@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 armour, 1 factory_minor, 1 fighter, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Hunan to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Manchuria to Amur
1 infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 armour, 1 artillery and 1 infantry moved from Malaya to Shan State
1 armour, 1 artillery and 1 infantry moved from French Indo China to Shan State
1 artillery moved from Yunnan to Shan State
1 armour moved from Kiangsu to Hopei
1 armour moved from Hunan to Shan State
2 mech_infantrys moved from Hunan to Szechwan
1 artillery moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Shensi
1 artillery, 1 infantry and 1 mech_infantry moved from Suiyuyan to Kansu
4 fighters and 4 tactical_bombers moved from Hunan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Kiangsu to Chahar
1 mech_infantry moved from Kiangsu to Hopei
2 fighters moved from French Indo China to 38 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
3 transports moved from 37 Sea Zone to 35 Sea Zone
2 transports moved from 43 Sea Zone to 35 Sea Zone
1 destroyer moved from 43 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 5 Sea Zone to 6 Sea Zone
2 fighters moved from Japan to 6 Sea Zone
Combat - Japanese
Battle in 38 Sea Zone
Japanese attack with 2 fighters
French defend with 1 destroyer
Japanese roll dice for 2 fighters in 38 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
French roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the French lost in 38 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for French: 1 destroyer
Battle in 6 Sea Zone
Japanese attack with 1 destroyer and 2 fighters
Americans defend with 1 submarine; ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 6 Sea Zone
Japanese win with 2 fighters remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
British roll dice for 1 destroyer in 41 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the British lost in 41 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for British: 1 destroyer
Battle in Amur
Japanese attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 bombers and 2 infantry in Amur, round 2 : 2/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kansu, round 2 : 5/11 hits, 5.50 expected hits
Chinese roll dice for 6 infantry in Kansu, round 2 : 1/6 hits, 2.00 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Russians lost in Kansu
Japanese roll dice for 1 artillery, 4 fighters, 1 mech_infantry and 4 tactical_bombers in Kansu, round 3 : 5/10 hits, 5.33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Russians: 6 infantry
Non Combat Move - Japanese
2 bombers moved from Amur to Manchuria
4 fighters and 4 tactical_bombers moved from Kansu to Shensi
1 artillery moved from Szechwan to Shensi
1 fighter moved from 38 Sea Zone to Shan State
1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
Place Units - Japanese
1 factory_minor placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
1 fighter and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 62 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
British : 0.67
French : 0.67
Americans : 0.67
Chinese : -0.33
Russians : -0.33
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
2 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 bomber moved from Archangel to Russia
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Korea
1 fighter moved from Caroline Islands to Korea
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
2 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 bomber moved from Archangel to Russia
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Korea
1 fighter moved from Caroline Islands to Korea
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/9 hits, 2.50 expected hits
Italians roll dice for 2 aaGuns, 1 bomber and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0.50 expected hits
2 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/9 hits, 2.50 expected hits
Italians roll dice for 1 bomber and 1 infantry in Southern Italy, round 3 : 0/2 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Southern Italy, round 4 : 1/9 hits, 2.50 expected hits
Italians roll dice for 1 bomber and 1 infantry in Southern Italy, round 4 : 1/2 hits, 0.50 expected hits
1 bomber owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Southern Italy, round 5 : 3/8 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 31PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 2 aaGuns, 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Neutral_Axis: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
5 transports placed in 101 Sea Zone
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,2,5,2
Americans collect 56 PUs (3 lost to blockades); end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Combat Hit Differential Summary :
Italians : 0.17
Americans : -5.17
Neutral_Axis : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - British
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Kenya to Anglo Egyptian Sudan
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to Russia
2 fighters moved from Scotland to Southern Italy
1 bomber moved from Archangel to Russia
1 fighter moved from Gibraltar to Southern Italy
2 cruisers and 1 transport moved from 80 Sea Zone to 76 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 2 infantry moved from Morocco to Algeria
1 mech_infantry moved from Morocco to Algeria
2 armour and 2 mech_infantrys moved from Morocco to 91 Sea Zone
4 infantry moved from Morocco to 91 Sea Zone
1 artillery moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 4 infantry, 2 mech_infantrys and 5 transports moved from 91 Sea Zone to 95 Sea Zone
1 cruiser and 1 destroyer moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from 95 Sea Zone to Southern Italy
1 bomber moved from Archangel to Russia
1 destroyer moved from 33 Sea Zone to 22 Sea Zone
1 destroyer moved from 22 Sea Zone to 21 Sea Zone
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
3 armour moved from Western United States to 10 Sea Zone
3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Korea
1 fighter moved from Caroline Islands to Korea
1 infantry moved from French Central Africa to French Equatorial Africa
1 armour moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 86 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Italians defend with 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/9 hits, 2.50 expected hits
Italians roll dice for 2 aaGuns, 1 bomber and 1 infantry in Southern Italy, round 2 : 0/2 hits, 0.50 expected hits
2 aaGuns owned by the Italians lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Southern Italy, round 3 : 0/9 hits, 2.50 expected hits
Italians roll dice for 1 bomber and 1 infantry in Southern Italy, round 3 : 0/2 hits, 0.50 expected hits
Americans roll dice for 2 armour, 1 artillery, 4 infantry and 2 mech_infantrys in Southern Italy, round 4 : 1/9 hits, 2.50 expected hits
Italians roll dice for 1 bomber and 1 infantry in Southern Italy, round 4 : 1/2 hits, 0.50 expected hits
1 bomber owned by the Italians and 1 infantry owned by the Americans lost in Southern Italy
Americans roll dice for 2 armour, 1 artillery, 3 infantry and 2 mech_infantrys in Southern Italy, round 5 : 3/8 hits, 2.33 expected hits
Italians roll dice for 1 infantry in Southern Italy, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans captures 31PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Italians: 2 aaGuns, 1 bomber and 1 infantry
Casualties for Americans: 2 infantry
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Algeria, round 2 : 0/4 hits, 1.00 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Algeria
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Algeria, round 3 : 1/3 hits, 0.83 expected hits
Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis and 1 infantry owned by the Americans lost in Algeria
Americans win, taking Algeria from Neutral_Axis with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Americans: 2 infantry
Casualties for Neutral_Axis: 1 infantry
triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians
Non Combat Move - Americans
1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
5 transports placed in 101 Sea Zone
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 submarine placed in 10 Sea Zone
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,5,6,2,5,2
Americans collect 56 PUs (3 lost to blockades); end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 112 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Hunan
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs
Purchase Units - British
British buy 1 armour and 7 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - British
2 infantry moved from Kenya to Anglo Egyptian Sudan
1 armour moved from Kenya to Anglo Egyptian Sudan
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 fighter moved from Persia to India
1 fighter and 1 tactical_bomber moved from Persia to Russia
2 fighters moved from Scotland to Southern Italy
1 bomber moved from Archangel to Russia
1 fighter moved from Gibraltar to Southern Italy
2 cruisers and 1 transport moved from 80 Sea Zone to 76 Sea Zone
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 3 armour and 2 infantry
Italians defend with 1 artillery and 1 infantry
British roll dice for 3 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 3/5 hits, 1.83 expected hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Italians, 1 infantry owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Turning off Edit Mode
1 aaGun and 2 infantry moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Persia
1 armour and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,2
British collect 23 PUs (4 lost to blockades); end with 23 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Italians : 0.50
British : 1.17
Americans : -5.17
Neutral_Axis : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries moved from 97 Sea Zone to Southern Italy
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - Italians
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 battleship moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
1 infantry moved from Crete to 99 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries moved from 97 Sea Zone to Southern Italy
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Americans scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 3 armour
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/5 hits, 1.83 expected hits
British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour, 2 artilleries and 1 infantry in Anglo Egyptian Sudan, round 3 : 0/4 hits, 1.50 expected hits
British roll dice for 3 armour in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.50 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
2 artilleries owned by the Italians and 1 armour owned by the Italians retreated to Egypt
British win with 3 armour remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Battle in 95 Sea Zone
Italians attack with 1 battleship and 2 cruisers
British defend with 3 fighters; Americans defend with 1 cruiser, 1 destroyer and 5 transports
Italians roll dice for 1 battleship and 2 cruisers in 95 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 5 transports in 95 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 cruiser owned by the Italians and 1 fighter owned by the British lost in 95 Sea Zone
1 cruiser owned by the Italians and 1 battleship owned by the Italians retreated to 97 Sea Zone
Americans win with 2 fighters and 5 transports remaining. Battle score for attacker is 18
Casualties for Italians: 1 cruiser
Casualties for Americans: 1 cruiser and 1 destroyer
Casualties for British: 1 fighter
Battle in Southern Italy
Italians attack with 2 artilleries, 2 fighters and 4 infantry
Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Southern Italy, round 2 : 6/8 hits, 2.67 expected hits
Americans roll dice for 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 5/7 hits, 2.67 expected hits
1 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 1 artillery owned by the Italians, 4 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
Italians roll dice for 1 artillery and 2 fighters in Southern Italy, round 3 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 armour in Southern Italy, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Americans and 1 fighter owned by the Italians lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Scrambled unit stays in territory 95 Sea Zone
Scrambled unit stays in territory 95 Sea Zone
Non Combat Move - Italians
2 fighters could not land in 95 Sea Zone and were removed
1 fighter moved from Southern Italy to 97 Sea Zone
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : 2.00
British : -1.00
Americans : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - Italians
2 artilleries and 2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
2 artilleries moved from 97 Sea Zone to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
2 fighters moved from 97 Sea Zone to Southern Italy
1 infantry moved from Crete to 99 Sea Zone
1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Southern Italy
1 armour, 2 artilleries and 2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries and 2 infantry
British defend with 3 armour
Italians roll dice for 1 armour, 2 artilleries and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/5 hits, 1.83 expected hits
British roll dice for 3 armour in Anglo Egyptian Sudan, round 2 : 2/3 hits, 1.50 expected hits
2 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 armour and 2 artilleries in Anglo Egyptian Sudan, round 3 : 1/3 hits, 1.17 expected hits
British roll dice for 2 armour in Anglo Egyptian Sudan, round 3 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
1 artillery owned by the Italians and 1 armour owned by the Italians retreated to Egypt
British win with 1 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 artillery and 2 infantry
Casualties for British: 2 armour
Battle in Southern Italy
Italians attack with 2 artilleries, 2 fighters and 4 infantry
British defend with 3 fighters; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 2 cruisers in Southern Italy, round 2 : 3/3 hits, 1.67 expected hits
Italians roll dice for 2 artilleries, 2 fighters and 4 infantry in Southern Italy, round 2 : 4/8 hits, 2.67 expected hits
Americans roll dice for 2 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys in Southern Italy, round 2 : 2/10 hits, 4.67 expected hits
2 armour owned by the Americans, 2 infantry owned by the Americans, 1 artillery owned by the Americans, 2 infantry owned by the Italians and 2 mech_infantrys owned by the Americans lost in Southern Italy
Italians roll dice for 2 artilleries, 2 fighters and 2 infantry in Southern Italy, round 3 : 1/6 hits, 2.33 expected hits
Americans roll dice for 3 fighters in Southern Italy, round 3 : 3/3 hits, 2.00 expected hits
1 artillery owned by the Italians, 1 fighter owned by the British and 2 infantry owned by the Italians lost in Southern Italy
Italians roll dice for 1 artillery and 2 fighters in Southern Italy, round 4 : 2/3 hits, 1.33 expected hits
Americans roll dice for 2 fighters in Southern Italy, round 4 : 1/2 hits, 1.33 expected hits
1 fighter owned by the Italians and 2 fighters owned by the British lost in Southern Italy
Italians win, taking Southern Italy from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 34
Casualties for Italians: 1 artillery, 1 fighter and 4 infantry
Casualties for Americans: 2 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for British: 3 fighters
Non Combat Move - Italians
1 infantry moved from Trans-Jordan to Syria
Italians take Syria from Neutral_Axis
1 fighter moved from Southern Italy to 97 Sea Zone
Turn Complete - Italians
Italians collect 18 PUs; end with 18 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 20 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 1.00
British : 0.50
Americans : -2.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 fighters moved from Queensland to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 destroyer moved from 62 Sea Zone to 34 Sea Zone
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
Non Combat Move - ANZAC
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Combat Move - French
1 fighter moved from Scotland to Nenetsia
2 infantry moved from Scotland to United Kingdom
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Normandy Bordeaux to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to 95 Sea Zone
3 mech_infantrys moved from Eastern Poland to Novgorod
3 tactical_bombers moved from Eastern Poland to Novgorod
10 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
4 armour, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Normandy Bordeaux to Eastern Poland
@yanksaldaway scramble in 91?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Germans
Germans buy 4 armour, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 3 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to 95 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 110 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 91 Sea Zone
1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
2 bombers moved from Normandy Bordeaux to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to 95 Sea Zone
3 mech_infantrys moved from Eastern Poland to Novgorod
3 tactical_bombers moved from Eastern Poland to Novgorod
10 armour, 3 artilleries, 14 infantry and 5 mech_infantrys moved from Belarus to Bryansk
1 infantry moved from Bessarabia to Ukraine
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Western Ukraine to Ukraine
1 armour moved from Western Ukraine to Ukraine
4 armour, 2 artilleries and 5 infantry moved from Western Ukraine to Bryansk
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Normandy Bordeaux to Eastern Poland
Combat - Germans
Battle in Novgorod
Germans attack with 3 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Germans roll dice for 3 mech_infantrys and 3 tactical_bombers in Novgorod, round 2 : 1/6 hits, 2.00 expected hits
Russians roll dice for 4 infantry in Novgorod, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 2 mech_infantrys and 3 tactical_bombers in Novgorod, round 3 : 3/5 hits, 1.83 expected hits
Russians roll dice for 3 infantry in Novgorod, round 3 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Bryansk
Germans attack with 14 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 14 armour, 5 artilleries, 19 infantry and 5 mech_infantrys in Bryansk, round 2 : 13/43 hits, 13.50 expected hits
Russians roll dice for 3 infantry in Bryansk, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 14 armour, 5 artilleries, 19 infantry and 5 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Russians: 3 infantry
Battle in Ukraine
Germans attack with 2 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 3/5 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in 95 Sea Zone
Germans attack with 3 bombers, 1 fighter and 1 tactical_bomber
Americans defend with 1 cruiser, 1 destroyer and 5 transports
Germans roll dice for 3 bombers, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 : 2/5 hits, 3.17 expected hits
Americans roll dice for 1 cruiser, 1 destroyer and 5 transports in 95 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
1 cruiser owned by the Americans and 1 destroyer owned by the Americans lost in 95 Sea Zone
5 transports owned by the Americans lost in 95 Sea Zone
Germans win with 3 bombers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 55
Casualties for Americans: 1 cruiser, 1 destroyer and 5 transports
Battle in Gibraltar
Germans attack with 1 artillery, 3 infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 2 infantry; Americans defend with 2 fighters
Germans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/5 hits, 1.50 expected hits
British roll dice for 2 fighters and 2 infantry in Gibraltar, round 2 : 2/4 hits, 2.00 expected hits
2 infantry owned by the Germans, 2 fighters owned by the Americans and 2 infantry owned by the British lost in Gibraltar
Germans win, taking Gibraltar from British with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Americans: 2 fighters
Casualties for British: 2 infantry
Non Combat Move - Germans
1 tactical_bomber moved from Gibraltar to 91 Sea Zone
3 bombers moved from 95 Sea Zone to Eastern Poland
1 fighter and 1 tactical_bomber moved from 95 Sea Zone to Western Germany
3 tactical_bombers moved from Novgorod to Eastern Poland
3 aaGuns moved from Belarus to Bryansk
Place Units - Germans
4 armour and 5 mech_infantrys placed in Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 52 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 2.00
British : 0.00
Americans : -0.83
Russians : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
5 armour, 3 artilleries, 6 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Bryansk
2 armour and 7 infantry moved from Russia to Bryansk
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 3 PUs;
Combat Move - Russians
5 armour, 3 artilleries, 6 fighters, 23 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Bryansk
2 armour and 7 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 7 armour, 3 artilleries, 6 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 14 armour, 5 artilleries, 19 infantry and 5 mech_infantrys
AA fire in Bryansk : 0/7 hits, 1.17 expected hits
Russians roll dice for 7 armour, 3 artilleries, 6 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 16/49 hits, 14.00 expected hits
Germans roll dice for 3 aaGuns, 14 armour, 5 artilleries, 19 infantry and 5 mech_infantrys in Bryansk, round 2 : 15/43 hits, 16.67 expected hits
15 infantry owned by the Russians, 3 aaGuns owned by the Germans and 13 infantry owned by the Germans lost in Bryansk
Russians roll dice for 7 armour, 3 artilleries, 6 fighters, 15 infantry, 2 mech_infantrys and 1 tactical_bomber in Bryansk, round 3 : 10/34 hits, 11.50 expected hits
Germans roll dice for 14 armour, 5 artilleries, 6 infantry and 5 mech_infantrys in Bryansk, round 3 : 19/30 hits, 12.33 expected hits
2 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 2 artilleries owned by the Russians, 6 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Bryansk
7 armour owned by the Russians and 1 artillery owned by the Russians retreated to Smolensk
Germans win with 14 armour, 5 artilleries and 1 mech_infantry remaining. Battle score for attacker is -18
Casualties for Russians: 2 artilleries, 30 infantry and 2 mech_infantrys
Casualties for Germans: 3 aaGuns, 19 infantry and 4 mech_infantrys
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Cleaning up during movement phase
4 aaGuns moved from Smolensk to Russia
6 fighters and 1 tactical_bomber moved from Bryansk to Russia
EDIT: 7 armour and 1 artillery moved from Smolensk to Russia
Place Units - Russians
EDIT: Turning off Edit Mode
1 armour and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 31 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : 5.00
AA fire in Bryansk : : -1.17
Russians : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 5 armour, 1 carrier, 1 destroyer, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Hopei to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 artillery and 1 infantry moved from Shensi to Tsinghai
2 armour and 1 mech_infantry moved from Kiangsu to Hunan
4 fighters and 4 tactical_bombers moved from Shensi to Tsinghai
1 fighter and 1 tactical_bomber moved from Philippines to 21 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 35 Sea Zone to 21 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
2 bombers moved from Manchuria to Japan
Combat - Japanese
Battle in Hunan
Japanese attack with 2 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 mech_infantry in Hunan, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Tsinghai
Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Chinese defend with 1 fighter and 13 infantry
Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Tsinghai, round 2 : 5/12 hits, 6.00 expected hits
Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 6/14 hits, 5.00 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 5 infantry owned by the Chinese lost in Tsinghai
retreated to Tsinghai
Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is -23
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Chinese: 5 infantry
Battle in 45 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Battle in 34 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Philippines
3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
2 armour and 1 mech_infantry moved from French Indo China to Burma
2 infantry moved from Shan State to Burma
3 armour and 3 artilleries moved from Shan State to Burma
1 fighter moved from Shan State to Burma
Place Units - Japanese
3 armour placed in Malaya
2 armour and 1 mech_infantry placed in French Indo China
1 infantry and 1 mech_infantry placed in Kiangsu
Japanese undo move 2.
2 armour placed in French Indo China
Japanese undo move 2.
2 mech_infantrys placed in Kiangsu
1 carrier placed in 36 Sea Zone
1 submarine placed in 6 Sea Zone
1 destroyer placed in 19 Sea Zone
1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 64 PUs; end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Americans : -0.33
Chinese : 0.67
Japanese : 0.67
@yanksaldaway still alive?