@mikawagunichi said in L26 PTV axis-dominion (+12) vs mikawa:
@axis-dominion welp the Kiangsians fought as hard as the Sumatrans… RIP flying tigers
yeah saw that, wow!
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - British
2 artilleries moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from India to Burma
2 fighters moved from India to Burma
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries moved from Morocco to 92 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Malta to Southern Italy
2 bombers moved from Malta to Northern Italy
5 bombers moved from Egypt to Turkmenistan
1 bomber moved from Egypt to Ukraine
3 bombers moved from Egypt to Greece
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Southern Italy rolls: 6,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Greece
Americans attack with 3 bombers
Italians defend with 1 infantry
Americans roll dice for 3 bombers in Greece, round 2 : 1/3 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Greece
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Battle in Turkmenistan
Americans attack with 5 bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 5 bombers in Turkmenistan, round 2 : 5/5 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Turkmenistan
Americans win with 4 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 bombers moved from Turkmenistan to Persia
2 bombers moved from Greece to Egypt
2 bombers moved from Southern Italy to Malta
1 bomber moved from Northern Italy to Malta
3 bombers moved from Gibraltar to Egypt
3 bombers moved from Eastern United States to United Kingdom
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 45 Sea Zone
2 transports moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
3 bombers placed in Eastern United States
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
3 fighters placed in French Indo China
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
2 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Jehol
1 infantry placed in Shantung
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 artilleries moved from Gibraltar to 92 Sea Zone
2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
2 artilleries and 2 infantry moved from 99 Sea Zone to Greece
2 infantry moved from India to Burma
2 fighters moved from India to Burma
Combat - British
Battle in Greece
Battle in Burma
British attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 fighters and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Greece from Italians, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Burma to India
1 armour, 1 fighter and 1 infantry moved from Persia to Northwest Persia
1 armour, 2 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
3 mech_infantrys moved from Egypt to Iraq
2 destroyers moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 mech_infantry moved from India to Eastern Persia
1 carrier and 2 fighters moved from 92 Sea Zone to 99 Sea Zone
1 battleship moved from 92 Sea Zone to 99 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 95 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
1 armour and 2 infantry placed in Iraq
1 armour, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 4 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 1.00
British : -0.33
AA fire in Southern Italy : : -0.33
Americans : 0.67
AA fire in Northern Italy : : 0.67
AA fire in Ukraine : : 0.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,4,4,3,5,6,5,1
Italians collect 17 PUs (5 lost to blockades); end with 17 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Shantung to 19 Sea Zone
1 marine moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Kwangtung
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Shantung to 19 Sea Zone
1 marine moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Kwangtung
Combat - ANZAC
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kwangtung causes 3 damage total.
Battle in Okinawa
Non Combat Move - ANZAC
1 bomber moved from Kwangtung to Philippines
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - French
2 infantry moved from 95 Sea Zone to Sicily
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 36 Sea Zone to 19 Sea Zone
1 marine moved from Shantung to 19 Sea Zone
1 marine moved from 19 Sea Zone to Okinawa
1 bomber moved from India to Kwangtung
Combat - ANZAC
Strategic bombing raid in Kwangtung
AA fire in Kwangtung : 0/1 hits, 0.17 expected hits
Bombing raid in Kwangtung rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Kwangtung causes 3 damage total.
Battle in Okinawa
Non Combat Move - ANZAC
1 bomber moved from Kwangtung to Philippines
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from Korea to Jehol
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 transport placed in 54 Sea Zone
1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 22 PUs; end with 23 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
Combat Move - French
2 infantry moved from 95 Sea Zone to Sicily
Combat - French
Battle in Sicily
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in Kwangtung : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 armour, 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
5 artilleries moved from France to Normandy Bordeaux
4 armour moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
2 armour moved from Northern Italy to Normandy Bordeaux
1 artillery and 7 infantry moved from Slovakia Hungary to Yugoslavia
3 infantry moved from Rostov to Caucasus
3 armour moved from Volgograd to Caucasus
2 infantry moved from Tambov to Rostov
3 armour moved from Russia to Rostov
10 artilleries and 11 infantry moved from Belarus to Bryansk
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 6 armour, 5 artilleries, 2 bombers and 1 mech_infantry
Americans defend with 1 airfield, 5 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 6 armour, 5 artilleries, 2 bombers and 1 mech_infantry in Normandy Bordeaux, round 2 : 5/14 hits, 6.33 expected hits
Americans roll dice for 5 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 2/10 hits, 3.33 expected hits
1 artillery owned by the Germans, 5 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 6 armour, 4 artilleries and 2 bombers in Normandy Bordeaux, round 3 : 4/12 hits, 5.67 expected hits
Americans roll dice for 5 artilleries in Normandy Bordeaux, round 3 : 2/5 hits, 1.67 expected hits
2 artilleries owned by the Germans and 4 artilleries owned by the Americans lost in Normandy Bordeaux
Germans roll dice for 6 armour, 2 artilleries and 2 bombers in Normandy Bordeaux, round 4 : 4/10 hits, 5.00 expected hits
Americans roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 6 armour, 2 artilleries and 2 bombers remaining. Battle score for attacker is 19
Casualties for Germans: 3 artilleries and 1 mech_infantry
Casualties for Americans: 5 artilleries and 5 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Germany
3 infantry moved from Northern Italy to France
3 infantry moved from Northern Italy to Western Germany
1 artillery moved from Northern Italy to Western Germany
1 armour moved from Germany to Western Germany
1 armour moved from Germany to Greater Southern Germany
1 armour moved from Greater Southern Germany to Western Germany
2 armour moved from Southern Italy to Western Germany
1 artillery moved from Southern Italy to Northern Italy
1 armour moved from Southern Italy to Western Germany
2 mech_infantrys moved from Southern Italy to France
1 armour moved from Germany to Yugoslavia
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
4 armour placed in Western Germany
1 artillery and 5 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,5,5,1,4,6,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 54 PUs (4 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -4.00
Americans : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Japanese
Japanese repair damage of 2x factory_minor; Remaining resources: 12 PUs; 6 SuicideAttackTokens;
Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
11 artilleries, 2 bombers and 8 infantry moved from Yunnan to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 11 artilleries, 2 bombers and 8 infantry
Americans defend with 3 artilleries, 1 factory_minor and 4 fighters; ANZAC defend with 1 armour, 1 artillery, 1 infantry and 1 marine
Japanese roll dice for 11 artilleries, 2 bombers and 8 infantry in French Indo China, round 2 : 10/21 hits, 7.67 expected hits
Americans roll dice for 1 armour, 4 artilleries, 4 fighters, 1 infantry and 1 marine in French Indo China, round 2 : 5/11 hits, 5.17 expected hits
5 infantry owned by the Japanese, 1 armour owned by the ANZAC, 1 infantry owned by the ANZAC, 1 artillery owned by the ANZAC, 1 marine owned by the ANZAC, 3 fighters owned by the Americans and 3 artilleries owned by the Americans lost in French Indo China
Japanese roll dice for 11 artilleries, 2 bombers and 3 infantry in French Indo China, round 3 : 7/16 hits, 6.00 expected hits
Americans roll dice for 1 fighter in French Indo China, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in French Indo China
Japanese win, taking French Indo China from Americans with 11 artilleries, 2 bombers and 2 infantry remaining. Battle score for attacker is 52
Casualties for Japanese: 6 infantry
Casualties for ANZAC: 1 armour, 1 artillery, 1 infantry and 1 marine
Casualties for Americans: 3 artilleries and 4 fighters
Non Combat Move - Japanese
2 bombers moved from French Indo China to Kwangtung
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kiangsi to Hunan
1 infantry moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 artillery moved from Malaya to Shan State
Place Units - Japanese
2 infantry placed in Kwangtung
1 infantry placed in Malaya
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 23
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,5,3,5,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,2,2,4,1,6,2,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3,3,1,6,2,3,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,5,1,1,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,1,1,2,2,1,4,1,5
Japanese collect 12 PUs (23 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Americans : 0.17
Japanese : 3.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from Malta to Northern Italy
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to Volgograd
4 bombers moved from Persia to Volgograd
2 fighters moved from 99 Sea Zone to Rostov
3 bombers moved from Egypt to Rostov
2 bombers moved from Malta to Rostov
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
3 bombers moved from United Kingdom to France
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from Malta to Northern Italy
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to Volgograd
4 bombers moved from Persia to Volgograd
2 fighters moved from 99 Sea Zone to Rostov
3 bombers moved from Egypt to Rostov
2 bombers moved from Malta to Rostov
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
3 bombers moved from United Kingdom to France
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Southern France
Battle in Rostov
Americans attack with 5 bombers and 2 fighters
Germans defend with 3 armour and 2 infantry
Americans roll dice for 5 bombers and 2 fighters in Rostov, round 2 : 4/7 hits, 4.33 expected hits
Italians roll dice for 3 armour and 2 infantry in Rostov, round 2 : 2/5 hits, 2.17 expected hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Rostov
Americans roll dice for 5 bombers in Rostov, round 3 : 3/5 hits, 3.33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Americans win, taking Southern France from Italians with 5 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters
Casualties for Germans: 3 armour and 2 infantry
Battle in Volgograd
Americans attack with 4 bombers
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 4 bombers in Volgograd, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Volgograd
Americans win with 4 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in France
Americans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in France, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 3 infantry and 2 mech_infantrys in France, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
1 artillery owned by the Americans retreated to Holland Belgium
Germans win with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Kiangsu
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Ukraine to Northwest Persia
5 bombers moved from Rostov to Northwest Persia
5 bombers moved from Volgograd to Northwest Persia
2 fighters moved from France to 110 Sea Zone
3 bombers moved from France to United Kingdom
3 bombers moved from Eastern United States to Morocco
3 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
6 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
2 transports moved from 34 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
3 bombers placed in Eastern United States
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Combat Hit Differential Summary :
Germans : -2.17
Italians : -0.67
AA fire in Volgograd : : -0.17
Americans : -0.33
AA fire in Northern Italy : : 0.83
AA fire in Ukraine : : -0.17
Japanese : -0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Chahar
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Chahar
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 1.00
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Italians
1 armour moved from Persia to Turkmenistan
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
2 fighters moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Americans
Americans buy 1 armour, 4 artilleries, 3 bombers, 2 fighters, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery and 1 infantry moved from Holland Belgium to France
2 fighters moved from 110 Sea Zone to France
1 bomber moved from Malta to Northern Italy
1 bomber moved from Egypt to Ukraine
1 bomber moved from Egypt to Volgograd
4 bombers moved from Persia to Volgograd
2 fighters moved from 99 Sea Zone to Rostov
3 bombers moved from Egypt to Rostov
2 bombers moved from Malta to Rostov
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
3 bombers moved from United Kingdom to France
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy causes 0 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Battle in Southern France
Battle in Rostov
Americans attack with 5 bombers and 2 fighters
Germans defend with 3 armour and 2 infantry
Americans roll dice for 5 bombers and 2 fighters in Rostov, round 2 : 4/7 hits, 4.33 expected hits
Italians roll dice for 3 armour and 2 infantry in Rostov, round 2 : 2/5 hits, 2.17 expected hits
2 infantry owned by the Germans, 2 armour owned by the Germans and 2 fighters owned by the Americans lost in Rostov
Americans roll dice for 5 bombers in Rostov, round 3 : 3/5 hits, 3.33 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Americans win, taking Southern France from Italians with 5 bombers remaining. Battle score for attacker is 4
Casualties for Americans: 2 fighters
Casualties for Germans: 3 armour and 2 infantry
Battle in Volgograd
Americans attack with 4 bombers
Germans defend with 3 armour and 1 factory_minor
Americans roll dice for 4 bombers in Volgograd, round 2 : 3/4 hits, 2.67 expected hits
Germans roll dice for 3 armour in Volgograd, round 2 : 0/3 hits, 1.50 expected hits
3 armour owned by the Germans lost in Volgograd
Americans win with 4 bombers remaining. Battle score for attacker is 18
Casualties for Germans: 3 armour
Battle in France
Americans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
Germans defend with 1 airfield, 1 factory_minor, 3 infantry and 2 mech_infantrys
Americans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in France, round 2 : 4/7 hits, 3.67 expected hits
Germans roll dice for 3 infantry and 2 mech_infantrys in France, round 2 : 1/5 hits, 1.67 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in France
1 artillery owned by the Americans retreated to Holland Belgium
Germans win with 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 infantry
Casualties for Germans: 3 infantry and 1 mech_infantry
Battle in Kiangsu
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Kiangsu, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kiangsu, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
1 bomber moved from Ukraine to Northwest Persia
5 bombers moved from Rostov to Northwest Persia
5 bombers moved from Volgograd to Northwest Persia
2 fighters moved from France to 110 Sea Zone
3 bombers moved from France to United Kingdom
3 bombers moved from Eastern United States to Morocco
3 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
6 transports moved from 110 Sea Zone to 107 Sea Zone
1 transport moved from 45 Sea Zone to 54 Sea Zone
2 transports moved from 34 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
Place Units - Americans
3 bombers placed in Eastern United States
2 fighters placed in Eastern United States
1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 armour, 3 artilleries and 4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 106 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Anhwe
1 infantry moved from Jehol to Anhwe
2 infantry moved from Jehol to Chahar
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 2 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
1 infantry moved from Greece to Bulgaria
British take Bulgaria from Germans
1 armour and 1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Italians
1 armour moved from Persia to Turkmenistan
1 mech_infantry moved from India to Shan State
1 infantry moved from Burma to Shan State
1 armour moved from India to Shan State
2 fighters moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 2 infantry
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 2 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Shan State
British roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Shan State, round 3 : 1/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 infantry owned by the British lost in Shan State
British roll dice for 1 armour and 2 fighters in Shan State, round 4 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - British
3 aaGuns, 1 armour, 3 artilleries and 16 infantry moved from India to Burma
2 fighters moved from Shan State to Burma
1 transport moved from 95 Sea Zone to 98 Sea Zone
2 artilleries moved from Greece to 99 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 2 destroyers and 2 transports moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Persia to Northwest Persia
1 armour moved from Iraq to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
1 fighter moved from Persia to 98 Sea Zone
2 artilleries moved from 98 Sea Zone to Egypt
Place Units - British
1 artillery and 1 infantry placed in Egypt
1 transport placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Northwest Persia: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Iraq
2 armour and 1 fighter placed in Persia
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 2 Southern Europe Beach Head: British met a national objective for an additional 3 PUs; end with 50 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : -2.17
Italians : -0.67
British : -2.17
AA fire in Volgograd : : -0.17
Americans : -0.33
AA fire in Northern Italy : : 0.83
AA fire in Ukraine : : -0.17
Chinese : 1.00
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - Italians
Italians repair damage of 3x factory_major; Remaining resources: 14 PUs;
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,2,5,2,5,1,2
Italians collect 11 PUs (7 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18
Purchase Units - ANZAC
ANZAC buy 2 armour, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 bomber moved from Philippines to French Indo China