@cwglee51 Hi nice to meet you and thanks for chipping in :)
Yes, I would also say that the defender has the freedom to decide since the attacker (me) messed up.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Combat Move - British
2 mech_infantrys moved from Burma to Szechwan
1 fighter moved from Burma to Szechwan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark
1 bomber moved from Iraq to Volgograd
1 bomber moved from India to Malaya
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 artillery moved from 32 Sea Zone to Marshall Islands
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone
1 infantry moved from 32 Sea Zone to Marshall Islands
1 artillery moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Caroline Islands to Marshall Islands
1 fighter moved from 32 Sea Zone to Marshall Islands
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Strategic bombing raid in Malaya
AA fire in Malaya : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Malaya causes 0 damage total.
Battle in Marshall Islands
Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Japanese defend with 3 artilleries and 2 infantry
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits
2 infantry owned by the Japanese lost in Marshall Islands
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits
Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits
2 artilleries owned by the Japanese lost in Marshall Islands
Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits
Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Marshall Islands
Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18
Casualties for Japanese: 3 artilleries and 2 infantry
Battle in Denmark
Americans attack with 2 artilleries and 2 infantry
Germans defend with 1 aaGun, 1 artillery and 1 infantry
Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits
Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits
1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Denmark
Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry
Non Combat Move - Americans
7 transports moved from 110 Sea Zone to 107 Sea Zone
1 infantry moved from Alexandria to Egypt
1 fighter moved from Marshall Islands to 32 Sea Zone
1 bomber moved from Marshall Islands to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Volgograd to Iraq
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
4 bombers moved from Eastern United States to French Equatorial Africa
Place Units - Americans
2 artilleries, 5 bombers and 2 infantry placed in Eastern United States
1 infantry placed in Western United States
2 transports placed in 101 Sea Zone
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 57 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
2 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 2 armour, 4 artilleries, 5 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
2 mech_infantrys moved from Burma to Szechwan
1 fighter moved from Burma to Szechwan
Combat - British
Battle in Szechwan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter moved from Szechwan to Burma
1 infantry moved from India to Burma
1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 2 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 artillery moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 artillery and 1 infantry moved from West India to Eastern Persia
1 fighter moved from India to Northwest Persia
1 mech_infantry moved from India to Eastern Persia
1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 110 Sea Zone
Place Units - British
2 fighters, 2 submarines and 1 transport placed in 110 Sea Zone
3 artilleries, 1 infantry and 1 marine placed in United Kingdom
1 fighter and 2 infantry placed in Persia
1 artillery, 1 fighter and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
1 fighter and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
British collect 34 PUs; end with 34 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.33
British : 0.17
AA fire in Volgograd : : -0.17
AA fire in Malaya : : 0.83
Americans : 2.50
Chinese : 0.33
Japanese : -3.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Italians
Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 artillery moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
2 infantry moved from Northern Italy to Western Germany
1 infantry moved from Northern Italy to Western Germany
Non Combat Move - Italians
1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Caucasus
Place Units - Italians
2 artilleries and 2 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,6,4
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs
Combat Hit Differential Summary :
Test summary from TripleA, engine version: 1.9, time: 10:09:20 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Philippines to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Philippines to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from French Indo China to India
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 bomber moved from Philippines to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
2 marines moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone
1 bomber moved from French Indo China to India
Place Units - ANZAC
1 carrier and 1 submarine placed in 54 Sea Zone
1 infantry placed in Queensland
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 77 PUs;
Germans buy 2 armour, 5 artilleries and 15 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Holland Belgium to France
2 artilleries and 1 infantry moved from Normandy Bordeaux to France
3 infantry moved from Western Germany to Denmark
10 armour, 10 artilleries and 2 mech_infantrys moved from Norway to Finland
2 infantry moved from Norway to Finland
5 infantry moved from Norway to Finland
10 armour and 2 mech_infantrys moved from Finland to Karelia
1 artillery and 6 infantry moved from Belarus to Bryansk
2 armour moved from Poland to Western Germany
2 bombers moved from Caucasus to Szechwan
1 bomber moved from Caucasus to Szechwan
Combat - Germans
Battle in Denmark
Germans attack with 3 infantry
Americans defend with 2 artilleries
Germans roll dice for 3 infantry in Denmark, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries in Denmark, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 3 infantry in Denmark, round 3 : 1/3 hits, 0.50 expected hits
Americans roll dice for 2 artilleries in Denmark, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Germans and 1 artillery owned by the Americans lost in Denmark
Germans roll dice for 1 infantry in Denmark, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Denmark, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Denmark, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Denmark
Americans win with 1 artillery remaining. Battle score for attacker is -5
Casualties for Germans: 3 infantry
Casualties for Americans: 1 artillery
Battle in Szechwan
Germans attack with 3 bombers
British defend with 2 mech_infantrys
Germans roll dice for 3 bombers in Szechwan, round 2 : 2/3 hits, 2.00 expected hits
Chinese roll dice for 2 mech_infantrys in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
2 mech_infantrys owned by the British and 1 bomber owned by the Germans lost in Szechwan
Germans win with 2 bombers remaining. Battle score for attacker is -4
Casualties for Germans: 1 bomber
Casualties for British: 2 mech_infantrys
Non Combat Move - Germans
2 bombers moved from Szechwan to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
Place Units - Germans
2 armour and 1 infantry placed in Volgograd
3 infantry placed in Russia
5 artilleries and 5 infantry placed in Western Germany
3 infantry placed in Germany
3 infantry placed in Finland
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,3,3,4,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,2
Germans collect 56 PUs (4 lost to blockades); end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 76 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : 1.00
Chinese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Japanese
Japanese repair damage of 5x factory_minor; Remaining resources: 30 PUs; 6 SuicideAttackTokens;
Japanese buy 10 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
12 artilleries and 5 infantry moved from Hunan to Yunnan
2 armour moved from Anhwe to Yunnan
1 infantry moved from Kiangsu to Anhwe
2 bombers, 4 fighters, 7 infantry and 2 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from French Indo China to Yunnan
1 artillery and 4 infantry moved from Shan State to Yunnan
2 artilleries and 4 infantry moved from Malaya to Shan State
8 infantry moved from Malaya to Shan State
1 artillery and 2 infantry moved from Kwangtung to Kwangsi
Combat - Japanese
Battle in Yunnan
Japanese attack with 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers in Yunnan, round 2 : 12/40 hits, 15.33 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 1.00 expected hits
3 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 armour, 13 artilleries, 2 bombers, 4 fighters, 16 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Yunnan to Shan State
2 bombers moved from Yunnan to Kwangsi
Place Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,6,6,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6,1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,1,6,5,4,2
Japanese collect 34 PUs (12 lost to blockades); end with 34 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -3.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to Korea
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 32 Sea Zone to Paulau Island
2 artilleries moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone
1 bomber moved from Iraq to Volgograd
1 artillery moved from Denmark to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to Korea
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 32 Sea Zone to Paulau Island
2 artilleries moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone
1 bomber moved from Iraq to Volgograd
1 artillery moved from Denmark to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Paulau Island
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Paulau Island, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Paulau Island from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea
Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 bombers moved from French Equatorial Africa to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
5 bombers moved from Eastern United States to French Equatorial Africa
1 transport moved from 112 Sea Zone to 109 Sea Zone
7 transports moved from 107 Sea Zone to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Paulau Island to 34 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
2 artilleries and 4 infantry placed in Eastern United States
3 artilleries placed in Central United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : 0.83
Americans : -1.17
Japanese : 0.00
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
4 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys moved from Burma to Shan State
1 fighter moved from India to Shan State
2 mech_infantrys moved from India to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 4 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from 113 Sea Zone: 1 cruiser and 1 submarine
EDIT: Adding units owned by Russians to 125 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 cruiser
EDIT: Turning off Edit Mode
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 bomber moved from Caroline Islands to Korea
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 fighter moved from 32 Sea Zone to Paulau Island
2 artilleries moved from Marshall Islands to 32 Sea Zone
2 infantry moved from Marshall Islands to 32 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 32 Sea Zone to 34 Sea Zone
2 artilleries and 2 infantry moved from 34 Sea Zone to Paulau Island
2 carriers and 2 destroyers moved from 32 Sea Zone to 34 Sea Zone
1 bomber moved from Iraq to Volgograd
1 artillery moved from Denmark to 112 Sea Zone
1 artillery and 1 transport moved from 112 Sea Zone to 110 Sea Zone
2 artilleries moved from Morocco to 91 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from 110 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Combat - Americans
Strategic bombing raid in Volgograd
AA fire in Volgograd : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Volgograd causes 0 damage total.
Battle in Normandy Bordeaux
Battle in Holland Belgium
Battle in Paulau Island
Americans attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 2 artilleries, 1 fighter and 2 infantry in Paulau Island, round 2 : 3/5 hits, 1.83 expected hits
Japanese roll dice for 1 infantry in Paulau Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Paulau Island
Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Paulau Island from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Korea
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Korea, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 2 infantry in Korea, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 bomber owned by the Americans lost in Korea
Americans roll dice for 1 artillery in Korea, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 7 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Korea, round 8 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 8 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win with 1 infantry remaining. Battle score for attacker is -16
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
4 bombers moved from French Equatorial Africa to Egypt
1 infantry moved from Egypt to Trans-Jordan
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries moved from 91 Sea Zone to Morocco
5 bombers moved from Eastern United States to French Equatorial Africa
1 transport moved from 112 Sea Zone to 109 Sea Zone
7 transports moved from 107 Sea Zone to 101 Sea Zone
2 submarines moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Paulau Island to 34 Sea Zone
Place Units - Americans
4 bombers placed in Eastern United States
2 artilleries and 4 infantry placed in Eastern United States
3 artilleries placed in Central United States
2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British buy 4 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
4 artilleries, 1 fighter, 21 infantry and 3 mech_infantrys moved from Burma to Shan State
1 fighter moved from India to Shan State
2 mech_infantrys moved from India to Shan State
Combat - British
Battle in Shan State
British attack with 4 artilleries, 2 fighters, 21 infantry and 5 mech_infantrys
Japanese defend with 2 artilleries, 4 fighters, 12 infantry and 2 tactical_bombers
British roll dice for 4 artilleries, 2 fighters, 21 infantry and 5 mech_infantrys in Shan State, round 2 : 6/32 hits, 7.33 expected hits
Japanese roll dice for 2 artilleries, 4 fighters, 12 infantry and 2 tactical_bombers in Shan State, round 2 : 11/20 hits, 8.33 expected hits
6 infantry owned by the Japanese and 11 infantry owned by the British lost in Shan State
British roll dice for 4 artilleries, 2 fighters, 10 infantry and 5 mech_infantrys in Shan State, round 3 : 9/21 hits, 5.50 expected hits
Japanese roll dice for 2 artilleries, 4 fighters, 6 infantry and 2 tactical_bombers in Shan State, round 3 : 6/14 hits, 6.33 expected hits
1 tactical_bomber owned by the Japanese, 6 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 6 infantry owned by the British lost in Shan State
British roll dice for 4 artilleries, 2 fighters, 4 infantry and 5 mech_infantrys in Shan State, round 4 : 5/15 hits, 4.50 expected hits
Japanese roll dice for 4 fighters and 1 tactical_bomber in Shan State, round 4 : 2/5 hits, 3.17 expected hits
1 tactical_bomber owned by the Japanese, 4 fighters owned by the Japanese and 2 infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 4 artilleries, 2 fighters, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 49
Casualties for British: 19 infantry
Casualties for Japanese: 2 artilleries, 4 fighters, 12 infantry and 2 tactical_bombers
Non Combat Move - British
2 fighters moved from Shan State to India
3 aaGuns moved from Burma to India
1 artillery and 1 infantry moved from Eastern Persia to West India
2 infantry moved from Persia to Northwest Persia
2 artilleries and 1 infantry moved from Iraq to Northwest Persia
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 fighter moved from Persia to India
3 armour moved from Iraq to Eastern Persia
1 fighter moved from Iraq to India
1 fighter moved from Union of South Africa to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 marine moved from United Kingdom to 110 Sea Zone
3 artilleries moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 1 marine moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
2 submarines moved from 110 Sea Zone to 92 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 artillery and 2 infantry placed in Persia
2 artilleries and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
British : 2.67
AA fire in Volgograd : : 0.83
Americans : -1.17
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Western Germany to Denmark
Germans take Denmark from Americans
2 infantry moved from Western Germany to Holland Belgium
1 artillery and 2 infantry moved from Caucasus to Kazakhstan
Combat - Italians
Battle in Kazakhstan
Italians attack with 1 artillery and 2 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kazakhstan
Italians win, taking Kazakhstan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
Italians attack with 2 infantry
Americans defend with 1 artillery
Italians roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Italians roll dice for 1 infantry in Holland Belgium, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Holland Belgium, round 5 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Holland Belgium, round 6 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 6 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Holland Belgium, round 7 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 7 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Holland Belgium, round 8 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 8 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Holland Belgium, round 9 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 9 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Holland Belgium, round 10 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 10 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Holland Belgium, round 11 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 11 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Northern Italy
4 artilleries and 3 infantry moved from Northern Italy to Southern France
Place Units - Italians
1 artillery and 2 infantry placed in Southern France
1 infantry placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,6,4,3,1
Italians collect 16 PUs (8 lost to blockades); end with 16 PUs
Combat Hit Differential Summary :
Italians : -0.67
British : 0.67
Americans : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry, 2 marines and 2 transports moved from 23 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
1 bomber moved from India to French Indo China
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry, 2 marines and 2 transports moved from 23 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
1 bomber moved from India to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Korea
ANZAC attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Korea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Korea
ANZAC win, taking Korea from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from French Indo China to India
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 artillery, 1 infantry, 2 marines and 2 transports moved from 23 Sea Zone to 6 Sea Zone
1 artillery, 1 infantry and 2 marines moved from 6 Sea Zone to Korea
1 bomber moved from India to French Indo China
Combat - ANZAC
Strategic bombing raid in French Indo China
AA fire in French Indo China : 0/1 hits, 0.17 expected hits
Bombing raid in French Indo China rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in French Indo China causes 4 damage total.
Battle in Korea
ANZAC attack with 1 artillery, 1 infantry and 2 marines
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 1 infantry and 2 marines in Korea, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Korea
ANZAC win, taking Korea from Japanese with 1 artillery and 2 marines remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from French Indo China to India
1 submarine moved from 54 Sea Zone to 37 Sea Zone
1 carrier moved from 54 Sea Zone to 34 Sea Zone
1 carrier moved from 34 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 transports placed in 54 Sea Zone
1 infantry placed in Queensland
1 armour placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 109 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : 0.67
AA fire in French Indo China : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries moved from Western Germany to Holland Belgium
1 infantry moved from France to Holland Belgium
Combat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries and 1 infantry
Americans defend with 1 artillery
Germans roll dice for 2 artilleries and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Non Combat Move - Germans
5 infantry moved from Western Germany to Denmark
3 artilleries moved from Western Germany to France
2 armour and 1 infantry moved from Volgograd to Caucasus
1 artillery and 6 infantry moved from Bryansk to Rostov
3 infantry moved from Russia to Bryansk
10 armour and 2 mech_infantrys moved from Karelia to Belarus
10 artilleries and 10 infantry moved from Finland to Karelia
2 armour moved from Western Germany to France
2 bombers moved from Caucasus to France
Place Units - Germans
3 infantry placed in France
1 artillery and 9 infantry placed in Western Germany
3 infantry placed in Germany
2 armour and 1 infantry placed in Volgograd
3 infantry placed in Russia
1 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,2,5,6,6
Germans collect 54 PUs (5 lost to blockades); end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :