@Ghostglider Game is ready for G1 scrambles.
Bid is 3 Jap marines to Fukien, S. Man, and Japan.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour and 2 mech_infantrys moved from Russia to Urals
1 infantry moved from Novosibirsk to Urals
1 infantry moved from Nenetsia to Urals
10 artilleries and 25 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 artillery moved from Russia to Vologda
2 artilleries moved from Russia to Smolensk
5 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Vologda
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 armour and 1 infantry
Italians defend with 1 bomber
Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Western Ukraine, round 2 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Western Ukraine, round 3 : 0/1 hits, 0.17 expected hits
Russians roll dice for 1 armour and 1 infantry in Western Ukraine, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber in Western Ukraine, round 4 : 0/1 hits, 0.17 expected hits
1 bomber owned by the Italians lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomber
Battle in Urals
Russians attack with 1 armour, 2 infantry and 2 mech_infantrys
Germans defend with 2 bombers and 1 tactical_bomber
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Urals, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 2 bombers and 1 tactical_bomber in Urals, round 2 : 0/3 hits, 0.83 expected hits
1 bomber owned by the Germans lost in Urals
Russians roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Urals, round 3 : 2/5 hits, 1.17 expected hits
Germans roll dice for 1 bomber and 1 tactical_bomber in Urals, round 3 : 0/2 hits, 0.67 expected hits
1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in Urals
Russians win, taking Urals from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35
Casualties for Germans: 2 bombers and 1 tactical_bomber
Non Combat Move - Russians
4 aaGuns moved from Russia to Bryansk
Place Units - Russians
1 armour, 3 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 armour moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
2 fighters and 3 tactical_bombers moved from Yunnan to Chahar
1 artillery and 3 infantry moved from Anhwe to Chahar
1 armour and 2 mech_infantrys moved from Kweichow to Chahar
3 armour moved from Kiangsu to Chahar
2 infantry moved from Jehol to Chahar
1 armour moved from Sikang to Volgograd
Japanese take Kazakhstan from Russians
Japanese take Volgograd from Russians
Combat - Japanese
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java
Japanese roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 artillery in Java, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 armour remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Chahar
Japanese attack with 4 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 14 infantry
Japanese roll dice for 4 armour, 1 artillery, 2 fighters, 5 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 2 : 7/17 hits, 6.67 expected hits
Chinese roll dice for 14 infantry in Chahar, round 2 : 4/14 hits, 4.67 expected hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
Japanese roll dice for 4 armour, 1 artillery, 2 fighters, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Chahar, round 3 : 7/13 hits, 6.00 expected hits
Chinese roll dice for 7 infantry in Chahar, round 3 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 7 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 4 armour, 1 artillery, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 5 infantry and 2 mech_infantrys
Casualties for Chinese: 14 infantry
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Chahar to Jehol
1 infantry moved from Kweichow to Anhwe
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
3 infantry placed in French Indo China
3 infantry placed in Manchuria
1 carrier placed in 6 Sea Zone
Japanese undo move 4.
1 carrier placed in 37 Sea Zone
2 fighters placed in 37 Sea Zone
Japanese undo move 3.
Japanese undo move 2.
2 infantry placed in French Indo China
1 infantry placed in Manchuria
3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
Chinese : -0.00
Japanese : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Queensland to 37 Sea Zone
1 artillery and 3 infantry moved from New Britain to 47 Sea Zone
3 bombers moved from Wake Island to Manchuria
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Western United States to Korea
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 fighters moved from Gibraltar to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 3 destroyers
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 3 destroyers in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 destroyers in 93 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 fighter in 93 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Germans: 3 destroyers
Battle in 37 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 3 bombers in 37 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Korea
Americans attack with 3 bombers
Japanese defend with 2 infantry
Americans roll dice for 3 bombers in Korea, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Korea
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Manchuria
Americans attack with 3 bombers
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 bombers in Manchuria, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers in Manchuria, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 aaGun and 3 infantry
1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
2 bombers moved from Manchuria to Amur
1 bomber moved from Korea to Amur
2 bombers moved from Korea to Amur
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
3 bombers placed in Western United States
1 armour and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.00
Americans : 1.00
AA fire in Manchuria : : -0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 armour, 3 bombers, 2 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
3 bombers moved from Queensland to 37 Sea Zone
1 artillery and 3 infantry moved from New Britain to 47 Sea Zone
3 bombers moved from Wake Island to Manchuria
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
3 bombers moved from Western United States to Korea
1 infantry moved from Tunisia to Libya
Americans take Libya from Italians
2 fighters moved from Gibraltar to 93 Sea Zone
Combat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 3 destroyers
Americans roll dice for 2 submarines in 93 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Germans roll dice for 3 destroyers in 93 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits
1 destroyer owned by the Germans and 2 submarines owned by the Americans lost in 93 Sea Zone
Americans roll dice for 2 fighters in 93 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits
Germans roll dice for 2 destroyers in 93 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 93 Sea Zone
Americans roll dice for 1 fighter in 93 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 fighter and 2 submarines
Casualties for Germans: 3 destroyers
Battle in 37 Sea Zone
Americans attack with 3 bombers
Japanese defend with 1 carrier and 2 fighters
Americans roll dice for 3 bombers in 37 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 carrier and 2 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 carrier owned by the Japanese and 2 bombers owned by the Americans lost in 37 Sea Zone
Americans roll dice for 1 bomber in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in 37 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -10
Casualties for Americans: 3 bombers
Casualties for Japanese: 1 carrier and 1 fighter
Battle in Korea
Americans attack with 3 bombers
Japanese defend with 2 infantry
Americans roll dice for 3 bombers in Korea, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in Korea
Americans win with 3 bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 0/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 0/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 3 : 3/6 hits, 1.33 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Manchuria
Americans attack with 3 bombers
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
AA fire in Manchuria : 0/3 hits, 0.50 expected hits
Americans roll dice for 3 bombers in Manchuria, round 2 : 3/3 hits, 2.00 expected hits
Japanese roll dice for 1 aaGun and 3 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 bomber owned by the Americans lost in Manchuria
Americans roll dice for 2 bombers in Manchuria, round 3 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Manchuria, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Manchuria
Americans win with 2 bombers remaining. Battle score for attacker is 2
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 aaGun and 3 infantry
1 fighter owned by the Japanese forced to land in Malaya
Non Combat Move - Americans
2 bombers moved from Manchuria to Amur
1 bomber moved from Korea to Amur
2 bombers moved from Korea to Amur
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 artillery moved from Tunisia to Libya
1 armour moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Tunisia
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 93 Sea Zone to Gibraltar
1 fighter moved from 91 Sea Zone to Gibraltar
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 mech_infantrys moved from 91 Sea Zone to Morocco
Place Units - Americans
3 bombers placed in Western United States
1 armour and 1 infantry placed in Eastern United States
2 submarines and 1 transport placed in 10 Sea Zone
1 submarine placed in 101 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Suiyuyan to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
Combat - Chinese
Battle in Tsinghai
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kansu
1 infantry moved from Kansu to Shensi
Place Units - Chinese
2 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 3x factory_major; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Morocco to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from India to 42 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 1 bomber; ANZAC loiter and taunt
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Southern France
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
British roll dice for 1 artillery in Southern France, round 3 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - British
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 armour, 1 artillery and 1 infantry moved from Persia to Northwest Persia
4 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 armour and 2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 armour moved from Tobruk to Egypt
1 aaGun and 2 infantry moved from Tunisia to Libya
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Rhodesia to Belgian Congo
2 infantry moved from Union of South Africa to Rhodesia
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from 42 Sea Zone to India
Place Units - British
1 armour and 2 mech_infantrys placed in Persia
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : 0.00
Americans : 1.00
Chinese : -0.67
AA fire in Manchuria : : -0.50
Japanese : -1.33
@yanksaldaway, just saw your name…love it! Go Bombers
@666 thanks. big Yankee fan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - Italians
Italians buy 2 armour; Remaining resources: 2 PUs;
Combat Move - Italians
3 infantry moved from Southern Italy to Northern Italy
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
2 armour moved from Belarus to Vologda
Italians take Archangel from Russians
Combat - Italians
Battle in 93 Sea Zone
Italians attack with 1 destroyer
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from British with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Vologda
Italians attack with 2 armour
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour in Vologda, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Russians lost in Vologda
Italians roll dice for 2 armour in Vologda, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Vologda
Italians roll dice for 2 armour in Vologda, round 4 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 artillery in Vologda, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Vologda
Italians win, taking Vologda from Russians with 2 armour remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Italians
Place Units - Italians
2 armour placed in Southern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 1.00
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 armour
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Java, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Java
ANZAC win, taking Celebes from Japanese, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 armour
Non Combat Move - ANZAC
1 fighter moved from Western Australia to Queensland
Place Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.50
@dawgoneit you there?
@dawgoneit its been a while. hope to play on.