Adv.Fighter and 1 Bomber moved from Iraq to Cairo
1 Mech.Inf moved from Italian East Africa to Cairo
1 Transport moved from 56 Sea Zone to 55 Sea Zone
1 ArmoredCar moved from Syria to 55 Sea Zone
1 Artillery moved from Crete to 55 Sea Zone
1 ArmoredCar, 1 Artillery and 1 Transport moved from 55 Sea Zone to 56 Sea Zone
1 Infantry moved from Crete to 56 Sea Zone
1 ArmoredCar, 2 Artillerys and 6 Infantrys moved from 56 Sea Zone to Cairo
1 Bomber moved from La Mancha to 20 Sea Zone
2 Mech.Infs moved from French Sudan to Kenya
1 ArmoredCar moved from Kordofan to Kenya
1 Tank moved from Equatoria to French Somaliland
Italians take French Somaliland from French
1 HeavyTank moved from Italian East Africa to British Somaliland
Italians take British Somaliland from British
1 HeavyTank moved from British Somaliland to Italian East Africa
1 Artillery moved from Bombay to 59 Sea Zone
1 Artillery, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
1 Artillery moved from 58 Sea Zone to Aden
Italians take Aden from British
1 Artillery moved from W.Iran to Azerbaijan
1 HeavyTank moved from W.Iran to Azerbaijan
2 ArmoredCars, 2 Artillerys and 2 Tanks moved from Madrid to La Mancha
2 ArmoredCars moved from Madrid to La Mancha
1 Infantry moved from W.Morocco to 31 Sea Zone
1 Artillery, 1 Infantry and 1 Mech.Inf moved from Rio de Oro to 31 Sea Zone
1 Artillery, 1 Carrier, 1 Destroyer, 2 Infantrys, 1 Mech.Inf and 2 Transports moved from 31 Sea Zone to 34 Sea Zone
1 Artillery, 2 Infantrys and 1 Mech.Inf moved from 34 Sea Zone to Canarians
2 JetFighters moved from E.Morocco to Canarians
Purchase Units - Italians
Italians buy 4 ArmoredCars, 2 Artillerys, 1 Bunker, 1 Carrier, 2 Factorys, 2 Fighters, 14 Infantrys and 1 T.Boat; Remaining resources: 0 PUs;
Combat - Italians
Battle in 20 Sea Zone
Italians attack with 1 Bomber
British defend with 1 Transport
Italians roll dice for 1 Bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 Transport in 20 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 Bomber owned by the Italians and 1 Transport owned by the British lost in 20 Sea Zone
British win with no units remaining. Battle score for attacker is -8
Casualties for Italians: 1 Bomber
Casualties for British: 1 Transport
Battle in Kenya
Italians attack with 1 ArmoredCar and 2 Mech.Infs
British defend with 1 Mech.Inf
Italians roll dice for 1 ArmoredCar and 2 Mech.Infs in Kenya, round 2 : 1/0 hits, 1.00 expected hits
British roll dice for 1 Mech.Inf in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 Mech.Inf owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 ArmoredCar and 2 Mech.Infs remaining. Battle score for attacker is 6
Casualties for British: 1 Mech.Inf
Battle in Canarians
Italians attack with 1 Artillery, 2 Infantrys, 2 JetFighters and 1 Mech.Inf
Neutral defend with 1 Infantry
Italians roll dice for 1 Artillery, 2 Infantrys, 2 JetFighters and 1 Mech.Inf in Canarians, round 2 : 3/1 hits, 2.67 expected hits
Neutral roll dice for 1 Infantry in Canarians, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Canarians
Italians loses 0 PUs for violating Canarianss neutrality.
Italians win, taking Canarians from Neutral with 1 Artillery, 2 Infantrys, 2 JetFighters and 1 Mech.Inf remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Azerbaijan
Italians attack with 1 Artillery and 1 HeavyTank
Russians defend with 1 Infantry
Italians roll dice for 1 Artillery and 1 HeavyTank in Azerbaijan, round 2 : 1/0 hits, 1.00 expected hits
Russians roll dice for 1 Infantry in Azerbaijan, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Azerbaijan
Italians win, taking Azerbaijan from Russians with 1 Artillery and 1 HeavyTank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Cairo
Italians attack with 1 Adv.Fighter, 4 ArmoredCars, 5 Artillerys, 1 Bomber, 16 Infantrys and 1 Mech.Inf
British defend with 1 AAGun, 1 Adv.Fighter, 7 Artillerys, 1 Elite, 1 Factory, 2 Fighters, 6 Infantrys and 6 Tanks
AA fire in Cairo : 1/1 hits, 0.33 expected hits
1 Bomber owned by the Italians lost in Cairo
Italians roll dice for 1 Battleship in Cairo, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the British lost in Cairo
Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 5 Artillerys, 16 Infantrys and 1 Mech.Inf in Cairo, round 2 : 7/1 hits, 7.50 expected hits
British roll dice for 1 Adv.Fighter, 7 Artillerys, 1 Elite, 2 Fighters, 5 Infantrys and 6 Tanks in Cairo, round 2 : 9/0 hits, 9.00 expected hits
1 Elite owned by the British, 1 Artillery owned by the British, 9 Infantrys owned by the Italians and 5 Infantrys owned by the British lost in Cairo
Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 5 Artillerys, 7 Infantrys and 1 Mech.Inf in Cairo, round 3 : 6/0 hits, 6.00 expected hits
British roll dice for 1 Adv.Fighter, 6 Artillerys, 2 Fighters and 6 Tanks in Cairo, round 3 : 7/1 hits, 6.67 expected hits
6 Artillerys owned by the British and 7 Infantrys owned by the Italians lost in Cairo
Italians roll dice for 1 Adv.Fighter, 4 ArmoredCars, 5 Artillerys and 1 Mech.Inf in Cairo, round 4 : 3/1 hits, 3.83 expected hits
British roll dice for 1 Adv.Fighter, 2 Fighters and 6 Tanks in Cairo, round 4 : 5/1 hits, 4.67 expected hits
4 ArmoredCars owned by the Italians, 3 Tanks owned by the British and 1 Artillery owned by the Italians lost in Cairo
Italians roll dice for 1 Adv.Fighter, 4 Artillerys and 1 Mech.Inf in Cairo, round 5 : 2/1 hits, 2.17 expected hits
British roll dice for 1 Adv.Fighter, 2 Fighters and 3 Tanks in Cairo, round 5 : 3/1 hits, 3.17 expected hits
2 Tanks owned by the British and 3 Artillerys owned by the Italians lost in Cairo
Italians roll dice for 1 Adv.Fighter, 1 Artillery and 1 Mech.Inf in Cairo, round 6 : 1/1 hits, 1.17 expected hits
British roll dice for 1 Adv.Fighter, 2 Fighters and 1 Tank in Cairo, round 6 : 2/1 hits, 2.17 expected hits
1 Tank owned by the British, 1 Artillery owned by the Italians and 1 Mech.Inf owned by the Italians lost in Cairo
British win with 1 Adv.Fighter and 2 Fighters remaining. Battle score for attacker is -15
Casualties for Italians: 4 ArmoredCars, 5 Artillerys, 1 Bomber, 16 Infantrys and 1 Mech.Inf
Casualties for British: 7 Artillerys, 1 Elite, 6 Infantrys and 6 Tanks
1 Adv.Fighter owned by the Italians retreated
Non Combat Move - Italians
1 Adv.Fighter moved from Cairo to Lower Egypt
4 ArmoredCars, 1 Artillery and 2 Infantrys moved from Kufra to Mersa Matruh
4 ArmoredCars moved from Mersa Matruh to Lower Egypt
1 Artillery and 2 Infantrys moved from Hun to Kufra
4 ArmoredCars moved from Tripoli to Kufra
1 ArmoredCar moved from Syria to Lower Egypt
2 Mech.Infs moved from E.Morocco to Tripoli
2 JetFighters moved from Canarians to 34 Sea Zone
1 ArmoredCar moved from Gold Coast to French Equatorial Africa
2 ArmoredCars moved from French Equatorial Africa to New Valley
1 AAGun moved from Iraq to Palestine
1 Infantry moved from Rome to Campania
Place Units - Italians
1 Bunker and 2 Infantrys placed in Bombay
3 Infantrys placed in W.Iran
1 Factory placed in Italian East Africa
1 Factory placed in Rio de Oro
1 Artillery and 3 Infantrys placed in Greece
1 Infantry placed in Crete
5 Infantrys placed in Madrid
1 Carrier placed in 41 Sea Zone
1 T.Boat placed in 20 Sea Zone
1 Fighter placed in Normandy
1 Fighter placed in 41 Sea Zone
Italians undo move 7.
3 Infantrys placed in Madrid
2 Infantrys placed in Palestine
Italians undo move 12.
2 ArmoredCars placed in Palestine
2 Infantrys placed in N.Saudi Arabia
2 ArmoredCars placed in Syria
1 Artillery placed in Normandy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tunis: 2 ArmoredCars
EDIT: Adding units owned by Italians to Tripoli: 1 ArmoredCar
EDIT: Adding units owned by Italians to Tripoli: 1 ArmoredCar
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 128 PUs; end with 128 PUs
Combat Hit Differential Summary :
Neutral : -0.33
Italians : -0.67
British : 0.83
AA fire in Cairo : : 0.67
Russians : -0.33
Well, you had an extremely deadly round of anti-aircraft fire – taking out the bomber in the east saved Cairo for a turn, and taking out the bomber in the west with a single transport was expensive for me. Nevertheless, the Italian onslaught continues. :)
If you wanted to save a tank or whatever instead of just planes in Cairo, feel free to use Edit Mode – the battle comes out the same because they all roll 3’s on defense.
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - French
2 Infantrys moved from Churchill to 1 Sea Zone
2 Infantrys and 1 Transport moved from 1 Sea Zone to 2 Sea Zone
1 Fighter moved from Churchill to Greenland
1 Infantry, 1 Tank and 1 Transport moved from 8 Sea Zone to 16 Sea Zone
1 Infantry and 1 Tank moved from 16 Sea Zone to Azores
2 Infantrys moved from 2 Sea Zone to Greenland
Purchase Units - French
French buy 1 Fighter and 1 Infantry; Remaining resources: 0 PUs;
Combat - French
Battle in Azores
French attack with 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
French roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 1/1 hits, 0.67 expected hits
Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Azores
French loses 0 PUs for violating Azoress neutrality.
French win, taking Azores from Neutral with 1 Tank remaining. Battle score for attacker is 0
Casualties for French: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - French
Place Units - French
1 Fighter and 1 Infantry placed in Churchill
Turn Complete - French
French collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Neutral : 0.67
French : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Yamamoto
3 Fighters moved from Tokyo to 106 Sea Zone
1 Fighter moved from Hunan to 106 Sea Zone
2 ArmoredCars, 3 Artillerys and 6 Infantrys moved from Hunan to Hupeh
2 ArmoredCars and 1 Tank moved from Kwangsi to Hupeh
1 Artillery and 6 Infantrys moved from Kamchatka to Koryakia
Yamamoto take Koryakia from Russians
Purchase Units - Yamamoto
Yamamoto buy 2 ArmoredCars, 1 Bomber, 1 Bunker, 3 Fighters, 8 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 106 Sea Zone
Yamamoto attack with 4 Fighters
Anzac defend with 4 Transports
Yamamoto roll dice for 4 Fighters in 106 Sea Zone, round 2 : 1/1 hits, 1.33 expected hits
Anzac roll dice for 4 Transports in 106 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 Transport owned by the Anzac and 1 Fighter owned by the Yamamoto lost in 106 Sea Zone
Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 3 : 1/0 hits, 1.00 expected hits
Anzac roll dice for 3 Transports in 106 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 Transport owned by the Anzac lost in 106 Sea Zone
Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 4 : 1/0 hits, 1.00 expected hits
Anzac roll dice for 2 Transports in 106 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Transport owned by the Anzac lost in 106 Sea Zone
Yamamoto roll dice for 3 Fighters in 106 Sea Zone, round 5 : 1/0 hits, 1.00 expected hits
Anzac roll dice for 1 Transport in 106 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 Transport owned by the Anzac lost in 106 Sea Zone
Yamamoto win with 3 Fighters remaining. Battle score for attacker is 16
Casualties for Yamamoto: 1 Fighter
Casualties for Anzac: 4 Transports
Battle in Hupeh
Yamamoto attack with 4 ArmoredCars, 3 Artillerys, 6 Infantrys and 1 Tank
Chinese defend with 1 Elite, 1 Factory, 3 Infantrys and 5 Tanks
Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 6 Infantrys and 1 Tank in Hupeh, round 2 : 4/1 hits, 4.33 expected hits
Chinese roll dice for 1 Elite, 3 Infantrys and 5 Tanks in Hupeh, round 2 : 4/1 hits, 3.83 expected hits
4 Infantrys owned by the Yamamoto, 1 Elite owned by the Chinese and 3 Infantrys owned by the Chinese lost in Hupeh
Yamamoto roll dice for 4 ArmoredCars, 3 Artillerys, 2 Infantrys and 1 Tank in Hupeh, round 3 : 3/1 hits, 3.50 expected hits
Chinese roll dice for 5 Tanks in Hupeh, round 3 : 3/1 hits, 2.50 expected hits
3 Tanks owned by the Chinese and 3 ArmoredCars owned by the Yamamoto lost in Hupeh
Yamamoto roll dice for 1 ArmoredCar, 3 Artillerys, 2 Infantrys and 1 Tank in Hupeh, round 4 : 3/1 hits, 2.50 expected hits
Chinese roll dice for 2 Tanks in Hupeh, round 4 : 1/0 hits, 1.00 expected hits
2 Tanks owned by the Chinese and 1 ArmoredCar owned by the Yamamoto lost in Hupeh
Yamamoto win, taking Hupeh from Chinese with 3 Artillerys, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 10
Casualties for Yamamoto: 4 ArmoredCars and 4 Infantrys
Casualties for Chinese: 1 Elite, 3 Infantrys and 5 Tanks
Non Combat Move - Yamamoto
3 Fighters moved from 106 Sea Zone to S.French Indochina
Place Units - Yamamoto
1 ArmoredCar, 1 Bomber, 1 Bunker, 1 Fighter, 4 Infantrys and 1 Tank placed in Tokyo
1 ArmoredCar and 1 Infantry placed in Kwangsi
1 Fighter and 2 Infantrys placed in Davao
1 Fighter and 1 Infantry placed in Banjarmasin
Turn Complete - Yamamoto
Yamamoto collect 74 PUs; end with 74 PUs
Combat Hit Differential Summary :
Yamamoto : -0.67
Anzac : -0.67
Chinese : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Chinese
1 Infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Thai
1 Infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Hisaichi
1 Infantry moved from Shansi to Shensi
1 Infantry moved from Szechwan to Shensi
4 Infantrys and 1 Marine moved from Lanchow to Shensi
4 Infantrys moved from Ningsia to Shensi
6 Infantrys moved from E.Qinghai to Lanchow
4 Infantrys moved from Gobi Altai to Ningsia
1 Elite and 5 Infantrys moved from Hsining to E.Qinghai
4 Infantrys moved from E.Sinkiang to Gobi Altai
4 Infantrys moved from Urumqi to E.Sinkiang
Purchase Units - Chinese
Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 ArmoredCars, 1 Artillery, 1 Infantry and 2 Tanks placed in Hsining
1 Artillery and 3 Infantrys placed in Urumqi
Turn Complete - Chinese
Chinese collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8
Combat Move - Hisaichi
1 Fighter moved from Heilungchiang to Ayan
1 Fighter moved from Changchun to Ayan
1 Infantry moved from Heilungchiang to Ayan
1 Artillery moved from Heilungchiang to Ayan
1 Infantry moved from Heilungchiang to Ayan
1 Infantry moved from Heilungchiang to Ayan
3 Infantrys and 1 Marine moved from Chahar to Suiyuan
2 Infantrys moved from Kiangsi to Hunan
2 ArmoredCars moved from Hong Kong to Hunan
1 Artillery and 2 Infantrys moved from Hulunbuir to Heilungchiang
1 Infantry moved from Liaoning to Hulunbuir
1 Artillery moved from Liaoning to Heilungchiang
2 ArmoredCars and 1 Tank moved from Changchun to Heilungchiang
2 Infantrys moved from Changchun to Kirin
1 Artillery, 1 Infantry and 3 Tanks moved from Anhwei to Hupeh
1 ArmoredCar moved from Hunan to Hupeh
1 Artillery and 2 Infantrys moved from Shantung to Shansi
1 Artillery and 1 Marine moved from Peking to Liaoning
Purchase Units - Hisaichi
Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 3 Bunkers and 12 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shansi
Hisaichi attack with 1 Artillery and 2 Infantrys
Chinese defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 0/1 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 2 Infantrys in Shansi, round 3 : 1/1 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Suiyuan
Hisaichi attack with 3 Infantrys and 1 Marine
Chinese defend with 1 Infantry
Hisaichi roll dice for 3 Infantrys and 1 Marine in Suiyuan, round 2 : 1/0 hits, 1.00 expected hits
Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Suiyuan
Hisaichi win, taking Suiyuan from Chinese with 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 Infantry
Battle in Ayan
Hisaichi attack with 1 Artillery, 2 Fighters and 3 Infantrys
Russians defend with 1 Artillery and 3 Infantrys
Hisaichi roll dice for 1 Artillery, 2 Fighters and 3 Infantrys in Ayan, round 2 : 2/1 hits, 1.67 expected hits
Russians roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 1/1 hits, 1.33 expected hits
2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi roll dice for 1 Artillery, 2 Fighters and 2 Infantrys in Ayan, round 3 : 2/1 hits, 1.50 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in Ayan, round 3 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Russians, 1 Artillery owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan
Hisaichi win, taking Ayan from Russians with 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 6
Casualties for Hisaichi: 2 Infantrys
Casualties for Russians: 1 Artillery and 3 Infantrys
Non Combat Move - Hisaichi
2 Fighters moved from Ayan to Heilungchiang
Place Units - Hisaichi
1 Bunker and 3 Infantrys placed in Heilungchiang
1 Artillery and 2 Infantrys placed in Shantung
1 Bunker placed in Shantung
1 ArmoredCar, 1 Bunker and 2 Infantrys placed in Hong Kong
1 Adv.Fighter, 1 ArmoredCar, 1 Artillery and 5 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 66 PUs; end with 66 PUs
Combat Hit Differential Summary :
Hisaichi : 0.17
Chinese : 0.00
Russians : 0.00
If there is an attack in the North Sea, then I’d mostly want max defense for lowest cost, but I want to save one destroyer alive until only BBs and advanced fighters remain.