@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 2 submarines; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
        3 fighters moved from New South Wales to Queensland
        1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone
    Non Combat Move - ANZAC
    Place Units - ANZAC
        2 submarines placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 15 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    Combat Move - French
        1 fighter moved from United Kingdom to Scotland
        2 infantry moved from United Kingdom to Scotland
    Non Combat Move - French
        1 destroyer moved from 58 Sea Zone to 40 Sea Zone
    Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 1 carrier, 5 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 destroyer moved from 112 Sea Zone to 125 Sea Zone
        1 submarine moved from 103 Sea Zone to 109 Sea Zone
        3 armour, 3 artilleries and 16 infantry moved from Eastern Poland to Baltic States
        3 mech_infantrys moved from Germany to Baltic States
        7 armour moved from Germany to Baltic States
        2 mech_infantrys moved from Western Germany to Poland
        5 armour moved from Yugoslavia to Eastern Poland
        2 artilleries and 8 infantry moved from Romania to Eastern Poland
        5 infantry moved from Finland to Karelia
        1 bomber moved from Western Germany to Karelia
        1 bomber moved from Normandy Bordeaux to 125 Sea Zone
        1 bomber moved from Western Germany to Karelia
        1 armour moved from Northern Italy to Romania
        1 fighter and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
        3 tactical_bombers moved from Western Germany to Baltic States
    Combat - Germans
        Battle in 125 Sea Zone
            Germans attack with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
            Russians defend with 1 submarine
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Russians lost in 125 Sea Zone
            Germans win, taking 125 Sea Zone from Neutral with 1 bomber, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Russians: 1 submarine
        Battle in Karelia
            Germans attack with 2 bombers and 5 infantry
            Russians defend with 2 infantry
                Germans roll dice for 2 bombers and 5 infantry in Karelia, round 2 : 2/7 hits, 2.17 expected hits
                Russians roll dice for 2 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Russians lost in Karelia
            Germans win, taking Karelia from Russians with 2 bombers and 5 infantry remaining. Battle score for attacker is 6
            Casualties for Russians: 2 infantry
        Battle in Baltic States
            Germans attack with 10 armour, 3 artilleries, 16 infantry, 3 mech_infantrys and 3 tactical_bombers
            Russians defend with 2 infantry
                Germans roll dice for 10 armour, 3 artilleries, 16 infantry, 3 mech_infantrys and 3 tactical_bombers in Baltic States, round 2 : 11/35 hits, 11.67 expected hits
                Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
            Germans win, taking Baltic States from Russians with 10 armour, 3 artilleries, 15 infantry, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
    Non Combat Move - Germans
        2 bombers moved from Karelia to Poland
        1 fighter and 1 tactical_bomber moved from 125 Sea Zone to 112 Sea Zone
        1 bomber moved from 125 Sea Zone to Western Germany
        2 aaGuns moved from Holland Belgium to Western Germany
        3 tactical_bombers moved from Baltic States to Poland
    Place Units - Germans
        1 carrier, 1 submarine and 1 transport placed in 112 Sea Zone
        5 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 44 PUs; end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        11 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        6 infantry moved from Yenisey to Timguska
        3 infantry moved from Ukraine to Bessarabia
        1 infantry moved from Novgorod to Belarus
        1 infantry moved from Ukraine to Western Ukraine
        1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
        1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Novgorod to Archangel
        3 fighters moved from Russia to Archangel
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 armour, 1 fighter and 8 infantry; Remaining resources: 1 PUs; 
    Politics - Russians
        Russians takes Political Action: Political Action Russians To War With Japanese
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
            Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
    Combat Move - Russians
        Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
        11 infantry moved from Amur to Korea
              Russians take Korea from Japanese
        6 infantry moved from Yenisey to Timguska
        3 infantry moved from Ukraine to Bessarabia
        1 infantry moved from Novgorod to Belarus
        1 infantry moved from Ukraine to Western Ukraine
        1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from Ukraine to Bryansk
        1 artillery, 2 fighters, 13 infantry and 1 tactical_bomber moved from Novgorod to Archangel
        3 fighters moved from Russia to Archangel
    Combat - Russians
        Battle in Bessarabia
            Russians attack with 3 infantry
            Germans defend with 1 infantry
                Russians roll dice for 3 infantry in Bessarabia, round 2 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 3 infantry in Bessarabia, round 3 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 3 infantry in Bessarabia, round 4 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 3 infantry in Bessarabia, round 5 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 3 infantry in Bessarabia, round 6 : 0/3 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Bessarabia, round 6 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 3 infantry in Bessarabia, round 7 : 1/3 hits, 0.50 expected hits
                Germans roll dice for 1 infantry in Bessarabia, round 7 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Bessarabia
            Russians win, taking Bessarabia from Germans with 3 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    Non Combat Move - Russians
        2 aaGuns moved from Amur to Korea
        2 aaGuns moved from Novgorod to Archangel
    Place Units - Russians
        1 armour, 1 fighter and 8 infantry placed in Russia
    Turn Complete - Russians
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,3,3,2,1,2,4
        Russians collect 34 PUs (3 lost to blockades); end with 35 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : -2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Japanese
        Japanese buy 2 armour, 1 artillery, 2 fighters, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 destroyer moved from 16 Sea Zone to 5 Sea Zone
        1 infantry moved from Celebes to 44 Sea Zone
        1 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
        1 destroyer moved from 44 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 infantry moved from Sumatra to 41 Sea Zone
        1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
        1 infantry moved from 43 Sea Zone to Borneo
        1 cruiser moved from 6 Sea Zone to 35 Sea Zone
        1 carrier moved from 6 Sea Zone to 35 Sea Zone
        1 battleship moved from 6 Sea Zone to 35 Sea Zone
        1 fighter moved from 6 Sea Zone to 35 Sea Zone
        2 destroyers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
        1 battleship moved from 36 Sea Zone to 35 Sea Zone
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
        1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
        1 armour and 1 infantry moved from Java to 42 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
        1 armour and 1 infantry moved from 37 Sea Zone to Malaya
        2 fighters moved from 41 Sea Zone to Malaya
        1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
        1 fighter and 1 tactical_bomber moved from French Indo China to Malaya
        1 infantry moved from French Indo China to Shan State
        1 infantry moved from Siam to Shan State
        2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
        1 artillery and 2 infantry moved from Kwangsi to Yunnan
        1 infantry moved from Hunan to Yunnan
        2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
        1 infantry moved from Hopei to Shensi
              Japanese take Shensi from Chinese
        2 bombers moved from Anhwe to Szechwan
        2 artilleries moved from Kweichow to Szechwan
        1 infantry moved from Kweichow to Hopei
        2 infantry moved from Kweichow to Szechwan
        1 mech_infantry moved from Kiangsu to Hunan
        1 mech_infantry moved from Kiangsu to Hunan
        1 armour moved from Kiangsu to Hunan
        2 submarines moved from 42 Sea Zone to 35 Sea Zone
        1 carrier moved from 42 Sea Zone to 35 Sea Zone
    Combat - Japanese
        Battle in 43 Sea Zone
            Japanese attack with 1 destroyer and 2 transports
            British defend with 1 transport
                1 transport owned by the British lost in 43 Sea Zone
            Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer and 2 transports remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Malaya
            Japanese attack with 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber
            British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
                Japanese roll dice for 1 armour, 2 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Malaya, round 2 : 4/10 hits, 4.17 expected hits
                UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1.33 expected hits
                2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
            Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
            Casualties for Japanese: 1 artillery and 2 infantry
            Casualties for ANZAC: 1 infantry
            Casualties for British: 3 infantry
        Battle in Borneo
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 2 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 2/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the British lost in Borneo
            Japanese win, taking Borneo from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 2 infantry
        Battle in Szechwan
            Japanese attack with 2 artilleries, 2 bombers and 2 infantry
            Chinese defend with 4 infantry
                Japanese roll dice for 2 artilleries, 2 bombers and 2 infantry in Szechwan, round 2 : 3/6 hits, 2.67 expected hits
                Chinese roll dice for 4 infantry in Szechwan, round 2 : 1/4 hits, 1.33 expected hits
                1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese roll dice for 2 artilleries, 2 bombers and 1 infantry in Szechwan, round 3 : 2/5 hits, 2.33 expected hits
                Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 2 artilleries and 2 bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 4 infantry
        Battle in Shan State
            Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
            British defend with 2 infantry
                Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 2/6 hits, 2.67 expected hits
                UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State
            Japanese win, taking Shan State from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for British: 2 infantry
        Battle in Yunnan
            Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
            Chinese defend with 5 infantry
                Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Yunnan, round 2 : 4/8 hits, 3.33 expected hits
                Chinese roll dice for 5 infantry in Yunnan, round 2 : 2/5 hits, 1.67 expected hits
                2 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
                Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Yunnan, round 3 : 2/6 hits, 3.00 expected hits
                Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
            Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
            Casualties for Japanese: 2 infantry
            Casualties for Chinese: 5 infantry
    Non Combat Move - Japanese
        2 fighters and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
        1 fighter moved from 35 Sea Zone to Philippines
        1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
        1 cruiser moved from 41 Sea Zone to 37 Sea Zone
        1 carrier moved from 41 Sea Zone to 37 Sea Zone
        1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
        1 tactical_bomber moved from 35 Sea Zone to Philippines
        1 fighter moved from 35 Sea Zone to Philippines
        2 fighters moved from Malaya to French Indo China
        2 fighters and 2 tactical_bombers moved from Shan State to Hunan
        2 tactical_bombers moved from Yunnan to Hunan
        2 fighters moved from Yunnan to Hunan
        2 bombers moved from Szechwan to Hunan
    Place Units - Japanese
        1 armour and 2 mech_infantrys placed in Kiangsu
        1 armour, 1 artillery and 1 infantry placed in French Indo China
        2 fighters and 5 infantry placed in Japan
    Turn Complete - Japanese
        Japanese collect 58 PUs; end with 58 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
Chinese : 0.33
UK_Pacific : 1.33
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    Combat Move - Americans
        1 submarine moved from 33 Sea Zone to 6 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
              Americans take 6 Sea Zone from Japanese
        1 infantry moved from French West Africa to French Central Africa
              Americans take French Central Africa from Neutral_Axis
        1 armour moved from French West Africa to French Central Africa
        1 bomber moved from United Kingdom to Archangel
        1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        1 cruiser moved from 87 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Morocco
        1 artillery moved from 91 Sea Zone to Morocco
        1 fighter moved from Gibraltar to Morocco
        1 transport moved from 87 Sea Zone to 86 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        3 fighters moved from Hawaiian Islands to Caroline Islands
        1 armour and 1 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        3 armour, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
        1 destroyer moved from 101 Sea Zone to 104 Sea Zone
        3 armour, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
        3 armour, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    Combat Move - Americans
        1 submarine moved from 33 Sea Zone to 6 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
              Americans take 6 Sea Zone from Japanese
        1 infantry moved from French West Africa to French Central Africa
              Americans take French Central Africa from Neutral_Axis
        1 armour moved from French West Africa to French Central Africa
        1 bomber moved from United Kingdom to Archangel
        1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        1 cruiser moved from 87 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Morocco
        1 artillery moved from 91 Sea Zone to Morocco
        1 fighter moved from Gibraltar to Morocco
        1 transport moved from 87 Sea Zone to 86 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        3 fighters moved from Hawaiian Islands to Caroline Islands
        1 armour and 1 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        3 armour, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
        1 destroyer moved from 101 Sea Zone to 104 Sea Zone
        3 armour, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
        3 armour, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
    Combat - Americans
        Battle in Morocco
            Americans attack with 3 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Morocco to Gibraltar
    Place Units - Americans
        1 cruiser and 1 transport placed in 101 Sea Zone
        1 armour and 1 infantry placed in Eastern United States
        3 armour and 3 infantry placed in Western United States
        3 transports placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 57 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Combat Hit Differential Summary :
Americans : 0.50
Neutral_Axis : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Tsinghai to Shensi
        1 fighter moved from Tsinghai to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
             retreated to Shensi
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Tsinghai
    Place Units - Chinese
        3 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Americans
        Americans buy 4 armour, 1 cruiser, 4 infantry and 4 transports; Remaining resources: 2 PUs; 
    Combat Move - Americans
        1 submarine moved from 33 Sea Zone to 6 Sea Zone
              Americans take 22 Sea Zone from Japanese
              Americans take 17 Sea Zone from Japanese
              Americans take 6 Sea Zone from Japanese
        1 infantry moved from French West Africa to French Central Africa
              Americans take French Central Africa from Neutral_Axis
        1 armour moved from French West Africa to French Central Africa
        1 bomber moved from United Kingdom to Archangel
        1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
        1 cruiser moved from 87 Sea Zone to 91 Sea Zone
        1 infantry moved from 91 Sea Zone to Morocco
        1 artillery moved from 91 Sea Zone to Morocco
        1 fighter moved from Gibraltar to Morocco
        1 transport moved from 87 Sea Zone to 86 Sea Zone
        1 destroyer moved from 101 Sea Zone to 91 Sea Zone
        1 fighter moved from Eastern United States to Gibraltar
        3 fighters moved from Hawaiian Islands to Caroline Islands
        1 armour and 1 infantry moved from Western United States to 10 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        3 armour, 6 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
        1 destroyer moved from 101 Sea Zone to 104 Sea Zone
        3 armour, 6 infantry, 3 mech_infantrys and 6 transports moved from 101 Sea Zone to 91 Sea Zone
        3 armour, 6 infantry and 3 mech_infantrys moved from 91 Sea Zone to Morocco
    Combat - Americans
        Battle in Morocco
            Americans attack with 3 armour, 1 artillery, 1 fighter, 7 infantry and 3 mech_infantrys
            Neutral_Axis defend with 1 infantry
                Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                Neutral_Axis roll dice for 1 infantry in Morocco, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Morocco
            Americans win, taking Morocco from Neutral_Axis with 3 armour, 1 artillery, 1 fighter, 6 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
            Casualties for Americans: 1 infantry
            Casualties for Neutral_Axis: 1 infantry
    Non Combat Move - Americans
        1 fighter moved from Morocco to Gibraltar
    Place Units - Americans
        1 cruiser and 1 transport placed in 101 Sea Zone
        1 armour and 1 infantry placed in Eastern United States
        3 armour and 3 infantry placed in Western United States
        3 transports placed in 10 Sea Zone
    Turn Complete - Americans
        Americans collect 55 PUs; end with 57 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
        Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 3 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 infantry moved from Tsinghai to Shensi
        1 fighter moved from Tsinghai to Shensi
    Combat - Chinese
        Battle in Shensi
            Chinese attack with 1 fighter and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
             retreated to Shensi
            Japanese win with 1 infantry remaining. Battle score for attacker is -3
            Casualties for Chinese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Shensi to Tsinghai
    Place Units - Chinese
        3 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 3 PUs; end with 4 PUs
    Purchase Units - British
        British buy 1 airfield, 1 destroyer and 1 infantry; Remaining resources: 2 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 2 armour and 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - British
        1 bomber moved from United Kingdom to Archangel
        2 infantry moved from Belgian Congo to Kenya
              British take Kenya from Italians
        1 armour moved from Belgian Congo to Anglo Egyptian Sudan
              British take Anglo Egyptian Sudan from Italians
        1 armour moved from Anglo Egyptian Sudan to Kenya
        2 armour moved from Union of South Africa to Tanganyika Territory
        3 infantry moved from Persia to Iraq
        2 fighters and 1 tactical_bomber moved from India to Iraq
        2 cruisers moved from 76 Sea Zone to 80 Sea Zone
        1 transport moved from 76 Sea Zone to 80 Sea Zone
        1 fighter moved from United Kingdom to Gibraltar
        2 fighters moved from United Kingdom to Scotland
        1 destroyer moved from 58 Sea Zone to 41 Sea Zone
        2 infantry moved from United Kingdom to Scotland
    Combat - British
        Battle in Iraq
            British attack with 2 fighters, 3 infantry and 1 tactical_bomber
            Italians defend with 1 armour and 3 infantry
                British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 1/6 hits, 2.17 expected hits
                Italians roll dice for 1 armour and 3 infantry in Iraq, round 2 : 1/4 hits, 1.50 expected hits
                1 infantry owned by the Italians and 1 infantry owned by the British lost in Iraq
                British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/5 hits, 2.00 expected hits
                Italians roll dice for 1 armour and 2 infantry in Iraq, round 3 : 2/3 hits, 1.17 expected hits
                2 infantry owned by the Italians, 2 infantry owned by the British and 1 armour owned by the Italians lost in Iraq
            British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 3 infantry
            Casualties for Italians: 1 armour and 3 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from Iraq to Persia
        1 aaGun moved from United Kingdom to Scotland
    Place Units - British
        1 destroyer placed in 110 Sea Zone
        1 infantry placed in United Kingdom
        1 airfield placed in Gibraltar
        1 factory_minor placed in Persia
    Turn Complete - British
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2
        British collect 25 PUs (2 lost to blockades); end with 27 PUs
    Place Units - UK_Pacific
        2 armour and 2 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 7 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
        Some Units in India change ownership: 2 armour and 2 infantry
Combat Hit Differential Summary :
British : -0.17
Italians : 0.33
Americans : 0.50
Chinese : -0.67
Neutral_Axis : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Italians
        Italians buy 1 artillery, 1 carrier and 2 infantry; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 infantry moved from Cyprus to 99 Sea Zone
        1 infantry moved from 99 Sea Zone to Crete
        1 infantry moved from Egypt to Trans-Jordan
        1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              Italians take Anglo Egyptian Sudan from British
        1 artillery moved from Ethiopia to Anglo Egyptian Sudan
        2 infantry moved from Egypt to Anglo Egyptian Sudan
        1 artillery moved from Alexandria to Egypt
        2 infantry moved from Albania to Greece
        1 artillery moved from Malta to 96 Sea Zone
        1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery and 1 infantry moved from 97 Sea Zone to Greece
        1 transport moved from 96 Sea Zone to 97 Sea Zone
        1 artillery moved from Northern Italy to 97 Sea Zone
        1 infantry moved from Southern Italy to 97 Sea Zone
        1 artillery and 1 infantry moved from 97 Sea Zone to Greece
        1 battleship and 2 cruisers moved from 96 Sea Zone to 97 Sea Zone
        1 armour moved from Tobruk to Egypt
        2 fighters moved from Tobruk to Anglo Egyptian Sudan
        1 bomber moved from Southern Italy to Greece
    Combat - Italians
        Battle in Crete
        Battle in Greece
            Italians attack with 2 artilleries, 1 bomber and 4 infantry
            Neutral_Allies defend with 4 infantry
                Italians roll dice for 1 battleship and 2 cruisers in Greece, round 2 : 1/3 hits, 1.67 expected hits
                Italians roll dice for 2 artilleries, 1 bomber and 4 infantry in Greece, round 2 : 2/7 hits, 2.33 expected hits
                Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1.33 expected hits
                3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                Italians roll dice for 2 artilleries, 1 bomber and 3 infantry in Greece, round 3 : 2/6 hits, 2.17 expected hits
                Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
            Italians win, taking Crete from Neutral_Allies, taking Greece from Neutral_Allies with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Italians: 2 infantry
            Casualties for Neutral_Allies: 4 infantry
    Non Combat Move - Italians
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        Turning on Edit Mode
        EDIT: Turning off Edit Mode
        1 bomber moved from Greece to Southern Italy
        2 fighters moved from Anglo Egyptian Sudan to Egypt
    Place Units - Italians
        Turning on Edit Mode
        EDIT: Removing units owned by Italians from Anglo Egyptian Sudan: 2 infantry
        EDIT: Removing units owned by Italians from Egypt: 2 fighters
        EDIT: Adding units owned by Italians to Egypt: 2 infantry
        EDIT: Turning off Edit Mode
        1 carrier placed in 97 Sea Zone
        1 artillery and 2 infantry placed in Egypt
        Turning on Edit Mode
        EDIT: Adding units owned by Italians to 97 Sea Zone: 2 fighters
        EDIT: Turning off Edit Mode
    Turn Complete - Italians
        Total Cost from Convoy Blockades: 2
            Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
        Italians collect 16 PUs (2 lost to blockades); end with 16 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 23 PUs
        Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 26 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Combat Hit Differential Summary :
Italians : -1.17
Neutral_Allies : 0.33
@yanksaldaway FYI, wasnt paying attention when i was moving to sudan and thought it was already mine. Since i couldnt land my planes there, I used edit mode to redo the noncoms of two fighters and egyptian infantry. no combat was affected.
@DannyDuck716 ok, thanks for the notice
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 33 Sea Zone to 6 Sea Zone
        2 submarines moved from 62 Sea Zone to 33 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - ANZAC
        ANZAC buy 2 destroyers; Remaining resources: 5 PUs; 
    Combat Move - ANZAC
        1 submarine moved from 33 Sea Zone to 6 Sea Zone
        2 submarines moved from 62 Sea Zone to 33 Sea Zone
    Non Combat Move - ANZAC
        5 infantry moved from New South Wales to Queensland
        1 artillery moved from New South Wales to Queensland
    Place Units - ANZAC
        2 destroyers placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 15 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Combat Move - French
        1 destroyer moved from 40 Sea Zone to 38 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Germans
        Germans buy 1 airfield, 2 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 carrier moved from 112 Sea Zone to 110 Sea Zone
        1 submarine moved from 112 Sea Zone to 119 Sea Zone
        1 cruiser moved from 112 Sea Zone to 110 Sea Zone
        1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
        1 destroyer moved from 125 Sea Zone to 110 Sea Zone
        1 bomber moved from Western Germany to 104 Sea Zone
        1 bomber moved from Southern Italy to 104 Sea Zone
        1 tactical_bomber moved from Southern Italy to 110 Sea Zone
        3 fighters moved from Western Germany to 110 Sea Zone
        2 infantry moved from Denmark to 112 Sea Zone
        1 infantry moved from Norway to 112 Sea Zone
        3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
        2 bombers moved from Poland to 110 Sea Zone
        1 infantry moved from Karelia to Novgorod
              Germans take Novgorod from Russians
        4 infantry moved from Karelia to Novgorod
        10 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Baltic States to Belarus
        2 infantry moved from Eastern Poland to Bessarabia
        3 tactical_bombers moved from Poland to Bessarabia
        1 armour moved from Romania to Western Ukraine
        5 armour, 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
        2 mech_infantrys moved from Poland to Belarus
        5 mech_infantrys moved from Germany to Eastern Poland
    Combat - Germans
@yanksaldaway scramble in SZ 110?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Germans
        Germans buy 1 airfield, 2 armour, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Combat Move - Germans
        1 carrier moved from 112 Sea Zone to 110 Sea Zone
        1 submarine moved from 112 Sea Zone to 119 Sea Zone
        1 cruiser moved from 112 Sea Zone to 110 Sea Zone
        1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
        1 destroyer moved from 125 Sea Zone to 110 Sea Zone
        1 bomber moved from Western Germany to 104 Sea Zone
        1 bomber moved from Southern Italy to 104 Sea Zone
        1 tactical_bomber moved from Southern Italy to 110 Sea Zone
        3 fighters moved from Western Germany to 110 Sea Zone
        2 infantry moved from Denmark to 112 Sea Zone
        1 infantry moved from Norway to 112 Sea Zone
        3 infantry and 2 transports moved from 112 Sea Zone to 110 Sea Zone
        2 bombers moved from Poland to 110 Sea Zone
        1 infantry moved from Karelia to Novgorod
              Germans take Novgorod from Russians
        4 infantry moved from Karelia to Novgorod
        10 armour, 3 artilleries, 15 infantry and 3 mech_infantrys moved from Baltic States to Belarus
        2 infantry moved from Eastern Poland to Bessarabia
        3 tactical_bombers moved from Poland to Bessarabia
        1 armour moved from Romania to Western Ukraine
        5 armour, 2 artilleries and 6 infantry moved from Eastern Poland to Western Ukraine
        2 mech_infantrys moved from Poland to Belarus
        5 mech_infantrys moved from Germany to Eastern Poland
    Combat - Germans
        Battle in Bessarabia
            Germans attack with 2 infantry and 3 tactical_bombers
            Russians defend with 3 infantry
                Germans roll dice for 2 infantry and 3 tactical_bombers in Bessarabia, round 2 : 2/5 hits, 1.83 expected hits
                Russians roll dice for 3 infantry in Bessarabia, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                Germans roll dice for 1 infantry and 3 tactical_bombers in Bessarabia, round 3 : 3/4 hits, 1.67 expected hits
                Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bessarabia
            Germans win, taking Bessarabia from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Germans: 1 infantry
            Casualties for Russians: 3 infantry
        Battle in 104 Sea Zone
            Germans attack with 2 bombers
            Americans defend with 1 destroyer
                Germans roll dice for 2 bombers in 104 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 destroyer owned by the Americans and 1 bomber owned by the Germans lost in 104 Sea Zone
            Germans win with 1 bomber remaining. Battle score for attacker is -4
            Casualties for Germans: 1 bomber
            Casualties for Americans: 1 destroyer
        Battle in Belarus
            Germans attack with 10 armour, 3 artilleries, 15 infantry and 5 mech_infantrys
            Russians defend with 2 infantry
                Germans roll dice for 10 armour, 3 artilleries, 15 infantry and 5 mech_infantrys in Belarus, round 2 : 11/33 hits, 9.83 expected hits
                Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
            Germans win, taking Belarus from Russians with 10 armour, 3 artilleries, 14 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in Western Ukraine
            Germans attack with 6 armour, 2 artilleries and 6 infantry
            Russians defend with 2 infantry
                Germans roll dice for 6 armour, 2 artilleries and 6 infantry in Western Ukraine, round 2 : 4/14 hits, 5.00 expected hits
                Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 6 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
            Casualties for Russians: 2 infantry
        Battle in 110 Sea Zone
            Germans attack with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 3 infantry, 2 tactical_bombers and 2 transports
            British defend with 1 destroyer
                Germans roll dice for 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports in 110 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits
                British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the British lost in 110 Sea Zone
            Germans win with 2 bombers, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters, 2 tactical_bombers and 2 transports remaining. Battle score for attacker is 8
            Casualties for British: 1 destroyer
    Non Combat Move - Germans
        1 bomber moved from 104 Sea Zone to Normandy Bordeaux
        2 bombers moved from 110 Sea Zone to Normandy Bordeaux
        3 fighters moved from 110 Sea Zone to Normandy Bordeaux
        1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
        3 infantry moved from 110 Sea Zone to Normandy Bordeaux
        2 tactical_bombers moved from Bessarabia to Eastern Poland
        3 aaGuns moved from Eastern Poland to Belarus
        1 tactical_bomber moved from Bessarabia to Eastern Poland
    Place Units - Germans
        2 armour and 4 mech_infantrys placed in Germany
        1 airfield placed in Normandy Bordeaux
        1 submarine placed in 110 Sea Zone
    Turn Complete - Germans
        Germans collect 49 PUs; end with 49 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
        Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 56 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
Germans : 1.83
British : -0.33
Americans : 0.67
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Russians
        Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        6 infantry moved from Timguska to Kansu
        6 infantry moved from Archangel to Novgorod
        5 fighters moved from Archangel to Novgorod
        1 tactical_bomber moved from Archangel to Novgorod
        1 fighter moved from Russia to Novgorod
        5 infantry moved from Archangel to Smolensk
        1 artillery moved from Archangel to Smolensk
        1 artillery moved from Bryansk to Smolensk
        1 armour and 1 mech_infantry moved from Bryansk to Smolensk
        5 infantry moved from Bryansk to Smolensk
        4 armour and 1 mech_infantry moved from Russia to Smolensk
        1 artillery moved from Russia to Smolensk
        13 infantry moved from Russia to Smolensk
        11 infantry moved from Korea to Manchuria
    Combat - Russians
        Battle in Manchuria
            Russians attack with 11 infantry
            Japanese defend with 1 aaGun and 8 infantry
                Russians roll dice for 11 infantry in Manchuria, round 2 : 0/11 hits, 1.83 expected hits
                Japanese roll dice for 1 aaGun and 8 infantry in Manchuria, round 2 : 4/8 hits, 2.67 expected hits
                4 infantry owned by the Russians lost in Manchuria
            7 infantry owned by the Russians retreated to Korea
            Japanese win with 1 aaGun and 8 infantry remaining. Battle score for attacker is -12
            Casualties for Russians: 4 infantry
        Battle in Novgorod
            Russians attack with 6 fighters, 6 infantry and 1 tactical_bomber
            Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
                Russians roll dice for 6 fighters, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/13 hits, 4.67 expected hits
                Germans roll dice for 5 infantry in Novgorod, round 2 : 1/5 hits, 1.67 expected hits
                1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
                Russians roll dice for 6 fighters, 5 infantry and 1 tactical_bomber in Novgorod, round 3 : 3/12 hits, 4.50 expected hits
                Germans roll dice for 2 infantry in Novgorod, round 3 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Novgorod
            Russians win, taking Novgorod from Germans with 6 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Russians: 2 infantry
            Casualties for Germans: 5 infantry
    Non Combat Move - Russians
        6 fighters and 1 tactical_bomber moved from Novgorod to Smolensk
        2 aaGuns moved from Archangel to Smolensk
        2 aaGuns moved from Russia to Smolensk
    Place Units - Russians
        3 infantry placed in Ukraine
        2 armour and 7 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 34 PUs; end with 34 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -5.00
Japanese : 1.33