Yikes, no one wanted Greece! That was pathetic on both sides :P. Whole turn was an exercise in futility.
And looks like I screwed up the OOL again in 93, but the sub missed so appears to be no harm.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to Malaya
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to Malaya
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 3 infantry in Malaya, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Formosa from Japanese, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
1 bomber moved from Malaya to India
1 armour moved from New South Wales to Queensland
1 carrier moved from 33 Sea Zone to 21 Sea Zone
2 marines moved from Korea to 6 Sea Zone
2 marines and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 marines moved from 19 Sea Zone to Kiangsu
Place Units - ANZAC
1 factory_minor placed in Korea
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to Malaya
1 artillery moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 artillery and 3 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
Combat - ANZAC
Battle in Formosa
Battle in Malaya
ANZAC attack with 1 artillery, 1 bomber and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 3 infantry
ANZAC roll dice for 1 artillery, 1 bomber and 3 infantry in Malaya, round 2 : 1/5 hits, 1.67 expected hits
Japanese roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery, 1 bomber and 2 infantry in Malaya, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 2 infantry in Malaya, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Malaya
ANZAC roll dice for 1 artillery and 1 bomber in Malaya, round 4 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Malaya, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Malaya
ANZAC win, taking Formosa from Japanese, taking Malaya from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for ANZAC: 3 infantry
Casualties for Japanese: 3 infantry
Non Combat Move - ANZAC
1 bomber moved from Malaya to India
1 armour moved from New South Wales to Queensland
1 carrier moved from 33 Sea Zone to 21 Sea Zone
2 marines moved from Korea to 6 Sea Zone
2 marines and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 marines moved from 19 Sea Zone to Kiangsu
Place Units - ANZAC
1 factory_minor placed in Korea
1 artillery and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.17
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 1 infantry moved from Holland Belgium to Normandy Bordeaux
10 armour and 2 mech_infantrys moved from Belarus to Rostov
1 artillery and 6 infantry moved from Rostov to Caucasus
3 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Bryansk
1 infantry moved from Novgorod to Baltic States
10 artilleries and 10 infantry moved from Karelia to Novgorod
5 artilleries, 2 bombers and 6 infantry moved from France to Normandy Bordeaux
2 armour moved from France to Normandy Bordeaux
1 artillery and 9 infantry moved from Western Germany to Northern Italy
13 infantry moved from Germany to Western Germany
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 armour, 7 artilleries, 2 bombers and 7 infantry
British defend with 5 artilleries, 1 fighter and 1 marine; French defend with 2 infantry; Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 3 fighters and 1 harbour
Germans roll dice for 2 armour, 7 artilleries, 2 bombers and 7 infantry in Normandy Bordeaux, round 2 : 4/18 hits, 7.00 expected hits
Americans roll dice for 6 artilleries, 4 fighters, 2 infantry and 1 marine in Normandy Bordeaux, round 2 : 3/13 hits, 5.67 expected hits
3 infantry owned by the Germans, 1 artillery owned by the Americans, 2 infantry owned by the French and 1 artillery owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 7 artilleries, 2 bombers and 4 infantry in Normandy Bordeaux, round 3 : 6/15 hits, 6.00 expected hits
Americans roll dice for 4 artilleries, 4 fighters and 1 marine in Normandy Bordeaux, round 3 : 4/9 hits, 4.33 expected hits
1 marine owned by the British, 4 infantry owned by the Germans, 4 artilleries owned by the British and 1 fighter owned by the British lost in Normandy Bordeaux
Germans roll dice for 2 armour, 7 artilleries and 2 bombers in Normandy Bordeaux, round 4 : 7/11 hits, 4.67 expected hits
Americans roll dice for 3 fighters in Normandy Bordeaux, round 4 : 2/3 hits, 2.00 expected hits
2 artilleries owned by the Germans and 3 fighters owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 2 armour, 5 artilleries and 2 bombers remaining. Battle score for attacker is 46
Casualties for Germans: 2 artilleries and 7 infantry
Casualties for Americans: 1 artillery and 3 fighters
Casualties for British: 5 artilleries, 1 fighter and 1 marine
Casualties for French: 2 infantry
Non Combat Move - Germans
2 bombers moved from Normandy Bordeaux to Western Germany
Place Units - Germans
3 armour, 3 infantry and 4 mech_infantrys placed in Western Germany
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 infantry
EDIT: Adding units owned by Germans to Germany: 5 infantry
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Volgograd
2 infantry placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,5,5,6,6,2,2,3,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
Germans collect 57 PUs (4 lost to blockades); end with 57 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 2 infantry moved from Shan State to Malaya
2 artilleries and 3 infantry moved from Shan State to Malaya
1 bomber moved from Hunan to 20 Sea Zone
1 bomber moved from Hunan to 37 Sea Zone
5 infantry moved from Kwangtung to Kiangsi
1 artillery and 2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo China to Yunnan
Combat - Japanese
Battle in Malaya
Japanese attack with 3 artilleries and 5 infantry
ANZAC defend with 1 artillery; UK_Pacific defend with 1 factory_minor and 1 harbour
Japanese roll dice for 3 artilleries and 5 infantry in Malaya, round 2 : 3/8 hits, 2.33 expected hits
UK_Pacific roll dice for 1 artillery in Malaya, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 3 artilleries and 4 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery
Battle in 20 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 submarine and 1 transport; Americans defend with 2 submarines
2 submarines owned by the Americans and 1 submarine owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 2 submarines and 2 transports; Americans defend with 1 submarine
1 submarine owned by the Americans and 2 submarines owned by the ANZAC Submerged
Japanese roll dice for 1 bomber in 37 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
2 transports owned by the ANZAC lost in 37 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Yunnan
1 bomber moved from 20 Sea Zone to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 infantry placed in Kwangtung
2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 21
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,1,5,5,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5,5,3,3,1
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6,2,2
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,5,1,3,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,2,2,3,2,6,1
Japanese collect 16 PUs (21 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
UK_Pacific : 0.67
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to French Indo China
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
4 bombers moved from Malta to Southern Italy
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to French Indo China
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
4 bombers moved from Malta to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 4 bombers and 1 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Southern Italy, round 2 : 2/6 hits, 3.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans destroys 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in French Indo China
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 factory_minor and 4 infantry
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in French Indo China, round 2 : 1/7 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China
Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indo China, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in French Indo China
Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indo China, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
4 bombers moved from Southern Italy to Malta
4 bombers moved from French Equatorial Africa to Egypt
1 infantry moved from Iraq to Northwest Persia
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 bombers and 4 fighters placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Combat Hit Differential Summary :
Italians : -0.83
Americans : -2.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - Americans
Americans buy 4 artilleries, 3 bombers, 4 fighters, 4 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Russians to 92 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from 19 Sea Zone to French Indo China
2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
3 artilleries moved from 36 Sea Zone to French Indo China
3 infantry moved from 36 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from 95 Sea Zone to Southern Italy
4 bombers moved from Malta to Southern Italy
Combat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 4 bombers and 1 infantry
Italians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 artillery, 4 bombers and 1 infantry in Southern Italy, round 2 : 2/6 hits, 3.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Southern Italy, round 2 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Italians and 1 armour owned by the Italians lost in Southern Italy
Americans destroys 12PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 4 bombers and 1 infantry remaining. Battle score for attacker is 10
Casualties for Italians: 1 armour and 1 artillery
Battle in French Indo China
Americans attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 artillery, 1 factory_minor and 4 infantry
Americans roll dice for 3 artilleries, 1 fighter and 3 infantry in French Indo China, round 2 : 1/7 hits, 2.50 expected hits
Japanese roll dice for 1 artillery and 4 infantry in French Indo China, round 2 : 2/5 hits, 1.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in French Indo China
Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indo China, round 3 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 3 infantry in French Indo China, round 3 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Japanese lost in French Indo China
Americans roll dice for 3 artilleries, 1 fighter and 1 infantry in French Indo China, round 4 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 3 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 2 infantry
Casualties for Japanese: 1 artillery and 4 infantry
Non Combat Move - Americans
1 carrier and 2 destroyers moved from 19 Sea Zone to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
1 carrier moved from 19 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
2 transports moved from 95 Sea Zone to 92 Sea Zone
1 transport moved from 91 Sea Zone to 92 Sea Zone
1 carrier moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone
3 artilleries moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 92 Sea Zone
3 transports moved from 107 Sea Zone to 101 Sea Zone
1 transport moved from 110 Sea Zone to 92 Sea Zone
3 bombers moved from Eastern United States to Gibraltar
4 bombers moved from Southern Italy to Malta
4 bombers moved from French Equatorial Africa to Egypt
1 infantry moved from Iraq to Northwest Persia
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
Place Units - Americans
1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
3 bombers and 4 fighters placed in Eastern United States
3 artilleries and 3 infantry placed in Central United States
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 100 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs
Purchase Units - British
British buy 2 armour, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Combat - British
Non Combat Move - British
1 fighter and 2 infantry moved from Persia to Northwest Persia
3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Eastern Persia to Northwest Persia
5 mech_infantrys moved from Egypt to Iraq
2 fighters moved from India to Northwest Persia
2 destroyers moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 infantry and 3 transports moved from 110 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar
Place Units - British
2 infantry placed in Iraq
1 armour placed in Iraq
3 mech_infantrys placed in Egypt
1 armour, 1 fighter and 1 infantry placed in Persia
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery and 4 infantry
Combat Hit Differential Summary :
Italians : -0.83
Americans : -2.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Combat Move - Italians
1 artillery and 1 infantry moved from Kazakhstan to Turkmenistan
Italians take Turkmenistan from Russians
Combat - Italians
Non Combat Move - Italians
Turn Complete - Italians
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to Malaya
1 marine moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to Malaya
1 marine moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Non Combat Move - ANZAC
1 marine moved from Kiangsu to 19 Sea Zone
1 marine and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery, 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to India
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
AA fire in Malaya : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 artillery, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from India to Malaya
1 marine moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
Combat - ANZAC
Strategic bombing raid in Malaya
AA fire in Malaya : 0/1 hits, 0.17 expected hits
Bombing raid in Malaya rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Malaya causes 6 damage total.
Non Combat Move - ANZAC
1 marine moved from Kiangsu to 19 Sea Zone
1 marine and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Formosa to 20 Sea Zone
1 artillery, 1 marine and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 artillery and 1 marine moved from 36 Sea Zone to French Indo China
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 carrier moved from 21 Sea Zone to 36 Sea Zone
1 bomber moved from Malaya to India
Place Units - ANZAC
2 armour and 1 mech_infantry placed in Korea
1 transport placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
2 infantry moved from Morocco to 92 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in Malaya : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 9 infantry moved from Northern Italy to Southern Italy
5 artilleries moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
3 armour and 4 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to 95 Sea Zone
11 infantry moved from Western Germany to Northern Italy
2 armour, 1 artillery and 3 infantry moved from Volgograd to Caucasus
10 armour, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
3 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Tambov
10 artilleries and 10 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery and 7 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern Italy
Germans attack with 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Southern Italy, round 2 : 4/17 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from 95 Sea Zone to Northern Italy
1 bomber moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
3 armour placed in Germany
4 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,1,4,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 13 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 artillery and 9 infantry moved from Northern Italy to Southern Italy
5 artilleries moved from Normandy Bordeaux to France
1 artillery and 2 infantry moved from France to Northern Italy
2 armour moved from Normandy Bordeaux to Northern Italy
3 armour and 4 mech_infantrys moved from Western Germany to Southern Italy
1 bomber moved from Western Germany to 95 Sea Zone
11 infantry moved from Western Germany to Northern Italy
2 armour, 1 artillery and 3 infantry moved from Volgograd to Caucasus
10 armour, 3 infantry and 2 mech_infantrys moved from Rostov to Caucasus
3 infantry moved from Bryansk to Rostov
2 infantry moved from Russia to Tambov
10 artilleries and 10 infantry moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery and 7 infantry moved from Germany to Slovakia Hungary
Combat - Germans
Battle in 95 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 95 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Southern Italy
Germans attack with 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys
Americans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 artillery, 9 infantry and 4 mech_infantrys in Southern Italy, round 2 : 4/17 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Southern Italy, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 3 armour, 1 artillery, 8 infantry and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Germans
1 bomber moved from 95 Sea Zone to Northern Italy
1 bomber moved from Western Germany to Northern Italy
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
3 armour placed in Germany
4 armour and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,4,4,1,4,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 54 PUs (7 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Northern Italy: 2 bombers
EDIT: Adding units owned by Germans to Western Germany: 2 bombers
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17
Americans : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Japanese
Japanese repair damage of 4x factory_minor; Remaining resources: 12 PUs; 6 SuicideAttackTokens;
Japanese buy 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Yunnan to French Indo China
3 armour moved from Burma to French Indo China
1 infantry moved from Yunnan to French Indo China
11 artilleries and 8 infantry moved from Burma to Yunnan
1 infantry moved from Kiangsi to Kiangsu
Japanese take Kiangsu from Chinese
1 infantry moved from Anhwe to Shantung
1 infantry moved from Jehol to Shantung
1 infantry moved from Kiangsi to Anhwe
Combat - Japanese
Battle in French Indo China
Japanese attack with 3 armour, 2 bombers and 1 infantry
Americans defend with 3 artilleries, 1 factory_minor and 1 infantry; ANZAC defend with 1 artillery and 1 marine
Japanese roll dice for 3 armour, 2 bombers and 1 infantry in French Indo China, round 2 : 1/6 hits, 3.00 expected hits
Americans roll dice for 4 artilleries, 1 infantry and 1 marine in French Indo China, round 2 : 4/6 hits, 2.00 expected hits
1 infantry owned by the Japanese, 3 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
retreated to French Indo China
Americans win with 4 artilleries and 1 marine remaining. Battle score for attacker is -18
Casualties for Japanese: 3 armour and 1 infantry
Casualties for Americans: 1 infantry
Battle in Shantung
Japanese attack with 2 infantry
ANZAC defend with 1 marine
Japanese roll dice for 2 infantry in Shantung, round 2 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 marine in Shantung, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 3 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 marine in Shantung, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Shantung, round 4 : 0/2 hits, 0.33 expected hits
Chinese roll dice for 1 marine in Shantung, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 infantry in Shantung, round 5 : 0/1 hits, 0.17 expected hits
Chinese roll dice for 1 marine in Shantung, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shantung
Chinese win with 1 marine remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Non Combat Move - Japanese
2 bombers moved from French Indo China to Yunnan
Place Units - Japanese
3 infantry placed in Kwangtung
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 22
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,5,1,2,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5,4,6,3,5,2,5,1,4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5,1,4,5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,5,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,3,3,6,2,5,1,1,4
Japanese collect 14 PUs (22 lost to blockades); end with 14 PUs
Combat Hit Differential Summary :
Americans : 2.00
Chinese : 0.67
Japanese : -3.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries moved from Morocco to 92 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Malta to Southern Italy
2 bombers moved from Malta to Northern Italy
5 bombers moved from Egypt to Turkmenistan
1 bomber moved from Egypt to Ukraine
3 bombers moved from Egypt to Greece
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17
Purchase Units - Americans
Americans buy 3 artilleries, 3 bombers, 3 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
6 artilleries moved from Morocco to 92 Sea Zone
6 infantry moved from Morocco to 92 Sea Zone
6 artilleries, 6 infantry and 6 transports moved from 92 Sea Zone to 110 Sea Zone
5 artilleries moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland Belgium
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
2 bombers moved from Malta to Southern Italy
2 bombers moved from Malta to Northern Italy
5 bombers moved from Egypt to Turkmenistan
1 bomber moved from Egypt to Ukraine
3 bombers moved from Egypt to Greece
Combat - Americans
Strategic bombing raid in Northern Italy
AA fire in Northern Italy : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Northern Italy rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Northern Italy causes 5 damage total.
Strategic bombing raid in Ukraine
AA fire in Ukraine : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Ukraine causes 0 damage total.
Strategic bombing raid in Southern Italy
AA fire in Southern Italy : 0/2 hits, 0.33 expected hits
Bombing raid in Southern Italy rolls: 6,6 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern Italy causes 6 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Greece
Americans attack with 3 bombers
Italians defend with 1 infantry
Americans roll dice for 3 bombers in Greece, round 2 : 1/3 hits, 2.00 expected hits
Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Americans and 1 infantry owned by the Italians lost in Greece
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 2 bombers remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Italians: 1 infantry
Battle in Turkmenistan
Americans attack with 5 bombers
Italians defend with 1 artillery and 1 infantry
Americans roll dice for 5 bombers in Turkmenistan, round 2 : 5/5 hits, 3.33 expected hits
Italians roll dice for 1 artillery and 1 infantry in Turkmenistan, round 2 : 1/2 hits, 0.67 expected hits
1 bomber owned by the Americans, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Turkmenistan
Americans win with 4 bombers remaining. Battle score for attacker is -5
Casualties for Americans: 1 bomber
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - Americans
4 bombers moved from Turkmenistan to Persia
2 bombers moved from Greece to Egypt
2 bombers moved from Southern Italy to Malta
1 bomber moved from Northern Italy to Malta
3 bombers moved from Gibraltar to Egypt
3 bombers moved from Eastern United States to United Kingdom
1 carrier and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Eastern United States to 110 Sea Zone
2 fighters moved from Eastern United States to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 36 Sea Zone to French Indo China
1 transport moved from 36 Sea Zone to 45 Sea Zone
2 transports moved from 36 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
3 artilleries moved from Central United States to 101 Sea Zone
3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Morocco
3 artilleries moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Central United States
3 bombers placed in Eastern United States
2 infantry placed in Western United States
1 transport placed in 10 Sea Zone
3 fighters placed in French Indo China
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
Italians : 1.00
AA fire in Southern Italy : : -0.33
Americans : 0.67
AA fire in Northern Italy : : 0.67
AA fire in Ukraine : : 0.83