let me know if you want to change the chosen casualties; I assumed since its clear i’m going for London you want to lose the bomber and then some inf (americans first as the brit stack is larger). keeping the aa so they’ll help against the german air.
Wizmark (Allies) vs Dawgoneit (LAxis) BM3
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 armour moved from Norway to 113 Sea Zone 1 mech_infantry moved from Norway to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 1 marine moved from Norway to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 1 mech_infantry moved from 113 Sea Zone to Germany 2 infantry moved from 113 Sea Zone to Germany 1 fighter moved from 113 Sea Zone to Germany 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 3 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State -
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 4 bombers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 8 fighters moved from Norway to Germany 2 fighters moved from 112 Sea Zone to Germany 5 armour moved from Norway to 112 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 5 armour, 2 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone 5 armour and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 cruiser moved from 112 Sea Zone to 110 Sea Zone 2 submarines moved from 25 Sea Zone to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 bomber moved from India to Malaya 1 bomber moved from India to Northwest Persia 1 bomber moved from Persia to Northwest Persia Combat - Americans Americans creates battle in territory 17 Sea Zone Strategic bombing raid in Malaya AA fire in Malaya : 0/1 hits, 0.17 expected hits Bombing raid in Malaya rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Malaya causes 3 damage total. Battle in Holland Belgium Battle in Northwest Persia Americans attack with 2 bombers Germans defend with 1 armour Americans roll dice for 2 bombers in Northwest Persia, round 2 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 armour in Northwest Persia, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 bomber owned by the Americans lost in Northwest Persia Americans win, taking Holland Belgium from Germans with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Germans: 1 armour Battle in Germany Americans attack with 10 fighters Germans defend with 1 factory_major, 1 fighter, 9 infantry and 2 mech_infantrys Americans roll dice for 10 fighters in Germany, round 2 : 4/10 hits, 5.00 expected hits Germans roll dice for 1 fighter, 9 infantry and 2 mech_infantrys in Germany, round 2 : 5/12 hits, 4.33 expected hits 4 infantry owned by the Germans and 5 fighters owned by the Americans lost in Germany Americans roll dice for 5 fighters in Germany, round 3 : 0/5 hits, 2.50 expected hits Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 3 : 3/8 hits, 3.00 expected hits 3 fighters owned by the Americans lost in Germany Americans roll dice for 2 fighters in Germany, round 4 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 fighter, 5 infantry and 2 mech_infantrys in Germany, round 4 : 1/8 hits, 3.00 expected hits 2 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany Americans roll dice for 1 fighter in Germany, round 5 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 fighter, 3 infantry and 2 mech_infantrys in Germany, round 5 : 2/6 hits, 2.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Germany Germans win with 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -79 Casualties for Americans: 10 fighters Casualties for Germans: 7 infantry Battle in Normandy Bordeaux Americans attack with 5 armour, 1 artillery and 3 infantry Italians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 5 armour, 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 3.50 expected hits Italians roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans, 1 artillery owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux Americans win, taking Normandy Bordeaux from Italians with 5 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 10 Casualties for Americans: 1 infantry Casualties for Italians: 1 artillery and 3 infantry Non Combat Move - Americans 1 carrier and 2 destroyers moved from 112 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco 1 infantry moved from Tobruk to Alexandria 1 bomber moved from Northwest Persia to Iraq 1 bomber moved from Malaya to India 1 artillery and 1 infantry moved from Iwo Jima to 17 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 32 Sea Zone 2 carriers moved from 25 Sea Zone to 32 Sea Zone 2 destroyers moved from 25 Sea Zone to 32 Sea Zone 1 bomber moved from Midway to Caroline Islands 1 fighter moved from Western United States to 32 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone Place Units - Americans 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery and 1 infantry placed in Western United States 2 artilleries, 4 bombers and 2 infantry placed in Eastern United States 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 98 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 103 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 5 infantry moved from Shantung to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 5 infantry Japanese defend with 3 infantry Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 2/6 hits, 1.33 expected hits Japanese roll dice for 3 infantry in Anhwe, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 2 infantry Casualties for Japanese: 3 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Burma Place Units - Chinese 2 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 3 armour, 1 fighter and 5 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Norway to 113 Sea Zone 1 mech_infantry moved from Norway to 113 Sea Zone 2 infantry moved from Norway to 113 Sea Zone 1 marine moved from Norway to 113 Sea Zone 1 marine moved from 113 Sea Zone to Germany 1 armour moved from 113 Sea Zone to Germany 1 mech_infantry moved from 113 Sea Zone to Germany 2 infantry moved from 113 Sea Zone to Germany 1 fighter moved from 113 Sea Zone to Germany 2 infantry moved from Persia to Northwest Persia British take Northwest Persia from Germans 3 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Iraq to Northwest Persia 2 infantry moved from Burma to Shan State 1 fighter moved from Burma to Shan State Combat - British Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Germany British attack with 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Germans defend with 1 factory_major, 1 fighter, 2 infantry and 2 mech_infantrys British roll dice for 1 battleship and 1 cruiser in Germany, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 fighter, 2 infantry, 1 marine and 1 mech_infantry in Germany, round 2 : 2/6 hits, 1.83 expected hits Germans roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Germany, round 2 : 3/5 hits, 2.00 expected hits 1 mech_infantry owned by the British, 2 infantry owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Germany British roll dice for 1 armour, 1 fighter and 1 marine in Germany, round 3 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 fighter and 1 mech_infantry in Germany, round 3 : 1/2 hits, 1.00 expected hits 1 marine owned by the British and 1 mech_infantry owned by the Germans lost in Germany British roll dice for 1 armour and 1 fighter in Germany, round 4 : 2/2 hits, 1.00 expected hits Germans roll dice for 1 fighter in Germany, round 4 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in Germany British captures 77PUs while taking Germans capital British converts factory_major into different units British win, taking Germany from Germans with 1 armour remaining. Battle score for attacker is -1 Casualties for British: 1 fighter, 2 infantry, 1 marine and 1 mech_infantry Casualties for Germans: 1 fighter, 2 infantry and 2 mech_infantrys triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans Non Combat Move - British 1 artillery moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from India to Eastern Persia 1 fighter moved from Shan State to Burma 1 artillery and 1 infantry moved from India to West India 2 infantry moved from India to Burma Place Units - British 3 armour placed in Egypt 3 infantry placed in Iraq 1 fighter and 2 infantry placed in Persia Turn Complete - British British collect 39 PUs; end with 117 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 120 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 123 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 126 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 15 PUs; end with 15 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 18 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Germans : 0.17 Italians : -0.33 British : 0.83 AA fire in Malaya : : -0.17 Americans : -2.33 Chinese : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries, 4 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux 1 bomber moved from Caucasus to Germany Combat - Italians Battle in Germany Italians attack with 1 bomber British defend with 1 armour and 1 factory_minor Italians roll dice for 1 bomber in Germany, round 2 : 0/1 hits, 0.67 expected hits British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits 1 bomber owned by the Italians lost in Germany British win with 1 armour remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Battle in Normandy Bordeaux Italians attack with 2 artilleries, 4 infantry and 2 mech_infantrys Americans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Italians roll dice for 2 artilleries, 4 infantry and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/8 hits, 2.00 expected hits Americans roll dice for 5 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3.50 expected hits 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Normandy Bordeaux Italians roll dice for 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 3 : 1/4 hits, 1.33 expected hits Americans roll dice for 5 armour and 1 artillery in Normandy Bordeaux, round 3 : 4/6 hits, 2.83 expected hits 2 mech_infantrys owned by the Italians, 1 artillery owned by the Americans and 2 artilleries owned by the Italians lost in Normandy Bordeaux Americans win with 5 armour remaining. Battle score for attacker is -18 Casualties for Italians: 2 artilleries, 4 infantry and 2 mech_infantrys Casualties for Americans: 1 artillery and 2 infantry Non Combat Move - Italians 1 aaGun and 1 infantry moved from Rostov to Caucasus 1 aaGun, 2 artilleries and 2 infantry moved from Ukraine to Rostov Place Units - Italians 2 artilleries and 1 infantry placed in Southern France 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,1,4,5,3 Italians collect 14 PUs (9 lost to blockades); end with 14 PUsCombat Hit Differential Summary :
Italians : -1.00 British : 0.50 Americans : 1.67 -
TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 2 artilleries, 2 fighters and 4 infantry Japanese defend with 1 factory_minor and 5 infantry ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in French Indo China, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for Japanese: 5 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from French Indo China to 36 Sea Zone 2 fighters moved from India to Northwest Persia 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from Queensland to Philippines Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 marine placed in Queensland 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUsCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : -1.33 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 marine and 2 transports; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by British from 42 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone 3 infantry moved from Philippines to 35 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China 2 fighters moved from 35 Sea Zone to French Indo China Combat - ANZAC Battle in French Indo China ANZAC attack with 2 artilleries, 2 fighters and 4 infantry Japanese defend with 1 factory_minor and 5 infantry ANZAC roll dice for 2 artilleries, 2 fighters and 4 infantry in French Indo China, round 2 : 3/8 hits, 2.67 expected hits Japanese roll dice for 5 infantry in French Indo China, round 2 : 1/5 hits, 1.67 expected hits 3 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China ANZAC roll dice for 2 artilleries, 2 fighters and 3 infantry in French Indo China, round 3 : 3/7 hits, 2.50 expected hits Japanese roll dice for 2 infantry in French Indo China, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in French Indo China ANZAC win, taking French Indo China from Japanese with 2 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 infantry Casualties for Japanese: 5 infantry Non Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from French Indo China to 36 Sea Zone 2 fighters moved from India to Northwest Persia 1 carrier moved from 35 Sea Zone to 36 Sea Zone 1 bomber moved from Queensland to Philippines Place Units - ANZAC Turning on Edit Mode EDIT: Adding units owned by British to 36 Sea Zone: 1 cruiser and 1 destroyer EDIT: Turning off Edit Mode 1 marine placed in Queensland 2 transports placed in 54 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Combat - French Non Combat Move - French 1 destroyer moved from 42 Sea Zone to 36 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.83 Japanese : -1.33 -
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Combat Move - Germans 1 mech_infantry moved from Suiyuyan to Kweichow 1 armour moved from Kazakhstan to Northwest Persia 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers moved from Caucasus to Northwest Persia 24 infantry moved from Finland to Norway 5 artilleries moved from Finland to Norway 10 armour moved from Finland to Norway 5 artilleries, 3 infantry and 2 mech_infantrys moved from Finland to Norway 2 artilleries and 4 infantry moved from France to Normandy Bordeaux 5 infantry moved from Western Germany to Germany 2 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 4 infantry moved from Western Germany to Holland Belgium 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Combat - Germans Battle in Germany Germans attack with 8 infantry British defend with 1 armour and 1 factory_minor Germans roll dice for 8 infantry in Germany, round 2 : 1/8 hits, 1.33 expected hits British roll dice for 1 armour in Germany, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Germany Germans win, taking Germany from British with 7 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for British: 1 armour Battle in Northwest Persia Germans attack with 1 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers British defend with 5 infantry and 3 mech_infantrys; ANZAC defend with 2 fighters Germans roll dice for 1 armour, 2 artilleries, 3 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 8/11 hits, 5.67 expected hits British roll dice for 2 fighters, 5 infantry and 3 mech_infantrys in Northwest Persia, round 2 : 7/10 hits, 4.00 expected hits 3 mech_infantrys owned by the British, 2 artilleries owned by the Germans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 1 tactical_bomber owned by the Germans and 5 infantry owned by the British lost in Northwest Persia Germans roll dice for 3 bombers and 1 tactical_bomber in Northwest Persia, round 3 : 3/4 hits, 2.50 expected hits British roll dice for 2 fighters in Northwest Persia, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the ANZAC and 1 tactical_bomber owned by the Germans lost in Northwest Persia Germans win with 3 bombers remaining. Battle score for attacker is -5 Casualties for Germans: 1 armour, 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers Casualties for British: 5 infantry and 3 mech_infantrys Casualties for ANZAC: 2 fighters Battle in Norway Germans attack with 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys British defend with 4 aaGuns, 5 infantry and 1 mech_infantry; Americans defend with 1 airfield, 2 armour, 1 artillery, 1 factory_minor, 1 harbour and 5 mech_infantrys Germans roll dice for 10 armour, 10 artilleries, 27 infantry and 2 mech_infantrys in Norway, round 2 : 19/49 hits, 14.83 expected hits Americans roll dice for 4 aaGuns, 2 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Norway, round 2 : 5/14 hits, 5.00 expected hits 1 mech_infantry owned by the British, 4 aaGuns owned by the British, 5 infantry owned by the Germans, 2 armour owned by the Americans, 1 artillery owned by the Americans, 5 infantry owned by the British and 5 mech_infantrys owned by the Americans lost in Norway Germans win, taking Norway from Americans with 10 armour, 10 artilleries, 22 infantry and 2 mech_infantrys remaining. Battle score for attacker is 60 Casualties for Germans: 5 infantry Casualties for British: 4 aaGuns, 5 infantry and 1 mech_infantry Casualties for Americans: 2 armour, 1 artillery and 5 mech_infantrys Battle in Holland Belgium Germans attack with 4 infantry Americans defend with 2 infantry Germans roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits, 0.67 expected hits Americans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 2 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Americans: 2 infantry Battle in Normandy Bordeaux Germans attack with 2 artilleries and 4 infantry Americans defend with 1 airfield, 5 armour, 1 factory_minor and 1 harbour Germans roll dice for 2 artilleries and 4 infantry in Normandy Bordeaux, round 2 : 3/6 hits, 1.67 expected hits Americans roll dice for 5 armour in Normandy Bordeaux, round 2 : 1/5 hits, 2.50 expected hits 1 infantry owned by the Germans and 3 armour owned by the Americans lost in Normandy Bordeaux Germans roll dice for 2 artilleries and 3 infantry in Normandy Bordeaux, round 3 : 2/5 hits, 1.50 expected hits Americans roll dice for 2 armour in Normandy Bordeaux, round 3 : 2/2 hits, 1.00 expected hits 2 infantry owned by the Germans and 2 armour owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 21 Casualties for Germans: 3 infantry Casualties for Americans: 5 armour Non Combat Move - Germans 1 aaGun moved from Western Germany to Denmark 1 artillery and 2 infantry moved from Kazakhstan to Caucasus 4 artilleries and 1 infantry moved from Volgograd to Caucasus 3 bombers moved from Northwest Persia to Caucasus 1 artillery and 1 infantry moved from Tambov to Rostov 2 armour moved from Novgorod to Poland 1 artillery and 6 infantry moved from Novgorod to Belarus Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,1,5,4 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5 Germans collect 58 PUs (4 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : 9.83 British : 3.17 Americans : -0.17 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 3x factory_minor; Remaining resources: 25 PUs; 6 SuicideAttackTokens; Japanese buy 1 artillery and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 6 fighters moved from Japan to 36 Sea Zone 2 bombers and 1 fighter moved from Yunnan to 36 Sea Zone 3 tactical_bombers moved from Yunnan to 36 Sea Zone 2 infantry moved from Kwangsi to French Indo China 3 infantry moved from Malaya to Shan State 1 artillery moved from Malaya to Shan State 1 infantry moved from Siam to Shan State 1 infantry moved from Siam to French Indo China 3 infantry moved from Yunnan to French Indo China 1 armour and 2 artilleries moved from Yunnan to French Indo China 1 tactical_bomber moved from Kiangsi to 36 Sea Zone 1 infantry moved from Kiangsi to Kiangsu Japanese take Kiangsu from Chinese 1 infantry moved from Jehol to Shantung Japanese take Shantung from Chinese 1 artillery and 3 infantry moved from Jehol to Anhwe 2 armour and 1 mech_infantry moved from Yunnan to Anhwe 12 artilleries and 4 infantry moved from Yunnan to Hunan Combat - Japanese Battle in 36 Sea Zone Japanese attack with 2 bombers, 7 fighters and 4 tactical_bombers British defend with 1 cruiser and 1 destroyer; French defend with 1 destroyer; ANZAC defend with 1 carrier, 2 fighters, 1 submarine and 3 transports 1 submarine owned by the ANZAC Submerged Japanese roll dice for 2 bombers, 7 fighters and 4 tactical_bombers in 36 Sea Zone, round 2 : 5/13 hits, 7.50 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 transports in 36 Sea Zone, round 2 : 3/6 hits, 2.83 expected hits 3 fighters owned by the Japanese, 1 carrier owned by the ANZAC, 1 destroyer owned by the French, 1 destroyer owned by the British and 1 cruiser owned by the British lost in 36 Sea Zone Japanese roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 36 Sea Zone, round 3 : 5/10 hits, 6.00 expected hits ANZAC roll dice for 2 fighters and 3 transports in 36 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese, 2 fighters owned by the ANZAC and 3 transports owned by the ANZAC lost in 36 Sea Zone Japanese win with 2 bombers, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33 Casualties for Japanese: 3 fighters and 2 tactical_bombers Casualties for ANZAC: 1 carrier, 2 fighters and 3 transports Casualties for British: 1 cruiser and 1 destroyer Casualties for French: 1 destroyer Battle in Anhwe Japanese attack with 2 armour, 1 artillery, 3 infantry and 1 mech_infantry Chinese defend with 5 infantry Japanese roll dice for 2 armour, 1 artillery, 3 infantry and 1 mech_infantry in Anhwe, round 2 : 4/7 hits, 2.17 expected hits Chinese roll dice for 5 infantry in Anhwe, round 2 : 4/5 hits, 1.67 expected hits 3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe Japanese roll dice for 2 armour and 1 artillery in Anhwe, round 3 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 armour remaining. Battle score for attacker is -2 Casualties for Japanese: 1 artillery, 3 infantry and 1 mech_infantry Casualties for Chinese: 5 infantry Battle in French Indo China Japanese attack with 1 armour, 2 artilleries and 6 infantry ANZAC defend with 2 artilleries, 1 factory_minor and 3 infantry Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 2 : 1/9 hits, 2.50 expected hits ANZAC roll dice for 2 artilleries and 3 infantry in French Indo China, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 6 infantry in French Indo China, round 3 : 0/9 hits, 2.50 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in French Indo China, round 4 : 1/7 hits, 2.17 expected hits ANZAC roll dice for 2 artilleries and 2 infantry in French Indo China, round 4 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in French Indo China, round 5 : 1/5 hits, 1.83 expected hits ANZAC roll dice for 2 artilleries and 1 infantry in French Indo China, round 5 : 3/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in French Indo China Japanese roll dice for 1 armour and 1 artillery in French Indo China, round 6 : 2/2 hits, 0.83 expected hits ANZAC roll dice for 2 artilleries in French Indo China, round 6 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Japanese and 2 artilleries owned by the ANZAC lost in French Indo China Japanese win, taking French Indo China from ANZAC with 1 armour remaining. Battle score for attacker is -9 Casualties for ANZAC: 2 artilleries and 3 infantry Casualties for Japanese: 2 artilleries and 6 infantry Battle in Shan State Japanese attack with 1 artillery and 4 infantry British defend with 2 infantry Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 3/5 hits, 1.17 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 7 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kiangsi to Hunan 2 bombers, 4 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 3 infantry placed in Malaya 2 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,4,6,5 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,4,3,2 Japanese collect 35 PUs (11 lost to blockades); end with 35 PUsCombat Hit Differential Summary :
ANZAC : 2.83 Chinese : 3.00 UK_Pacific : -0.67 Japanese : -4.00 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:18:37 PM
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TripleA Move Summary: Americans round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands -
TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Marshall Islands Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 3 artilleries and 2 infantry Battle in Denmark Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Americans 7 transports moved from 110 Sea Zone to 107 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from Marshall Islands to 32 Sea Zone 1 bomber moved from Marshall Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Volgograd to Iraq 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 4 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 2 artilleries, 5 bombers and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : 0.33 AA fire in Volgograd : : -0.17 AA fire in Malaya : : 0.83 Americans : 2.50 Japanese : -3.00 -
TripleA Move Summary: Chinese round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.33 -
TripleA Move Summary: British round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Combat Move - British 2 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Burma to Szechwan -
TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Americans Americans buy 2 artilleries, 5 bombers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Morocco to 91 Sea Zone 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Denmark 1 bomber moved from Iraq to Volgograd 1 bomber moved from India to Malaya 1 submarine moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 25 Sea Zone to 6 Sea Zone 1 artillery moved from 32 Sea Zone to Marshall Islands 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 32 Sea Zone 1 infantry moved from 32 Sea Zone to Marshall Islands 1 artillery moved from 32 Sea Zone to Marshall Islands 1 bomber moved from Caroline Islands to Marshall Islands 1 fighter moved from 32 Sea Zone to Marshall Islands Combat - Americans Strategic bombing raid in Volgograd AA fire in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Strategic bombing raid in Malaya AA fire in Malaya : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Malaya causes 0 damage total. Battle in Marshall Islands Americans attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry Japanese defend with 3 artilleries and 2 infantry Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 2 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries and 2 infantry in Marshall Islands, round 2 : 0/5 hits, 1.67 expected hits 2 infantry owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 3 artilleries in Marshall Islands, round 3 : 0/3 hits, 1.00 expected hits 2 artilleries owned by the Japanese lost in Marshall Islands Americans roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Marshall Islands, round 4 : 5/6 hits, 2.50 expected hits Japanese roll dice for 1 artillery in Marshall Islands, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Marshall Islands Americans win, taking Marshall Islands from Japanese with 2 artilleries, 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 18 Casualties for Japanese: 3 artilleries and 2 infantry Battle in Denmark Americans attack with 2 artilleries and 2 infantry Germans defend with 1 aaGun, 1 artillery and 1 infantry Americans roll dice for 2 artilleries and 2 infantry in Denmark, round 2 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 aaGun, 1 artillery and 1 infantry in Denmark, round 2 : 1/2 hits, 0.67 expected hits 1 aaGun owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries and 1 infantry in Denmark, round 3 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Denmark, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark Americans roll dice for 2 artilleries in Denmark, round 4 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Denmark, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 2 artilleries remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Casualties for Germans: 1 aaGun, 1 artillery and 1 infantry Non Combat Move - Americans 7 transports moved from 110 Sea Zone to 107 Sea Zone 1 infantry moved from Alexandria to Egypt 1 fighter moved from Marshall Islands to 32 Sea Zone 1 bomber moved from Marshall Islands to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 submarines moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Volgograd to Iraq 2 artilleries moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 2 artilleries moved from 91 Sea Zone to Morocco 4 bombers moved from Eastern United States to French Equatorial Africa Place Units - Americans 2 artilleries, 5 bombers and 2 infantry placed in Eastern United States 1 infantry placed in Western United States 2 transports placed in 101 Sea Zone 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 2 infantry moved from Burma to Yunnan 1 fighter moved from Burma to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 1 PU; end with 2 PUs Purchase Units - British British buy 2 armour, 4 artilleries, 5 fighters, 4 infantry, 1 marine, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 2 mech_infantrys moved from Burma to Szechwan 1 fighter moved from Burma to Szechwan Combat - British Battle in Szechwan British attack with 1 fighter and 2 mech_infantrys Japanese defend with 1 infantry British roll dice for 1 fighter and 2 mech_infantrys in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Szechwan to Burma 1 infantry moved from India to Burma 1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 2 fighters and 2 infantry moved from Persia to Northwest Persia 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 artillery moved from Trans-Jordan to Iraq 3 armour moved from Egypt to Iraq 1 artillery and 1 infantry moved from West India to Eastern Persia 1 fighter moved from India to Northwest Persia 1 mech_infantry moved from India to Eastern Persia 1 battleship, 1 carrier, 1 cruiser and 2 transports moved from 113 Sea Zone to 110 Sea Zone Place Units - British 2 fighters, 2 submarines and 1 transport placed in 110 Sea Zone 3 artilleries, 1 infantry and 1 marine placed in United Kingdom 1 fighter and 2 infantry placed in Persia 1 artillery, 1 fighter and 1 infantry placed in Iraq 2 armour and 1 mech_infantry placed in Egypt 1 fighter and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 fighter and 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter and 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.33 British : 0.17 AA fire in Volgograd : : -0.17 AA fire in Malaya : : 0.83 Americans : 2.50 Chinese : 0.33 Japanese : -3.00 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Italians Italians buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 1 artillery moved from Southern France to Northern Italy 1 artillery and 1 infantry moved from Southern France to Northern Italy 2 infantry moved from Northern Italy to Western Germany 1 infantry moved from Northern Italy to Western Germany Non Combat Move - Italians 1 aaGun, 2 artilleries and 2 infantry moved from Rostov to Caucasus Place Units - Italians 2 artilleries and 2 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,4,6,6,4 Italians collect 20 PUs (3 lost to blockades); end with 20 PUsCombat Hit Differential Summary :
-
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:09:20 PM
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TripleA Move Summary: ANZAC round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Philippines to French Indo China -
TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 bomber moved from Philippines to French Indo China Combat - ANZAC Strategic bombing raid in French Indo China AA fire in French Indo China : 0/1 hits, 0.17 expected hits Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in French Indo China causes 5 damage total. Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 2 marines moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 54 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry, 2 marines and 2 transports moved from 33 Sea Zone to 23 Sea Zone 1 bomber moved from French Indo China to India Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone 1 infantry placed in Queensland Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery EDIT: Adding units owned by ANZAC to Queensland: 1 artillery EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUsCombat Hit Differential Summary :
AA fire in French Indo China : : -0.17





