@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Russians Non Combat Move - Russians 1 cruiser moved from 92 Sea Zone to 91 Sea Zone Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese repair damage of 4x factory_minor; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Yunnan to French Indo China 3 armour moved from Burma to French Indo China 1 infantry moved from Yunnan to French Indo China 11 artilleries and 8 infantry moved from Burma to Yunnan 1 infantry moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Anhwe to Shantung 1 infantry moved from Jehol to Shantung 1 infantry moved from Kiangsi to Anhwe Combat - Japanese Battle in French Indo China Japanese attack with 3 armour, 2 bombers and 1 infantry Americans defend with 3 artilleries, 1 factory_minor and 1 infantry; ANZAC defend with 1 artillery and 1 marine Japanese roll dice for 3 armour, 2 bombers and 1 infantry in French Indo China, round 2 : 1/6 hits, 3.00 expected hits Americans roll dice for 4 artilleries, 1 infantry and 1 marine in French Indo China, round 2 : 4/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 3 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China retreated to French Indo China Americans win with 4 artilleries and 1 marine remaining. Battle score for attacker is -18 Casualties for Japanese: 3 armour and 1 infantry Casualties for Americans: 1 infantry Battle in Shantung Japanese attack with 2 infantry ANZAC defend with 1 marine Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 marine in Shantung, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.33 expected hits Chinese roll dice for 1 marine in Shantung, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.17 expected hits Chinese roll dice for 1 marine in Shantung, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shantung Chinese win with 1 marine remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Non Combat Move - Japanese 2 bombers moved from French Indo China to Yunnan Place Units - Japanese 3 infantry placed in Kwangtung 1 infantry placed in Malaya Turn Complete - Japanese Total Cost from Convoy Blockades: 22 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,1,2,4 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,6,3,5,2,5,1,4 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,1,4,5,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,5,2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,3,6,2,5,1,1,4 Japanese collect 14 PUs (22 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Americans : 2.00 Chinese : 0.67 Japanese : -3.17 -
TripleA Move Summary: Americans round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries moved from Morocco to 92 Sea Zone 6 infantry moved from Morocco to 92 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Malta to Southern Italy 2 bombers moved from Malta to Northern Italy 5 bombers moved from Egypt to Turkmenistan 1 bomber moved from Egypt to Ukraine 3 bombers moved from Egypt to Greece -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries moved from Morocco to 92 Sea Zone 6 infantry moved from Morocco to 92 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Malta to Southern Italy 2 bombers moved from Malta to Northern Italy 5 bombers moved from Egypt to Turkmenistan 1 bomber moved from Egypt to Ukraine 3 bombers moved from Egypt to Greece Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Southern Italy rolls: 6,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Greece Americans attack with 3 bombers Italians defend with 1 infantry Americans roll dice for 3 bombers in Greece, round 2 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Battle in Turkmenistan Americans attack with 5 bombers Italians defend with 1 artillery and 1 infantry Americans roll dice for 5 bombers in Turkmenistan, round 2 : 5/5 hits, 3.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Turkmenistan Americans win with 4 bombers remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 4 bombers moved from Turkmenistan to Persia 2 bombers moved from Greece to Egypt 2 bombers moved from Southern Italy to Malta 1 bomber moved from Northern Italy to Malta 3 bombers moved from Gibraltar to Egypt 3 bombers moved from Eastern United States to United Kingdom 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 transports moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 3 bombers placed in Eastern United States 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 3 fighters placed in French Indo China Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUsCombat Hit Differential Summary :
Italians : 1.00 AA fire in Southern Italy : : -0.33 Americans : 0.67 AA fire in Northern Italy : : 0.67 AA fire in Ukraine : : 0.83 -
TripleA Move Summary: Chinese round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese -
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Shantung Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Move Summary: British round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - British 2 artilleries moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 2 infantry moved from India to Burma 2 fighters moved from India to Burma -
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 3 artilleries, 3 bombers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 6 artilleries moved from Morocco to 92 Sea Zone 6 infantry moved from Morocco to 92 Sea Zone 6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone 5 artilleries moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 2 bombers moved from Malta to Southern Italy 2 bombers moved from Malta to Northern Italy 5 bombers moved from Egypt to Turkmenistan 1 bomber moved from Egypt to Ukraine 3 bombers moved from Egypt to Greece Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/2 hits, 0.33 expected hits 1 bomber killed by AA Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major Bombing raid in Northern Italy causes 5 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Ukraine causes 0 damage total. Strategic bombing raid in Southern Italy AA fire in Southern Italy : 0/2 hits, 0.33 expected hits Bombing raid in Southern Italy rolls: 6,6 and causes: 6 damage to unit: factory_minor Bombing raid in Southern Italy causes 6 damage total. Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Greece Americans attack with 3 bombers Italians defend with 1 infantry Americans roll dice for 3 bombers in Greece, round 2 : 1/3 hits, 2.00 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Greece Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is -9 Casualties for Americans: 1 bomber Casualties for Italians: 1 infantry Battle in Turkmenistan Americans attack with 5 bombers Italians defend with 1 artillery and 1 infantry Americans roll dice for 5 bombers in Turkmenistan, round 2 : 5/5 hits, 3.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Turkmenistan Americans win with 4 bombers remaining. Battle score for attacker is -5 Casualties for Americans: 1 bomber Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Americans 4 bombers moved from Turkmenistan to Persia 2 bombers moved from Greece to Egypt 2 bombers moved from Southern Italy to Malta 1 bomber moved from Northern Italy to Malta 3 bombers moved from Gibraltar to Egypt 3 bombers moved from Eastern United States to United Kingdom 1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 2 fighters moved from Eastern United States to 110 Sea Zone 2 fighters moved from Eastern United States to 92 Sea Zone 1 destroyer moved from 92 Sea Zone to 91 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 transport moved from 36 Sea Zone to 45 Sea Zone 2 transports moved from 36 Sea Zone to 34 Sea Zone 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 3 artilleries and 3 infantry placed in Central United States 3 bombers placed in Eastern United States 2 infantry placed in Western United States 1 transport placed in 10 Sea Zone 3 fighters placed in French Indo China Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Jehol 1 infantry placed in Shantung Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 2 artilleries moved from Gibraltar to 92 Sea Zone 2 infantry moved from Gibraltar to 92 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 2 infantry moved from India to Burma 2 fighters moved from India to Burma Combat - British Battle in Greece Battle in Burma British attack with 2 fighters and 2 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Greece from Italians, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 armour, 1 fighter and 1 infantry moved from Persia to Northwest Persia 1 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia 3 mech_infantrys moved from Egypt to Iraq 2 destroyers moved from 98 Sea Zone to 99 Sea Zone 1 armour and 1 mech_infantry moved from India to Eastern Persia 1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone 1 battleship moved from 92 Sea Zone to 99 Sea Zone 1 cruiser moved from 92 Sea Zone to 91 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone Place Units - British 3 mech_infantrys placed in Egypt 1 armour and 2 infantry placed in Iraq 1 armour, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 4 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 4 infantry and 1 mech_infantryCombat Hit Differential Summary :
Italians : 1.00 British : -0.33 AA fire in Southern Italy : : -0.33 Americans : 0.67 AA fire in Northern Italy : : 0.67 AA fire in Ukraine : : 0.83 Japanese : 0.67 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,3,5,6,5,1 Italians collect 17 PUs (5 lost to blockades); end with 17 PUsCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 marine moved from Shantung to 19 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa 1 bomber moved from India to Kwangtung -
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 marine moved from Shantung to 19 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa 1 bomber moved from India to Kwangtung Combat - ANZAC Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kwangtung causes 3 damage total. Battle in Okinawa Non Combat Move - ANZAC 1 bomber moved from Kwangtung to Philippines 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 2 armour and 1 mech_infantry moved from Korea to Jehol 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 -
TripleA Move Summary: French round 17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Combat Move - French 2 infantry moved from 95 Sea Zone to Sicily -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 36 Sea Zone to 19 Sea Zone 1 marine moved from Shantung to 19 Sea Zone 1 marine moved from 19 Sea Zone to Okinawa 1 bomber moved from India to Kwangtung Combat - ANZAC Strategic bombing raid in Kwangtung AA fire in Kwangtung : 0/1 hits, 0.17 expected hits Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kwangtung causes 3 damage total. Battle in Okinawa Non Combat Move - ANZAC 1 bomber moved from Kwangtung to Philippines 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 1 armour and 1 infantry moved from 36 Sea Zone to French Indo China 2 armour and 1 mech_infantry moved from Korea to Jehol 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 armour and 1 mech_infantry placed in Korea 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 22 PUs; end with 23 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Combat Move - French 2 infantry moved from 95 Sea Zone to Sicily Combat - French Battle in Sicily Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
AA fire in Kwangtung : : -0.17 -
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 10 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 artilleries moved from France to Normandy Bordeaux 4 armour moved from Western Germany to Normandy Bordeaux 2 bombers moved from Western Germany to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 2 armour moved from Northern Italy to Normandy Bordeaux 1 artillery and 7 infantry moved from Slovakia Hungary to Yugoslavia 3 infantry moved from Rostov to Caucasus 3 armour moved from Volgograd to Caucasus 2 infantry moved from Tambov to Rostov 3 armour moved from Russia to Rostov 10 artilleries and 11 infantry moved from Belarus to Bryansk Combat - Germans Battle in Normandy Bordeaux Germans attack with 6 armour, 5 artilleries, 2 bombers and 1 mech_infantry Americans defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry Germans roll dice for 6 armour, 5 artilleries, 2 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/14 hits, 6.33 expected hits Americans roll dice for 5 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/10 hits, 3.33 expected hits 1 artillery owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux Germans roll dice for 6 armour, 4 artilleries and 2 bombers in Normandy Bordeaux, round 3 : 4/12 hits, 5.67 expected hits Americans roll dice for 5 artilleries in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits 2 artilleries owned by the Germans and 4 artilleries owned by the Americans lost in Normandy Bordeaux Germans roll dice for 6 armour, 2 artilleries and 2 bombers in Normandy Bordeaux, round 4 : 4/10 hits, 5.00 expected hits Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 6 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 19 Casualties for Germans: 3 artilleries and 1 mech_infantry Casualties for Americans: 5 artilleries and 5 infantry Non Combat Move - Germans 2 bombers moved from Normandy Bordeaux to Germany 3 infantry moved from Northern Italy to France 3 infantry moved from Northern Italy to Western Germany 1 artillery moved from Northern Italy to Western Germany 1 armour moved from Germany to Western Germany 1 armour moved from Germany to Greater Southern Germany 1 armour moved from Greater Southern Germany to Western Germany 2 armour moved from Southern Italy to Western Germany 1 artillery moved from Southern Italy to Northern Italy 1 armour moved from Southern Italy to Western Germany 2 mech_infantrys moved from Southern Italy to France 1 armour moved from Germany to Yugoslavia Place Units - Germans 3 armour placed in Volgograd 3 armour placed in Russia 4 armour placed in Western Germany 1 artillery and 5 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,5,1,4,6,3 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 54 PUs (4 lost to blockades); end with 54 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUsCombat Hit Differential Summary :
Germans : -4.00 Americans : -1.33 -
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese repair damage of 2x factory_minor; Remaining resources: 12 PUs; 6 SuicideAttackTokens; Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 11 artilleries, 2 bombers and 8 infantry moved from Yunnan to French Indo China Combat - Japanese Battle in French Indo China Japanese attack with 11 artilleries, 2 bombers and 8 infantry Americans defend with 3 artilleries, 1 factory_minor and 4 fighters; ANZAC defend with 1 armour, 1 artillery, 1 infantry and 1 marine Japanese roll dice for 11 artilleries, 2 bombers and 8 infantry in French Indo China, round 2 : 10/21 hits, 7.67 expected hits Americans roll dice for 1 armour, 4 artilleries, 4 fighters, 1 infantry and 1 marine in French Indo China, round 2 : 5/11 hits, 5.17 expected hits 5 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC, 3 fighters owned by the Americans and 3 artilleries owned by the Americans lost in French Indo China Japanese roll dice for 11 artilleries, 2 bombers and 3 infantry in French Indo China, round 3 : 7/16 hits, 6.00 expected hits Americans roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China Japanese win, taking French Indo China from Americans with 11 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 52 Casualties for Japanese: 6 infantry Casualties for ANZAC: 1 armour, 1 artillery, 1 infantry and 1 marine Casualties for Americans: 3 artilleries and 4 fighters Non Combat Move - Japanese 2 bombers moved from French Indo China to Kwangtung 1 infantry moved from Hunan to Yunnan 2 infantry moved from Kiangsi to Hunan 1 infantry moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State Place Units - Japanese 2 infantry placed in Kwangtung 1 infantry placed in Malaya 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 23 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,5,3,5,2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,2,4,1,6,2,2 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,3,1,6,2,3,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,1,1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,2,2,1,4,1,5 Japanese collect 12 PUs (23 lost to blockades); end with 12 PUsCombat Hit Differential Summary :
Americans : 0.17 Japanese : 3.33 -
TripleA Move Summary: Americans round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Holland Belgium to France 2 fighters moved from 110 Sea Zone to France 1 bomber moved from Malta to Northern Italy 1 bomber moved from Egypt to Ukraine 1 bomber moved from Egypt to Volgograd 4 bombers moved from Persia to Volgograd 2 fighters moved from 99 Sea Zone to Rostov 3 bombers moved from Egypt to Rostov 2 bombers moved from Malta to Rostov 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 3 bombers moved from United Kingdom to France 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu -
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 1 infantry moved from Holland Belgium to France 2 fighters moved from 110 Sea Zone to France 1 bomber moved from Malta to Northern Italy 1 bomber moved from Egypt to Ukraine 1 bomber moved from Egypt to Volgograd 4 bombers moved from Persia to Volgograd 2 fighters moved from 99 Sea Zone to Rostov 3 bombers moved from Egypt to Rostov 2 bombers moved from Malta to Rostov 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Southern France 3 bombers moved from United Kingdom to France 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu Combat - Americans Strategic bombing raid in Northern Italy AA fire in Northern Italy : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Northern Italy causes 0 damage total. Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Southern France Battle in Rostov Americans attack with 5 bombers and 2 fighters Germans defend with 3 armour and 2 infantry Americans roll dice for 5 bombers and 2 fighters in Rostov, round 2 : 4/7 hits, 4.33 expected hits Italians roll dice for 3 armour and 2 infantry in Rostov, round 2 : 2/5 hits, 2.17 expected hits 2 infantry owned by the Germans, 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Rostov Americans roll dice for 5 bombers in Rostov, round 3 : 3/5 hits, 3.33 expected hits Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Rostov Americans win, taking Southern France from Italians with 5 bombers remaining. Battle score for attacker is 4 Casualties for Americans: 2 fighters Casualties for Germans: 3 armour and 2 infantry Battle in Volgograd Americans attack with 4 bombers Germans defend with 3 armour and 1 factory_minor Americans roll dice for 4 bombers in Volgograd, round 2 : 3/4 hits, 2.67 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 0/3 hits, 1.50 expected hits 3 armour owned by the Germans lost in Volgograd Americans win with 4 bombers remaining. Battle score for attacker is 18 Casualties for Germans: 3 armour Battle in France Americans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry Germans defend with 1 airfield, 1 factory_minor, 3 infantry and 2 mech_infantrys Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in France, round 2 : 4/7 hits, 3.67 expected hits Germans roll dice for 3 infantry and 2 mech_infantrys in France, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France 1 artillery owned by the Americans retreated to Holland Belgium Germans win with 1 mech_infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Kiangsu Americans attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Ukraine to Northwest Persia 5 bombers moved from Rostov to Northwest Persia 5 bombers moved from Volgograd to Northwest Persia 2 fighters moved from France to 110 Sea Zone 3 bombers moved from France to United Kingdom 3 bombers moved from Eastern United States to Morocco 3 artilleries moved from Central United States to 101 Sea Zone 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco 3 artilleries moved from 91 Sea Zone to Morocco 6 transports moved from 110 Sea Zone to 107 Sea Zone 1 transport moved from 45 Sea Zone to 54 Sea Zone 2 transports moved from 34 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 20 Sea Zone 1 submarine moved from 19 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone Place Units - Americans 3 bombers placed in Eastern United States 2 fighters placed in Eastern United States 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 armour, 3 artilleries and 4 infantry placed in Central United States Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUsCombat Hit Differential Summary :
Germans : -2.17 Italians : -0.67 AA fire in Volgograd : : -0.17 Americans : -0.33 AA fire in Northern Italy : : 0.83 AA fire in Ukraine : : -0.17 Japanese : -0.67 -
TripleA Move Summary: Chinese round 18
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Chahar -
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Shantung to Anhwe 1 infantry moved from Jehol to Anhwe 2 infantry moved from Jehol to Chahar Combat - Chinese Battle in Anhwe Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUsCombat Hit Differential Summary :
Chinese : 1.00 Japanese : -1.00





