@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion welp the Kiangsians fought as hard as the Sumatrans… RIP flying tigers
yeah saw that, wow!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Americans
Americans buy 4 artilleries, 4 bombers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Kiangsu to Kiangsi
1 bomber moved from Northwest Persia to Kazakhstan
1 bomber moved from Northwest Persia to Kazakhstan
2 bombers moved from Northwest Persia to Yenisey
2 bombers moved from Northwest Persia to Tsinghai
2 bombers moved from Northwest Persia to Sikang
1 bomber moved from Morocco to Southern France
2 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to France
2 bombers moved from Morocco to Northern Italy
3 artilleries moved from Morocco to 91 Sea Zone
3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from Northwest Persia to Kazakhstan
1 bomber moved from Northwest Persia to Tsinghai
1 bomber moved from Northwest Persia to Sikang
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Northern Italy rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/2 hits, 0.33 expected hits
Bombing raid in Western Germany rolls: 6,3 and causes: 9 damage to unit: factory_major
Bombing raid in Western Germany causes 9 damage total.
Strategic bombing raid in France
AA fire in France : 0/1 hits, 0.17 expected hits
Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in France causes 3 damage total.
Strategic bombing raid in Southern France
AA fire in Southern France : 0/1 hits, 0.17 expected hits
Bombing raid in Southern France rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern France causes 4 damage total.
Battle in Holland Belgium
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 mech_infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Holland Belgium
Americans roll dice for 2 artilleries and 1 fighter in Holland Belgium, round 3 : 2/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 2 infantry
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Kiangsi
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsi, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsi
Americans win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 3 bombers
Germans defend with 1 infantry
Americans roll dice for 3 bombers in Kazakhstan, round 2 : 1/3 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Kazakhstan
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Normandy Bordeaux, round 4 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Normandy Bordeaux
Americans roll dice for 1 artillery and 1 fighter in Normandy Bordeaux, round 5 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Germans: 1 artillery
Battle in Tsinghai
Americans attack with 3 bombers
Japanese defend with 1 artillery
Americans roll dice for 3 bombers in Tsinghai, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 artillery in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Tsinghai
Americans win with 3 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yenisey
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Yenisey, round 2 : 0/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Yenisey, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers in Yenisey, round 3 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Yenisey, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Yenisey
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Sikang
Americans attack with 3 bombers
Japanese defend with 1 infantry
Americans roll dice for 3 bombers in Sikang, round 2 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Sikang
Americans win with 3 bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Yenisey to Yakut S.S.R.
1 bomber moved from Yenisey to Yakut S.S.R.
3 bombers moved from Kazakhstan to Persia
3 bombers moved from Sikang to Persia
3 bombers moved from Tsinghai to Persia
1 bomber moved from Southern France to Morocco
2 bombers moved from Northern Italy to Sicily
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 bomber moved from France to United Kingdom
2 bombers moved from Western Germany to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 transport moved from 93 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
6 transports moved from 107 Sea Zone to 101 Sea Zone
3 bombers moved from Eastern United States to Morocco
2 fighters moved from Eastern United States to Morocco
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber and 2 fighters placed in Western United States
3 bombers placed in Eastern United States
3 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 105 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Chahar to Hopei
3 infantry moved from Anhwe to Kweichow
Combat - Chinese
Chinese creates battle in territory Tsinghai
Chinese creates battle in territory Sikang
Battle in Kweichow
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 infantry in Kweichow, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 6 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Tsinghai from Japanese, taking Sikang from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Battle in Hopei
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Hopei, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Anhwe
3 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs
Purchase Units - British
British buy 1 aaGun, 1 armour, 2 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Burma to Shan State
2 fighters moved from Burma to Shan State
1 armour, 3 artilleries and 14 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 armour moved from Turkmenistan to Volgograd
British take Kazakhstan from Italians
British take Volgograd from Germans
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
British take Novosibirsk from Germans
Combat - British
Battle in Yunnan
British attack with 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys in Yunnan, round 2 : 4/21 hits, 5.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 armour, 3 artilleries, 14 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 fighters and 2 infantry in Shan State, round 3 : 2/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Shan State, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to Burma
2 fighters moved from Shan State to India
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Kazakhstan
2 infantry moved from Trans-Jordan to Egypt
1 armour moved from Persia to Northwest Persia
1 armour moved from Persia to Turkmenistan
1 armour and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
Place Units - British
1 aaGun and 2 fighters placed in Persia
3 infantry placed in Iraq
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 52 PUs
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
British : -1.83
AA fire in France : : -0.17
AA fire in Western Germany : : -0.33
Americans : -6.17
AA fire in Southern France : : -0.17
AA fire in Northern Italy : : -0.33
Chinese : -1.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - Italians
Italians repair damage of 2x factory_major; Remaining resources: 9 PUs;
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to France
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,3,5,1,4,5
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from Northern Territory to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to Malaya
2 armour moved from Suiyuyan to Kansu
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
ANZAC take Yenisey from Germans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from Northern Territory to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to Malaya
2 armour moved from Suiyuyan to Kansu
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
ANZAC take Yenisey from Germans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Kansu
ANZAC attack with 2 armour
Japanese defend with 1 infantry
ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 2 artilleries, 1 bomber and 4 infantry
Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya
ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry
Non Combat Move - ANZAC
1 marine moved from Marianas to 22 Sea Zone
1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
2 armour and 1 mech_infantry moved from Korea to Jehol
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
ANZAC : -0.00
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 bomber and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries moved from Northern Territory to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 37 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from 37 Sea Zone to Malaya
1 bomber moved from India to Malaya
2 armour moved from Suiyuyan to Kansu
2 armour and 1 mech_infantry moved from Buryatia to Yenisey
ANZAC take Yenisey from Germans
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Combat - ANZAC
ANZAC creates battle in territory 22 Sea Zone
Battle in Kansu
ANZAC attack with 2 armour
Japanese defend with 1 infantry
ANZAC roll dice for 2 armour in Kansu, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 armour in Kansu, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kansu
ANZAC win, taking Kansu from Japanese with 2 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Malaya
ANZAC attack with 2 artilleries, 1 bomber and 4 infantry
Japanese defend with 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 2 artilleries, 1 bomber and 4 infantry in Malaya, round 2 : 3/7 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 1 bomber and 3 infantry in Malaya, round 2 : 3/6 hits, 1.83 expected hits
2 infantry owned by the Japanese, 3 infantry owned by the ANZAC and 1 bomber owned by the Japanese lost in Malaya
ANZAC roll dice for 2 artilleries, 1 bomber and 1 infantry in Malaya, round 3 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 2 artilleries and 1 infantry in Malaya, round 3 : 2/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 4 : 2/2 hits, 0.67 expected hits
1 artillery owned by the Japanese, 1 bomber owned by the ANZAC and 1 artillery owned by the ANZAC lost in Malaya
Japanese win with 1 artillery remaining. Battle score for attacker is -7
Casualties for ANZAC: 2 artilleries, 1 bomber and 4 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 3 infantry
Non Combat Move - ANZAC
1 marine moved from Marianas to 22 Sea Zone
1 marine and 1 transport moved from 22 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
2 armour and 1 mech_infantry moved from Korea to Jehol
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 bomber placed in Queensland
Turn Complete - ANZAC
ANZAC collect 23 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.00
Japanese : 2.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 3x factory_minor, 4x factory_minor, 9x factory_major; Remaining resources: 63 PUs;
Germans buy 10 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Albania to Greece
Germans take Greece from British
2 tactical_bombers moved from Russia to Novosibirsk
4 infantry moved from Caucasus to Kazakhstan
1 tactical_bomber moved from Russia to Kazakhstan
1 artillery and 3 infantry moved from Rostov to Volgograd
3 armour, 9 artilleries and 8 infantry moved from Rostov to Caucasus
1 armour moved from Bulgaria to Bessarabia
1 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
1 armour moved from Southern Italy to Western Germany
7 armour moved from Northern Italy to Bulgaria
1 armour moved from Southern France to Western Germany
1 artillery and 2 infantry moved from France to Normandy Bordeaux
3 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to United Kingdom
1 armour moved from Western Germany to Holland Belgium
Combat - Germans
Battle in Kazakhstan
Germans attack with 4 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/5 hits, 1.17 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Kazakhstan
Germans win, taking Kazakhstan from British with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Novosibirsk
Germans attack with 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans roll dice for 2 tactical_bombers in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Germans lost in Novosibirsk
Germans roll dice for 1 tactical_bomber in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour and 1 mech_infantry in Novosibirsk, round 3 : 0/2 hits, 0.83 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Germans roll dice for 1 tactical_bomber in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 armour in Novosibirsk, round 4 : 1/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Germans and 1 armour owned by the British lost in Novosibirsk
British win with no units remaining. Battle score for attacker is -12
Casualties for Germans: 2 tactical_bombers
Casualties for British: 1 armour and 1 mech_infantry
Battle in United Kingdom
Germans attack with 2 bombers
British defend with 1 airfield, 1 factory_major, 1 harbour and 1 infantry; Americans defend with 3 bombers
Germans roll dice for 2 bombers in United Kingdom, round 2 : 2/2 hits, 1.33 expected hits
British roll dice for 3 bombers and 1 infantry in United Kingdom, round 2 : 1/4 hits, 0.83 expected hits
1 bomber owned by the Germans, 1 bomber owned by the Americans and 1 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 bomber in United Kingdom, round 3 : 1/1 hits, 0.67 expected hits
British roll dice for 2 bombers in United Kingdom, round 3 : 1/2 hits, 0.33 expected hits
1 bomber owned by the Germans and 1 bomber owned by the Americans lost in United Kingdom
British win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 bombers
Casualties for Americans: 2 bombers
Casualties for British: 1 infantry
Battle in Volgograd
Germans attack with 1 artillery and 3 infantry
British defend with 1 armour and 1 factory_minor
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Volgograd, round 3 : 2/4 hits, 1.00 expected hits
British roll dice for 1 armour in Volgograd, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Volgograd
Germans win, taking Volgograd from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Holland Belgium
Germans attack with 1 armour and 3 infantry
Americans defend with 2 artilleries
Germans roll dice for 1 armour and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 2 artilleries in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Holland Belgium
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour and 1 infantry in Holland Belgium, round 4 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 2
Casualties for Germans: 2 infantry
Casualties for Americans: 2 artilleries
Battle in Normandy Bordeaux
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Non Combat Move - Germans
10 infantry moved from Western Germany to France
2 infantry moved from Germany to Western Germany
1 tactical_bomber moved from Kazakhstan to Caucasus
Place Units - Germans
3 tactical_bombers placed in Russia
3 infantry placed in Novgorod
3 infantry placed in Southern France
3 infantry placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,2,5,3,5,3,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 57 PUs (8 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 0.67
British : 0.33
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber moved from Japan to 37 Sea Zone
Combat - Japanese
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 submarines and 3 transports; Americans defend with 2 submarines
2 submarines owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
3 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for ANZAC: 3 transports
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to French Indo China
Place Units - Japanese
1 infantry placed in Malaya
2 infantry placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,3,4,4,4,5,5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,6,5,6,5,4,4,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1,4,5,1,1,5,3,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,3,5,4,2,3,4,2,2,1,1,6,5
Japanese collect 4 PUs (18 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Persia to Kazakhstan
5 bombers moved from Persia to Russia
2 bombers moved from Sicily to Northern Italy
1 bomber moved from United Kingdom to Western Germany
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Hunan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Persia to Kazakhstan
5 bombers moved from Persia to Russia
2 bombers moved from Sicily to Northern Italy
1 bomber moved from United Kingdom to Western Germany
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Hunan
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Hunan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hunan
Americans roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Americans attack with 5 bombers
Germans defend with 1 airfield, 1 factory_minor and 3 tactical_bombers
Americans roll dice for 5 bombers in Russia, round 2 : 4/5 hits, 3.33 expected hits
Germans roll dice for 3 tactical_bombers in Russia, round 2 : 2/3 hits, 1.50 expected hits
3 tactical_bombers owned by the Germans and 2 bombers owned by the Americans lost in Russia
Americans win with 3 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 bombers
Casualties for Germans: 3 tactical_bombers
Battle in Kazakhstan
Americans attack with 4 bombers
Germans defend with 3 infantry
Americans roll dice for 4 bombers in Kazakhstan, round 2 : 1/4 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan
Americans roll dice for 3 bombers in Kazakhstan, round 3 : 2/3 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is -15
Casualties for Americans: 2 bombers
Casualties for Germans: 3 infantry
Battle in Malaya
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 bombers moved from Russia to Novosibirsk
2 bombers moved from Kazakhstan to Persia
4 bombers moved from Morocco to Egypt
1 bomber moved from Northern Italy to Egypt
2 fighters moved from Morocco to Tobruk
3 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
3 bombers moved from Eastern United States to Gibraltar
Place Units - Americans
3 bombers and 2 fighters placed in Eastern United States
3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
Americans undo move 3.
4 artilleries and 3 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0.83
AA fire in Western Germany : : 0.83
Americans : -0.67
AA fire in Northern Italy : : 0.67
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 1.33
Japanese : 1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
1 armour moved from Turkmenistan to Samara
British take Kazakhstan from Germans
British take Samara from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers moved from Persia to Kazakhstan
5 bombers moved from Persia to Russia
2 bombers moved from Sicily to Northern Italy
1 bomber moved from United Kingdom to Western Germany
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 mech_infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Kiangsi to Hunan
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Northern Italy causes 8 damage total.
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Hunan
Americans attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Hunan
Americans roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Hunan
Americans roll dice for 1 artillery in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Hunan, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Hunan
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Russia
Americans attack with 5 bombers
Germans defend with 1 airfield, 1 factory_minor and 3 tactical_bombers
Americans roll dice for 5 bombers in Russia, round 2 : 4/5 hits, 3.33 expected hits
Germans roll dice for 3 tactical_bombers in Russia, round 2 : 2/3 hits, 1.50 expected hits
3 tactical_bombers owned by the Germans and 2 bombers owned by the Americans lost in Russia
Americans win with 3 bombers remaining. Battle score for attacker is 9
Casualties for Americans: 2 bombers
Casualties for Germans: 3 tactical_bombers
Battle in Kazakhstan
Americans attack with 4 bombers
Germans defend with 3 infantry
Americans roll dice for 4 bombers in Kazakhstan, round 2 : 1/4 hits, 2.67 expected hits
Germans roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan
Americans roll dice for 3 bombers in Kazakhstan, round 3 : 2/3 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 bomber owned by the Americans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is -15
Casualties for Americans: 2 bombers
Casualties for Germans: 3 infantry
Battle in Malaya
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Malaya, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Malaya, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Malaya
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 3 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Malaya, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Malaya, round 4 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Malaya
Americans win, taking Malaya from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
3 bombers moved from Russia to Novosibirsk
2 bombers moved from Kazakhstan to Persia
4 bombers moved from Morocco to Egypt
1 bomber moved from Northern Italy to Egypt
2 fighters moved from Morocco to Tobruk
3 transports moved from 110 Sea Zone to 107 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 101 Sea Zone to 91 Sea Zone
6 artilleries and 6 infantry moved from 91 Sea Zone to Morocco
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 bomber moved from Western United States to Caroline Islands
2 fighters moved from Western United States to Hawaiian Islands
3 bombers moved from Eastern United States to Gibraltar
Place Units - Americans
3 bombers and 2 fighters placed in Eastern United States
3 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Central United States
Americans undo move 3.
4 artilleries and 3 infantry placed in Central United States
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Anhwe to Kweichow
2 infantry moved from Hopei to Kweichow
3 infantry moved from Hopei to Shensi
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
Combat - Chinese
Chinese creates battle in territory Hunan
Battle in Kweichow
Chinese attack with 3 infantry
Germans defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Hunan from Japanese, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shensi
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Shensi, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese win, taking Shensi from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 23 PUs
Purchase Units - British
British buy 1 armour, 2 artilleries, 1 fighter, 3 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair damage of 2x factory_minor; Remaining resources: 16 PUs;
UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 armour, 3 artilleries, 12 infantry and 2 mech_infantrys moved from Yunnan to French Indo China
2 fighters moved from India to French Indo China
1 armour moved from Turkmenistan to Samara
British take Kazakhstan from Germans
British take Samara from Italians
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
Combat - British
Battle in Sardinia
Battle in French Indo China
British attack with 2 armour, 3 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys
Japanese defend with 11 artilleries, 1 bomber, 1 factory_minor and 2 infantry
British roll dice for 2 armour, 3 artilleries, 2 fighters, 12 infantry and 2 mech_infantrys in French Indo China, round 2 : 5/21 hits, 5.83 expected hits
Japanese roll dice for 11 artilleries, 1 bomber and 2 infantry in French Indo China, round 2 : 5/14 hits, 4.50 expected hits
2 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 1 bomber owned by the Japanese and 5 infantry owned by the British lost in French Indo China
British roll dice for 2 armour, 3 artilleries, 2 fighters, 7 infantry and 2 mech_infantrys in French Indo China, round 3 : 4/16 hits, 5.00 expected hits
Japanese roll dice for 9 artilleries in French Indo China, round 3 : 2/9 hits, 3.00 expected hits
4 artilleries owned by the Japanese and 2 infantry owned by the British lost in French Indo China
British roll dice for 2 armour, 3 artilleries, 2 fighters, 5 infantry and 2 mech_infantrys in French Indo China, round 4 : 3/14 hits, 4.67 expected hits
Japanese roll dice for 5 artilleries in French Indo China, round 4 : 1/5 hits, 1.67 expected hits
3 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British roll dice for 2 armour, 3 artilleries, 2 fighters, 4 infantry and 2 mech_infantrys in French Indo China, round 5 : 5/13 hits, 4.50 expected hits
Japanese roll dice for 2 artilleries in French Indo China, round 5 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 1 infantry owned by the British lost in French Indo China
British win, taking Sardinia from Italians, taking French Indo China from Japanese with 2 armour, 3 artilleries, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 35
Casualties for British: 9 infantry
Casualties for Japanese: 11 artilleries, 1 bomber and 2 infantry
Non Combat Move - British
2 fighters moved from French Indo China to Yunnan
1 infantry moved from Burma to Yunnan
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Turkmenistan to Kazakhstan
1 armour and 1 mech_infantry moved from Turkmenistan to Novosibirsk
2 fighters moved from Persia to Northwest Persia
1 aaGun moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 fighters moved from 98 Sea Zone to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
Place Units - British
1 artillery, 1 infantry and 1 tactical_bomber placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 37 PUs; end with 37 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 49 PUs
Place Units - UK_Pacific
2 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 24 PUs
Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 0.83
British : -3.00
AA fire in Western Germany : : 0.83
Americans : -0.67
AA fire in Northern Italy : : 0.67
Chinese : 1.33
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - Italians
Italians repair damage of 5x factory_minor; Remaining resources: 6 PUs;
Italians buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 artilleries and 2 infantry moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 2 artilleries and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 2 : 0/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 artilleries and 2 infantry in Kazakhstan, round 3 : 3/4 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kazakhstan
Italians win, taking Kazakhstan from British with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
Place Units - Italians
2 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,2,6,6,5,4,1
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Yenisey to Evenkiyskiy
ANZAC take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
ANZAC take Urals from Germans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
ANZAC take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Urals
2 armour moved from Kansu to Urals
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Yenisey to Evenkiyskiy
ANZAC take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
ANZAC take Urals from Germans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
ANZAC take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Urals
2 armour moved from Kansu to Urals
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
2 armour and 1 mech_infantry moved from Korea to Buryatia
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour moved from Yenisey to Evenkiyskiy
ANZAC take Evenkiyskiy from Germans
1 armour moved from Evenkiyskiy to Urals
ANZAC take Urals from Germans
1 armour and 1 mech_infantry moved from Yenisey to Timguska
ANZAC take Timguska from Germans
1 armour and 1 mech_infantry moved from Timguska to Urals
2 armour moved from Kansu to Urals
2 submarines moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 36 Sea Zone to 38 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 45 Sea Zone to 54 Sea Zone
1 bomber moved from Queensland to India
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
2 armour and 1 mech_infantry moved from Korea to Buryatia
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 fighter and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 26 PUs; end with 26 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 35 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 3 infantry moved from Volgograd to Samara
1 tactical_bomber moved from Caucasus to Russia
3 infantry moved from Novgorod to Archangel
1 armour moved from Bessarabia to Belarus
7 armour moved from Bulgaria to Eastern Poland
17 artilleries and 22 infantry moved from Caucasus to Volgograd
2 artilleries and 2 infantry moved from Northern Italy to Southern Italy
7 armour moved from Western Germany to Northern Italy
3 infantry moved from Germany to Western Germany
1 armour moved from Holland Belgium to France
2 mech_infantrys moved from Western Germany to Northern Italy
1 armour and 10 infantry moved from France to Southern France
6 infantry moved from Southern France to Northern Italy
3 armour moved from Northern Italy to Southern Italy
20 armour and 2 mech_infantrys moved from Caucasus to Novosibirsk
1 tactical_bomber moved from Russia to Vologda
Combat - Germans
Battle in Samara
Germans attack with 1 artillery and 3 infantry
British defend with 1 armour
Germans roll dice for 1 artillery and 3 infantry in Samara, round 2 : 1/4 hits, 1.00 expected hits
British roll dice for 1 armour in Samara, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Samara
Germans win, taking Samara from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 1 armour
Battle in Novosibirsk
Germans attack with 20 armour and 2 mech_infantrys
British defend with 1 armour and 1 mech_infantry; Americans defend with 3 bombers
Germans roll dice for 20 armour and 2 mech_infantrys in Novosibirsk, round 2 : 9/22 hits, 10.33 expected hits
British roll dice for 1 armour, 3 bombers and 1 mech_infantry in Novosibirsk, round 2 : 1/5 hits, 1.33 expected hits
1 mech_infantry owned by the British, 3 bombers owned by the Americans, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Novosibirsk
Germans win, taking Novosibirsk from British with 20 armour and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Americans: 3 bombers
Non Combat Move - Germans
Place Units - Germans
3 armour placed in Russia
3 infantry placed in Norway
1 artillery and 2 infantry placed in Novgorod
3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,4,6,2,3,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,5
Germans collect 55 PUs (8 lost to blockades); end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 21
Combat Move - Russians
Non Combat Move - Russians
3 infantry moved from Yakut S.S.R. to Yenisey
Turn Complete - Russians
Combat Hit Differential Summary :