Max scramble and max defense
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 bomber moved from Western Germany to 91 Sea Zone 3 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 2 artilleries and 7 infantry moved from Poland to Eastern Poland 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 armour moved from Bulgaria to Greece 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Poland to Holland Belgium 2 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Holland Belgium 2 infantry moved from Baltic States to Eastern Poland -
@wizmark scramble in sz110?
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@dawgoneit no scramble thanks
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry and 15 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from France to Holland Belgium 1 mech_infantry moved from France to Holland Belgium 1 mech_infantry moved from France to Normandy Bordeaux Germans take Normandy Bordeaux from French 1 bomber moved from Western Germany to 91 Sea Zone 3 infantry moved from Bulgaria to Greece 1 infantry moved from Bulgaria to Greece 2 infantry moved from Bessarabia to Ukraine 1 infantry moved from Baltic States to Belarus Germans take Belarus from Russians 2 artilleries and 7 infantry moved from Poland to Eastern Poland 1 armour and 4 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 4 infantry moved from Slovakia Hungary to Eastern Poland 2 armour moved from Yugoslavia to Eastern Poland 2 artilleries and 4 infantry moved from Yugoslavia to Romania 1 armour moved from Bulgaria to Greece 1 destroyer moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone 1 bomber moved from Western Germany to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Poland to Holland Belgium 2 infantry moved from Norway to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone 2 infantry moved from 110 Sea Zone to Holland Belgium 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 cruiser moved from 113 Sea Zone to 110 Sea Zone 1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Holland Belgium 2 infantry moved from Baltic States to Eastern Poland Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 110 Sea Zone Germans attack with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport British defend with 1 destroyer Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 2 : 7/9 hits, 5.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 bomber, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Ukraine Germans attack with 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Ukraine, round 3 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Ukraine, round 4 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 2 infantry Battle in Holland Belgium Germans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers French defend with 1 artillery and 1 infantry Germans roll dice for 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers in Holland Belgium, round 2 : 3/8 hits, 3.33 expected hits French roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Germans, 1 infantry owned by the French and 1 artillery owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 1 artillery, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 1 Casualties for Germans: 2 infantry Casualties for French: 1 artillery and 1 infantry Battle in Greece Germans attack with 1 armour and 4 infantry Neutral_Allies defend with 4 infantry Germans roll dice for 1 armour and 4 infantry in Greece, round 2 : 1/5 hits, 1.17 expected hits Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 3/4 hits, 1.33 expected hits 1 infantry owned by the Neutral_Allies and 3 infantry owned by the Germans lost in Greece 1 infantry owned by the Germans and 1 armour owned by the Germans retreated to Bulgaria Neutral_Allies win with 3 infantry remaining. Battle score for attacker is -6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 1 infantry Non Combat Move - Germans 1 bomber moved from 91 Sea Zone to Southern France 2 fighters and 2 tactical_bombers moved from Holland Belgium to France 1 bomber, 3 fighters and 3 tactical_bombers moved from 110 Sea Zone to France 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis Place Units - Germans 10 mech_infantrys placed in Germany 1 infantry and 5 mech_infantrys placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from France: 6 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Germany: 6 armour and 2 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,2 Germans collect 41 PUs (3 lost to blockades); end with 41 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUsCombat Hit Differential Summary :
Germans : 0.00 British : -0.33 French : 1.33 Neutral_Allies : 1.67 Russians : 0.67 -
TripleA Move Summary: Russians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Smolensk to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus -
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Novgorod to Baltic States Russians take Baltic States from Germans 1 infantry moved from Smolensk to Belarus 1 infantry moved from Novgorod to Belarus 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 2 fighters and 1 tactical_bomber moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine 2 fighters and 1 tactical_bomber moved from Belarus to Bryansk 2 aaGuns, 1 artillery and 6 infantry moved from Archangel to Smolensk 3 infantry moved from Novgorod to Archangel 1 artillery and 9 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 2 infantry moved from Volgograd to Rostov Place Units - Russians 2 infantry and 1 mech_infantry placed in Volgograd 1 artillery and 8 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 6 infantry EDIT: Adding units owned by Russians to Yenisey: 6 infantry EDIT: Removing units owned by Russians from Buryatia: 2 aaGuns and 6 infantry EDIT: Adding units owned by Russians to Yakut S.S.R.: 2 aaGuns and 6 infantry EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 36 PUs; end with 36 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 39 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 0.00 -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 2 factory_minors, 1 fighter and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Anhwe to Hunan Japanese take Hunan from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 infantry moved from Jehol to Chahar 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone 1 infantry moved from 43 Sea Zone to Borneo 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone 1 battleship moved from 35 Sea Zone to 37 Sea Zone 2 destroyers moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Shan State 1 infantry moved from French Indo China to Shan State 3 fighters and 3 tactical_bombers moved from Kwangsi to Shan State 1 submarine moved from 35 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Malaya 2 bombers moved from Kwangsi to India 1 carrier moved from 35 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 fighter moved from 35 Sea Zone to 6 Sea Zone 1 armour moved from Japan to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 4 infantry moved from Japan to 6 Sea Zone 1 marine moved from Japan to 6 Sea Zone 1 armour, 1 artillery, 1 cruiser, 4 infantry, 1 marine and 3 transports moved from 6 Sea Zone to 36 Sea Zone 1 battleship moved from 35 Sea Zone to 36 Sea Zone 1 carrier and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State 4 infantry moved from Jehol to Anhwe Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7,3 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in Borneo Battle in 45 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 45 Sea Zone Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking Borneo from UK_Pacific with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Malaya, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Shan State Japanese attack with 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 fighter Japanese roll dice for 1 battleship in Shan State, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 5 fighters, 2 infantry and 5 tactical_bombers in Shan State, round 2 : 6/13 hits, 6.67 expected hits UK_Pacific roll dice for 1 fighter and 3 infantry in Shan State, round 2 : 2/4 hits, 1.67 expected hits 2 infantry owned by the Japanese, 1 fighter owned by the ANZAC and 3 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Japanese: 2 infantry Casualties for British: 3 infantry Casualties for ANZAC: 1 fighter Non Combat Move - Japanese 3 fighters and 3 tactical_bombers moved from Shan State to French Indo China 2 fighters and 2 tactical_bombers moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 armour, 1 artillery, 4 infantry and 1 marine moved from 36 Sea Zone to French Indo China 3 artilleries, 4 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 fighter moved from Japan to 6 Sea Zone 2 bombers moved from India to French Indo China Place Units - Japanese 1 factory_minor placed in French Indo China 1 factory_minor placed in Kwangtung 1 fighter placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
UK_Pacific : -0.00 AA fire in India : : -0.33 Japanese : -0.50 -
TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from United Kingdom to 110 Sea Zone -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 bombers, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUsCombat Hit Differential Summary :
Germans : 0.17 Americans : 1.00 Japanese : -0.33 -
TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Kweichow -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma 13 infantry moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Yunnan 1 artillery and 2 infantry placed in Kansu Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Adding units owned by Chinese to Kansu: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
Chinese : -1.00 Japanese : -0.67 -
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 bomber moved from Malta to Gibraltar 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Ethiopia to Kenya 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 1 fighter, 2 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 32 Sea Zone 1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands 1 bomber moved from United Kingdom to 110 Sea Zone Combat - Americans Battle in Marshall Islands Battle in 16 Sea Zone Americans attack with 2 fighters and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 fighters in 16 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win, taking Marshall Islands from Japanese with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 110 Sea Zone Americans attack with 1 bomber Germans defend with 1 cruiser, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged Americans roll dice for 1 bomber in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 110 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 110 Sea Zone Germans win with 1 cruiser and 1 transport remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 101 Sea Zone to 91 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from 16 Sea Zone to 26 Sea Zone 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 bomber moved from Western United States to Queensland Place Units - Americans 2 transports placed in 101 Sea Zone 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone 2 bombers, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow 2 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 3 infantry in Kweichow, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Burma 13 infantry moved from Yunnan to Burma Place Units - Chinese 1 infantry placed in Yunnan 1 artillery and 2 infantry placed in Kansu Turning on Edit Mode EDIT: Removing units owned by Chinese from Burma: 1 fighter EDIT: Adding units owned by Chinese to Kansu: 1 fighter EDIT: Turning off Edit Mode Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer, 1 factory_minor and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 1 battleship and 1 cruiser moved from 109 Sea Zone to 91 Sea Zone 1 bomber moved from Malta to Gibraltar 1 armour moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians 1 armour moved from Italian Somaliland to Kenya 1 infantry moved from Ethiopia to 76 Sea Zone 1 infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Ethiopia to Kenya 2 infantry moved from Yunnan to Shan State 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter moved from Yunnan to Shan State 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya Combat - British Battle in Gibraltar British attack with 1 artillery, 1 bomber and 1 infantry Italians defend with 1 harbour and 2 infantry British roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 2/2 hits, 1.17 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Italians lost in Gibraltar British win, taking Gibraltar from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Battle in 110 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 cruiser, 1 submarine and 1 transport British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone British roll dice for 2 fighters in 110 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 4 : 0/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits British roll dice for 2 fighters in 110 Sea Zone, round 5 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 cruiser and 1 transport in 110 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 transport owned by the Germans, 1 cruiser owned by the Germans and 1 fighter owned by the British lost in 110 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 destroyer and 1 fighter Casualties for Germans: 1 cruiser, 1 submarine and 1 transport Battle in Kenya British attack with 1 armour, 3 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 cruiser in Kenya, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Kenya, round 2 : 3/5 hits, 1.17 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Kenya British win, taking Kenya from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Battle in Shan State British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 artillery British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 fighter moved from 110 Sea Zone to United Kingdom 1 mech_infantry moved from Eire to United Kingdom 1 fighter moved from New Brunswick Nova Scotia to 106 Sea Zone 1 fighter moved from Malta to Morocco 1 fighter and 1 tactical_bomber moved from Malta to Egypt 1 mech_infantry moved from Union of South Africa to Tanganyika Territory 2 infantry moved from Rhodesia to Tanganyika Territory 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Shan State to India 1 tactical_bomber moved from Shan State to India 1 artillery and 5 infantry moved from Burma to India 1 bomber moved from Gibraltar to Morocco Place Units - British 1 carrier and 1 destroyer placed in 106 Sea Zone 1 factory_minor and 1 mech_infantry placed in Union of South Africa British undo move 2. 1 factory_minor placed in Persia 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 3 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,3,1,6,2,3,5 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.00 British : 0.83 Italians : 0.00 Americans : 1.00 Chinese : -1.00 Japanese : -1.33 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to 92 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria 1 artillery and 1 infantry moved from Libya to Tunisia 2 armour and 2 infantry moved from Yugoslavia to Romania 2 armour moved from Romania to Bessarabia Combat - Italians Battle in Tunisia Italians attack with 1 artillery and 1 infantry French defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 2 : 1/2 hits, 0.67 expected hits French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tunisia Italians win, taking Tunisia from French with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Alexandria Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Alexandria, round 2 : 1/6 hits, 1.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 92 Sea Zone Italians attack with 1 bomber and 1 submarine French defend with 1 cruiser Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the French lost in 92 Sea Zone Italians win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in Bessarabia Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bessarabia, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 armour remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for Russians: 1 infantry Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 aaGun moved from Yugoslavia to Romania 1 bomber moved from 92 Sea Zone to Southern Italy 1 aaGun and 1 artillery moved from Southern France to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 0.33 British : -0.33 French : -0.33 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from South Australia to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from New South Wales to Queensland 2 aaGuns, 1 artillery, 2 fighters and 3 infantry moved from South Australia to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Trans-Jordan to Egypt 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 80 Sea Zone to 39 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 2 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 1 bomber moved from France to Belarus 5 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 artillery and 2 infantry moved from Eastern Poland to Baltic States 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Belarus 6 armour and 12 mech_infantrys moved from Germany to Eastern Poland 5 mech_infantrys moved from Western Germany to Poland 1 mech_infantry moved from Holland Belgium to Germany 5 fighters and 5 tactical_bombers moved from France to Greece 1 armour and 1 infantry moved from Bulgaria to Greece 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 bomber moved from Southern France to Western Ukraine 1 artillery moved from Holland Belgium to France 1 infantry moved from Western Germany to France 2 infantry moved from Eastern Poland to Western Ukraine 2 artilleries and 4 infantry moved from Romania to Eastern Poland Combat - Germans Battle in Belarus Germans attack with 1 bomber and 3 infantry Russians defend with 2 infantry Germans roll dice for 1 bomber and 3 infantry in Belarus, round 2 : 0/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 bomber and 3 infantry in Belarus, round 3 : 2/4 hits, 1.17 expected hits Russians roll dice for 2 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Baltic States Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Greece Germans attack with 1 armour, 5 fighters, 1 infantry and 5 tactical_bombers Neutral_Allies defend with 3 infantry Germans roll dice for 1 armour, 5 fighters, 1 infantry and 5 tactical_bombers in Greece, round 2 : 8/12 hits, 6.50 expected hits Neutral_Allies roll dice for 3 infantry in Greece, round 2 : 2/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Allies, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Greece Germans win with 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 armour and 1 infantry Casualties for Neutral_Allies: 3 infantry Non Combat Move - Germans 5 fighters and 5 tactical_bombers moved from Greece to Southern Italy 2 aaGuns moved from Germany to Western Germany 1 aaGun moved from Germany to Poland 1 bomber moved from Western Ukraine to Eastern Poland 1 bomber moved from Belarus to Eastern Poland Place Units - Germans 10 mech_infantrys placed in Germany 2 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1 Germans collect 48 PUs (1 lost to blockades); end with 48 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Germans : 1.50 Neutral_Allies : 1.00 Russians : -1.33 -
TripleA Move Summary: Russians round 3
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 3 infantry moved from Archangel to Belarus 1 fighter moved from Bryansk to Belarus -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 artillery, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Rostov to Ukraine 1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine 3 infantry moved from Archangel to Belarus 1 fighter moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 fighter and 3 infantry Germans defend with 2 infantry Russians roll dice for 1 fighter and 3 infantry in Belarus, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 fighter and 3 infantry in Belarus, round 3 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 2 infantry Casualties for Russians: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 1 fighter moved from Belarus to Bryansk 2 aaGuns, 1 artillery and 6 infantry moved from Smolensk to Bryansk 1 artillery and 8 infantry moved from Russia to Bryansk 1 mech_infantry moved from Volgograd to Bryansk 2 infantry moved from Volgograd to Rostov 6 infantry moved from Yenisey to Timguska 2 aaGuns and 6 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 2 mech_infantrys placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 2.50 -
TripleA Manual Gamesave Post: Japanese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Malaya to 37 Sea Zone 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery moved from 42 Sea Zone to Java 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Hopei to Shensi Japanese take Shensi from Chinese 1 infantry moved from Anhwe to Hopei 1 infantry moved from Jehol to Anhwe 3 infantry moved from Anhwe to Kweichow 3 infantry moved from French Indo China to Shan State 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers moved from 6 Sea Zone to 32 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 infantry moved from French Indo China to Yunnan 1 infantry moved from Hunan to Yunnan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 3 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 armour and 1 artillery moved from French Indo China to Yunnan 1 marine moved from French Indo China to Yunnan 2 bombers, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow Combat - Japanese Battle in Java Battle in Sumatra Battle in Celebes Battle in Shan State Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Shan State, round 2 : 4/7 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Shan State from UK_Pacific with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Yunnan Japanese attack with 1 armour, 4 artilleries, 6 infantry, 1 marine and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 4 artilleries, 6 infantry, 1 marine and 1 mech_infantry in Yunnan, round 2 : 6/13 hits, 3.83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 armour, 4 artilleries, 6 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 3 fighters, 3 infantry and 3 tactical_bombers in Kweichow, round 2 : 8/11 hits, 5.33 expected hits Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kweichow Japanese win, taking Kweichow from Chinese with 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in 32 Sea Zone Japanese attack with 2 carriers, 1 destroyer, 2 fighters, 2 submarines and 2 tactical_bombers Americans defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Japanese roll dice for 2 submarines in 32 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/5 hits, 2.67 expected hitsCombat Hit Differential Summary :
Chinese : 0.67 UK_Pacific : -0.67 Japanese : 5.67





